SteamWar/BauSystem2.0
Archiviert
12
0

add WatervisionCommand.java

Dieser Commit ist enthalten in:
Zeanon 2021-04-17 15:53:09 +02:00
Ursprung 20d569e12d
Commit c9e5a1614f
3 geänderte Dateien mit 57 neuen und 4 gelöschten Zeilen

Datei anzeigen

@ -22,6 +22,7 @@ package de.steamwar.bausystem;
import de.steamwar.bausystem.config.BauServer; import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.LinkageUtils; import de.steamwar.bausystem.linkage.LinkageUtils;
import lombok.Getter; import lombok.Getter;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
@ -30,7 +31,7 @@ public class BauSystem extends JavaPlugin implements Listener {
@Getter @Getter
private static BauSystem instance; private static BauSystem instance;
public static final String PREFIX = "§eBauSystem§8» §7"; public static final String PREFIX = ChatColor.YELLOW + "BauSystem" + ChatColor.DARK_GRAY + "»" + ChatColor.GRAY;
@Override @Override
public void onEnable() { public void onEnable() {

Datei anzeigen

@ -33,14 +33,12 @@ public class GamemodeCommand extends SWCommand {
super("gamemode", "gm", "g"); super("gamemode", "gm", "g");
} }
@Register(help = true) @Register(help = true)
public void help(final Player p, final String... args) { public void help(final Player p, final String... args) {
p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus."); p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator."); p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
} }
@Register @Register
public void genericCommand(final Player p) { public void genericCommand(final Player p) {
if (p.getGameMode() == GameMode.CREATIVE) { if (p.getGameMode() == GameMode.CREATIVE) {
@ -50,7 +48,6 @@ public class GamemodeCommand extends SWCommand {
} }
} }
@Register @Register
public void gamemodeCommand(final Player p, final GameMode gameMode) { public void gamemodeCommand(final Player p, final GameMode gameMode) {
p.setGameMode(gameMode); p.setGameMode(gameMode);

Datei anzeigen

@ -0,0 +1,55 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
public class WatervisionCommand extends SWCommand {
public WatervisionCommand() {
super("watervision", "wv");
}
@Register(help = true)
public void help(final Player p, final String... args) {
p.sendMessage(ChatColor.RED + "Too many arguments.");
}
@Register
public void genericCommand(final Player p) {
WatervisionCommand.toggleWatervision(p);
}
public static void toggleWatervision(final Player player) {
if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
player.removePotionEffect(PotionEffectType.WATER_BREATHING);
return;
}
player.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
player.sendMessage(BauSystem.PREFIX + "Wassersicht aktiviert");
}
}