Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
bb7d543658
Commit
c4f1b4f01a
@ -64,6 +64,9 @@ public class SimulatorStorage implements Enable, Disable {
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}
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public static TNTSimulator getSimulator(ItemStack itemStack) {
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if (itemStack == null) {
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return null;
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}
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if (!ItemUtils.isItem(itemStack, "simulator")) {
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return null;
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}
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@ -74,6 +77,29 @@ public class SimulatorStorage implements Enable, Disable {
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return tntSimulators.get(selection);
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}
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public static void setSimulator(ItemStack itemStack, TNTSimulator simulator) {
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for (Map.Entry<String, TNTSimulator> entry : tntSimulators.entrySet()) {
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if (entry.getValue() == simulator) {
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ItemUtils.setTag(itemStack, simulatorSelection, entry.getKey());
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return;
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}
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}
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}
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public static void setSimulator(ItemStack itemStack, String name) {
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if (!ItemUtils.isItem(itemStack, "simulator")) {
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return;
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}
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ItemUtils.setTag(itemStack, simulatorSelection, name);
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}
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public static void removeSimulator(ItemStack itemStack) {
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if (!ItemUtils.isItem(itemStack, "simulator")) {
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return;
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}
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ItemUtils.setTag(itemStack, simulatorSelection, null);
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}
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public static ItemStack getWand(Player p) {
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ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_WAND_NAME", p), Arrays.asList(BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_1", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_2", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_3", p), BauSystem.MESSAGE.parse("SIMULATOR_WAND_LORE_4", p)), false, null).getItemStack();
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ItemUtils.setItem(itemStack, "simulator");
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@ -22,7 +22,11 @@ package de.steamwar.bausystem.features.simulatorn;
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import de.steamwar.bausystem.features.simulatorn.tnt.SimulatorElement;
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import de.steamwar.bausystem.features.simulatorn.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulatorn.tnt.TNTGroup;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.RayTraceResult;
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import yapion.hierarchy.types.YAPIONArray;
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import yapion.hierarchy.types.YAPIONObject;
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import yapion.hierarchy.types.YAPIONType;
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@ -31,6 +35,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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@Getter
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public class TNTSimulator {
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private Material material = Material.TNT;
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@ -63,4 +68,16 @@ public class TNTSimulator {
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yapionObject.add("tntElements", yapionArray);
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return yapionObject;
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}
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public void hide(Player player) {
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}
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public void show(Player player, RayTraceResult rayTraceResult) {
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}
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public List<Entity> getEntities() {
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return tntElementList.stream().flatMap(element -> element.getEntities().stream()).collect(Collectors.toList());
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}
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}
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@ -0,0 +1,127 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.utils.ItemUtils;
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import org.bukkit.FluidCollisionMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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import java.util.function.Function;
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import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
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@Linked(LinkageType.LISTENER)
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public class TNTSimulatorListener implements Listener {
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private boolean permissionCheck(Player player) {
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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BauSystem.MESSAGE.send("SIMULATOR_NO_PERMS", player);
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return false;
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}
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return true;
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}
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static RayTraceResult trace(Player player, Location to, TNTSimulator simulator) {
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Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
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Vector direction = to.getDirection();
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RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
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Entity nearestHitEntity = null;
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RayTraceResult nearestHitResult = null;
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double nearestDistanceSq = Double.MAX_VALUE;
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for (Entity entity : simulator.getEntities()) {
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BoundingBox boundingBox = entity.getBoundingBox();
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RayTraceResult hitResult = boundingBox.rayTrace(startPos.toVector(), direction, 10.0);
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if (hitResult != null) {
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double distanceSq = startPos.toVector().distanceSquared(hitResult.getHitPosition());
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if (distanceSq < nearestDistanceSq) {
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nearestHitEntity = entity;
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nearestHitResult = hitResult;
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nearestDistanceSq = distanceSq;
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}
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}
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}
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RayTraceResult entities = nearestHitEntity == null ? null : new RayTraceResult(nearestHitResult.getHitPosition(), nearestHitEntity, nearestHitResult.getHitBlockFace());
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if (blocks == null) {
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return entities;
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} else if (entities == null) {
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return blocks;
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} else {
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Vector startVec = startPos.toVector();
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double blockHitDistance = startVec.distance(blocks.getHitPosition());
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double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
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return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : blocks;
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}
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}
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent e) {
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simulatorShowHide(e.getPlayer(), ignore -> null, PlayerInventory::getItemInMainHand, e.getTo());
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}
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent e) {
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simulatorShowHide(e.getPlayer(), i -> i.getItem(e.getPreviousSlot()), i -> i.getItem(e.getNewSlot()), e.getPlayer().getLocation());
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}
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private void simulatorShowHide(Player player, Function<PlayerInventory, ItemStack> oldItemFunction, Function<PlayerInventory, ItemStack> newItemFunction, Location location) {
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TNTSimulator oldSimulator = SimulatorStorage.getSimulator(oldItemFunction.apply(player.getInventory()));
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if (oldSimulator != null) {
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oldSimulator.hide(player);
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}
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TNTSimulator simulator = SimulatorStorage.getSimulator(newItemFunction.apply(player.getInventory()));
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if (simulator == null) {
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return;
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}
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simulator.show(player, trace(player, location, simulator));
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}
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@EventHandler
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public void onPlayerInteract(PlayerInteractEvent event) {
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if (!ItemUtils.isItem(event.getItem(), "simulator")) {
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return;
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}
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event.setCancelled(true);
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if (!permissionCheck(event.getPlayer())) {
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return;
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}
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}
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}
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@ -0,0 +1,53 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulatorn.gui;
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import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
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import de.steamwar.bausystem.features.simulatorn.TNTSimulator;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import lombok.experimental.UtilityClass;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.List;
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@UtilityClass
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public class SimulatorSelectionGUI {
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public void open(Player player, ItemStack hand) {
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List<SWListInv.SWListEntry<TNTSimulator>> swListEntryList = new ArrayList<>();
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for (String name : SimulatorStorage.getSimulatorNames()) {
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TNTSimulator simulator = SimulatorStorage.getSimulator(name);
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SWItem swItem = new SWItem(simulator.getMaterial(), name, new ArrayList<>(), false, null);
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swListEntryList.add(new SWListInv.SWListEntry<>(swItem, simulator));
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}
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SWListInv<TNTSimulator> inv = new SWListInv<>(player, "§6Simulatorauswahl", false, swListEntryList, (clickType, tntSimulator) -> {
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SimulatorStorage.setSimulator(hand, tntSimulator);
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});
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// TODO: Add button to create new simulator with AnvilGUI
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inv.open();
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}
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}
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@ -20,16 +20,19 @@
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package de.steamwar.bausystem.features.simulatorn.tnt;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import yapion.hierarchy.types.YAPIONObject;
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import java.util.List;
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import java.util.Map;
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public interface SimulatorElement {
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YAPIONObject toYAPION();
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List<Entity> getEntities();
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void show(Player player);
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void hide(Player player);
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@ -24,13 +24,16 @@ import de.steamwar.bausystem.features.simulatorn.SimulatorStorage;
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import de.steamwar.bausystem.features.simulatorn.show.SimulatorEntityShowMode;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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import yapion.hierarchy.types.YAPIONObject;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class TNTElement implements SimulatorElement {
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@ -82,6 +85,11 @@ public class TNTElement implements SimulatorElement {
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return yapionObject;
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}
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@Override
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public List<Entity> getEntities() {
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return Arrays.asList(entity.getBukkitEntity());
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}
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@Override
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public void show(Player player) {
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entity.sendEntity(player);
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@ -21,6 +21,7 @@ package de.steamwar.bausystem.features.simulatorn.tnt;
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import de.steamwar.bausystem.shared.Pair;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.Vector;
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@ -69,6 +70,11 @@ public class TNTGroup implements SimulatorElement {
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return yapionObject;
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}
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@Override
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public List<Entity> getEntities() {
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return elements.stream().flatMap(tntElement -> tntElement.getEntities().stream()).collect(Collectors.toList());
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}
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@Override
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public void show(Player player) {
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elements.forEach(tntElement -> {
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