Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
21e9017d32
Commit
abfe37dbb9
@ -1127,6 +1127,7 @@ LAUFBAU_SETTINGS_GUI_BACK = §eBack
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LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
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LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings
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LAUFBAU_BLOCK_COBWEB §eCobweb
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LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
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LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
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LAUFBAU_BLOCK_COCOA = §eCocoa
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@ -1145,6 +1146,7 @@ LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
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LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
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LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
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LAUFBAU_BLOCK_END_ROD = §eEnd Rod
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LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod
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LAUFBAU_BLOCK_CONDUIT = §eConduit
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LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
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LAUFBAU_BLOCK_BELL = §eBell
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@ -1156,6 +1158,17 @@ LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
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LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
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LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
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LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
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LAUFBAU_BLOCK_SMALL_AMETHYST_BUD = §eSmall Amethyst Bud
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LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD = §eMedium Amethyst Bud
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LAUFBAU_BLOCK_LARGE_AMETHYST_BUD = §eLarge Amethyst Bud
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LAUFBAU_BLOCK_AMETHYST_CLUSTER = §eAmethyst Cluster
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LAUFBAU_BLOCK_CHAIN = §eChain
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LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf
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LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg
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LAUFBAU_BLOCK_AZALEA = §eAzalea
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LAUFBAU_BLOCK_CANDLE = §eCandle
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LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle
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LAUFBAU_BLOCK_LECTERN = §eLectern
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LAUFBAU_FACING_NORTH = §8-§7 Facing North
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LAUFBAU_FACING_SOUTH = §8-§7 Facing South
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@ -1203,6 +1216,9 @@ LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight
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LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links
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LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left
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LAUFBAU_TILT_NONE = §8-§7 Tilt none
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LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type
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SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension
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@ -1106,6 +1106,7 @@ LAUFBAU_SETTINGS_GUI_BACK = §eBack
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LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle
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LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Erweiterte Einstellung
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LAUFBAU_BLOCK_COBWEB §eCobweb
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LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path
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LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand
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LAUFBAU_BLOCK_COCOA = §eCocoa
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@ -1124,6 +1125,7 @@ LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor
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LAUFBAU_BLOCK_LILY_PAD = §eLily Pad
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LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet
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LAUFBAU_BLOCK_END_ROD = §eEnd Rod
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LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod
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LAUFBAU_BLOCK_CONDUIT = §eConduit
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LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand
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LAUFBAU_BLOCK_BELL = §eBell
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@ -1135,6 +1137,13 @@ LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant
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LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence
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LAUFBAU_BLOCK_IRON_BARS = §eIron Bars
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LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls
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LAUFBAU_BLOCK_CHAIN = §eChain
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LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf
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LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg
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LAUFBAU_BLOCK_AZALEA = §eAzalea
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LAUFBAU_BLOCK_CANDLE = §eKerze
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LAUFBAU_BLOCK_CANDLE_CAKE = §eKuchen mit Kerze
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LAUFBAU_BLOCK_LECTERN = §eLectern
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LAUFBAU_FACING_NORTH = §8-§7 Richtung Norden
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LAUFBAU_FACING_SOUTH = §8-§7 Richtung Süden
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@ -1182,6 +1191,9 @@ LAUFBAU_SHAPE_STRAIGHT = §8-§7 Form gerade
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LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Form äußere links
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LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Form innere links
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LAUFBAU_TILT_NONE = §8-§7 Neigung keine
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LAUFBAU_TILT_PARTIAL = §8-§7 Neigung teilweise
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# UTILS
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SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Wähle einen RegionsTyp aus
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SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Wähle einen RegionsTyp aus mit oder ohne Extension
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@ -20,6 +20,7 @@
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package de.steamwar.bausystem.features.slaves.laufbau;
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import de.steamwar.bausystem.utils.NMSWrapper;
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import de.steamwar.core.Core;
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import de.steamwar.inventory.SWItem;
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import lombok.Getter;
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import lombok.ToString;
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@ -51,6 +52,8 @@ public class BlockBoundingBox {
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randomPlayerHead.add(UUID.fromString("1623d4b1-b21c-41d3-93c2-eee2845b8497"));
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randomPlayerHead.add(UUID.fromString("f75632be-e3ec-4069-9bec-d13ac6891177"));
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randomPlayerHead.add(UUID.fromString("80382970-424b-4299-9296-d956beab9e7b"));
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randomPlayerHead.add(UUID.fromString("f395ce89-096d-48e9-b796-a2d88722c22b"));
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randomPlayerHead.add(UUID.fromString("db516394-d999-4b77-8d13-73cceec77dfe"));
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}
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public static List<BlockBoundingBox> elements = new ArrayList<>();
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@ -85,6 +88,7 @@ public class BlockBoundingBox {
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static {
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addPixel(Material.AIR.createBlockData(), 0, 0, 0, 0, 0, 0, null);
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// addPixel(Material.COBWEB.createBlockData(), 0, 0, 0, 0, 0, 0, createItem("LAUFBAU_BLOCK_COBWEB", Material.COBWEB));
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addPixel(Material.END_STONE.createBlockData(), 0, 0, 0, 16, 16, 16, null);
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addPixel(NMSWrapper.impl.pathMaterial().createBlockData(), 0, 0, 0, 16, 15, 16, createItem("LAUFBAU_BLOCK_GRASS_PATH", NMSWrapper.impl.pathMaterial()));
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@ -222,6 +226,20 @@ public class BlockBoundingBox {
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endRodEastWest.setFacing(BlockFace.EAST);
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addPixel(endRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_END_ROD", Material.END_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
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if (Core.getVersion() >= 19) {
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Directional lightningRodBottomTop = (Directional) Material.LIGHTNING_ROD.createBlockData();
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endRodBottomTop.setFacing(BlockFace.UP);
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addPixel(lightningRodBottomTop, 6, 0, 6, 4, 16, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
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Directional lightningRodNorthSouth = (Directional) Material.LIGHTNING_ROD.createBlockData();
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endRodNorthSouth.setFacing(BlockFace.NORTH);
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addPixel(lightningRodNorthSouth, 6, 6, 0, 4, 4, 16, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
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Directional lightningRodEastWest = (Directional) Material.LIGHTNING_ROD.createBlockData();
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endRodEastWest.setFacing(BlockFace.EAST);
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addPixel(lightningRodEastWest, 0, 6, 6, 16, 4, 4, createItem("LAUFBAU_BLOCK_LIGHTNING_ROD", Material.LIGHTNING_ROD, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
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}
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Waterlogged conduit = (Waterlogged) Material.CONDUIT.createBlockData();
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conduit.setWaterlogged(false);
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addPixel(conduit, 5, 5, 5, 6, 6, 6, createItem("LAUFBAU_BLOCK_CONDUIT", Material.CONDUIT));
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@ -1,6 +1,7 @@
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package de.steamwar.bausystem.features.slaves.laufbau;
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import de.steamwar.bausystem.features.slaves.laufbau.boundingboxes.*;
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import de.steamwar.core.Core;
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import lombok.experimental.UtilityClass;
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@UtilityClass
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@ -20,5 +21,15 @@ public class LaufbauLazyInit {
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new LanternBoundingBox().enable();
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new StairBoundingBox().enable();
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new WallBoundingBox().enable();
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new LecternBoundingBox().enable();
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if (Core.getVersion() >= 19) {
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new AmethystBoundingBox().enable();
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new ChainBoundingBox().enable();
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new DripLeafBoundingBox().enable();
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new DragonEggBoundingBox().enable();
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new AzaleaBoundingBox().enable();
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new CandleBoundingBox().enable();
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}
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}
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}
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@ -0,0 +1,259 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2022 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
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import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
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import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
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import de.steamwar.bausystem.linkage.Enable;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.type.AmethystCluster;
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import java.util.ArrayList;
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import java.util.List;
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import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
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import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
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public class AmethystBoundingBox implements Enable {
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@Override
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public void enable() {
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floorSmallAmethystBud();
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ceilingSmallAmethystBud();
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northSmallAmethystBud();
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southSmallAmethystBud();
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eastSmallAmethystBud();
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westSmallAmethystBud();
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floorMediumAmethystBud();
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ceilingMediumAmethystBud();
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northMediumAmethystBud();
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southMediumAmethystBud();
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eastMediumAmethystBud();
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westMediumAmethystBud();
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floorLargeAmethystBud();
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ceilingLargeAmethystBud();
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northLargeAmethystBud();
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southLargeAmethystBud();
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eastLargeAmethystBud();
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westLargeAmethystBud();
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floorAmethystCluster();
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ceilingAmethystCluster();
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northAmethystCluster();
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southAmethystCluster();
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eastAmethystCluster();
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westAmethystCluster();
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}
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private void floorSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.UP);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(4, 0, 4, 8, 3, 8));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
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}
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private void ceilingSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.DOWN);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(4, 13, 4, 8, 3, 8));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
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}
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private void northSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.NORTH);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(4, 4, 13, 8, 8, 3));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
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}
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private void southSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.SOUTH);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(4, 4, 0, 8, 8, 3));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
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}
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private void eastSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.EAST);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(0, 4, 4, 3, 8, 8));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
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}
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private void westSmallAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.SMALL_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.WEST);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(13, 4, 4, 3, 8, 8));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_SMALL_AMETHYST_BUD", Material.SMALL_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
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}
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private void floorMediumAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.UP);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(3, 0, 3, 10, 4, 10));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
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}
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private void ceilingMediumAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.DOWN);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(3, 12, 3, 10, 4, 10));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
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}
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private void northMediumAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.NORTH);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(3, 3, 12, 10, 10, 4));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
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}
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private void southMediumAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.SOUTH);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 4));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
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}
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private void eastMediumAmethystBud() {
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AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
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cluster.setFacing(BlockFace.EAST);
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List<Cuboid> cuboidList = new ArrayList<>();
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cuboidList.add(pixelCuboid(0, 3, 3, 4, 10, 10));
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new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
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}
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||||
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||||
private void westMediumAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.MEDIUM_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.WEST);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(12, 3, 3, 4, 10, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD", Material.MEDIUM_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
|
||||
}
|
||||
|
||||
private void floorLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.UP);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 0, 3, 10, 5, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_UP"));
|
||||
}
|
||||
|
||||
private void ceilingLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.DOWN);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 11, 3, 10, 5, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_DOWN"));
|
||||
}
|
||||
|
||||
private void northLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.NORTH);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 3, 11, 10, 10, 5));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_NORTH"));
|
||||
}
|
||||
|
||||
private void southLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.SOUTH);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 5));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_SOUTH"));
|
||||
}
|
||||
|
||||
private void eastLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.EAST);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 3, 3, 5, 10, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_EAST"));
|
||||
}
|
||||
|
||||
private void westLargeAmethystBud() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.LARGE_AMETHYST_BUD.createBlockData();
|
||||
cluster.setFacing(BlockFace.WEST);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(11, 3, 3, 5, 10, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_LARGE_AMETHYST_BUD", Material.LARGE_AMETHYST_BUD, "LAUFBAU_FACING_WEST"));
|
||||
}
|
||||
|
||||
private void floorAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.UP);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 0, 3, 10, 7, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_UP"));
|
||||
}
|
||||
|
||||
private void ceilingAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.DOWN);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 9, 3, 10, 7, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_DOWN"));
|
||||
}
|
||||
|
||||
private void northAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.NORTH);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 3, 9, 10, 10, 7));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_NORTH"));
|
||||
}
|
||||
|
||||
private void southAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.SOUTH);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(3, 3, 0, 10, 10, 7));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_SOUTH"));
|
||||
}
|
||||
|
||||
private void eastAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.EAST);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 3, 3, 7, 10, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_EAST"));
|
||||
}
|
||||
|
||||
private void westAmethystCluster() {
|
||||
AmethystCluster cluster = (AmethystCluster) Material.AMETHYST_CLUSTER.createBlockData();
|
||||
cluster.setFacing(BlockFace.WEST);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(9, 3, 3, 7, 10, 10));
|
||||
new BlockBoundingBox(cluster, cuboidList, createItem("LAUFBAU_BLOCK_AMETHYST_CLUSTER", Material.AMETHYST_CLUSTER, "LAUFBAU_FACING_WEST"));
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class AzaleaBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
BlockData blockData = Material.FLOWERING_AZALEA.createBlockData();
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 8, 0, 16, 8, 16));
|
||||
cuboidList.add(pixelCuboid(6, 0, 6, 4, 8, 4));
|
||||
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_AZALEA", Material.FLOWERING_AZALEA));
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.Lightable;
|
||||
import org.bukkit.block.data.type.Candle;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class CandleBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
caked();
|
||||
|
||||
single();
|
||||
}
|
||||
|
||||
private void caked() {
|
||||
Lightable candleCake = (Lightable) Material.CYAN_CANDLE_CAKE.createBlockData();
|
||||
candleCake.setLit(true);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 0, 0, 16, 8, 16));
|
||||
cuboidList.add(pixelCuboid(7, 8, 7, 2, 6, 2));
|
||||
new BlockBoundingBox(candleCake, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE_CAKE", Material.CAKE));
|
||||
}
|
||||
|
||||
private void single() {
|
||||
Candle candle = (Candle) Material.CYAN_CANDLE.createBlockData();
|
||||
candle.setCandles(1);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(7, 0,7, 2, 6, 2));
|
||||
new BlockBoundingBox(candle, cuboidList, createItem("LAUFBAU_BLOCK_CANDLE", Material.CYAN_CANDLE, "LAUFBAU_COUNT_1"));
|
||||
}
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Axis;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.Orientable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class ChainBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
bottomTopChain();
|
||||
northSouthChain();
|
||||
eastWestChain();
|
||||
}
|
||||
|
||||
private void bottomTopChain() {
|
||||
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
|
||||
chainBottomTop.setAxis(Axis.Y);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(6.5, 0, 6.5, 3, 16, 3));
|
||||
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_UP", "LAUFBAU_FACING_DOWN"));
|
||||
}
|
||||
|
||||
private void northSouthChain() {
|
||||
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
|
||||
chainBottomTop.setAxis(Axis.Z);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(6.5, 6.5, 0, 3, 3, 16));
|
||||
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_NORTH", "LAUFBAU_FACING_SOUTH"));
|
||||
}
|
||||
|
||||
private void eastWestChain() {
|
||||
Orientable chainBottomTop = (Orientable) Material.CHAIN.createBlockData();
|
||||
chainBottomTop.setAxis(Axis.X);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 6.5, 6.5, 16, 3, 3));
|
||||
new BlockBoundingBox(chainBottomTop, cuboidList, createItem("LAUFBAU_BLOCK_CHAIN", Material.CHAIN, "LAUFBAU_FACING_EAST", "LAUFBAU_FACING_WEST"));
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class DragonEggBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
BlockData blockData = Material.DRAGON_EGG.createBlockData();
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(1, 0, 1, 14, 16, 14));
|
||||
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_DRAGON_EGG", Material.DRAGON_EGG));
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.type.BigDripleaf;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class DripLeafBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
tiltNone();
|
||||
tiltPartial();
|
||||
}
|
||||
|
||||
private void tiltNone() {
|
||||
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
|
||||
bigDripleaf.setTilt(BigDripleaf.Tilt.NONE);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 11, 0, 16, 4, 16));
|
||||
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_NONE"));
|
||||
}
|
||||
|
||||
private void tiltPartial() {
|
||||
BigDripleaf bigDripleaf = (BigDripleaf) Material.BIG_DRIPLEAF.createBlockData();
|
||||
bigDripleaf.setTilt(BigDripleaf.Tilt.PARTIAL);
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 11, 0, 16, 2, 16));
|
||||
new BlockBoundingBox(bigDripleaf, cuboidList, createItem("LAUFBAU_BLOCK_BIG_DRIP_LEAF", Material.BIG_DRIPLEAF, "LAUFBAU_TILT_PARTIAL"));
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2022 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.slaves.laufbau.boundingboxes;
|
||||
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.BlockBoundingBox;
|
||||
import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.linkage.Enable;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.createItem;
|
||||
import static de.steamwar.bausystem.features.slaves.laufbau.LaufbauUtils.pixelCuboid;
|
||||
|
||||
public class LecternBoundingBox implements Enable {
|
||||
|
||||
@Override
|
||||
public void enable() {
|
||||
BlockData blockData = Material.LECTERN.createBlockData();
|
||||
List<Cuboid> cuboidList = new ArrayList<>();
|
||||
cuboidList.add(pixelCuboid(0, 0, 0, 16, 2, 16));
|
||||
cuboidList.add(pixelCuboid(4, 2, 4, 8, 12, 8));
|
||||
new BlockBoundingBox(blockData, cuboidList, createItem("LAUFBAU_BLOCK_LECTERN", Material.LECTERN));
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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