Dieser Commit ist enthalten in:
Ursprung
766a3aef51
Commit
c2eb369163
@ -372,6 +372,13 @@ SCRIPT_COMMAND_HELP_MENU = §8/§escript menu §8- §7Opens the ScriptGUI for cu
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SCRIPT_GUI_NAME = Script Elements
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SCRIPT_GUI_NAME = Script Elements
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SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
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SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
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SCRIPT_GUI_CUSTOM_HOTKEYS = §eCustom Hotkeys
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_1 = §7Write§8: §7#!HOTKEY 'Char'
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom hotkey. The 'Char' can be any char between '§eA§7' and '§eZ§7' as well as '§e0§7' and '§e9§7'. While executing two variables are available: §epressed§7, §ereleased§7.
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_3 = §7You can add modifiers like "SHIFT", "CTRL", "ALT" or "META" to the hotkey. §7Example: §e#!HOTKEY SHIFT+A
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_4 = §7
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_5 = §cThis can only be used in conjunction with the Fabric-Mod: §eAdvancedScripts §7found on §ehttps://steamwar.de/downloads
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SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
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SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Write§8: §7#!CMD 'COMMAND'
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Write§8: §7#!CMD 'COMMAND'
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom command. The command always starts with / and can be structured as you wish. Everything in pointy Brackets '<>' will be counted as a Parameter and therefore as a variable. Parameters in round brackets '()' are optional. Simple texts as parameters get a variable with the same name with the values true/false, depending on whether the value was given or not
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom command. The command always starts with / and can be structured as you wish. Everything in pointy Brackets '<>' will be counted as a Parameter and therefore as a variable. Parameters in round brackets '()' are optional. Simple texts as parameters get a variable with the same name with the values true/false, depending on whether the value was given or not
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@ -366,6 +366,13 @@ SCRIPT_COMMAND_HELP_MENU = §8/§escript menu §8- §7Öffnet die ScriptMenuGUI
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SCRIPT_GUI_NAME = Script Elements
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SCRIPT_GUI_NAME = Script Elements
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SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
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SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0}
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SCRIPT_GUI_CUSTOM_HOTKEYS = §eCustom Hotkeys
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_1 = §7Schreibe§8: §7#!HOTKEY 'Char'
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_2 = §7am Anfang eines Skript Buches, um einen benutzerdefinierten Hotkey zu verwenden. Das 'Char' kann ein beliebiges Zeichen zwischen '§eA§7' und '§eZ§7' sowie '§e0§7' und '§e9§7' sein. Während der Ausführung sind zwei Variablen verfügbar: §epressed§7, §ereleased§7
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_3 = §7Sie können dem Hotkey Modifikatoren wie "SHIFT", "CTRL", "ALT" oder "META" hinzufügen. §7Beispiel: §e#!HOTKEY SHIFT+A
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_4 = §7
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SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_5 = §cDies kann nur in Verbindung mit den Fabric-Mod: §eAdvancedScripts §7runterladbar unter §ehttps://steamwar.de/downloads §cverwendet werden.
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SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
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SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Schreibe§8: §7#!CMD 'COMMAND'
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Schreibe§8: §7#!CMD 'COMMAND'
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7an den Anfang eines Script Buches um ein Custom Command zu nutzen. Der Befehl startet immer mit / und kann dann so aufgebaut sein wie du willst. Alles was in Spitzen Klammern steht '<>' wird als Parameter und somit als Variable gewertet. Parameter, welche in runden Klammern stehen sind Optional. Einfache Texte als Parameter bekommen eine gleichnamige Variable mit true/false als Wert je nachdem ob dieser angegeben wurde oder nicht
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SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7an den Anfang eines Script Buches um ein Custom Command zu nutzen. Der Befehl startet immer mit / und kann dann so aufgebaut sein wie du willst. Alles was in Spitzen Klammern steht '<>' wird als Parameter und somit als Variable gewertet. Parameter, welche in runden Klammern stehen sind Optional. Einfache Texte als Parameter bekommen eine gleichnamige Variable mit true/false als Wert je nachdem ob dieser angegeben wurde oder nicht
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@ -290,10 +290,10 @@ public class CustomScriptManager implements Listener {
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}
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}
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}
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}
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public void callHotkey(String pressedHotkey, Player p, boolean pressed) {
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public void callHotkey(int modifiers, char pressedHotkey, Player p, boolean pressed) {
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List<CustomScript.Hotkey> hotkeys = playerMap.getOrDefault(p, new ArrayList<>()).stream().filter(CustomScript.Hotkey.class::isInstance).map(CustomScript.Hotkey.class::cast).collect(Collectors.toList());
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List<CustomScript.Hotkey> hotkeys = playerMap.getOrDefault(p, new ArrayList<>()).stream().filter(CustomScript.Hotkey.class::isInstance).map(CustomScript.Hotkey.class::cast).collect(Collectors.toList());
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for (CustomScript.Hotkey hotkey : hotkeys) {
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for (CustomScript.Hotkey hotkey : hotkeys) {
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if (hotkey.hotkey().equals(pressedHotkey)) {
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if (Hotkeys.isSame(modifiers, pressedHotkey, hotkey.hotkey())) {
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hotkey.execute(p, pressed);
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hotkey.execute(p, pressed);
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}
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}
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}
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}
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135
BauSystem_Main/src/de/steamwar/bausystem/features/script/Hotkeys.java
Normale Datei
135
BauSystem_Main/src/de/steamwar/bausystem/features/script/Hotkeys.java
Normale Datei
@ -0,0 +1,135 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.script;
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import java.util.HashSet;
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import java.util.Set;
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public interface Hotkeys {
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public static boolean isSame(int mods, char key, String checkAgainst) {
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Set<Modifier> modifiers = Modifier.get(mods);
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Key k = Key.fromString(key + "");
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if (k == null) {
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return false;
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}
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try {
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String[] split = checkAgainst.split("\\+");
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Set<Modifier> checkModifiers = new HashSet<>();
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Key checkKey = null;
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for (String s : split) {
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Modifier m = Modifier.fromString(s);
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if (m != null) {
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checkModifiers.add(m);
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} else {
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checkKey = Key.fromString(s);
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}
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}
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return checkKey == k && checkModifiers.equals(modifiers);
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} catch (Exception e) {
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return false;
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}
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}
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enum Modifier {
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SHIFT,
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CTRL,
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ALT,
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META,
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;
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public static Set<Modifier> get(int mods) {
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Set<Modifier> modifiers = new HashSet<>();
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for (Modifier modifier : values()) {
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if ((mods & (1 << modifier.ordinal())) != 0) {
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modifiers.add(modifier);
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}
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}
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return modifiers;
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}
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public static Modifier fromString(String string) {
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try {
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return valueOf(string.toUpperCase());
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} catch (IllegalArgumentException e) {
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return null;
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}
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}
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}
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enum Key {
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// A-Z
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A,
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B,
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C,
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D,
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E,
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F,
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G,
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H,
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I,
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J,
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K,
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L,
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M,
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N,
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O,
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P,
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Q,
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R,
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S,
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T,
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U,
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V,
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W,
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X,
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Y,
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Z,
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// 0-9
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NUM_0,
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NUM_1,
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NUM_2,
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NUM_3,
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NUM_4,
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NUM_5,
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NUM_6,
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NUM_7,
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NUM_8,
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NUM_9,
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;
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public static Key fromString(String key) {
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key = key.toUpperCase();
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try {
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return Key.valueOf(key);
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} catch (IllegalArgumentException e) {
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// ignore
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}
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try {
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return Key.valueOf("NUM_" + key);
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} catch (IllegalArgumentException e) {
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// ignore
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}
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return null;
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}
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}
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}
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@ -36,11 +36,13 @@ public class ScriptCommand extends SWCommand {
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@Register(description = "SCRIPT_COMMAND_HELP")
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@Register(description = "SCRIPT_COMMAND_HELP")
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public void menuCommand(Player p) {
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public void menuCommand(Player p) {
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List<SWListInv.SWListEntry<SpecialCommand>> swItems = new ArrayList<>();
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List<SWListInv.SWListEntry<SpecialCommand>> swItems = new ArrayList<>();
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addEmptyItems(swItems, 3);
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addEmptyItems(swItems, 2);
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_HOTKEYS", loreBuilder(p, "SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_1", "SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_2", "SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_3", "SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_4", "SCRIPT_GUI_CUSTOM_HOTKEYS_COMMANDS_LORE_5")), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_COMMANDS", loreBuilder(p, "SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1", "SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2")), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_COMMANDS", loreBuilder(p, "SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1", "SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2")), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_EVENTS", loreBuilder(p, "SCRIPT_GUI_CUSTOM_EVENTS_LORE_1", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_2", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_3", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_4", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_5", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_6", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_7", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_8", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_9", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_10", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_11", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_12", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_13", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_14", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_15", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_16", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_17", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_STAR_1")), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_EVENTS", loreBuilder(p, "SCRIPT_GUI_CUSTOM_EVENTS_LORE_1", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_2", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_3", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_4", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_5", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_6", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_7", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_8", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_9", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_10", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_11", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_12", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_13", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_14", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_15", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_16", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_17", "SCRIPT_GUI_CUSTOM_EVENTS_LORE_STAR_1")), null));
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addEmptyItems(swItems, 1);
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_OTHER", loreBuilder(p, "SCRIPT_GUI_OTHER_LORE_1", "SCRIPT_GUI_OTHER_LORE_2", "SCRIPT_GUI_OTHER_LORE_3", "SCRIPT_GUI_OTHER_LORE_4", "SCRIPT_GUI_OTHER_LORE_5", "SCRIPT_GUI_OTHER_LORE_6", "SCRIPT_GUI_OTHER_LORE_7", "SCRIPT_GUI_OTHER_LORE_8", "SCRIPT_GUI_OTHER_LORE_9", "SCRIPT_GUI_OTHER_LORE_10", "SCRIPT_GUI_OTHER_LORE_11", "SCRIPT_GUI_OTHER_LORE_12", "SCRIPT_GUI_OTHER_LORE_13", "SCRIPT_GUI_OTHER_LORE_14", "SCRIPT_GUI_OTHER_LORE_15", "SCRIPT_GUI_OTHER_LORE_16", "SCRIPT_GUI_OTHER_LORE_17", "SCRIPT_GUI_OTHER_LORE_18")), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_OTHER", loreBuilder(p, "SCRIPT_GUI_OTHER_LORE_1", "SCRIPT_GUI_OTHER_LORE_2", "SCRIPT_GUI_OTHER_LORE_3", "SCRIPT_GUI_OTHER_LORE_4", "SCRIPT_GUI_OTHER_LORE_5", "SCRIPT_GUI_OTHER_LORE_6", "SCRIPT_GUI_OTHER_LORE_7", "SCRIPT_GUI_OTHER_LORE_8", "SCRIPT_GUI_OTHER_LORE_9", "SCRIPT_GUI_OTHER_LORE_10", "SCRIPT_GUI_OTHER_LORE_11", "SCRIPT_GUI_OTHER_LORE_12", "SCRIPT_GUI_OTHER_LORE_13", "SCRIPT_GUI_OTHER_LORE_14", "SCRIPT_GUI_OTHER_LORE_15", "SCRIPT_GUI_OTHER_LORE_16", "SCRIPT_GUI_OTHER_LORE_17", "SCRIPT_GUI_OTHER_LORE_18")), null));
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addEmptyItems(swItems, 3);
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addEmptyItems(swItems, 2);
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addCustomScriptsItems(swItems, p);
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addCustomScriptsItems(swItems, p);
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addEmptyItems(swItems, 16);
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addEmptyItems(swItems, 16);
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_VARIABLES", new ArrayList<>()), null));
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swItems.add(new SWListInv.SWListEntry<>(createItem(p, Material.BOOK, "SCRIPT_GUI_CUSTOM_VARIABLES", new ArrayList<>()), null));
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@ -150,11 +150,18 @@ public class ScriptEventListener implements Listener, PluginMessageListener {
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@Override
|
@Override
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public void onPluginMessageReceived(String channel, Player player, byte[] message) {
|
public void onPluginMessageReceived(String channel, Player player, byte[] message) {
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if (!channel.equals("sw:hotkeys")) return;
|
if (!channel.equals("sw:hotkeys")) return;
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if (message.length != 5) return;
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if (message.length < 5) return;
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int key = (message[0] & 0xFF) << 24 | (message[1] & 0xFF) << 16 | (message[2] & 0xFF) << 8 | (message[3] & 0xFF);
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int action = message[4] & 0xFF;
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int action = message[4] & 0xFF;
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if (action == 2) return;
|
if (action == 2) return;
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int key = (message[0] & 0xFF) << 24 | (message[1] & 0xFF) << 16 | (message[2] & 0xFF) << 8 | (message[3] & 0xFF);
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if (!(key >= 'A' && key <= 'Z' || key >= '0' && key <= '9')) return;
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if (!(key >= 'A' && key <= 'Z' || key >= '0' && key <= '9')) return;
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customScriptManager.callHotkey(((char) key) + "", player, action == 1);
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if (message.length >= 9) {
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int mods = (message[5] & 0xFF) << 24 | (message[6] & 0xFF) << 16 | (message[7] & 0xFF) << 8 | (message[8] & 0xFF);
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// player.sendMessage("Hotkey: " + (char) key + " " + action + " " + Long.toBinaryString(mods));
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customScriptManager.callHotkey(mods, ((char) key), player, action == 1);
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} else {
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// player.sendMessage("Hotkey: " + (char) key + " " + action);
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customScriptManager.callHotkey(0, ((char) key), player, action == 1);
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}
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}
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}
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||||||
}
|
}
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||||||
|
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