add WatervisionCommand.java
Dieser Commit ist enthalten in:
Ursprung
20d569e12d
Commit
c9e5a1614f
@ -22,6 +22,7 @@ package de.steamwar.bausystem;
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import de.steamwar.bausystem.config.BauServer;
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import de.steamwar.bausystem.config.BauServer;
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import de.steamwar.bausystem.linkage.LinkageUtils;
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import de.steamwar.bausystem.linkage.LinkageUtils;
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import lombok.Getter;
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import lombok.Getter;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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@ -30,7 +31,7 @@ public class BauSystem extends JavaPlugin implements Listener {
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@Getter
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@Getter
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private static BauSystem instance;
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private static BauSystem instance;
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public static final String PREFIX = "§eBauSystem§8» §7";
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public static final String PREFIX = ChatColor.YELLOW + "BauSystem" + ChatColor.DARK_GRAY + "»" + ChatColor.GRAY;
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@Override
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@Override
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public void onEnable() {
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public void onEnable() {
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@ -33,14 +33,12 @@ public class GamemodeCommand extends SWCommand {
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super("gamemode", "gm", "g");
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super("gamemode", "gm", "g");
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}
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}
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@Register(help = true)
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@Register(help = true)
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public void help(final Player p, final String... args) {
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public void help(final Player p, final String... args) {
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p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
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p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
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p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
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p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
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}
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}
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@Register
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@Register
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public void genericCommand(final Player p) {
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public void genericCommand(final Player p) {
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if (p.getGameMode() == GameMode.CREATIVE) {
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if (p.getGameMode() == GameMode.CREATIVE) {
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@ -50,7 +48,6 @@ public class GamemodeCommand extends SWCommand {
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}
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}
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}
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}
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@Register
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@Register
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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p.setGameMode(gameMode);
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p.setGameMode(gameMode);
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@ -0,0 +1,55 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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public class WatervisionCommand extends SWCommand {
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public WatervisionCommand() {
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super("watervision", "wv");
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}
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@Register(help = true)
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public void help(final Player p, final String... args) {
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p.sendMessage(ChatColor.RED + "Too many arguments.");
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}
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@Register
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public void genericCommand(final Player p) {
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WatervisionCommand.toggleWatervision(p);
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}
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public static void toggleWatervision(final Player player) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
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player.removePotionEffect(PotionEffectType.WATER_BREATHING);
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return;
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}
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player.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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player.sendMessage(BauSystem.PREFIX + "Wassersicht aktiviert");
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}
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}
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