Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
02c5c261e7
Commit
bcd354bbf2
@ -1,91 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.region;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.RegionUtils;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.bausystem.region.flags.flagvalues.DamageMode;
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import de.steamwar.command.GuardCheckType;
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import de.steamwar.command.GuardChecker;
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import de.steamwar.command.GuardResult;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class DamageCommand extends SWCommand {
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protected DamageCommand() {
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super("damage", "dmg");
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}
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@Register(description = "REGION_DAMAGE_HELP")
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public void toggleCommand(@Guard Player p) {
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Region region = Region.getRegion(p.getLocation());
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if (toggle(region)) {
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RegionUtils.actionBar(region, getEnableMessage());
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} else {
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RegionUtils.actionBar(region, getDisableMessage());
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}
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}
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private String getNoPermMessage() {
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return "REGION_DAMAGE_NO_PERMS";
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}
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private String getEnableMessage() {
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return "REGION_DAMAGE_ENABLED";
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}
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private String getDisableMessage() {
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return "REGION_DAMAGE_DISABLED";
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}
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private boolean toggle(Region region) {
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switch (region.getPlain(Flag.DAMAGE, DamageMode.class)) {
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case ALLOW:
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region.set(Flag.DAMAGE, DamageMode.DENY);
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return true;
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default:
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case DENY:
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region.set(Flag.DAMAGE, DamageMode.ALLOW);
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return false;
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}
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}
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@ClassGuard(value = Player.class, local = true)
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public GuardChecker guard() {
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return (commandSender, guardCheckType, strings, s) -> {
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Player player = (Player) commandSender;
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
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BauSystem.MESSAGE.send(getNoPermMessage(), player);
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}
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return GuardResult.DENIED;
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}
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return GuardResult.ALLOWED;
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};
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}
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}
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@ -1,40 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.region;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.flags.Flag;
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import de.steamwar.bausystem.region.flags.flagvalues.DamageMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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@Linked(LinkageType.LISTENER)
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public class DamageListener implements Listener {
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@EventHandler
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public void onPlayerDamage(EntityDamageEvent e) {
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if (e.getEntity() instanceof Player && Region.getRegion(e.getEntity().getLocation()).get(Flag.DAMAGE) == DamageMode.DENY) e.setCancelled(true);
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}
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}
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@ -1,60 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffectType;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class WaterVisionBauGuiItem extends BauGuiItem {
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public WaterVisionBauGuiItem() {
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super(18);
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}
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@Override
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public ItemStack getItem(Player player) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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return new SWItem(Material.WATER_BUCKET, BauSystem.MESSAGE.parse("WATER_VISION_ITEM_ENABLE", player)).getItemStack();
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} else {
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return new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("WATER_VISION_ITEM_DISABLE", player)).getItemStack();
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}
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.performCommand("wv");
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return true;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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@ -34,7 +34,6 @@ public enum Flag implements EnumDisplay {
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COLOR("FLAG_COLOR", ColorMode.class, ColorMode.YELLOW, region -> false),
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TNT("FLAG_TNT", TNTMode.class, TNTMode.ONLY_TB, region -> true),
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FIRE("FLAG_FIRE", FireMode.class, FireMode.ALLOW, region -> true),
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DAMAGE("FLAG_DAMAGE", DamageMode.class, DamageMode.ALLOW, region -> false),
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FREEZE("FLAG_FREEZE", FreezeMode.class, FreezeMode.INACTIVE, region -> true),
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PROTECT("FLAG_PROTECT", ProtectMode.class, ProtectMode.ACTIVE, region -> region.getFloorLevel() != 0);
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@ -1,60 +0,0 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.region.flags.flagvalues;
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import de.steamwar.bausystem.region.flags.Flag;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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@Getter
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@AllArgsConstructor
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public enum DamageMode implements Flag.Value<DamageMode> {
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ALLOW("FLAG_DAMAGE_ALLOW"),
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DENY("FLAG_DAMAGE_DENY");
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private static DamageMode[] values;
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private final String chatValue;
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@Override
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public DamageMode[] getValues() {
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if (DamageMode.values == null) {
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DamageMode.values = DamageMode.values(); //NOSONAR
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}
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return DamageMode.values;
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}
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@Override
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public DamageMode getValue() {
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return this;
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}
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@Override
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public DamageMode getValueOf(final String name) {
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try {
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return DamageMode.valueOf(name.toUpperCase());
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} catch (IllegalArgumentException e) {
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if (name.equalsIgnoreCase("false")) {
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return DamageMode.DENY;
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}
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return DamageMode.ALLOW;
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}
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}
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}
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