Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
fd601dc9ce
Commit
cab26b2592
@ -80,7 +80,7 @@ public class ScriptCommand extends SWCommand {
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});
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});
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swItems.add(new SWListInv.SWListEntry<>(swItem, specialCommand));
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swItems.add(new SWListInv.SWListEntry<>(swItem, specialCommand));
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});
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});
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for (int i = 0; i < 9 + 3; i++) {
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for (int i = 0; i < 9; i++) {
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swItems.add(new SWListInv.SWListEntry<>(new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", new ArrayList<>(), false, clickType -> {
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swItems.add(new SWListInv.SWListEntry<>(new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7", new ArrayList<>(), false, clickType -> {
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}), null));
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}), null));
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}
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}
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@ -0,0 +1,65 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.script.command.variable;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Convert implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"§econvert §8<§7Variable§8> §8<§7Value§8>",
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"",
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"Konvertiere den Value zu 'number' wenn es eine Zahl ist, oder zu 'boolean' bei 'true' oder 'false' und behalte 'text' bei wenn nichts zutrifft.",
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};
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}
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@Override
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public Material material() {
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return Material.ENDER_CHEST;
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}
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@Override
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public String command() {
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return "convert";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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if (command.length <= 1) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas erste Argument fehlt und sollte eine Variable sein");
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return true;
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}
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if (command.length <= 2) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas zweite Argument fehlt und sollte eine Variable sein");
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return true;
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}
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scriptExecutor.getLocalVariables().putValue(command[1], scriptExecutor.parse(command[2]));
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return true;
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}
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}
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@ -0,0 +1,66 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.script.command.variable;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.features.script.variables.Value;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Isset implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"§eisset §8<§7Variable§8> §8<§7Variable§8>",
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"",
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"Schreibt in eine Variable true/false rein, ob in die zweiten Variable existiert."
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};
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}
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@Override
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public Material material() {
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return Material.REDSTONE_TORCH;
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}
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@Override
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public String command() {
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return "isset";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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if (command.length <= 1) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas erste Argument fehlt und sollte eine Variable sein");
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return true;
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}
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if (command.length <= 2) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas zweite Argument fehlt und sollte eine Variable sein");
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return true;
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}
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scriptExecutor.getLocalVariables().putValue(command[1], scriptExecutor.isVariable(command[2]) ? new Value.BooleanValue(true) : new Value.BooleanValue(false));
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return true;
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}
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}
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@ -0,0 +1,70 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.script.command.variable;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.script.ScriptExecutor;
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import de.steamwar.bausystem.features.script.SpecialCommand;
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import de.steamwar.bausystem.features.script.variables.Value;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import org.bukkit.Material;
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@Linked(LinkageType.SCRIPT_COMMAND)
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public class Vartype implements SpecialCommand {
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@Override
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public String[] description() {
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return new String[]{
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"§evartype §8<§7Variable§8> §8<§7Variable§8>",
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"",
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"Schreibt in eine Variable den Type der zweiten Variable rein. Wenn die zweite Variable nicht gesetzt ist wird false in die erste geschrieben. Ansonsten gibt es die Werte: 'text', 'number' und 'boolean'",
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};
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}
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@Override
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public Material material() {
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return Material.CHEST;
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}
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@Override
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public String command() {
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return "vartype";
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}
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@Override
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public boolean execute(String[] command, ScriptExecutor scriptExecutor) {
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if (command.length <= 1) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas erste Argument fehlt und sollte eine Variable sein");
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return true;
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}
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if (command.length <= 2) {
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scriptExecutor.getPlayer().sendMessage(BauSystem.PREFIX + "§cDas zweite Argument fehlt und sollte eine Variable sein");
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return true;
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}
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if (!scriptExecutor.isVariable(command[2])) {
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scriptExecutor.getLocalVariables().putValue(command[1], new Value.BooleanValue(false));
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}
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Value value = scriptExecutor.getOrItselfValue(command[2]);
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scriptExecutor.getLocalVariables().putValue(command[1], new Value.StringValue(value.type()));
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return true;
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}
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}
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@ -10,7 +10,11 @@ public class Context {
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public void putValue(String variableName, Value value) {
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public void putValue(String variableName, Value value) {
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if (variables.containsKey(variableName)) {
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if (variables.containsKey(variableName)) {
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variables.get(variableName).fromValue(value);
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if (variables.get(variableName).type().equals(value.type())) {
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variables.get(variableName).fromValue(value);
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} else {
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variables.put(variableName, value);
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}
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} else {
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} else {
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variables.put(variableName, value);
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variables.put(variableName, value);
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}
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}
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@ -4,6 +4,7 @@ import lombok.AllArgsConstructor;
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import lombok.ToString;
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import lombok.ToString;
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public interface Value {
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public interface Value {
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String type();
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long asLong();
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long asLong();
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boolean asBoolean();
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boolean asBoolean();
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String asString();
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String asString();
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@ -16,6 +17,11 @@ public interface Value {
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protected long value;
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protected long value;
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@Override
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public String type() {
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return "number";
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}
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@Override
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@Override
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public long asLong() {
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public long asLong() {
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return value;
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return value;
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@ -43,6 +49,11 @@ public interface Value {
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protected boolean value;
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protected boolean value;
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@Override
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public String type() {
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return "boolean";
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}
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@Override
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@Override
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public long asLong() {
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public long asLong() {
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return value ? 1 : 0;
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return value ? 1 : 0;
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@ -70,6 +81,11 @@ public interface Value {
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protected String value;
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protected String value;
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@Override
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public String type() {
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return "text";
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}
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@Override
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@Override
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public long asLong() {
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public long asLong() {
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try {
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try {
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