SteamWar/BauSystem2.0
Archiviert
12
0

Add more Some™ GuiItems

Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-04-30 16:07:57 +02:00
Ursprung d74102b66d
Commit bad4b79500
16 geänderte Dateien mit 726 neuen und 14 gelöschten Zeilen

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@ -25,13 +25,17 @@ import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.config.ColorConfig; import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem; import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import lombok.Getter;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import java.util.*; import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
@UtilityClass @UtilityClass
public class BauGUI { public class BauGUI {
@ -41,6 +45,7 @@ public class BauGUI {
private static final Set<Player> OPEN_INVS = new HashSet<>(); private static final Set<Player> OPEN_INVS = new HashSet<>();
private static boolean updating = false; private static boolean updating = false;
@Getter
private static final ItemStack GUI_ITEM; private static final ItemStack GUI_ITEM;
static { static {
@ -75,7 +80,6 @@ public class BauGUI {
} }
}); });
inv.open(); inv.open();
System.out.println(Arrays.toString(ITEMS.toArray()));
} }
public static void update() { public static void update() {

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@ -28,7 +28,7 @@ import org.bukkit.entity.Player;
public class BauGUICommand extends SWCommand { public class BauGUICommand extends SWCommand {
protected BauGUICommand() { protected BauGUICommand() {
super("gui", "baugui"); super("gui", "baugui", "g");
} }
@Register(help = true) @Register(help = true)

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@ -22,6 +22,8 @@ package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig; import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem; import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -30,10 +32,11 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays; import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class BauGuiGuiItem extends GuiItem { public class BauGuiGuiItem extends GuiItem {
public BauGuiGuiItem() { public BauGuiGuiItem() {
super(9); super(14);
} }
@Override @Override
@ -51,6 +54,6 @@ public class BauGuiGuiItem extends GuiItem {
@Override @Override
public Permission permission() { public Permission permission() {
return null; return Permission.MEMBER;
} }
} }

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@ -0,0 +1,66 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerSwapHandItemsEvent;
import java.util.HashSet;
import java.util.Set;
@Linked(LinkageType.LISTENER)
public class BauGuiListener implements Listener {
private static final Set<Player> LAST_FS = new HashSet<>();
public BauGuiListener() {
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), LAST_FS::clear, 15, 15);
}
@EventHandler
public void onPlayerSwapHandItems(PlayerSwapHandItemsEvent event) {
if (LAST_FS.contains(event.getPlayer())) {
BauGUI.openBauGui(event.getPlayer());
} else {
LAST_FS.add(event.getPlayer());
}
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getItem() == null) {
return;
}
if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
if (event.getItem().isSimilar(BauGUI.getGUI_ITEM())) {
BauGUI.openBauGui(event.getPlayer());
}
}
}
}

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@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.other; package de.steamwar.bausystem.features.other.items;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig; import de.steamwar.bausystem.config.ColorConfig;

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.script;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class ScriptBookGuiItem extends GuiItem {
public ScriptBookGuiItem() {
super(15);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.WRITTEN_BOOK, ColorConfig.HIGHLIGHT + "Script Hilfe").getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("script");
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class SimulatorGuiItem extends GuiItem {
public SimulatorGuiItem() {
super(20);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.REDSTONE_TORCH, ColorConfig.HIGHLIGHT + "TNT Simulator").getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("sim");
return false;
}
@Override
public Permission permission() {
return Permission.WORLD;
}
}

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@ -0,0 +1,63 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tpslimit;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class TPSLimitGuiItem extends GuiItem {
public TPSLimitGuiItem() {
super(19);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.CLOCK, ColorConfig.HIGHLIGHT + "TPS Limiter", Arrays.asList(ColorConfig.BASE + "Aktuell: " + ColorConfig.HIGHLIGHT + TPSLimitUtils.getCurrentTPSLimit()), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
SWAnvilInv inv = new SWAnvilInv(p, "Neues TPS Limit");
inv.setItem(Material.CLOCK);
inv.setCallback(s -> p.performCommand("tpslimit " + s));
inv.open();
return false;
}
@Override
public Permission permission() {
return Permission.WORLD;
}
}

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@ -0,0 +1,58 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class TracerGuiItem extends GuiItem {
public TracerGuiItem() {
super(21);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.OBSERVER, ColorConfig.HIGHLIGHT + "Tracer", Arrays.asList(ColorConfig.BASE + "Status: " + RecordStateMachine.getRecordStatus().getName()), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
return false;
}
@Override
public Permission permission() {
return Permission.WORLD;
}
}

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class DebugstickGuiItem extends GuiItem {
public DebugstickGuiItem() {
super(12);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.DEBUG_STICK, ColorConfig.HIGHLIGHT + "Debugstick").getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("debugstick");
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,68 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.potion.PotionEffectType;
@Linked(LinkageType.GUI_ITEM)
public class NightVisionGuiItem extends GuiItem {
public NightVisionGuiItem() {
super(11);
}
@Override
public ItemStack getItem(Player player) {
if (player.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
ItemStack itemStack = new ItemStack(Material.POTION);
PotionMeta meta = (PotionMeta) itemStack.getItemMeta();
meta.setColor(PotionEffectType.NIGHT_VISION.getColor());
meta.setDisplayName(ColorConfig.BASE + "Nightvision: " + ColorConfig.HIGHLIGHT + "Aktiviert");
meta.addItemFlags(ItemFlag.HIDE_POTION_EFFECTS);
itemStack.setItemMeta(meta);
return itemStack;
} else {
return new SWItem(Material.GLASS_BOTTLE, ColorConfig.BASE + "Nightvision: " + ColorConfig.HIGHLIGHT + "Deaktiviert").getItemStack();
}
}
@Override
public boolean click(ClickType click, Player p) {
p.performCommand("nv");
return true;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,107 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
@Linked(LinkageType.GUI_ITEM)
public class SelectGuiItem extends GuiItem {
private static final Map<Player, LastSelect> LAST_SELECT_MAP = new HashMap<>();
public SelectGuiItem() {
super(13);
}
private static void selectExtension(Player p, RegionType type) {
p.closeInventory();
SWInventory inv = new SWInventory(p, 9, "Extension auswählen");
inv.setItem(2, new SWItem(Material.END_STONE, ColorConfig.HIGHLIGHT + "Normal", clickType -> selectFinish(p, type, RegionExtensionType.NORMAL)));
inv.setItem(6, new SWItem(Material.PISTON, ColorConfig.HIGHLIGHT + "Ausfahrmaße", clickType -> selectFinish(p, type, RegionExtensionType.EXTENSION)));
inv.open();
}
private static void selectFinish(Player p, RegionType type, RegionExtensionType extensionType) {
p.closeInventory();
LAST_SELECT_MAP.put(p, new LastSelect(type, extensionType));
p.performCommand("select " + type.name() + " " + extensionType.toString());
}
@Override
public ItemStack getItem(Player player) {
LastSelect last = LAST_SELECT_MAP.getOrDefault(player, new LastSelect(RegionType.BUILD, RegionExtensionType.NORMAL));
return new SWItem(Material.SCAFFOLDING, ColorConfig.HIGHLIGHT + "Select", Arrays.asList(ColorConfig.BASE + "Auswahl: " + ColorConfig.HIGHLIGHT + last.toString(), ColorConfig.BASE + "Rechtklick zum ändern"), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
if (click == ClickType.RIGHT) {
p.closeInventory();
SWInventory inv = new SWInventory(p, 9, "Auswahl auswählen");
inv.setItem(2, new SWItem(Material.REDSTONE_BLOCK, ColorConfig.HIGHLIGHT + "Baurahmen", clickType -> selectExtension(p, RegionType.BUILD)));
inv.setItem(4, new SWItem(Material.LECTERN, ColorConfig.HIGHLIGHT + "Bauplattform", clickType -> selectFinish(p, RegionType.NORMAL, RegionExtensionType.NORMAL)));
inv.setItem(6, new SWItem(Material.END_STONE, ColorConfig.HIGHLIGHT + "Testblock", clickType -> selectExtension(p, RegionType.TESTBLOCK)));
inv.open();
} else {
p.closeInventory();
LastSelect last = LAST_SELECT_MAP.getOrDefault(p, new LastSelect(RegionType.BUILD, RegionExtensionType.NORMAL));
p.performCommand("select " + last.getType().name() + " " + last.getExtensionType().toString());
}
return false;
}
@Override
public Permission permission() {
return Permission.WORLDEDIT;
}
@AllArgsConstructor
private static class LastSelect {
@Getter
private final RegionType type;
@Getter
private final RegionExtensionType extensionType;
@Override
public String toString() {
return type.getChatValue() + " " + extensionType.name().toLowerCase(Locale.ROOT);
}
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class SkullGuiItem extends GuiItem {
public SkullGuiItem() {
super(16);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.PLAYER_HEAD, ColorConfig.HIGHLIGHT + "Spieler Köpfe").getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
SWAnvilInv inv = new SWAnvilInv(p, "Spieler namen");
inv.setItem(Material.NAME_TAG);
inv.setCallback(s -> p.performCommand("skull " + s));
inv.open();
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,63 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class SpeedGuiItem extends GuiItem {
public SpeedGuiItem() {
super(17);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.SUGAR, ColorConfig.HIGHLIGHT + "Geschwindigkeit", Arrays.asList(ColorConfig.BASE + "Aktuell: " + ColorConfig.HIGHLIGHT + player.getFlySpeed() * 10f), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
SWAnvilInv inv = new SWAnvilInv(p, "Geschwindigkeit eingeben");
inv.setItem(Material.SUGAR);
inv.setCallback(s -> p.performCommand("speed " + s));
inv.open();
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffectType;
@Linked(LinkageType.GUI_ITEM)
public class WaterVisionGuiItem extends GuiItem {
public WaterVisionGuiItem() {
super(18);
}
@Override
public ItemStack getItem(Player player) {
if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
return new SWItem(Material.WATER_BUCKET, ColorConfig.BASE + "Wassersicht: " + ColorConfig.HIGHLIGHT + "Aktiviert").getItemStack();
} else {
return new SWItem(Material.BUCKET, ColorConfig.BASE + "Wassersicht: " + ColorConfig.HIGHLIGHT + "Deaktiviert").getItemStack();
}
}
@Override
public boolean click(ClickType click, Player p) {
p.performCommand("wv");
return true;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -42,12 +42,4 @@ public abstract class GuiItem {
} }
public abstract Permission permission(); public abstract Permission permission();
@Override
public String toString() {
return "GuiItem{" +
"slot=" + slot + ", " +
"class=" + this.getClass().getName() +
'}';
}
} }