Finalize Killchecker and include BauSystem Bossbar API for better Bossbar usage
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
e7d5cee75a
Commit
b75d7c278a
@ -657,6 +657,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Disables Killcheck
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KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_INFO = §7Shows the overlaps of cannon kills in your build area.
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KILLCHECKER_ENABLE = §aKillchecker activated
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KILLCHECKER_ENABLE = §aKillchecker activated
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KILLCHECKER_DISABLE = §cKillchecker deactivated
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KILLCHECKER_DISABLE = §cKillchecker deactivated
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KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 cannons
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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@ -630,6 +630,7 @@ KILLCHECKER_HELP_DISABLE = §8/§ekillchecker disable §8- §7Deaktiviert Killch
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KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
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KILLCHECKER_INFO = §7Zeigt Überlappungen der Kanonen Kills im Baubereich an.
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KILLCHECKER_ENABLE = §aKillchecker aktiviert
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KILLCHECKER_ENABLE = §aKillchecker aktiviert
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KILLCHECKER_DISABLE = §cKillchecker deaktiviert
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KILLCHECKER_DISABLE = §cKillchecker deaktiviert
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KILLCHECKER_BOSSBAR = §e§l{0} §7(§e{1}%§7) §e§l{2}§7 Kanonnen
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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@ -21,8 +21,10 @@ package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.utils.bossbar.BossBarService;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.LinkedInstance;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -42,6 +44,9 @@ public class KillcheckerCommand extends SWCommand implements Listener {
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private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
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private Map<Region, KillcheckerVisualizer> visualizers = new HashMap<>();
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@LinkedInstance
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public BossBarService bossBarService;
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public KillcheckerCommand() {
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public KillcheckerCommand() {
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super("killchecker");
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super("killchecker");
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addDefaultHelpMessage("KILLCHECKER_INFO");
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addDefaultHelpMessage("KILLCHECKER_INFO");
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@ -50,7 +55,7 @@ public class KillcheckerCommand extends SWCommand implements Listener {
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@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
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@Register(value = "enable", description = "KILLCHECKER_HELP_ENABLE")
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public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
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public void genericCommand(Player player, @OptionalValue("-outline") @StaticValue(value = {"-area", "-outline"}, allowISE = true) boolean onlyOutline) {
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Region region = Region.getRegion(player.getLocation());
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Region region = Region.getRegion(player.getLocation());
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KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, KillcheckerVisualizer::new);
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KillcheckerVisualizer killcheckerVisualizer = visualizers.computeIfAbsent(region, region1 -> new KillcheckerVisualizer(region1, bossBarService));
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killcheckerVisualizer.recalc();
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killcheckerVisualizer.recalc();
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killcheckerVisualizer.show(player, onlyOutline);
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killcheckerVisualizer.show(player, onlyOutline);
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BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
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BauSystem.MESSAGE.send("KILLCHECKER_ENABLE", player);
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@ -19,11 +19,13 @@
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package de.steamwar.bausystem.features.killchecker;
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package de.steamwar.bausystem.features.killchecker;
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import de.steamwar.bausystem.features.killchecker.Cuboid;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Point;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
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import de.steamwar.bausystem.utils.bossbar.BossBarService;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntity;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.REntityServer;
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import de.steamwar.entity.RFallingBlockEntity;
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import de.steamwar.entity.RFallingBlockEntity;
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@ -58,13 +60,19 @@ public class KillcheckerVisualizer {
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private final Set<Player> players = new HashSet<>();
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private final Set<Player> players = new HashSet<>();
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private final Set<Player> areaPlayers = new HashSet<>();
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private final Set<Player> areaPlayers = new HashSet<>();
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public KillcheckerVisualizer(Region region) {
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private final Region region;
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private final BossBarService bossBarService;
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public KillcheckerVisualizer(Region region, BossBarService bossBarService) {
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this.region = region;
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.minPoint = region.getMinPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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this.maxPoint = region.getMaxPoint(RegionType.BUILD, RegionExtensionType.NORMAL);
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yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
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yArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getZ() - minPoint.getZ());
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zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
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zArea = (maxPoint.getX() - minPoint.getX()) * (maxPoint.getY() - minPoint.getY());
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xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
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xArea = (maxPoint.getY() - minPoint.getY()) * (maxPoint.getZ() - minPoint.getZ());
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this.bossBarService = bossBarService;
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}
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}
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private final REntityServer outline = new REntityServer();
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private final REntityServer outline = new REntityServer();
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@ -73,7 +81,6 @@ public class KillcheckerVisualizer {
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private final Map<Point, Integer> killCount = new HashMap<>();
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private final Map<Point, Integer> killCount = new HashMap<>();
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private final Set<Point> outlinePointsCache = new HashSet<>();
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private final Set<Point> outlinePointsCache = new HashSet<>();
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private final Map<Point, REntity> rEntities = new HashMap<>();
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private final Map<Point, REntity> rEntities = new HashMap<>();
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private final Map<Player, BossBar> bossBars = new HashMap<>();
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private double percent = 0;
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private double percent = 0;
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private int kills = 0;
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private int kills = 0;
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@ -253,9 +260,7 @@ public class KillcheckerVisualizer {
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double zPercent = xCount / (double) zArea;
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double zPercent = xCount / (double) zArea;
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percent = (xPercent + yPercent + zPercent) / 3;
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percent = (xPercent + yPercent + zPercent) / 3;
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kills = zKills + yKills + xKills;
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kills = zKills + yKills + xKills;
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for (Map.Entry<Player, BossBar> entry : bossBars.entrySet()) {
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players.forEach(this::updateBossBar);
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updateBossBar(entry.getKey(), entry.getValue());
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}
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Set<Point> pointSet = new HashSet<>(killCount.keySet());
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Set<Point> pointSet = new HashSet<>(killCount.keySet());
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Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
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Set<Point> outlinePointsCacheLast = new HashSet<>(outlinePointsCache);
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@ -284,17 +289,19 @@ public class KillcheckerVisualizer {
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return kills * (kills - 1) / 2;
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return kills * (kills - 1) / 2;
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}
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}
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private void updateBossBar(Player player, BossBar bossBar) {
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private void updateBossBar(Player player) {
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bossBar.setTitle("§e§l" + kills + " §7(§e" + ((int) (percent * 1000) / 10.0) + "%§7) §e§l" + cannonCount + "§7 Kanonen");
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BauSystemBossbar bossbar = bossBarService.get(player, region, "killchecker");
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bossBar.setProgress(percent);
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bossbar.setTitle(BauSystem.MESSAGE.parse("KILLCHECKER_BOSSBAR", player, kills, ((int) (percent * 1000) / 10.0), cannonCount));
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bossbar.setProgress(percent);
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if (percent >= 0.35) {
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if (percent >= 0.35) {
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bossBar.setColor(BarColor.RED);
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bossbar.setColor(BarColor.RED);
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} else if (percent >= 0.25) {
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} else if (percent >= 0.25) {
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bossBar.setColor(BarColor.PURPLE);
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bossbar.setColor(BarColor.PURPLE);
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} else if (percent >= 0.15) {
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} else if (percent >= 0.15) {
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bossBar.setColor(BarColor.YELLOW);
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bossbar.setColor(BarColor.YELLOW);
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} else {
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} else {
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bossBar.setColor(BarColor.GREEN);
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bossbar.setColor(BarColor.GREEN);
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}
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}
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}
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}
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@ -357,13 +364,7 @@ public class KillcheckerVisualizer {
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inner.removePlayer(player);
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inner.removePlayer(player);
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areaPlayers.remove(player);
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areaPlayers.remove(player);
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}
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}
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bossBars.computeIfAbsent(player, player1 -> {
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updateBossBar(player);
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BossBar bossBar = Bukkit.createBossBar("", BarColor.GREEN, BarStyle.SOLID);
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updateBossBar(player1, bossBar);
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bossBar.addPlayer(player1);
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bossBar.setVisible(true);
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return bossBar;
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});
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return players.add(player);
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return players.add(player);
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}
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}
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@ -374,7 +375,7 @@ public class KillcheckerVisualizer {
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}
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}
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players.remove(player);
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players.remove(player);
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areaPlayers.remove(player);
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areaPlayers.remove(player);
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bossBars.remove(player).removePlayer(player);
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bossBarService.remove(player, region, "killchecker");
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if (players.isEmpty()) {
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if (players.isEmpty()) {
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outline.close();
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outline.close();
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return true;
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return true;
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@ -0,0 +1,51 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.region.Region;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarFlag;
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import org.bukkit.boss.BarStyle;
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public interface BauSystemBossbar {
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String getTitle();
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void setTitle(String title);
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double getProgress();
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void setProgress(double progress);
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BarColor getColor();
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void setColor(BarColor color);
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BarStyle getStyle();
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void setStyle(BarStyle style);
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boolean hasFlag(BarFlag flag);
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void addFlag(BarFlag flag);
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void removeFlag(BarFlag flag);
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boolean isVisible();
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void setVisible(boolean visible);
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Region getRegion();
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void cleanup();
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}
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@ -0,0 +1,90 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
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|
*
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|
* You should have received a copy of the GNU Affero General Public License
|
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|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils.bossbar;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Bukkit;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.HashMap;
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import java.util.Map;
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@Linked
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public class BossBarService implements Listener {
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private final Map<Player, Map<Region, Map<String, BauSystemBossbar>>> playerBossBars = new HashMap<>();
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public synchronized BauSystemBossbar get(Player player, Region region, String key) {
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return playerBossBars.computeIfAbsent(player, p -> new HashMap<>())
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.computeIfAbsent(region, r -> new HashMap<>())
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.computeIfAbsent(key, k -> {
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BossBar bossBar = Bukkit.createBossBar("", BarColor.WHITE, BarStyle.SOLID);
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bossBar.addPlayer(player);
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if (region.isGlobal()) {
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return new GlobalBossbar(bossBar);
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} else {
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return new RegionedBossbar(bossBar, region, player);
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}
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});
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}
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public synchronized void removeAll(Player player, String key) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
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if (regionMap == null) return;
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for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
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BauSystemBossbar bossBar = bossBarMap.remove(key);
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if (bossBar == null) continue;
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bossBar.cleanup();
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}
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}
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public synchronized void removeAll(Player player) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.remove(player);
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if (regionMap == null) return;
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for (Map<String, BauSystemBossbar> bossBarMap : regionMap.values()) {
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for (BauSystemBossbar bossBar : bossBarMap.values()) {
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bossBar.cleanup();
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}
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}
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}
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public synchronized void remove(Player player, Region region, String key) {
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Map<Region, Map<String, BauSystemBossbar>> regionMap = playerBossBars.get(player);
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if (regionMap == null) return;
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Map<String, BauSystemBossbar> bossBarMap = regionMap.get(region);
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if (bossBarMap == null) return;
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BauSystemBossbar bossBar = bossBarMap.remove(key);
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if (bossBar == null) return;
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bossBar.cleanup();
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}
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|
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onPlayerQuit(PlayerQuitEvent event) {
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removeAll(event.getPlayer());
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}
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}
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@ -0,0 +1,112 @@
|
|||||||
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/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.region.GlobalRegion;
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarFlag;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
import org.bukkit.boss.BossBar;
|
||||||
|
|
||||||
|
public class GlobalBossbar implements BauSystemBossbar {
|
||||||
|
|
||||||
|
private BossBar bossBar;
|
||||||
|
|
||||||
|
public GlobalBossbar(BossBar bossBar) {
|
||||||
|
this.bossBar = bossBar;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getTitle() {
|
||||||
|
return bossBar.getTitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setTitle(String title) {
|
||||||
|
bossBar.setTitle(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getProgress() {
|
||||||
|
return bossBar.getProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setProgress(double progress) {
|
||||||
|
bossBar.setProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarColor getColor() {
|
||||||
|
return bossBar.getColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setColor(BarColor color) {
|
||||||
|
bossBar.setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarStyle getStyle() {
|
||||||
|
return bossBar.getStyle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStyle(BarStyle style) {
|
||||||
|
bossBar.setStyle(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFlag(BarFlag flag) {
|
||||||
|
return bossBar.hasFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addFlag(BarFlag flag) {
|
||||||
|
bossBar.addFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeFlag(BarFlag flag) {
|
||||||
|
bossBar.removeFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return bossBar.isVisible();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVisible(boolean visible) {
|
||||||
|
bossBar.setVisible(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Region getRegion() {
|
||||||
|
return GlobalRegion.getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void cleanup() {
|
||||||
|
bossBar.removeAll();
|
||||||
|
bossBar = null;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,146 @@
|
|||||||
|
/*
|
||||||
|
* This file is a part of the SteamWar software.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package de.steamwar.bausystem.utils.bossbar;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.BauSystem;
|
||||||
|
import de.steamwar.bausystem.region.Region;
|
||||||
|
import de.steamwar.bausystem.region.utils.RegionExtensionType;
|
||||||
|
import de.steamwar.bausystem.region.utils.RegionType;
|
||||||
|
import org.bukkit.Bukkit;
|
||||||
|
import org.bukkit.boss.BarColor;
|
||||||
|
import org.bukkit.boss.BarFlag;
|
||||||
|
import org.bukkit.boss.BarStyle;
|
||||||
|
import org.bukkit.boss.BossBar;
|
||||||
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.event.EventHandler;
|
||||||
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.player.PlayerMoveEvent;
|
||||||
|
import org.bukkit.event.player.PlayerQuitEvent;
|
||||||
|
|
||||||
|
public class RegionedBossbar implements BauSystemBossbar, Listener {
|
||||||
|
|
||||||
|
private BossBar bossBar;
|
||||||
|
private Region region;
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
public RegionedBossbar(BossBar bossBar, Region region, Player player) {
|
||||||
|
this.bossBar = bossBar;
|
||||||
|
this.region = region;
|
||||||
|
this.player = player;
|
||||||
|
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String getTitle() {
|
||||||
|
return bossBar.getTitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setTitle(String title) {
|
||||||
|
bossBar.setTitle(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getProgress() {
|
||||||
|
return bossBar.getProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setProgress(double progress) {
|
||||||
|
bossBar.setProgress(progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarColor getColor() {
|
||||||
|
return bossBar.getColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setColor(BarColor color) {
|
||||||
|
bossBar.setColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BarStyle getStyle() {
|
||||||
|
return bossBar.getStyle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStyle(BarStyle style) {
|
||||||
|
bossBar.setStyle(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasFlag(BarFlag flag) {
|
||||||
|
return bossBar.hasFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addFlag(BarFlag flag) {
|
||||||
|
bossBar.addFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void removeFlag(BarFlag flag) {
|
||||||
|
bossBar.removeFlag(flag);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isVisible() {
|
||||||
|
return bossBar.isVisible();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setVisible(boolean visible) {
|
||||||
|
bossBar.setVisible(visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Region getRegion() {
|
||||||
|
return region;
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerMove(PlayerMoveEvent event) {
|
||||||
|
if (event.getPlayer() != player) return;
|
||||||
|
if (region.inRegion(event.getTo(), RegionType.NORMAL, RegionExtensionType.NORMAL)) {
|
||||||
|
bossBar.addPlayer(player);
|
||||||
|
} else {
|
||||||
|
bossBar.removePlayer(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||||
|
if (event.getPlayer() != player) return;
|
||||||
|
cleanup();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void cleanup() {
|
||||||
|
bossBar.removeAll();
|
||||||
|
bossBar = null;
|
||||||
|
region = null;
|
||||||
|
player = null;
|
||||||
|
|
||||||
|
PlayerMoveEvent.getHandlerList().unregister(this);
|
||||||
|
PlayerQuitEvent.getHandlerList().unregister(this);
|
||||||
|
}
|
||||||
|
}
|
In neuem Issue referenzieren
Einen Benutzer sperren