SteamWar/BauSystem2.0
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Remove unused features
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-04-16 17:46:28 +02:00
Ursprung 38102154ae
Commit c64bdae149
2 geänderte Dateien mit 11 neuen und 43 gelöschten Zeilen

Datei anzeigen

@ -1,43 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerTeleportEvent;
@Linked(LinkageType.COMMAND)
public class WorldSpawnCommand extends SWCommand {
private static final World WORLD = Bukkit.getWorlds().get(0);
public WorldSpawnCommand() {
super("worldspawn");
}
@Register(description = "OTHER_WORLDSPAWN_HELP")
public void genericCommand(Player p) {
p.teleport(WORLD.getSpawnLocation().add(0.5, 0, 0.5), PlayerTeleportEvent.TeleportCause.COMMAND);
}
}

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@ -33,10 +33,21 @@ public class Warp {
private static Map<String, Warp> warpMap = new HashMap<>(); private static Map<String, Warp> warpMap = new HashMap<>();
static {
Warp worldSpawn = new Warp("WorldSpawn");
worldSpawn.setLocation(Bukkit.getWorlds().get(0).getSpawnLocation());
worldSpawn.setMat(Material.NETHER_STAR);
warpMap.put("WorldSpawn", worldSpawn);
}
private String name; private String name;
private Location location; private Location location;
private Material mat; private Material mat;
private Warp(String name) {
this.name = name;
}
public Warp(String name, Player player) { public Warp(String name, Player player) {
this.name = name; this.name = name;
this.location = player.getLocation(); this.location = player.getLocation();