SteamWar/BauSystem2.0
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Add some english translations
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Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-04-01 16:46:08 +02:00
Ursprung aa121bb5e8
Commit a8275e2902
3 geänderte Dateien mit 1355 neuen und 58 gelöschten Zeilen

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@ -21,27 +21,27 @@ PREFIX = §eBau§8System§8»
TIME = HH:mm:ss TIME = HH:mm:ss
DATE=........ DATE=........
COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===--- COMMAND_HELP_HEAD=§7---=== (§e{0}§7) ===---
ONLY_SCHEMS=§cDu kannst hier keinen Ordner angeben ONLY_SCHEMS=§cFolders are unselectable
PAGE_LIST=§e Seite ({0}/{1}) »» PAGE_LIST=§e Page ({0}/{1}) »»
LIST_PREVIOUS_PAGE=§eVorherige Seite LIST_PREVIOUS_PAGE=§ePrevious page
LIST_NEXT_PAGE=§eNächste Seite LIST_NEXT_PAGE=§eNext page
# Permission # Permission
PERMISSION_WORLD = Einstellungen vornehmen PERMISSION_WORLD = change settings
PERMISSION_WORLD_EDIT = WorldEdit verwenden PERMISSION_WORLD_EDIT = use WorldEdit
PERMISSION_CHANGE_YOU_ENABLE = §aDer Spieler darf nun {0} PERMISSION_CHANGE_YOU_ENABLE = §aThe player is now allowed to {0}
PERMISSION_CHANGE_YOU_DISABLE = §cDer Spieler darf nun nicht mehr {0} PERMISSION_CHANGE_YOU_DISABLE = §cThe player is now not allowed to {0}
PERMISSION_CHANGE_OTHER_ENABLE = §aDu kannst nun auf der Welt von §6{0} §a{1} PERMISSION_CHANGE_OTHER_ENABLE = §aYou are allowed to join the World of §6{0} §a{1}
PERMISSION_CHANGE_OTHER_DISABLE = §cDu kannst nun nicht mehr auf der Welt von §6{0} §c{1} PERMISSION_CHANGE_OTHER_DISABLE = §cYou are no longer allowed to join the World of §6{0} §c{1}
# Scoreboard # Scoreboard
SCOREBOARD_TIME = Uhrzeit SCOREBOARD_TIME = Time
SCOREBOARD_REGION = Region SCOREBOARD_REGION = Region
SCOREBOARD_TRACE = Trace SCOREBOARD_TRACE = Trace
SCOREBOARD_LOADER = Loader SCOREBOARD_LOADER = Loader
SCOREBOARD_TPS = TPS SCOREBOARD_TPS = TPS
SCOREBOARD_TPS_FROZEN = §e Eingefroren SCOREBOARD_TPS_FROZEN = §e Frozen
SCOREBOARD_TRACE_TICKS = Ticks SCOREBOARD_TRACE_TICKS = Ticks
@ -53,75 +53,75 @@ FLAG_FREEZE = Freeze
FLAG_PROTECT = Protect FLAG_PROTECT = Protect
FLAG_DAMAGE = Damage FLAG_DAMAGE = Damage
FLAG_FIRE_ALLOW = §can FLAG_FIRE_ALLOW = §con
FLAG_FIRE_DENY = §aaus FLAG_FIRE_DENY = §aoff
FLAG_FREEZE_ACTIVE = §aan FLAG_FREEZE_ACTIVE = §aon
FLAG_FREEZE_INACTIVE = §caus FLAG_FREEZE_INACTIVE = §coff
FLAG_PROTECT_ACTIVE = §aan FLAG_PROTECT_ACTIVE = §aon
FLAG_PROTECT_INACTIVE = §caus FLAG_PROTECT_INACTIVE = §coff
FLAG_TNT_ALLOW = §aan FLAG_TNT_ALLOW = §aon
FLAG_TNT_DENY = §caus FLAG_TNT_DENY = §coff
FLAG_TNT_ONLY_TB = §7Kein §eBaurahmen FLAG_TNT_ONLY_TB = §7no build area
FLAG_DAMAGE_ALLOW = §aan FLAG_DAMAGE_ALLOW = §aon
FLAG_DAMAGE_DENY = §caus FLAG_DAMAGE_DENY = §coff
FLAG_COLOR_WHITE = §fWe FLAG_COLOR_WHITE = §fWhite
FLAG_COLOR_ORANGE = §6Orange FLAG_COLOR_ORANGE = §6Orange
FLAG_COLOR_MAGENTA = §dMagenta FLAG_COLOR_MAGENTA = §dMagenta
FLAG_COLOR_LIGHT_BLUE = §bHellblau FLAG_COLOR_LIGHT_BLUE = §bLight blue
FLAG_COLOR_YELLOW = §eGelb FLAG_COLOR_YELLOW = §eYellow
FLAG_COLOR_LIME = §aHellgrün FLAG_COLOR_LIME = §aLime
## This cannot be converted ## This cannot be converted
FLAG_COLOR_PINK = §ePink FLAG_COLOR_PINK = §ePink
FLAG_COLOR_GRAY = §8Grau FLAG_COLOR_GRAY = §8Gray
FLAG_COLOR_LIGHT_GRAY = §7Hellgrau FLAG_COLOR_LIGHT_GRAY = §7Light gray
FLAG_COLOR_CYAN = §3Cyan FLAG_COLOR_CYAN = §3Cyan
FLAG_COLOR_PURPLE = §5Lila FLAG_COLOR_PURPLE = §5Purple
FLAG_COLOR_BLUE = §1Blau FLAG_COLOR_BLUE = §1Blue
## This cannot be converted ## This cannot be converted
FLAG_COLOR_BROWN = §eBraun FLAG_COLOR_BROWN = §eBrown
FLAG_COLOR_GREEN = §2Grün FLAG_COLOR_GREEN = §2Green
FLAG_COLOR_RED = §cRot FLAG_COLOR_RED = §cRed
FLAG_COLOR_BLACK = §0Schwarz FLAG_COLOR_BLACK = §0Black
# Region # Region
REGION_TYPE_NORMAL = Normal REGION_TYPE_NORMAL = Normal
REGION_TYPE_BUILD = Baubereich REGION_TYPE_BUILD = Build area
REGION_TYPE_ONLY_TB = Testblock REGION_TYPE_ONLY_TB = Testblock
# AutoStart # AutoStart
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Legt den AutostartTimer ins Inventar AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
AUTOSTART_ITEM_NAME = §eAutostartTimer AUTOSTART_ITEM_NAME = §eAutostartTimer
AUTOSTART_ITEM_LORE = §eRechtsklick Block §8- §7Starte den Timer AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet AUTOSTART_MESSAGE_START = §eAutostartTimer started
AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0} AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
AUTOSTART_MESSAGE_RESULT2 = §eZeitdifferenz in ticks §7bis {0} Sekunden§8:§e {1} AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
# Backup # Backup
BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Erstelle ein Backup der Region BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Lade ein Backup BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7 Load a region backup
BACKUP_HELP_LIST=§8/§ebackup list §8- §7Liste alle Backups der Region auf BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Öffne die Backups in einer GUI BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
BACKUP_REGION_NO_REGION=§cDu bist in keiner Region BACKUP_REGION_NO_REGION=§cYou are not inside any region
BACKUP_NO_PERMS=§cDu darfst hier nicht das Backup System verwenden BACKUP_NO_PERMS=§You do not have permission to use the backup system
BACKUP_CREATE_SUCCESS=§7Das Backup wurde erstellt BACKUP_CREATE_SUCCESS=§7Backup created
BACKUP_CREATE_FAILURE=§cDas Backup erstellen ist schiefgegangen BACKUP_CREATE_FAILURE=§cBackup failed
BACKUP_CREATE_NO_CHANGE=§7Die Region hat keine Veränderung BACKUP_CREATE_NO_CHANGE=§7No changes to save
BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===--- BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
BACKUP_LIST_ENTRY=§7{0} §e[Laden] BACKUP_LIST_ENTRY=§7{0} §e[Load]
BACKUP_LOAD_FAILURE=§cDas Backup laden ist schiefgegangen BACKUP_LOAD_FAILURE=§cBackup load failed
BACKUP_LOAD=§7Backup geladen BACKUP_LOAD=§7Backup loaded
BACKUP_INV_NAME=§eBackup BACKUP_INV_NAME=§eBackup
BACKUP_ITEM_NAME=§eBackup §7von §e{0} BACKUP_ITEM_NAME=§eBackup §7from §e{0}
BACKUP_LORE=§eKlicken zum Laden BACKUP_LORE=§eClick to load
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias für §8/§ebauinfo

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