SteamWar/BauSystem2.0
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Fix permission messages
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Dieser Commit ist enthalten in:
yoyosource 2023-12-23 08:01:38 +01:00
Ursprung f5e4d725fe
Commit b00babdcbd
6 geänderte Dateien mit 16 neuen und 140 gelöschten Zeilen

Datei anzeigen

@ -119,7 +119,6 @@ BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region
BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cYou are not inside any region BACKUP_REGION_NO_REGION=§cYou are not inside any region
BACKUP_NO_PERMS=§You do not have permission to use the backup system
BACKUP_CREATE_SUCCESS=§7Backup created BACKUP_CREATE_SUCCESS=§7Backup created
BACKUP_CREATE_FAILURE=§cBackup failed BACKUP_CREATE_FAILURE=§cBackup failed
BACKUP_CREATE_NO_CHANGE=§7No changes to save BACKUP_CREATE_NO_CHANGE=§7No changes to save
@ -133,11 +132,6 @@ BACKUP_LORE=§eClick to load
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
BAU_UNKNOWN_PLAYER = §cUnknown Player
BAU_NO_PLAYER = §cThe player is no member of your world!
BAU_NO_WORLD = §cThis is not your world!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
@ -151,11 +145,6 @@ BAU_INFO_ITEM_LORE_ITEMS = §7Items§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0} BAU_INFO_COMMAND_OWNER = §7Owner§8: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Member §8[§7{0}§8]§8: §e BAU_INFO_COMMAND_MEMBER = §7Member §8[§7{0}§8]§8: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1} BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
BAU_INFO_COMMAND_TPS = §7TPS§8:§e BAU_INFO_COMMAND_TPS = §7TPS§8:§e
@ -214,11 +203,6 @@ HOTBAR_INVENTORY=Standard hotbar
# GUI # GUI
GUI_EDITOR_ITEM_NAME=§eGui editor GUI_EDITOR_ITEM_NAME=§eGui editor
GUI_NAME=Bau GUI GUI_NAME=Bau GUI
GUI_NO_PERMISSION=§cYou do not have enough permissions for this
GUI_NO_OWNER=§cYou are not the owner of this World
GUI_NO_WORLD=§cYou do not have permissions to change the World
GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit
GUI_NO_MEMBER=§cYou need to be a member of this World
GUI_ITEM_LORE1=§7Use this item to open the bau gui GUI_ITEM_LORE1=§7Use this item to open the bau gui
GUI_ITEM_LORE2=§7or press swap hands twice. GUI_ITEM_LORE2=§7or press swap hands twice.
GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_TITLE=Bau GUI Editor
@ -269,7 +253,6 @@ SHIELD_PRINTING_HELP_STEP_7 = §87. §7Apply the shield printing with §8/§eshi
SHIELD_PRINTING_NO_REGION = §cYou are not in a region. SHIELD_PRINTING_NO_REGION = §cYou are not in a region.
SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running. SHIELD_PRINTING_NOT_RUNNING = §cThe shield printing is not running.
SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
SHIELD_PRINTING_BOSSBAR = §fMovements: {0} SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1} SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
@ -306,7 +289,6 @@ SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wa
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Copy the simulator
SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
@ -485,7 +467,6 @@ TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter
TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0} TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0}
TPSLIMIT_ANVIL_GUI = New TPS limit TPSLIMIT_ANVIL_GUI = New TPS limit
TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0} TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0}
TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here
TPSLIMIT_SET = §eSet TPS limit to {0} TPSLIMIT_SET = §eSet TPS limit to {0}
TPSLIMIT_FROZEN = §eTPS frozen TPSLIMIT_FROZEN = §eTPS frozen
@ -511,7 +492,6 @@ TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted
TRACE_MESSAGE_SHOW = §aAll TNT-positions shown TRACE_MESSAGE_SHOW = §aAll TNT-positions shown
TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden
TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate TRACE_MESSAGE_CLICK_ISOLATE = §eClick to §aisolate§8/§cunisolate
TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here
TRACE_MESSAGE_SHOW_AT = §aTNT-positions shown with {0} at {1} TRACE_MESSAGE_SHOW_AT = §aTNT-positions shown with {0} at {1}
TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions shown with {0} from {1} TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions shown with {0} from {1}
TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions shown with {0} from {1} to {2} TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions shown with {0} from {1} to {2}
@ -700,7 +680,6 @@ OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player i
OTHER_CLEAR_CLEARED=Your inventory was cleared. OTHER_CLEAR_CLEARED=Your inventory was cleared.
OTHER_CLEAR_FROM=Your invetnory was cleared by {0}. OTHER_CLEAR_FROM=Your invetnory was cleared by {0}.
OTHER_CLEAR_TO=The inventory of {0} §7was cleared. OTHER_CLEAR_TO=The inventory of {0} §7was cleared.
OTHER_CLEAR_NO_PERMS=§cYou are not allowed to clear other's inventory here.
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory
OTHER_DECLUTTER_DONE=§aYour inventory was organised. OTHER_DECLUTTER_DONE=§aYour inventory was organised.
OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode. OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode.
@ -716,7 +695,6 @@ OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3=§cA little Movement is important. OTHER_TELEPORT_SELF_3=§cA little Movement is important.
OTHER_TELEPORT_SELF_4=§cFor such a distance? OTHER_TELEPORT_SELF_4=§cFor such a distance?
OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build
OTHER_TIME_NO_PERM=§cYou are not allowed to change the time here
OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000 OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000
OTHER_TIME_RESULT=§7§oWhooosh OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
@ -782,17 +760,6 @@ MATERIAL_FLAMMABLE=§8- §eFlammable block
MATERIAL_BURNABLE=§8- §eBurnable block MATERIAL_BURNABLE=§8- §eBurnable block
MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block
MATERIAL_UNMOVABLE=§8- §eUnmovable block MATERIAL_UNMOVABLE=§8- §eUnmovable block
# Redstonetester
RT_HELP=§8/§eredstonetester §8-§7 Gives you the redstone tester
RT_GIVEN=§7Measure the time between activation of components
RT_ITEM_NAME=§eRedstonetester
RT_ITEM_LORE_1=§eLeftclick block §8-§7 Sets the 1. Position
RT_ITEM_LORE_2=§eRightclick block §8-§7 Sets the 2. Position
RT_ITEM_LORE_3=§eShift-rightclick in air §8-§7 Reset
RT_LOC=§8: §e{0} {1} {2}
RT_INVALID_LOC=§cUnknown Position
RT_RESULT=§7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE=§7Positions deleted§8.
# Region Items # Region Items
REGION_ITEM_COLOR=§7Color: §e{0} REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Choose color REGION_ITEM_COLOR_CHOOSE=Choose color
@ -818,24 +785,18 @@ REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally
REGION_COLOR_GLOBAL=§7All regions color set to §e{0} REGION_COLOR_GLOBAL=§7All regions color set to §e{0}
REGION_COLOR_NO_REGION=§cYou are currently not in any region REGION_COLOR_NO_REGION=§cYou are currently not in any region
REGION_COLOR_NO_PERMS=§cThis is not your world!
REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage
REGION_FIRE_NO_PERMS=§cYou are not allowed to toggle fire damage here
REGION_FIRE_ENABLED=§cFire damage deactivated in this region REGION_FIRE_ENABLED=§cFire damage deactivated in this region
REGION_FIRE_DISABLED=§aFire damage activated in this region REGION_FIRE_DISABLED=§aFire damage activated in this region
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_NO_PERMS=§cYou are not allowed to freeze this world
REGION_FREEZE_ENABLED=§cRegion frozen REGION_FREEZE_ENABLED=§cRegion frozen
REGION_FREEZE_DISABLED=§aRegion thawed REGION_FREEZE_DISABLED=§aRegion thawed
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
REGION_ITEMS_NO_PERMS=§cYou are not allowed to toggle items in this world
REGION_ITEMS_ENABLED=§aItems enabled in this region REGION_ITEMS_ENABLED=§aItems enabled in this region
REGION_ITEMS_DISABLED_GLOBAL=§cItems disabled in this world
REGION_ITEMS_DISABLED=§cItems disabled in this region REGION_ITEMS_DISABLED=§cItems disabled in this region
REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region
REGION_PROTECT_DISABLE=§cProtection disabled REGION_PROTECT_DISABLE=§cProtection disabled
REGION_PROTECT_ENABLE=§aProtection enabled REGION_PROTECT_ENABLE=§aProtection enabled
REGION_PROTECT_NO_PERMS=§cYou are not allowed to protect the floor here
REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo
@ -860,7 +821,6 @@ REGION_REGION_TP_COPY=§7Teleported to the copy point
REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock
REGION_REGION_TP_UNKNOWN=§cUndefined teleport point REGION_REGION_TP_UNKNOWN=§cUndefined teleport point
REGION_REGION_NO_REGION=§cYou are not inside any region REGION_REGION_NO_REGION=§cYou are not inside any region
REGION_REGION_NO_PERMS=§cYou are not allowed to change the region
REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0} REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0}
REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid
REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here
@ -878,7 +838,6 @@ REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic
REGION_RESET_RESETED=§7Region reset REGION_RESET_RESETED=§7Region reset
REGION_RESET_ERROR=§cError reseting the region REGION_RESET_ERROR=§cError reseting the region
REGION_RESET_NO_PERMS=§cYou are not allowed to reset the region here
REGION_RESET_NO_REGION=§cYou are currently not in any region REGION_RESET_NO_REGION=§cYou are currently not in any region
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy
@ -886,7 +845,6 @@ REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic
REGION_TB_DONE=§7Dummy reset REGION_TB_DONE=§7Dummy reset
REGION_TB_ERROR=§cError resetting the dummy REGION_TB_ERROR=§cError resetting the dummy
REGION_TB_NO_PERMS=§cYou are not allowed to reset the dummy here
REGION_TB_NO_REGION=§cYou are currently not in any region REGION_TB_NO_REGION=§cYou are currently not in any region
REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}. REGION_TB_NO_SCHEMSHARING=§cYou currently cannot share schematics until {0}.
REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}. REGION_TB_NO_SCHEMRECEIVING=§cThe Owner of this build server cannot receive any schematics until {0}.
@ -896,7 +854,6 @@ REGION_TNT_ON=§aTNT-Damage activated
REGION_TNT_OFF=§cTNT-Damage deactivated REGION_TNT_OFF=§cTNT-Damage deactivated
REGION_TNT_TB=§aTNT-Damage activated outside the building area REGION_TNT_TB=§aTNT-Damage activated outside the building area
REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area REGION_TNT_BUILD=§aTNT-Damage activated outside the testblok area
REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here
REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area REGION_TNT_BUILD_DESTROY=§cAn explosion would have destroyed blocks in the building area
REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area REGION_TNT_TB_DESTROY=§cAn explosion would have destroyed blocks in the testblock area
@ -915,7 +872,6 @@ PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor.
PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring. PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring.
PANZERN_PREPARE3 = §73. Shieldtechnology should be encased. PANZERN_PREPARE3 = §73. Shieldtechnology should be encased.
PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring. PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring.
PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here
PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion
PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta
PANZERN_DONE = §aDone PANZERN_DONE = §aDone
@ -925,7 +881,6 @@ LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7B
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI
LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes. LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes.
LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces. LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces.
LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here
LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection
LAUFBAU_STATE_FILTERING_TRACES = Filtering traces LAUFBAU_STATE_FILTERING_TRACES = Filtering traces
LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces
@ -1037,7 +992,6 @@ LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
# UTILS # UTILS
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here
SELECT_GLOBAL_REGION = §cThe global region cannot be selected SELECT_GLOBAL_REGION = §cThe global region cannot be selected
SELECT_NO_TYPE = §cThis region has no {0} SELECT_NO_TYPE = §cThis region has no {0}
SELECT_NO_EXTENSION = §cThis region has no extension SELECT_NO_EXTENSION = §cThis region has no extension
@ -1091,7 +1045,6 @@ PISTON_HELP_3 = §7Count is yellow, if too many blocks are present.
PISTON_INFO = §7Moved Blocks {0}{1}§8/§712 PISTON_INFO = §7Moved Blocks {0}{1}§8/§712
# Warp # Warp
WARP_DISALLOWED = §cYou are not allowed to use the warp here
WARP_LOC_X = §7X§8: §e{0} WARP_LOC_X = §7X§8: §e{0}
WARP_LOC_Y = §7Y§8: §e{0} WARP_LOC_Y = §7Y§8: §e{0}
WARP_LOC_Z = §7Z§8: §e{0} WARP_LOC_Z = §7Z§8: §e{0}
@ -1117,12 +1070,9 @@ WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps
# WORLD # WORLD
STOP_HELP = §8/§estop §8- §7Stops the server STOP_HELP = §8/§estop §8- §7Stops the server
STOP_NO_PERMS = §cYou do not have the permission to stop the server
STOP_MESSAGE = §eServer is stopping STOP_MESSAGE = §eServer is stopping
WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit
KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner
KICKALL_NO_PERM = §cThis is not your world!
# Techhider # Techhider
TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider

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@ -118,7 +118,6 @@ BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Back
BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI
BACKUP_REGION_NO_REGION=§cDu bist in keiner Region BACKUP_REGION_NO_REGION=§cDu bist in keiner Region
BACKUP_NO_PERMS=§cDu darfst hier nicht das Backup System verwenden
BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt
BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen
BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung
@ -132,11 +131,6 @@ BACKUP_LORE=§eKlicken zum Laden
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Editiere die WorldEdit Rechte eines Spielers
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Editiere die Welt Rechte eines Spielers
BAU_UNKNOWN_PLAYER = §cUnbekannter Spieler
BAU_NO_PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
BAU_NO_WORLD = §cDies ist nicht deine Welt!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBau-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
@ -150,11 +144,6 @@ BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Gibt Informationen über den Bau
BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0} BAU_INFO_COMMAND_OWNER = §7Besitzer§8: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Mitglieder §8[§7{0}§8]§8: §e BAU_INFO_COMMAND_MEMBER = §7Mitglieder §8[§7{0}§8]§8: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1} BAU_INFO_COMMAND_FLAG = §7{0}§8: §7{1}
BAU_INFO_COMMAND_TPS = §7TPS§8:§e BAU_INFO_COMMAND_TPS = §7TPS§8:§e
@ -213,11 +202,6 @@ HOTBAR_INVENTORY=Standard Hotbar
# GUI # GUI
GUI_EDITOR_ITEM_NAME=§eGui Editor GUI_EDITOR_ITEM_NAME=§eGui Editor
GUI_NAME=Bau GUI GUI_NAME=Bau GUI
GUI_NO_PERMISSION=§cDu hast nicht genug Rechte um dies zu tun
GUI_NO_OWNER=§cDas ist nicht deine Bauwelt
GUI_NO_WORLD=§cDu darfst hier die Welt nicht einstellen
GUI_NO_WORLDEDIT=§cDu darfst hier kein Worldedit benutzen
GUI_NO_MEMBER=§cDu musst ein Member der Bauwelt sein
GUI_ITEM_LORE1=§7Du kannst dieses Item zum Öffnen der BauGUI nutzen GUI_ITEM_LORE1=§7Du kannst dieses Item zum Öffnen der BauGUI nutzen
GUI_ITEM_LORE2=§7oder Doppel F (Swap hands) drücken. GUI_ITEM_LORE2=§7oder Doppel F (Swap hands) drücken.
GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_TITLE=Bau GUI Editor
@ -261,7 +245,6 @@ SHIELD_PRINTING_HELP_STEP_7 = §87. §7Wende das gedruckte mit §8/§eshieldprin
SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region. SHIELD_PRINTING_NO_REGION = §cDu bist in keiner Region.
SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv. SHIELD_PRINTING_NOT_RUNNING = §cShield printing ist nicht aktiv.
SHIELD_PRINTING_DISALLOWED = §cDu darfst Shield printing nicht benutzen.
SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0} SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0}
SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1} SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1}
@ -298,7 +281,6 @@ SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Wechsel zu einem anderen
SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Löscht den Simulator
SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Startet die Simulation
SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator SIMULATOR_COPY_HELP = §8/§esimulator copy §8[§7to-copy§8] §8[§7name§8] §8-§7 Kopiert einen Simulator
SIMULATOR_NO_PERMS = §cDu darfst hier nicht den Simulator nutzen
SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator
@ -454,7 +436,6 @@ TPSLIMIT_GUI_ITEM_NAME = §eTPS Limiter
TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0} TPSLIMIT_GUI_ITEM_LORE = §7Aktuell: §e{0}
TPSLIMIT_ANVIL_GUI = Neues TPS Limit TPSLIMIT_ANVIL_GUI = Neues TPS Limit
TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0} TPSLIMIT_CURRENT = §7Jetziges TPS limit§8: §e{0}
TPSLIMIT_NO_PERMS = §cDu darfst hier nicht den TPS-Limiter nutzen
TPSLIMIT_SET = §eTPS limit auf {0} gesetzt. TPSLIMIT_SET = §eTPS limit auf {0} gesetzt.
TPSLIMIT_FROZEN = §eTPS eingefroren. TPSLIMIT_FROZEN = §eTPS eingefroren.
@ -480,7 +461,6 @@ TRACE_MESSAGE_DELETE = §cAlle TNT-Positionen gelöscht
TRACE_MESSAGE_SHOW = §aAlle TNT-Positionen angezeigt TRACE_MESSAGE_SHOW = §aAlle TNT-Positionen angezeigt
TRACE_MESSAGE_HIDE = §cAlle TNT-Positionen ausgeblendet TRACE_MESSAGE_HIDE = §cAlle TNT-Positionen ausgeblendet
TRACE_MESSAGE_CLICK_ISOLATE = §eKlicken zum §aisolieren§8/§causblenden TRACE_MESSAGE_CLICK_ISOLATE = §eKlicken zum §aisolieren§8/§causblenden
TRACE_MESSAGE_DISALLOWED = §cDu darfst hier nicht den TNT-Tracer nutzen
TRACE_MESSAGE_SHOW_AT = §aTNT-positions angezeigt mit {0} bei {1} TRACE_MESSAGE_SHOW_AT = §aTNT-positions angezeigt mit {0} bei {1}
TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions angezeigt mit {0} von {1} TRACE_MESSAGE_SHOW_FROM = §aAll TNT-positions angezeigt mit {0} von {1}
TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions angezeigt mit {0} von {1} bis {2} TRACE_MESSAGE_SHOW_FROM_TO = §aAll TNT-positions angezeigt mit {0} von {1} bis {2}
@ -667,7 +647,6 @@ OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Leere ein Spieler
OTHER_CLEAR_CLEARED=Dein Inventar wurde geleert. OTHER_CLEAR_CLEARED=Dein Inventar wurde geleert.
OTHER_CLEAR_FROM=Dein Inventar wurde von {0} §7geleert. OTHER_CLEAR_FROM=Dein Inventar wurde von {0} §7geleert.
OTHER_CLEAR_TO=Das Inventar von {0} §7wurde geleert. OTHER_CLEAR_TO=Das Inventar von {0} §7wurde geleert.
OTHER_CLEAR_NO_PERMS=§cDu darfst hier keine fremden Inventare leeren.
OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Räume dein Inventar auf OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Räume dein Inventar auf
OTHER_DECLUTTER_DONE=§aDein Inventar wurde aufgeräumt. OTHER_DECLUTTER_DONE=§aDein Inventar wurde aufgeräumt.
OTHER_GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus. OTHER_GAMEMODE_UNKNOWN=§cUnbekannter Spielmodus.
@ -683,7 +662,6 @@ OTHER_TELEPORT_SELF_2=§cNoch zu reisende Blöcke: 0; ETA: 0:00
OTHER_TELEPORT_SELF_3=§cEin wenig bewegung muss ein. OTHER_TELEPORT_SELF_3=§cEin wenig bewegung muss ein.
OTHER_TELEPORT_SELF_4=§cFür eine solche Distanz? OTHER_TELEPORT_SELF_4=§cFür eine solche Distanz?
OTHER_TIME_HELP=§8/§etime §8<§7Zeit 0=Morgen§8, §76000=Mittag§8, §718000=Mitternacht§8> - §7Setzt die Zeit auf dem Bau OTHER_TIME_HELP=§8/§etime §8<§7Zeit 0=Morgen§8, §76000=Mittag§8, §718000=Mitternacht§8> - §7Setzt die Zeit auf dem Bau
OTHER_TIME_NO_PERM=§cDu darfst hier nicht die Zeit ändern
OTHER_TIME_INVALID=§cBitte gib eine Zahl zwischen 0 und 24000 an OTHER_TIME_INVALID=§cBitte gib eine Zahl zwischen 0 und 24000 an
OTHER_TIME_RESULT=§7§oWhooosh OTHER_TIME_RESULT=§7§oWhooosh
OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m
@ -745,17 +723,6 @@ MATERIAL_INTERACTABLE=§8- §eInterargierbarer Block
MATERIAL_FLAMMABLE=§8- §eFlammbarer Block MATERIAL_FLAMMABLE=§8- §eFlammbarer Block
MATERIAL_BURNABLE=§8- §eBrennbarer Block MATERIAL_BURNABLE=§8- §eBrennbarer Block
MATERIAL_WATERLOGGABLE=§8- §eWasserspeicherbarer Block MATERIAL_WATERLOGGABLE=§8- §eWasserspeicherbarer Block
# Redstonetester
RT_HELP=§8/§eredstonetester §8-§7 Gibt den RedstoneTester
RT_GIVEN=§7Messe die Zeit zwischen der Aktivierung zweier Redstone Komponenten
RT_ITEM_NAME=§eRedstonetester
RT_ITEM_LORE_1=§eLinksklick Block §8-§7 Setzt die 1. Position
RT_ITEM_LORE_2=§eRechtsklick Block §8-§7 Setzt die 2. Position
RT_ITEM_LORE_3=§eShift-Rechtsklick Luft §8-§7 Zurücksetzten
RT_LOC=§8: §e{0} {1} {2}
RT_INVALID_LOC=§cUnbekannte Position
RT_RESULT=§7Differenz§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1}
RT_ACTIVATE=§7Positionen gelöscht§8.
# Region Items # Region Items
REGION_ITEM_COLOR=§7Color: §e{0} REGION_ITEM_COLOR=§7Color: §e{0}
REGION_ITEM_COLOR_CHOOSE=Farbe Wählen REGION_ITEM_COLOR_CHOOSE=Farbe Wählen
@ -781,24 +748,18 @@ REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Setze die Farbe de
REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Setze die Farbe der Region oder Global REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Setze die Farbe der Region oder Global
REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt REGION_COLOR_GLOBAL=§7Alle Regions farben auf §e{0}§7 gesetzt
REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_COLOR_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_COLOR_NO_PERMS=§cDies ist nicht deine Welt!
REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden REGION_FIRE_HELP=§8/§efire §8- §7Toggle Feuerschaden
REGION_FIRE_NO_PERMS=§cDu darfst hier nicht Feuerschaden (de-)aktivieren
REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert REGION_FIRE_ENABLED=§cRegions Feuerschaden deaktiviert
REGION_FIRE_DISABLED=§aRegions Feuerschaden aktiviert REGION_FIRE_DISABLED=§aRegions Feuerschaden aktiviert
REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze
REGION_FREEZE_NO_PERMS=§cDu darfst diese Welt nicht einfrieren
REGION_FREEZE_ENABLED=§cRegion eingefroren REGION_FREEZE_ENABLED=§cRegion eingefroren
REGION_FREEZE_DISABLED=§aRegion aufgetaut REGION_FREEZE_DISABLED=§aRegion aufgetaut
REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items REGION_ITEMS_HELP=§8/§eitems §8- §7Toggle Items
REGION_ITEMS_NO_PERMS=§cDu darfst hier nicht Items (de-)aktivieren
REGION_ITEMS_ENABLED=§aItems aktiviert in dieser Region REGION_ITEMS_ENABLED=§aItems aktiviert in dieser Region
REGION_ITEMS_DISABLED=§cItems deaktiviert in dieser Region REGION_ITEMS_DISABLED=§cItems deaktiviert in dieser Region
REGION_ITEMS_DISABLED_GLOBAL=§cItems sind auf dem Server deaktiviert.
REGION_PROTECT_HELP=§8/§eprotect §8- §7Schütze die Region REGION_PROTECT_HELP=§8/§eprotect §8- §7Schütze die Region
REGION_PROTECT_DISABLE=§cBoden Schutz aufgehoben REGION_PROTECT_DISABLE=§cBoden Schutz aufgehoben
REGION_PROTECT_ENABLE=§aBoden geschützt REGION_PROTECT_ENABLE=§aBoden geschützt
REGION_PROTECT_NO_PERMS=§cDu darfst hier nicht den Boden schützen
REGION_PROTECT_FALSE_REGION=§cDu befindest dich derzeit in keiner (M)WG-Region REGION_PROTECT_FALSE_REGION=§cDu befindest dich derzeit in keiner (M)WG-Region
REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7Mache die letzten 20 /testblock oder /reset rückgängig REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7Mache die letzten 20 /testblock oder /reset rückgängig
REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7Wiederhole die letzten 20 §8/§7rg undo
@ -823,7 +784,6 @@ REGION_REGION_TP_COPY=§7Zum Kopierpunkt teleportiert
REGION_REGION_TP_TEST_BLOCK=§7Zum Testblock teleportiert REGION_REGION_TP_TEST_BLOCK=§7Zum Testblock teleportiert
REGION_REGION_TP_UNKNOWN=§cNicht definierter Teleportierpunkt REGION_REGION_TP_UNKNOWN=§cNicht definierter Teleportierpunkt
REGION_REGION_NO_REGION=§cDu bist in keiner Region REGION_REGION_NO_REGION=§cDu bist in keiner Region
REGION_REGION_NO_PERMS=§cDu darfst hier nicht die Region verändern
REGION_REGION_CHANGETYPE_INFO=§7Regions Type ist §e{0} REGION_REGION_CHANGETYPE_INFO=§7Regions Type ist §e{0}
REGION_REGION_CHANGETYPE_UNKNOWN=§cRegions Type ist nicht valide REGION_REGION_CHANGETYPE_UNKNOWN=§cRegions Type ist nicht valide
REGION_REGION_CHANGETYPE_INVALID=§cRegions Type ist nicht erlaubt hier REGION_REGION_CHANGETYPE_INVALID=§cRegions Type ist nicht erlaubt hier
@ -841,7 +801,6 @@ REGION_RESET_HELP_RESET=§8/§ereset §8- §7Setzte die Region zurück
REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Setzte die Region mit einer Schematic zurück
REGION_RESET_RESETED=§7Region zurückgesetzt REGION_RESET_RESETED=§7Region zurückgesetzt
REGION_RESET_ERROR=§cFehler beim Zurücksetzen der Region REGION_RESET_ERROR=§cFehler beim Zurücksetzen der Region
REGION_RESET_NO_PERMS=§cDu darfst hier nicht die Region zurücksetzen
REGION_RESET_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_RESET_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_TB_HELP_RESET=§8/§etestblock §8- §7Setzte den Testblock zurück REGION_TB_HELP_RESET=§8/§etestblock §8- §7Setzte den Testblock zurück
REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Setzte den Testblock zurück REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Setzte den Testblock zurück
@ -849,7 +808,6 @@ REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Setzte de
REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Setzte den Testblock mit einer Schematic zurück REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Setzte den Testblock mit einer Schematic zurück
REGION_TB_DONE=§7Testblock zurückgesetzt REGION_TB_DONE=§7Testblock zurückgesetzt
REGION_TB_ERROR=§cFehler beim Zurücksetzen des Testblocks REGION_TB_ERROR=§cFehler beim Zurücksetzen des Testblocks
REGION_TB_NO_PERMS=§cDu darfst hier nicht den Testblock zurücksetzen
REGION_TB_NO_REGION=§cDu befindest dich derzeit in keiner Region REGION_TB_NO_REGION=§cDu befindest dich derzeit in keiner Region
REGION_TB_NO_SCHEMSHARING=§cDu kannst aktuell keine Schematics teilen bis {0}. REGION_TB_NO_SCHEMSHARING=§cDu kannst aktuell keine Schematics teilen bis {0}.
REGION_TB_NO_SCHEMRECEIVING=§cDer Besitzer dieses Bauservers kann keine Schematics erhalten bis {0}. REGION_TB_NO_SCHEMRECEIVING=§cDer Besitzer dieses Bauservers kann keine Schematics erhalten bis {0}.
@ -858,7 +816,6 @@ REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Setzte das TNT verhalten
REGION_TNT_ON=§aTNT-Schaden aktiviert REGION_TNT_ON=§aTNT-Schaden aktiviert
REGION_TNT_OFF=§cTNT-Schaden deaktiviert REGION_TNT_OFF=§cTNT-Schaden deaktiviert
REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
REGION_TNT_NO_PERMS=§cDu darfst hier nicht TNT-Schaden (de-)aktivieren
REGION_TNT_BUILD_DESTROY=§cEine Explosion hätte Blöcke im Baubereich zerstört REGION_TNT_BUILD_DESTROY=§cEine Explosion hätte Blöcke im Baubereich zerstört
REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört REGION_TNT_TB_DESTROY=§cEine Explosion hätte Blöcke im Testblockbereich zerstört
AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert. AFK_KICK_MESSAGE=§cAuf diesem Server ist seit 5 Minuten nichts passiert.
@ -876,7 +833,6 @@ PANZERN_PREPARE1 = §71. Gucke nochmal nach, ob Läufe auch bis zur Panzergrenze
PANZERN_PREPARE2 = §72. Teppich in Gänge auf dem Boden vereinfacht das panzern. PANZERN_PREPARE2 = §72. Teppich in Gänge auf dem Boden vereinfacht das panzern.
PANZERN_PREPARE3 = §73. Schildtechnik sollte explizit eingeschlossen sein. PANZERN_PREPARE3 = §73. Schildtechnik sollte explizit eingeschlossen sein.
PANZERN_PREPARE4 = §74. Innerhalb der zu panzernden Region zu stehen, beim Befehlausführen kann das Panzern verbessern. PANZERN_PREPARE4 = §74. Innerhalb der zu panzernden Region zu stehen, beim Befehlausführen kann das Panzern verbessern.
PANZERN_NO_PERM = §cDu darfst hier nicht das Panzern System verwenden
PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection PANZERN_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta PANZERN_PROGRESS = §e{0} §7Blöcke übrig, §e{1} §7Blöcke pro Sekunde, §e{2} §7Block Delta
PANZERN_DONE = §aZuende gepanzert PANZERN_DONE = §aZuende gepanzert
@ -886,7 +842,6 @@ LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7B
LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Öffnet die Settings GUI
LAUFBAU_PREPARE1 = §71. Trace die Kanonen so oft wie nötig, in allen Modi. LAUFBAU_PREPARE1 = §71. Trace die Kanonen so oft wie nötig, in allen Modi.
LAUFBAU_PREPARE2 = §72. Versuche alle Fails aus dem Trace zu löschen. LAUFBAU_PREPARE2 = §72. Versuche alle Fails aus dem Trace zu löschen.
LAUFBAU_NO_PERM = §cDu darfst hier nicht das Laufbau System verwenden
LAUFBAU_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection LAUFBAU_NO_WORLDEDIT = §cDu hast keine WorldEdit Selection
LAUFBAU_STATE_FILTERING_TRACES = Traces filtern LAUFBAU_STATE_FILTERING_TRACES = Traces filtern
LAUFBAU_STATE_PROCESSING_TRACES = Traces verbinden LAUFBAU_STATE_PROCESSING_TRACES = Traces verbinden
@ -994,7 +949,6 @@ LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise
# UTILS # UTILS
SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
SELECT_NO_PERMS = §cDu darfst hier nicht den Select Befehl verwenden
SELECT_GLOBAL_REGION = §cDie globale Region kannst du nicht auswählen SELECT_GLOBAL_REGION = §cDie globale Region kannst du nicht auswählen
SELECT_NO_TYPE = §cDiese Region hat keinen {0} SELECT_NO_TYPE = §cDiese Region hat keinen {0}
SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße SELECT_NO_EXTENSION = §cDiese Region hat keine Ausfahrmaße
@ -1046,7 +1000,6 @@ PISTON_HELP_3 = §7Die Anzahl ist Gelb, wenn zu viele Blöcke vorhanden sind.
PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712 PISTON_INFO = §7Bewegte Blöcke {0}{1}§8/§712
# Warp # Warp
WARP_DISALLOWED = §cDu darfst hier nicht das Warp System nutzen
WARP_LOC_X = §7X§8: §e{0} WARP_LOC_X = §7X§8: §e{0}
WARP_LOC_Y = §7Y§8: §e{0} WARP_LOC_Y = §7Y§8: §e{0}
WARP_LOC_Z = §7Z§8: §e{0} WARP_LOC_Z = §7Z§8: §e{0}
@ -1072,12 +1025,9 @@ WARP_HELP_LIST=§8/§ewarp list §8- §7Liste alle Warp-Punkt auf
# WORLD # WORLD
STOP_HELP = §8/§estop §8- §7Stoppt den Server STOP_HELP = §8/§estop §8- §7Stoppt den Server
STOP_NO_PERMS = §cDu hast keine Rechte den Server zu stoppen
STOP_MESSAGE = §eDer Server wird gestoppt STOP_MESSAGE = §eDer Server wird gestoppt
WORLD_EDIT_NO_PERMS = §cDu darfst hier kein WorldEdit benutzen
KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner KICKALL_HELP = §8/§ekickall §8- §7Kickt alle Spieler vom Server außer den Owner
KICKALL_NO_PERM = §cDies ist nicht deine Welt!
# Techhider # Techhider
TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten TECHHIDER_HELP = §8/§etechhider §8- §7Techhider umschalten

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@ -81,7 +81,7 @@ public class BauGUI {
} }
} else { } else {
p.closeInventory(); p.closeInventory();
BauSystem.MESSAGE.send("GUI_NO_PERMISSION", p); BauSystem.MESSAGE.send("NO_PERMISSION", p);
} }
}); });
}); });

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@ -21,20 +21,19 @@ package de.steamwar.bausystem.features.world;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.block.*; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.block.BlockCanBuildEvent;
import org.bukkit.event.entity.EntityEnterBlockEvent; import org.bukkit.event.block.BlockMultiPlaceEvent;
import org.bukkit.event.entity.EntityInteractEvent; import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityPickupItemEvent; import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
import org.bukkit.inventory.ItemStack;
@Linked @Linked
public class SpectatorListener implements Listener { public class SpectatorListener implements Listener {
@ -53,15 +52,14 @@ public class SpectatorListener implements Listener {
event.getPlayer().kickPlayer(""); event.getPlayer().kickPlayer("");
}, 1); }, 1);
} }
if (Permission.SPECTATOR.hasPermission(event.getPlayer())) { }
Player p = event.getPlayer();
ItemStack[] content = event.getPlayer().getInventory().getContents(); @EventHandler
for (int i = 0; i < content.length; i++) { public void onBauMemberUpdate(BauMemberUpdateEvent event) {
if (content[i] == null) continue; if (!anySupervisorOnline(null)) {
if (checkItemStack(content[i])) { Bukkit.getOnlinePlayers().forEach(player -> {
p.getInventory().setItem(i, null); player.kickPlayer("");
} });
}
} }
} }
@ -74,28 +72,6 @@ public class SpectatorListener implements Listener {
} }
} }
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
ItemStack itemStack = event.getCurrentItem();
if (itemStack == null || !itemStack.hasItemMeta()) {
return;
}
if (checkItemStack(itemStack)) {
event.setCancelled(true);
event.setCurrentItem(null);
}
}
private boolean checkItemStack(ItemStack itemStack) {
switch (itemStack.getType()) {
case WOODEN_AXE:
case DEBUG_STICK:
return true;
default:
return false;
}
}
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true) @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) { public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event) {
if (event.getMessage().startsWith("/schem save") || event.getMessage().startsWith("//schem save") || event.getMessage().startsWith("/schematic save") || event.getMessage().startsWith("//schematic save")) { if (event.getMessage().startsWith("/schem save") || event.getMessage().startsWith("//schem save") || event.getMessage().startsWith("/schematic save") || event.getMessage().startsWith("//schematic save")) {

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@ -58,7 +58,7 @@ public class StopCommand extends SWCommand {
if (user.hasPerm(UserPerm.ADMINISTRATION)) { if (user.hasPerm(UserPerm.ADMINISTRATION)) {
return true; return true;
} }
messageSender.send("STOP_NO_PERMS"); messageSender.send("NO_PERMISSION");
return false; return false;
}; };
} }

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@ -41,7 +41,7 @@ public class WorldEditListener implements Listener {
Player p = e.getPlayer(); Player p = e.getPlayer();
if (!Permission.BUILD.hasPermission(e.getPlayer())) { if (!Permission.BUILD.hasPermission(e.getPlayer())) {
BauSystem.MESSAGE.send("WORLD_EDIT_NO_PERMS", p); BauSystem.MESSAGE.send("NO_PERMISSION", p);
e.setCancelled(true); e.setCancelled(true);
e.setMessage("/"); e.setMessage("/");
} }