SteamWar/BauSystem2.0
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Update some gui texts
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-05-07 01:50:56 +02:00
Ursprung bb654018d6
Commit be33184cfe
12 geänderte Dateien mit 46 neuen und 29 gelöschten Zeilen

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@ -829,6 +829,11 @@ LOADER_GUI_SHOW_WAITS=§eShow only Waits
LOADER_GUI_SHOW_WAITS_SET_BETWEEN_TNT=§7Wait Time between TNT
LOADER_GUI_SHOW_WAITS_SET_ALL=§7Wait Time all
LOADER_GUI_SHOW_WAITS_TITLE=§7Wait Time
LOADER_GUI_SETTINGS_TITLE=Settings
LOADER_GUI_SETTINGS_BACK=§8Back
LOADER_GUI_SETTINGS_DELETE=§cDelete
LOADER_GUI_WAIT_TITLE=Settings
LOADER_GUI_WAIT_BACK=§8Back
# Loadtimer
LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon

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@ -802,6 +802,11 @@ LOADER_GUI_SHOW_WAITS=§eZeige Wartezeiten
LOADER_GUI_SHOW_WAITS_SET_BETWEEN_TNT=§7Wait Time zwischen TNT
LOADER_GUI_SHOW_WAITS_SET_ALL=§7Wait Time alle
LOADER_GUI_SHOW_WAITS_TITLE=§7Wartezeit
LOADER_GUI_SETTINGS_TITLE=Einstellungen
LOADER_GUI_SETTINGS_BACK=§8Zurück
LOADER_GUI_SETTINGS_DELETE=§cLöschen
LOADER_GUI_WAIT_TITLE=Wartezeit
LOADER_GUI_WAIT_BACK=§8Zurück
# Loadtimer
LOADTIMER_HELP_OVERVIEW=§7Messe dich und deine Freunde beim Beladen einer Kanone und bekomme informationen über die Kanone

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -77,10 +78,10 @@ public class LoaderComparator extends LoaderInteractionElement<LoaderComparator.
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, false, null).getItemStack(), clickType -> {
interact = false;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -81,10 +82,10 @@ public class LoaderDaylightDetector extends LoaderInteractionElement<LoaderDayli
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 36, "Settings");
SWInventory swInventory = new SWInventory(player, 36, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 27; i < 35; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(27, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(35, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(27, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(35, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
noop = true;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -89,10 +90,10 @@ public class LoaderLectern extends LoaderInteractionElement<LoaderLectern.Lecter
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 36, "Settings");
SWInventory swInventory = new SWInventory(player, 36, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 27; i < 35; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(27, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(35, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(27, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(35, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, LecternAction.PAGE_SET, 0).getItemStack(), clickType -> {
noop = true;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -78,10 +79,10 @@ public class LoaderLever extends LoaderInteractionElement<LoaderLever.LeverSetti
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
noop = true;

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@ -136,10 +136,10 @@ public class LoaderMovement extends LoaderInteractionElement<LoaderMovement.Move
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, analogue ? 45 : 27, "Settings");
SWInventory swInventory = new SWInventory(player, analogue ? 45 : 27, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = analogue ? 36 : 18; i < (analogue ? 44 : 26); i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(analogue ? 36 : 18, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(analogue ? 44 : 26, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(analogue ? 36 : 18, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(analogue ? 44 : 26, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, false).getItemStack(), clickType -> {
noop = true;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -74,10 +75,10 @@ public class LoaderNoteBlock extends LoaderInteractionElement<LoaderNoteBlock.No
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, false).getItemStack(), clickType -> {
interact = false;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -83,10 +84,10 @@ public class LoaderOpenable extends LoaderInteractionElement<LoaderOpenable.Trap
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
noop = true;

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@ -19,6 +19,7 @@
package de.steamwar.bausystem.features.loadern.elements.impl;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
import de.steamwar.inventory.SWInventory;
@ -81,10 +82,10 @@ public class LoaderRepeater extends LoaderInteractionElement<LoaderRepeater.Repe
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(1, item(player, false, 0).getItemStack(), clickType -> {
interact = false;

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@ -102,10 +102,10 @@ public class LoaderTicks extends LoaderInteractionElement<LoaderTicks.TicksSetti
@Override
public void click(Player player, Runnable backAction, Runnable deleteAction) {
SWInventory swInventory = new SWInventory(player, 18, "Settings");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(17, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_SETTINGS_DELETE", player)).getItemStack(), clickType -> deleteAction.run());
swInventory.setItem(2, item(player, true, false).getItemStack(), clickType -> {
noop = true;

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@ -63,9 +63,9 @@ public class LoaderWait implements LoaderElement, Listener {
@Override
public void click(Player player, Runnable backAction) {
SWInventory swInventory = new SWInventory(player, 18, "Wartezeit");
SWInventory swInventory = new SWInventory(player, 18, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_TITLE", player));
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
swInventory.setItem(9, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_BACK", player)).getItemStack(), clickType -> backAction.run());
swInventory.setItem(3, new SWItem(SWItem.getDye(1), "§c-1", Arrays.asList("§7Shift: §c-5"), false, clickType -> {}).getItemStack(), clickType -> {
delay -= clickType.isShiftClick() ? 5 : 1;