SteamWar/BauSystem2.0
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Fixes and BossbarLib draft
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: Chaoscaot <chaoscaot@zohomail.eu>
Dieser Commit ist enthalten in:
Chaoscaot 2023-09-18 09:02:24 +02:00
Ursprung 23fba7074d
Commit b59a4a637e
Signiert von: Chaoscaot
GPG-Schlüssel-ID: BDF8FADD7D5EDB7A
3 geänderte Dateien mit 191 neuen und 2 gelöschten Zeilen

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@ -0,0 +1,130 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.script.lua.libs;
import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.entity.Player;
import org.luaj.vm2.LuaError;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.ThreeArgFunction;
import org.luaj.vm2.lib.ZeroArgFunction;
@Linked
public class BossbarLib implements LuaLib {
@Override
public String name() {
return "bossbar";
}
@Override
public LuaTable get(Player player) {
LuaTable table = new LuaTable();
table.set("create", new ThreeArgFunction() {
@Override
public LuaValue call(LuaValue arg1, LuaValue arg2, LuaValue arg3) {
String title = arg1.checkjstring();
BarStyle style;
BarColor color;
try {
color = BarColor.valueOf(arg2.checkjstring());
style = BarStyle.valueOf(arg3.checkjstring());
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid color or style");
}
BossBar bossBar = Bukkit.createBossBar(title, color, style);
bossBar.addPlayer(player);
LuaTable bbTable = new LuaTable();
bbTable.set("title", getterAndSetter("title", bossBar::getTitle, bossBar::setTitle));
bbTable.set("style", getterAndSetter("style", () -> bossBar.getStyle().name(), s -> {
try {
bossBar.setStyle(BarStyle.valueOf(s));
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid style");
}
}));
bbTable.set("color", getterAndSetter("color", () -> bossBar.getColor().name(), s -> {
try {
bossBar.setColor(BarColor.valueOf(s));
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid color");
}
}));
bbTable.set("progress", getterAndSetter("progress", bossBar::getProgress, bossBar::setProgress));
bbTable.set("visible", getterAndSetter("visible", bossBar::isVisible, bossBar::setVisible));
bbTable.set("hasFlag", new OneArgFunction() {
@Override
public LuaValue call(LuaValue arg) {
try {
return LuaValue.valueOf(bossBar.hasFlag(BarFlag.valueOf(arg.checkjstring())));
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid flag");
}
}
});
bbTable.set("addFlag", new OneArgFunction() {
@Override
public LuaValue call(LuaValue arg) {
try {
bossBar.addFlag(BarFlag.valueOf(arg.checkjstring()));
return LuaValue.TRUE;
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid flag");
}
}
});
bbTable.set("removeFlag", new OneArgFunction() {
@Override
public LuaValue call(LuaValue arg) {
try {
bossBar.removeFlag(BarFlag.valueOf(arg.checkjstring()));
return LuaValue.TRUE;
} catch (IllegalArgumentException e) {
throw new LuaError("Invalid flag");
}
}
});
bbTable.set("destroy", new ZeroArgFunction() {
@Override
public LuaValue call() {
bossBar.removeAll();
return LuaValue.NIL;
}
});
return table;
}
});
return null;
}
}

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@ -23,6 +23,7 @@ import de.steamwar.bausystem.features.loader.Loader;
import de.steamwar.bausystem.features.tracer.record.ActiveTracer;
import de.steamwar.bausystem.features.tracer.record.AutoTraceRecorder;
import de.steamwar.bausystem.features.tracer.record.Recorder;
import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FireMode;
@ -49,7 +50,14 @@ public class RegionLib implements LuaLib {
LuaTable table = LuaValue.tableOf();
table.set("name", getter(() -> region.get().getName()));
table.set("type", getter(() -> region.get().getPrototype().getName()));
table.set("type", getter(() -> {
Region region1 = region.get();
if (region1 instanceof GlobalRegion) {
return "global";
} else {
return region1.getPrototype().getName();
}
}));
LuaValue tntLib = LuaValue.tableOf();
tntLib.set("mode", getter(() -> region.get().getPlain(Flag.TNT, TNTMode.class).name()));
@ -87,7 +95,7 @@ public class RegionLib implements LuaLib {
}
});
table.set("list", getter(() -> LuaValue.listOf(Region.getREGION_MAP().values().stream().map(region -> create(() -> region, player)).toArray(LuaValue[]::new))));
table.set("list", getter(() -> LuaValue.listOf(Region.getREGION_MAP().values().stream().map(region -> create(() -> region, player)).toArray(LuaTable[]::new))));
return table;
}

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@ -344,3 +344,54 @@ function command(command, handler) end
---@param handler fun(pressed: boolean): void
---@return void
function hotkey(trigger, handler) end
---@class bossbar
bossbar = {}
---@alias BossBarColor 'PINK' | 'BLUE' | 'RED' | 'GREEN' | 'YELLOW' | 'PURPLE' | 'WHITE'
---@alias BossBarStyle 'SEGMENTED_6' | 'SEGMENTED_10' | 'SEGMENTED_12' | 'SEGMENTED_20' | 'SOLID'
---@alias BossBarFlag 'DARKEN_SKY' | 'PLAY_BOSS_MUSIC' | 'CREATE_FOG'
---@class BossBar
local BossBar = {}
---@param title string
---@param color BossBarColor
---@param style BossBarStyle
---@return BossBar
function bossbar.create(title, color, style) return nil end
---@return string
---@overload fun(title: string): void
function BossBar.title() end
---@return BossBarColor
---@overload fun(color: BossBarColor): void
function BossBar.color() end
---@return BossBarStyle
---@overload fun(style: BossBarStyle): void
function BossBar.style() end
---@return number
---@overload fun(progress: number): void
function BossBar.progress() end
---@return boolean
---@overload fun(visible: boolean): void
function BossBar.visible() end
---@return boolean
---@param flag BossBarFlag
function BossBar.hasFlag(flag) return nil end
---@return void
---@param flag BossBarFlag
function BossBar.addFlag(flag) end
---@return boolean
---@param flag BossBarFlag
function BossBar.removeFlag(flag) return nil end
---@return void
function BossBar.destroy() end