Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
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38102154ae
Commit
c64bdae149
@ -1,43 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerTeleportEvent;
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@Linked(LinkageType.COMMAND)
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public class WorldSpawnCommand extends SWCommand {
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private static final World WORLD = Bukkit.getWorlds().get(0);
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public WorldSpawnCommand() {
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super("worldspawn");
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}
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@Register(description = "OTHER_WORLDSPAWN_HELP")
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public void genericCommand(Player p) {
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p.teleport(WORLD.getSpawnLocation().add(0.5, 0, 0.5), PlayerTeleportEvent.TeleportCause.COMMAND);
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}
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}
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@ -33,10 +33,21 @@ public class Warp {
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private static Map<String, Warp> warpMap = new HashMap<>();
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static {
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Warp worldSpawn = new Warp("WorldSpawn");
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worldSpawn.setLocation(Bukkit.getWorlds().get(0).getSpawnLocation());
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worldSpawn.setMat(Material.NETHER_STAR);
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warpMap.put("WorldSpawn", worldSpawn);
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}
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private String name;
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private Location location;
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private Material mat;
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private Warp(String name) {
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this.name = name;
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}
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public Warp(String name, Player player) {
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this.name = name;
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this.location = player.getLocation();
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