SteamWar/BauSystem2.0
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Add NightVisionCommand.java and sendToActionbar to SWUtils.java

Dieser Commit ist enthalten in:
Chaoscaot 2021-04-17 15:53:07 +02:00
Ursprung fbc143d496
Commit ad07cc917e
2 geänderte Dateien mit 57 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -20,6 +20,8 @@
package de.steamwar.bausystem;
import lombok.experimental.UtilityClass;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@ -46,4 +48,7 @@ public class SWUtils {
}
}
public static void sendToActionbar(Player p, String message) {
p.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(message));
}
}

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
@Linked(LinkageType.COMMAND)
public class NightVisionCommand extends SWCommand {
protected NightVisionCommand() {
super("nightvision", "nv", "light");
}
@Register(help = true)
public void genericHelp(Player p, String[] args) {
p.sendMessage("§8/§enightvision §8- §7Schalte Nightvision an oder aus.");
}
@Register
public void genericCommand(Player p) {
if(p.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
p.removePotionEffect(PotionEffectType.NIGHT_VISION);
SWUtils.sendToActionbar(p, "§eNightvision aus");
} else {
p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255));
SWUtils.sendToActionbar(p, "§eNightvision an");
}
}
}