Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
f90a54728b
Commit
b4d63e1fe9
@ -26,7 +26,7 @@ import de.steamwar.command.TypeValidator;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.Player;
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@Linked
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// @Linked
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public class LoaderCommand extends SWCommand {
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public LoaderCommand() {
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130
BauSystem_Main/src/de/steamwar/bausystem/features/loadern/Loader.java
Normale Datei
130
BauSystem_Main/src/de/steamwar/bausystem/features/loadern/Loader.java
Normale Datei
@ -0,0 +1,130 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.loadern;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.loadern.elements.LoaderElement;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerQuitEvent;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class Loader implements Listener {
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private static final Map<Player, Loader> LOADER_MAP = new HashMap<>();
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public static Loader getLoader(Player player) {
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return LOADER_MAP.get(player);
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}
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public static void newLoader(Player player) {
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LOADER_MAP.put(player, new Loader(player));
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}
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private final Player p;
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private Stage stage = Stage.SETUP;
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private LoaderRecorder recorder;
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private List<LoaderElement> elements = new ArrayList<>();
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private int currentElement = 0;
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public Loader(Player p) {
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this.p = p;
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this.recorder = new LoaderRecorder(p, elements);
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
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}
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private void next() {
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currentElement++;
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if (currentElement >= elements.size()) {
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currentElement = 0;
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}
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if (stage == Stage.RUNNING) {
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elements.get(currentElement).execute(this::next);
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}
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}
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public void start() {
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if (stage == Stage.END) return;
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if (stage == Stage.RUNNING) return;
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stage = Stage.RUNNING;
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if (recorder != null) {
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recorder.stop();
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recorder = null;
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}
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if (elements.isEmpty()) {
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p.sendMessage("§cEs wurden keine Elemente aufgenommen!");
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stop();
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return;
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}
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elements.get(currentElement).execute(this::next);
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}
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public void pause() {
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if (stage == Stage.END) return;
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if (stage == Stage.PAUSE) return;
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stage = Stage.PAUSE;
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if (recorder != null) {
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recorder.stop();
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recorder = null;
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}
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}
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public void stop() {
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stage = Stage.END;
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if (recorder != null) {
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recorder.stop();
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recorder = null;
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}
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elements.clear();
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LOADER_MAP.remove(p);
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}
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public void settings() {
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List<SWListInv.SWListEntry<LoaderElement>> list = new ArrayList<>();
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for (LoaderElement element : elements) {
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list.add(new SWListInv.SWListEntry<>(element.menu(p), element));
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}
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new SWListInv<>(p, "Loader Settings", false, list, (clickType, entry) -> {
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entry.click(p, this::settings);
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}).open();
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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if (event.getPlayer() != p) return;
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stop();
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}
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public enum Stage {
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SETUP,
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RUNNING,
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PAUSE,
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END
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}
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}
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@ -0,0 +1,92 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Affero General Public License for more details.
|
||||
*
|
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* You should have received a copy of the GNU Affero General Public License
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||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.loadern;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.TypeValidator;
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import de.steamwar.linkage.Linked;
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import org.bukkit.entity.Player;
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@Linked
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public class LoaderCommand extends SWCommand {
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public LoaderCommand() {
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super("loader");
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}
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private boolean loaderNullCheck(Loader loader, Player p) {
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if (loader == null) {
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BauSystem.MESSAGE.send("LOADER_NO_LOADER", p);
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return true;
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}
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return false;
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}
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@Register(value = "setup", description = "LOADER_HELP_SETUP")
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public void setupLoader(@Validator Player player) {
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if (Loader.getLoader(player) != null) {
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player.sendMessage("Please stop the current loader first!");
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return;
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}
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Loader.newLoader(player);
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BauSystem.MESSAGE.send("LOADER_NEW", player);
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BauSystem.MESSAGE.send("LOADER_HOW_TO_START", player);
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}
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@Register(value = "start", description = "LOADER_HELP_START")
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public void startLoader(@Validator Player player) {
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Loader loader = Loader.getLoader(player);
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if (loaderNullCheck(loader, player)) return;
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loader.start();
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BauSystem.MESSAGE.send("LOADER_ACTIVE", player);
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}
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@Register(value = "stop", description = "LOADER_HELP_STOP")
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public void stopLoader(@Validator Player player) {
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Loader loader = Loader.getLoader(player);
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if (loaderNullCheck(loader, player)) return;
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loader.stop();
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BauSystem.MESSAGE.send("LOADER_STOP", player);
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}
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@Register(value = "pause", description = "LOADER_HELP_PAUSE")
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public void pauseLoader(@Validator Player player) {
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Loader loader = Loader.getLoader(player);
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if (loaderNullCheck(loader, player)) return;
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loader.pause();
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BauSystem.MESSAGE.send("LOADER_PAUSED", player);
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}
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@Register(value = "settings", description = "LOADER_HELP_PAUSE")
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public void settingsLoader(@Validator Player player) {
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Loader loader = Loader.getLoader(player);
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if (loaderNullCheck(loader, player)) return;
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loader.settings();
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}
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@ClassValidator(value = Player.class, local = true)
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public TypeValidator<Player> loaderValidator() {
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return (commandSender, player, messageSender) -> {
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return !messageSender.send(!Permission.hasPermission(player, Permission.WORLD), "LOADER_PERMS");
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};
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}
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}
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@ -0,0 +1,187 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.loadern;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.loadern.elements.LoaderElement;
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import de.steamwar.bausystem.features.loadern.elements.impl.*;
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import de.steamwar.bausystem.features.tpslimit.TPSUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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public class LoaderRecorder implements Listener {
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private Player player;
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private List<LoaderElement> loaderElementList;
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private Set<Location> blockSet = new HashSet<>();
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private long lastInteraction = TPSUtils.currentTick.get();
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public LoaderRecorder(Player player, List<LoaderElement> loaderElementList) {
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this.player = player;
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this.loaderElementList = loaderElementList;
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Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
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}
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public void stop() {
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addWaitTime(true);
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HandlerList.unregisterAll(this);
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player = null;
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blockSet.clear();
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}
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private void addWaitTime(boolean last) {
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if (loaderElementList.isEmpty()) {
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lastInteraction = TPSUtils.currentTick.get();
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return;
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}
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if (loaderElementList.get(loaderElementList.size() - 1) instanceof LoaderWait) {
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return;
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}
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long diff = TPSUtils.currentTick.get() - lastInteraction;
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if (last && diff > 160) diff = 160;
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lastInteraction = TPSUtils.currentTick.get();
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loaderElementList.add(new LoaderWait(diff));
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}
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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if (event.getPlayer() != player) return;
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if (event.getBlock().getType() != Material.TNT) return;
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addWaitTime(false);
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loaderElementList.add(new LoaderTNT(event.getBlock().getLocation()));
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}
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@EventHandler
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public void onPlayerInteractEntity(PlayerInteractEvent event) {
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if (event.getPlayer() != player) return;
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if (player.isSneaking()) return;
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
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if (event.getClickedBlock().getType() == Material.OBSERVER) return;
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if (event.getHand() == EquipmentSlot.OFF_HAND) return;
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addWaitTime(false);
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Block block = event.getClickedBlock();
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Material type = block.getType();
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switch (type) {
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case COMPARATOR:
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loaderElementList.add(new LoaderComparator(block.getLocation()));
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break;
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case REPEATER:
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loaderElementList.add(new LoaderRepeater(block.getLocation()));
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break;
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case NOTE_BLOCK:
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loaderElementList.add(new LoaderNoteBlock(block.getLocation()));
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break;
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case LEVER:
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loaderElementList.add(new LoaderLever(block.getLocation()));
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break;
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case DAYLIGHT_DETECTOR:
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loaderElementList.add(new LoaderDaylightDetector(block.getLocation()));
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break;
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case LECTERN:
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loaderElementList.add(new LoaderLectern(block.getLocation()));
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break;
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case IRON_TRAPDOOR:
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break;
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default:
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if (type.name().endsWith("_TRAPDOOR")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "Trapdoor", type));
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} else if (type.name().endsWith("_DOOR")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "Door", type));
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} else if (type.name().endsWith("FENCE_GATE")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "Fencegate", type));
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} else if (type.name().endsWith("STONE_BUTTON")) {
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loaderElementList.add(new LoaderTicks(block.getLocation(), "Stone Button", type, 20));
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} else if (type.name().endsWith("BUTTON")) {
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loaderElementList.add(new LoaderTicks(block.getLocation(), "Wooden Button", type, 30));
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}
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break;
|
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}
|
||||
}
|
||||
|
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event) {
|
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if (event.getPlayer() != player) return;
|
||||
|
||||
Block fromBlock = event.getTo().getBlock();
|
||||
Block toBlock = event.getTo().getBlock();
|
||||
if (!blockSet.contains(toBlock.getLocation())) {
|
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blockSet.remove(fromBlock.getLocation());
|
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blockSet.add(toBlock.getLocation());
|
||||
|
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addWaitTime(false);
|
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Material type = toBlock.getType();
|
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switch (type) {
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case TRIPWIRE:
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loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Tripwire", Material.STRING, 30));
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break;
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case LIGHT_WEIGHTED_PRESSURE_PLATE:
|
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case HEAVY_WEIGHTED_PRESSURE_PLATE:
|
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loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Weighted Pressure Plate", type, 20));
|
||||
break;
|
||||
default:
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if (type.name().endsWith("PRESSURE_PLATE")) {
|
||||
loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Pressure Plate", type, 30));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fromBlock = fromBlock.getRelative(0, 1, 0);
|
||||
toBlock = toBlock.getRelative(0, 1, 0);
|
||||
if (!blockSet.contains(toBlock.getLocation())) {
|
||||
blockSet.remove(fromBlock.getLocation());
|
||||
blockSet.add(toBlock.getLocation());
|
||||
|
||||
addWaitTime(false);
|
||||
Material type = toBlock.getType();
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||||
switch (type) {
|
||||
case TRIPWIRE:
|
||||
loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Tripwire", Material.STRING, 30));
|
||||
break;
|
||||
case LIGHT_WEIGHTED_PRESSURE_PLATE:
|
||||
case HEAVY_WEIGHTED_PRESSURE_PLATE:
|
||||
loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Weighted Pressure Plate", type, 20));
|
||||
break;
|
||||
default:
|
||||
if (type.name().endsWith("PRESSURE_PLATE")) {
|
||||
loaderElementList.add(new LoaderTicks(toBlock.getLocation(), "Pressure Plate", type, 30));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements;
|
||||
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public interface ElementSettings {
|
||||
SWItem menu(Player player);
|
||||
void execute(Runnable nextAction);
|
||||
void click(Player player, Runnable backAction, Runnable deleteAction);
|
||||
|
||||
default void playerInteract() {}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements;
|
||||
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public interface LoaderElement {
|
||||
SWItem menu(Player player);
|
||||
void execute(Runnable nextAction);
|
||||
void click(Player player, Runnable backAction);
|
||||
}
|
@ -0,0 +1,116 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements;
|
||||
|
||||
import de.steamwar.bausystem.features.loader.LoaderButton;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.FaceAttachable;
|
||||
import org.bukkit.block.data.type.Switch;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public abstract class LoaderInteractionElement<T extends ElementSettings> implements LoaderElement {
|
||||
|
||||
protected final Location location;
|
||||
protected int currentShot = 0;
|
||||
protected List<T> elements = new ArrayList<>();
|
||||
|
||||
protected LoaderInteractionElement(Location location) {
|
||||
this.location = location;
|
||||
|
||||
T element = createNewElement();
|
||||
element.playerInteract();
|
||||
elements.add(element);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
if (currentShot >= elements.size()) currentShot = 0;
|
||||
elements.get(currentShot).execute(nextAction);
|
||||
currentShot++;
|
||||
if (currentShot >= elements.size()) currentShot = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction) {
|
||||
List<SWListInv.SWListEntry<T>> entries = new ArrayList<>();
|
||||
for (T element : elements) {
|
||||
entries.add(new SWListInv.SWListEntry<>(element.menu(player), element));
|
||||
}
|
||||
|
||||
SWListInv<T> listInv = new SWListInv<>(player, "Interaction Settings", false, entries, (clickType, entry) -> {
|
||||
entry.click(player, () -> {
|
||||
click(player, backAction);
|
||||
}, () -> {
|
||||
if (elements.size() == 1) return;
|
||||
elements.remove(entry);
|
||||
click(player, backAction);
|
||||
});
|
||||
});
|
||||
listInv.setItem(48, new SWItem(Material.ARROW, "§7Back", clickType -> {
|
||||
backAction.run();
|
||||
}));
|
||||
listInv.setItem(50, new SWItem(Material.GHAST_SPAWN_EGG, "§7Insert another", clickType -> {
|
||||
T element = createNewElement();
|
||||
elements.add(element);
|
||||
element.click(player, () -> click(player, backAction), () -> {
|
||||
if (elements.size() == 1) return;
|
||||
elements.remove(element);
|
||||
click(player, backAction);
|
||||
});
|
||||
}));
|
||||
listInv.open();
|
||||
}
|
||||
|
||||
protected void update(Block block) {
|
||||
Material material = block.getType();
|
||||
if (block.getBlockData() instanceof Switch) {
|
||||
Switch sw = (Switch) block.getBlockData();
|
||||
FaceAttachable.AttachedFace face = sw.getAttachedFace();
|
||||
if (face == FaceAttachable.AttachedFace.FLOOR) {
|
||||
updateBlock(block.getRelative(BlockFace.DOWN));
|
||||
} else if (face == FaceAttachable.AttachedFace.CEILING) {
|
||||
updateBlock(block.getRelative(BlockFace.UP));
|
||||
} else {
|
||||
updateBlock(block.getRelative(sw.getFacing().getOppositeFace()));
|
||||
}
|
||||
} else if (material == Material.TRIPWIRE) {
|
||||
updateBlock(block);
|
||||
} else if (material.name().endsWith("_PLATE")) {
|
||||
updateBlock(block.getRelative(BlockFace.DOWN));
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateBlock(Block block) {
|
||||
BlockData data = block.getBlockData();
|
||||
block.setType(Material.BARRIER, true);
|
||||
block.setBlockData(data, true);
|
||||
}
|
||||
|
||||
public abstract T createNewElement();
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.Comparator;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderComparator extends LoaderInteractionElement<LoaderComparator.ComparatorSettings> {
|
||||
|
||||
public LoaderComparator(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class ComparatorSettings implements ElementSettings {
|
||||
|
||||
private boolean interact = false;
|
||||
private Comparator.Mode mode = Comparator.Mode.COMPARE;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, interact, mode);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean interact, Comparator.Mode mode) {
|
||||
SWItem swItem;
|
||||
if (interact) {
|
||||
swItem = new SWItem(Material.STICK, "§7Comparator§8: §eInteract");
|
||||
} else if (mode == null) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Comparator§8: §eNOOP");
|
||||
} else {
|
||||
swItem = new SWItem(Material.COMPARATOR, "§7Comparator§8: §e" + mode.name());
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.COMPARATOR) return;
|
||||
Comparator comparator = (Comparator) location.getBlock().getBlockData();
|
||||
if (interact) {
|
||||
comparator.setMode(comparator.getMode() == Comparator.Mode.COMPARE ? Comparator.Mode.SUBTRACT : Comparator.Mode.COMPARE);
|
||||
} else if (mode == null) {
|
||||
return;
|
||||
} else {
|
||||
comparator.setMode(mode);
|
||||
}
|
||||
location.getBlock().setBlockData(comparator, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Settings");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(2, item(player, true, null).getItemStack(), clickType -> {
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(3, item(player, false, null).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
mode = null;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, Comparator.Mode.COMPARE).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
mode = Comparator.Mode.COMPARE;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, Comparator.Mode.SUBTRACT).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
mode = Comparator.Mode.SUBTRACT;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean interact, Comparator.Mode mode) {
|
||||
SWItem swItem = menu(player, interact, mode);
|
||||
if (swItem.getItemStack().equals(menu(player, this.interact, this.mode).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerInteract() {
|
||||
interact = true;
|
||||
mode = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.COMPARATOR, "§7Comparator");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ComparatorSettings createNewElement() {
|
||||
return new ComparatorSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,159 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.DaylightDetector;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderDaylightDetector extends LoaderInteractionElement<LoaderDaylightDetector.DaylightDetectorSettings> {
|
||||
|
||||
public LoaderDaylightDetector(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class DaylightDetectorSettings implements ElementSettings {
|
||||
|
||||
private boolean noop = false;
|
||||
private boolean interact = false;
|
||||
private boolean inverted = true;
|
||||
private int power = 0;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, noop, interact, inverted);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean noop, boolean interact, boolean powered) {
|
||||
SWItem swItem;
|
||||
if (noop) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Daylight Detector§8: §eNOOP");
|
||||
} else if (interact) {
|
||||
swItem = new SWItem(Material.STICK, "§7Daylight Detector§8: §eInteract");
|
||||
} else {
|
||||
swItem = new SWItem(Material.DAYLIGHT_DETECTOR, "§7Daylight Detector§8: §e" + (powered ? "Powered" : "Unpowered"));
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.DAYLIGHT_DETECTOR) return;
|
||||
DaylightDetector daylightDetector = (DaylightDetector) location.getBlock().getBlockData();
|
||||
if (noop) {
|
||||
return;
|
||||
} else if (interact) {
|
||||
daylightDetector.setInverted(!daylightDetector.isInverted());
|
||||
} else {
|
||||
daylightDetector.setInverted(inverted);
|
||||
}
|
||||
daylightDetector.setPower(daylightDetector.isInverted() ? 15 - power : power);
|
||||
location.getBlock().setBlockData(daylightDetector);
|
||||
update(location.getBlock().getRelative(0, -1, 0));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 36, "Settings");
|
||||
for (int i = 27; i < 35; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(27, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(35, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
|
||||
noop = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(3, item(player, false, true, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, false, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
inverted = false;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, false, true).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
inverted = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
int finalI = i;
|
||||
int finalI2 = i;
|
||||
if (i >= 9) finalI2++;
|
||||
swInventory.setItem(finalI2 + 9, item(player, finalI).getItemStack(), clickType -> {
|
||||
power = finalI;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
}
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean noop, boolean interact, boolean inverted) {
|
||||
SWItem swItem = menu(player, noop, interact, inverted);
|
||||
if (swItem.getItemStack().equals(menu(player, this.noop, this.interact, this.inverted).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
|
||||
private SWItem item(Player player, int power) {
|
||||
SWItem swItem = new SWItem(power == 0 ? Material.GUNPOWDER : Material.REDSTONE, "§7Power §8:§e " + power);
|
||||
swItem.getItemStack().setAmount(power == 0 ? 1 : power);
|
||||
if (!this.noop && this.power == power) swItem.setEnchanted(true);
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerInteract() {
|
||||
noop = false;
|
||||
interact = true;
|
||||
inverted = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.DAYLIGHT_DETECTOR, "§7Daylight Detector");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DaylightDetectorSettings createNewElement() {
|
||||
return new DaylightDetectorSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,155 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Lectern;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.meta.BookMeta;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderLectern extends LoaderInteractionElement<LoaderLectern.LecternSettings> {
|
||||
|
||||
|
||||
public LoaderLectern(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class LecternSettings implements ElementSettings {
|
||||
|
||||
private boolean noop = true;
|
||||
private LecternAction action = LecternAction.PAGE_NEXT;
|
||||
private int page = 0;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, noop, action, page);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean noop, LecternAction action, int page) {
|
||||
SWItem swItem;
|
||||
if (noop) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Lectern§8: §eNOOP");
|
||||
} else if (action == LecternAction.PAGE_PREV) {
|
||||
swItem = new SWItem(Material.STICK, "§7Lectern§8: §ePage Prev");
|
||||
} else if (action == LecternAction.PAGE_NEXT) {
|
||||
swItem = new SWItem(Material.STICK, "§7Lectern§8: §ePage Next");
|
||||
} else {
|
||||
swItem = new SWItem(Material.LECTERN, "§7Lectern§8: §ePage " + page);
|
||||
swItem.getItemStack().setAmount(page);
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.LECTERN) return;
|
||||
Lectern lectern = (Lectern) location.getBlock().getState();
|
||||
if (!((org.bukkit.block.data.type.Lectern) lectern.getBlockData()).hasBook()) return;
|
||||
int pages = ((BookMeta) lectern.getInventory().getItem(0).getItemMeta()).getPages().size();
|
||||
if (noop) {
|
||||
return;
|
||||
} else if (action == LecternAction.PAGE_PREV) {
|
||||
int page = lectern.getPage();
|
||||
if (page > 1) lectern.setPage(page - 1);
|
||||
} else if (action == LecternAction.PAGE_NEXT) {
|
||||
int page = lectern.getPage();
|
||||
if (page < pages) lectern.setPage(page + 1);
|
||||
} else if (action == LecternAction.PAGE_SET) {
|
||||
if (page <= pages) lectern.setPage(page);
|
||||
}
|
||||
lectern.update(false, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 36, "Settings");
|
||||
for (int i = 27; i < 35; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(27, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(35, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(3, item(player, true, LecternAction.PAGE_SET, 0).getItemStack(), clickType -> {
|
||||
noop = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, LecternAction.PAGE_PREV, 0).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
action = LecternAction.PAGE_PREV;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, LecternAction.PAGE_NEXT, 0).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
action = LecternAction.PAGE_NEXT;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
for (int i = 0; i < 15; i++) {
|
||||
int finalI = i;
|
||||
int finalI2 = i;
|
||||
if (i >= 9) finalI2++;
|
||||
if (i >= 12) finalI2++;
|
||||
swInventory.setItem(finalI2 + 9, item(player, false, LecternAction.PAGE_SET, finalI + 1).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
action = LecternAction.PAGE_SET;
|
||||
page = finalI + 1;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
}
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean noop, LecternAction action, int page) {
|
||||
SWItem swItem = menu(player, noop, action, page);
|
||||
if (swItem.getItemStack().equals(menu(player, this.noop, this.action, this.page).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
}
|
||||
|
||||
public enum LecternAction {
|
||||
PAGE_NEXT,
|
||||
PAGE_PREV,
|
||||
PAGE_SET
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.LECTERN, "§7Lectern");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LecternSettings createNewElement() {
|
||||
return new LecternSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,132 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.Switch;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderLever extends LoaderInteractionElement<LoaderLever.LeverSettings> {
|
||||
|
||||
public LoaderLever(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class LeverSettings implements ElementSettings {
|
||||
|
||||
private boolean noop = false;
|
||||
private boolean interact = false;
|
||||
private boolean power = false;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, noop, interact, power);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean noop, boolean interact, boolean power) {
|
||||
SWItem swItem;
|
||||
if (noop) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Lever§8: §eNOOP");
|
||||
} else if (interact) {
|
||||
swItem = new SWItem(Material.STICK, "§7Lever§8: §eInteract");
|
||||
} else {
|
||||
swItem = new SWItem(Material.LEVER, "§7Lever§8: §e" + (power ? "Active" : "Inactive"));
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.LEVER) return;
|
||||
if (noop) return;
|
||||
|
||||
Switch lever = (Switch) location.getBlock().getBlockData();
|
||||
if (interact) {
|
||||
lever.setPowered(!lever.isPowered());
|
||||
} else {
|
||||
lever.setPowered(power);
|
||||
}
|
||||
location.getBlock().setBlockData(lever);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Settings");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
|
||||
noop = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(3, item(player, false, true, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, false, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
power = false;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, false, true).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
power = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean noop, boolean interact, boolean power) {
|
||||
SWItem swItem = menu(player, noop, interact, power);
|
||||
if (swItem.getItemStack().equals(menu(player, this.noop, this.interact, this.power).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.LEVER, "§7Lever");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LeverSettings createNewElement() {
|
||||
return new LeverSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,115 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Instrument;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.NoteBlock;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderNoteBlock extends LoaderInteractionElement<LoaderNoteBlock.NoteBlockSettings> {
|
||||
|
||||
public LoaderNoteBlock(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class NoteBlockSettings implements ElementSettings {
|
||||
|
||||
private boolean interact = true;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, interact);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean interact) {
|
||||
SWItem swItem;
|
||||
if (interact) {
|
||||
swItem = new SWItem(Material.NOTE_BLOCK, "§7Note Block§8: §eInteract");
|
||||
} else {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Note Block§8: §eNOOP");
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.NOTE_BLOCK) return;
|
||||
NoteBlock noteBlock = (NoteBlock) location.getBlock().getBlockData();
|
||||
if (interact) {
|
||||
if (noteBlock.getInstrument() == Instrument.BANJO) noteBlock.setInstrument(Instrument.BIT);
|
||||
else noteBlock.setInstrument(Instrument.BANJO);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
location.getBlock().setBlockData(noteBlock);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Settings");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(3, item(player, false).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, true).getItemStack(), clickType -> {
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean interact) {
|
||||
SWItem swItem = menu(player, interact);
|
||||
if (swItem.getItemStack().equals(menu(player, this.interact).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.NOTE_BLOCK, "§7Note Block");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public NoteBlockSettings createNewElement() {
|
||||
return new NoteBlockSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,138 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.Openable;
|
||||
import org.bukkit.block.data.type.TrapDoor;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderOpenable extends LoaderInteractionElement<LoaderOpenable.TrapdoorSettings> {
|
||||
|
||||
private String name;
|
||||
private Material material;
|
||||
|
||||
public LoaderOpenable(Location location, String name, Material material) {
|
||||
super(location);
|
||||
this.name = name;
|
||||
this.material = material;
|
||||
}
|
||||
|
||||
public class TrapdoorSettings implements ElementSettings {
|
||||
|
||||
private boolean noop = false;
|
||||
private boolean interact = true;
|
||||
private boolean open = false;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, noop, interact, open);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean noop, boolean interact, boolean powered) {
|
||||
SWItem swItem;
|
||||
if (noop) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7" + name +"§8: §eNOOP");
|
||||
} else if (interact) {
|
||||
swItem = new SWItem(Material.STICK, "§7" + name + "§8: §eInteract");
|
||||
} else {
|
||||
swItem = new SWItem(material, "§7" + name + "§8: §e" + (powered ? "Open" : "Closed"));
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != material) return;
|
||||
Openable openable = (Openable) location.getBlock().getBlockData();
|
||||
if (noop) {
|
||||
return;
|
||||
} else if (interact) {
|
||||
openable.setOpen(!openable.isOpen());
|
||||
} else {
|
||||
openable.setOpen(open);
|
||||
}
|
||||
location.getBlock().setBlockData(openable);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Settings");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(2, item(player, true, false, false).getItemStack(), clickType -> {
|
||||
noop = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(3, item(player, false, true, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, false, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
open = false;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, false, true).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
interact = false;
|
||||
open = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean noop, boolean interact, boolean open) {
|
||||
SWItem swItem = menu(player, noop, interact, open);
|
||||
if (swItem.getItemStack().equals(menu(player, this.noop, this.interact, this.open).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(material, "§7" + name);
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TrapdoorSettings createNewElement() {
|
||||
return new TrapdoorSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.Repeater;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderRepeater extends LoaderInteractionElement<LoaderRepeater.RepeaterSettings> {
|
||||
|
||||
public LoaderRepeater(Location location) {
|
||||
super(location);
|
||||
}
|
||||
|
||||
public class RepeaterSettings implements ElementSettings {
|
||||
|
||||
private boolean interact = false;
|
||||
private int delay = 1;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, interact, delay);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean interact, int delay) {
|
||||
SWItem swItem;
|
||||
if (interact) {
|
||||
swItem = new SWItem(Material.STICK, "§7Repeater§8: §eInteract");
|
||||
} else if (delay == 0) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7Repeater§8: §eNOOP");
|
||||
} else {
|
||||
swItem = new SWItem(Material.REPEATER, "§7Repeater§8: §e" + delay);
|
||||
swItem.getItemStack().setAmount(delay);
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
nextAction.run();
|
||||
if (location.getBlock().getType() != Material.REPEATER) return;
|
||||
Repeater repeater = (Repeater) location.getBlock().getBlockData();
|
||||
if (interact) {
|
||||
int delay = repeater.getDelay();
|
||||
delay++;
|
||||
if (delay > 4) delay = 1;
|
||||
repeater.setDelay(delay);
|
||||
} else if (delay == 0) {
|
||||
return;
|
||||
} else {
|
||||
repeater.setDelay(delay);
|
||||
}
|
||||
location.getBlock().setBlockData(repeater, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 18, "Settings");
|
||||
for (int i = 9; i < 18; i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(1, item(player, true, -1).getItemStack(), clickType -> {
|
||||
interact = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(2, item(player, false, 0).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
delay = 0;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(4, item(player, false, 1).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
delay = 1;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(5, item(player, false, 2).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
delay = 2;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, 3).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
delay = 3;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(7, item(player, false, 4).getItemStack(), clickType -> {
|
||||
interact = false;
|
||||
delay = 4;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean interact, int delay) {
|
||||
SWItem swItem = menu(player, interact, delay);
|
||||
if (swItem.getItemStack().equals(menu(player, this.interact, this.delay).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerInteract() {
|
||||
interact = true;
|
||||
delay = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.REPEATER, "§7Repeater");
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public RepeaterSettings createNewElement() {
|
||||
return new RepeaterSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderElement;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class LoaderTNT implements LoaderElement {
|
||||
|
||||
private Location location;
|
||||
|
||||
public LoaderTNT(Location location) {
|
||||
this.location = location;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem item = new SWItem(Material.TNT, "§cTNT");
|
||||
item.setLore(Arrays.asList("§7X§8: " + location.getBlockX(), "§7Y§8: " + location.getBlockY(), "§7Z§8: " + location.getBlockZ()));
|
||||
return item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
Block block = location.getBlock();
|
||||
if (block.getType() != Material.AIR && block.getType() != Material.WATER) {
|
||||
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> execute(nextAction), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
block.setType(Material.TNT, true);
|
||||
nextAction.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction) {
|
||||
}
|
||||
}
|
@ -0,0 +1,191 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.loadern.elements.ElementSettings;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderInteractionElement;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.AnaloguePowerable;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.Powerable;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
|
||||
public class LoaderTicks extends LoaderInteractionElement<LoaderTicks.StoneButtonSettings> {
|
||||
|
||||
protected String name;
|
||||
protected Material material;
|
||||
protected boolean analogue;
|
||||
protected int ticks;
|
||||
|
||||
public LoaderTicks(Location location, String name, Material material, int ticks) {
|
||||
super(location);
|
||||
this.name = name;
|
||||
this.material = material;
|
||||
this.analogue = location.getBlock().getBlockData() instanceof AnaloguePowerable;
|
||||
this.ticks = ticks;
|
||||
}
|
||||
|
||||
public class StoneButtonSettings implements ElementSettings {
|
||||
|
||||
private boolean noop = false;
|
||||
private boolean waitFor = true;
|
||||
private int power = 0;
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
return menu(player, noop, waitFor);
|
||||
}
|
||||
|
||||
private SWItem menu(Player player, boolean noop, boolean waitFor) {
|
||||
SWItem swItem;
|
||||
if (noop) {
|
||||
swItem = new SWItem(Material.STRUCTURE_VOID, "§7" + name + "§8: §eNOOP");
|
||||
} else if (waitFor) {
|
||||
swItem = new SWItem(material, "§7" + name + "§8: §eWaitFor");
|
||||
} else {
|
||||
swItem = new SWItem(material, "§7" + name + "§8: §eNoWaitFor");
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
if (location.getBlock().getType() != material) {
|
||||
nextAction.run();
|
||||
return;
|
||||
}
|
||||
if (noop) {
|
||||
nextAction.run();
|
||||
return;
|
||||
}
|
||||
|
||||
BlockData blockData = location.getBlock().getBlockData();
|
||||
if (blockData instanceof AnaloguePowerable) {
|
||||
AnaloguePowerable analoguePowerable = (AnaloguePowerable) location.getBlock().getBlockData();
|
||||
analoguePowerable.setPower(power);
|
||||
} else if (blockData instanceof Powerable) {
|
||||
Powerable powerable = (Powerable) location.getBlock().getBlockData();
|
||||
if (ticks < 0) {
|
||||
powerable.setPowered(power > 0);
|
||||
} else {
|
||||
powerable.setPowered(true);
|
||||
}
|
||||
}
|
||||
|
||||
location.getBlock().setBlockData(blockData);
|
||||
update(location.getBlock());
|
||||
if (ticks >= 0) {
|
||||
boolean finalWaitFor = waitFor;
|
||||
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
|
||||
if (blockData instanceof AnaloguePowerable) {
|
||||
((AnaloguePowerable) blockData).setPower(0);
|
||||
} else {
|
||||
((Powerable) blockData).setPowered(false);
|
||||
}
|
||||
location.getBlock().setBlockData(blockData);
|
||||
update(location.getBlock());
|
||||
if (finalWaitFor) {
|
||||
nextAction.run();
|
||||
}
|
||||
}, ticks);
|
||||
if (!finalWaitFor) {
|
||||
nextAction.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction, Runnable deleteAction) {
|
||||
SWInventory swInventory = new SWInventory(player, analogue ? 36 : 18, "Settings");
|
||||
for (int i = analogue ? 27 : 9; i < (analogue ? 35 : 18); i++) swInventory.setItem(i, new SWItem(Material.GRAY_STAINED_GLASS_PANE, "§7"));
|
||||
swInventory.setItem(analogue ? 27 : 9, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
swInventory.setItem(analogue ? 35 : 17, new SWItem(Material.BARRIER, "§cDelete").getItemStack(), clickType -> deleteAction.run());
|
||||
|
||||
swInventory.setItem(3, item(player, true, false).getItemStack(), clickType -> {
|
||||
noop = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
if (ticks >= 0) {
|
||||
swInventory.setItem(5, item(player, false, false).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
waitFor = false;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
swInventory.setItem(6, item(player, false, true).getItemStack(), clickType -> {
|
||||
noop = false;
|
||||
waitFor = true;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
}
|
||||
|
||||
if (analogue) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
int finalI = i;
|
||||
int finalI2 = i;
|
||||
if (i >= 9) finalI2++;
|
||||
swInventory.setItem(finalI2 + 9, item(player, finalI).getItemStack(), clickType -> {
|
||||
power = finalI;
|
||||
click(player, backAction, deleteAction);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private SWItem item(Player player, boolean noop, boolean waitFor) {
|
||||
SWItem swItem = menu(player, noop, waitFor);
|
||||
if (swItem.getItemStack().equals(menu(player, this.noop, this.waitFor).getItemStack())) {
|
||||
swItem.setEnchanted(true);
|
||||
}
|
||||
swItem.setLore(Collections.emptyList());
|
||||
return swItem;
|
||||
}
|
||||
|
||||
private SWItem item(Player player, int power) {
|
||||
SWItem swItem = new SWItem(power == 0 ? Material.GUNPOWDER : Material.REDSTONE, "§7Power §8:§e " + power);
|
||||
swItem.getItemStack().setAmount(power == 0 ? 1 : power);
|
||||
if (!this.noop && this.power == power) swItem.setEnchanted(true);
|
||||
return swItem;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(material, "§7" + name);
|
||||
swItem.setLore(Arrays.asList("§7Modes§8: §e" + elements.size(), "§8", "§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public StoneButtonSettings createNewElement() {
|
||||
return new StoneButtonSettings();
|
||||
}
|
||||
}
|
@ -0,0 +1,88 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.loadern.elements.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.loadern.elements.LoaderElement;
|
||||
import de.steamwar.inventory.SWAnvilInv;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Listener;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class LoaderWait implements LoaderElement, Listener {
|
||||
|
||||
private long delay;
|
||||
|
||||
public LoaderWait(long delay) {
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem menu(Player player) {
|
||||
SWItem swItem = new SWItem(Material.CLOCK, "§7Wartezeit: §e" + delay + " Ticks");
|
||||
swItem.getItemStack().setAmount((int) Math.max(Math.min(delay, 64), 1));
|
||||
if (delay == 0) swItem.setEnchanted(true);
|
||||
swItem.setLore(Arrays.asList("§7Click to edit"));
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Runnable nextAction) {
|
||||
if (delay == 0) {
|
||||
nextAction.run();
|
||||
return;
|
||||
}
|
||||
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), nextAction, delay);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void click(Player player, Runnable backAction) {
|
||||
SWInventory swInventory = new SWInventory(player, 9, "Wartezeit");
|
||||
swInventory.setItem(0, new SWItem(Material.ARROW, "§8Back").getItemStack(), clickType -> backAction.run());
|
||||
|
||||
swInventory.setItem(3, new SWItem(SWItem.getDye(1), "§c-1").getItemStack(), clickType -> {
|
||||
delay -= clickType.isShiftClick() ? 5 : 1;
|
||||
if (delay < 0) delay = 0;
|
||||
swInventory.setItem(4, menu(player));
|
||||
});
|
||||
swInventory.setItem(4, menu(player).getItemStack(), clickType -> {
|
||||
SWAnvilInv swAnvilInv = new SWAnvilInv(player, "§7Wartezeit", delay + "");
|
||||
swAnvilInv.setCallback(s -> {
|
||||
try {
|
||||
delay = Long.parseLong(s);
|
||||
} catch (NumberFormatException ignored) {
|
||||
}
|
||||
click(player, backAction);
|
||||
});
|
||||
swAnvilInv.open();
|
||||
});
|
||||
swInventory.setItem(5, new SWItem(SWItem.getDye(10), "§a+1").getItemStack(), clickType -> {
|
||||
delay += clickType.isShiftClick() ? 5 : 1;
|
||||
swInventory.setItem(4, menu(player));
|
||||
});
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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