Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
f2f204ca78
Commit
bb35ddba56
@ -867,7 +867,7 @@ OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleportiere dich zum Spawn
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK_COMMAND_HELP=§8/§edebugstick §8-§7 Erhalte einen DebugStick
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DEBUG-STICK=&eDEBUGSTICK
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DEBUG-STICK=&eDEBUGSTICK
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# StructureVoid
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# StructureVoid
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STRUCTURE-VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Erhalte ein StructureVoid
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# NightVision
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# NightVision
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_COMMAND_HELP=§8/§enightvision §8-§7 Schalte Nightvision an oder aus.
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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NIGHT-VISION_OFF=§eNightvision deaktiviert
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@ -19,7 +19,6 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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@ -33,18 +32,9 @@ public class StructureVoidCommand extends SWCommand {
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public StructureVoidCommand() {
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public StructureVoidCommand() {
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super("structureVoid", "structure", "void", "structurevoid");
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super("structureVoid", "structure", "void", "structurevoid");
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setMessage(BauSystem.MESSAGE);
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}
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}
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/*
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@Register(description = "STRUCTURE_VOID_COMMAND_HELP")
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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BauSystem.MESSAGE.send("COMMAND_HELP_HEAD", p, "structureVoid");
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BauSystem.MESSAGE.send("STRUCTURE-VOID_COMMAND_HELP", p);
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}
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*/
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@Register(description = "STRUCTURE-VOID_COMMAND_HELP")
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public void genericCommand(Player p) {
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public void genericCommand(Player p) {
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.STRUCTURE_VOID, 1));
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SWUtils.giveItemToPlayer(p, new ItemStack(Material.STRUCTURE_VOID, 1));
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}
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}
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