Fixed #227 and made subpixelalignment more user friendly
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Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Dieser Commit ist enthalten in:
Ursprung
719b38f5af
Commit
c369662a28
@ -26,12 +26,17 @@ import de.steamwar.bausystem.features.simulator.gui.SimulatorTNTGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.inventory.InvCallback;
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import de.steamwar.inventory.SWItem;
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import lombok.Getter;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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public final class TNTElement extends SimulatorElement<TNTPhase> {
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public static final double SUB_PIXEL = 0.0999999046326;
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@Getter
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private final Vector alignment = new Vector();
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public TNTElement(Vector position) {
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super(Material.TNT, position);
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}
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@ -47,26 +52,16 @@ public final class TNTElement extends SimulatorElement<TNTPhase> {
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position.setZ(position.getZ() + z);
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}
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public void align(Vector offset) {
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if (offset.getX() != 0) {
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if (position.getX() - (int) position.getX() == 0.49) {
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position.setX(position.getX() + 0.02);
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}
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if (position.getX() - (int) position.getX() == -0.49) {
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position.setX(position.getX() - 0.02);
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}
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position.setX(position.getBlockX() + offset.getX());
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public void alignX(int direction) {
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position.setX(position.getX() - SUB_PIXEL * alignment.getX());
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alignment.setX(direction);
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position.setX(position.getX() + SUB_PIXEL * alignment.getX());
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}
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if (offset.getZ() != 0) {
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if (position.getZ() - (int) position.getZ() == 0.49) {
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position.setZ(position.getZ() + 0.02);
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}
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if (position.getZ() - (int) position.getZ() == -0.49) {
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position.setZ(position.getZ() - 0.02);
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}
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position.setZ(position.getBlockZ() + offset.getZ());
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}
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public void alignZ(int direction) {
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position.setZ(position.getZ() - SUB_PIXEL * alignment.getZ());
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alignment.setZ(direction);
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position.setZ(position.getZ() + SUB_PIXEL * alignment.getZ());
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}
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@Override
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@ -97,41 +97,69 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
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if (allTNT) {
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// Subpixel Alignment
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inventory.setItem(21, new SWItem(Material.SUNFLOWER, "§7Align§8: §eCenter", clickType -> {
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simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tnt -> {
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tnt.align(new Vector(0.5, 0, 0.5));
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simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.forEach(tntElement -> {
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tntElement.alignX(0);
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tntElement.alignZ(0);
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});
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SimulatorWatcher.update(simulator);
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}));
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// Z
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inventory.setItem(20, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
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simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tnt -> {
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tnt.align(new Vector(0, 0, 0.49));
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SWItem negativZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
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simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.forEach(tntElement -> {
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if (tntElement.getAlignment().getZ() != -1) tntElement.alignZ(-1);
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});
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SimulatorWatcher.update(simulator);
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}));
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});
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negativZItem.setEnchanted(simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.allMatch(tntElement -> tntElement.getAlignment().getZ() == -1));
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inventory.setItem(20, negativZItem);
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inventory.setItem(22, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
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simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tnt -> {
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tnt.align(new Vector(0, 0, 0.51));
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SWItem positivZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
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simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.forEach(tntElement -> {
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if (tntElement.getAlignment().getZ() != 1) tntElement.alignZ(1);
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});
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SimulatorWatcher.update(simulator);
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}));
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});
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positivZItem.setEnchanted(simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.allMatch(tntElement -> tntElement.getAlignment().getZ() == 1));
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inventory.setItem(22, positivZItem);
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// X
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inventory.setItem(12, new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tnt -> {
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tnt.align(new Vector(0.49, 0, 0));
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SWItem negativXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.forEach(tntElement -> {
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if (tntElement.getAlignment().getX() != -1) tntElement.alignX(-1);
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});
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SimulatorWatcher.update(simulator);
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}));
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inventory.setItem(30, new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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simulatorGroup.getElements().stream().map(TNTElement.class::cast).forEach(tnt -> {
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tnt.align(new Vector(0.51, 0, 0));
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SimulatorWatcher.update(simulator);
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});
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negativXItem.setEnchanted(simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
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inventory.setItem(12, negativXItem);
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SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.forEach(tntElement -> {
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if (tntElement.getAlignment().getX() != 1) tntElement.alignX(1);
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});
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SimulatorWatcher.update(simulator);
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}));
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});
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positivXItem.setEnchanted(simulatorGroup.getElements().stream()
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.map(TNTElement.class::cast)
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.allMatch(tntElement -> tntElement.getAlignment().getX() == -1));
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inventory.setItem(30, positivXItem);
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}
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//Pos X
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@ -99,31 +99,40 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
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// Subpixel Alignment
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inventory.setItem(21, new SWItem(Material.SUNFLOWER, "§7Align§8: §eCenter", clickType -> {
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tnt.align(new Vector(0.5, 0, 0.5));
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tnt.alignX(0);
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tnt.alignZ(0);
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SimulatorWatcher.update(simulator);
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}));
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// Z
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inventory.setItem(20, new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
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tnt.align(new Vector(0, 0, 0.49));
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SWItem negativZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §eNegativ Z", clickType -> {
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if (tnt.getAlignment().getZ() != -1) tnt.alignZ(-1);
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SimulatorWatcher.update(simulator);
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}));
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});
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negativZItem.setEnchanted(tnt.getAlignment().getZ() == -1);
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inventory.setItem(20, negativZItem);
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inventory.setItem(22, new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
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tnt.align(new Vector(0, 0, 0.51));
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SWItem positivZItem = new SWItem(Material.OAK_BUTTON, "§7Align§8: §ePositiv Z", clickType -> {
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if (tnt.getAlignment().getZ() != 1) tnt.alignZ(1);
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SimulatorWatcher.update(simulator);
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}));
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});
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positivZItem.setEnchanted(tnt.getAlignment().getZ() == 1);
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inventory.setItem(22, positivZItem);
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// X
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inventory.setItem(12, new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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tnt.align(new Vector(0.49, 0, 0));
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SWItem negativXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §eNegativ X", clickType -> {
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if (tnt.getAlignment().getX() != -1) tnt.alignX(-1);
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SimulatorWatcher.update(simulator);
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}));
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});
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negativXItem.setEnchanted(tnt.getAlignment().getX() == -1);
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inventory.setItem(12, negativXItem);
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inventory.setItem(30, new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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tnt.align(new Vector(0.51, 0, 0));
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SWItem positivXItem = new SWItem(Material.STONE_BUTTON, "§7Align§8: §ePositiv X", clickType -> {
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if(tnt.getAlignment().getX() != 1) tnt.alignX(1);
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SimulatorWatcher.update(simulator);
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}));
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});
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positivXItem.setEnchanted(tnt.getAlignment().getX() == 1);
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inventory.setItem(30, positivXItem);
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// Pos X
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inventory.setItem(15, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+0.0625"), false, clickType -> {
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