diff --git a/BauSystem_Main/src/BauSystem_nl.properties b/BauSystem_Main/src/BauSystem_nl.properties new file mode 100644 index 00000000..26765d96 --- /dev/null +++ b/BauSystem_Main/src/BauSystem_nl.properties @@ -0,0 +1,1326 @@ +# +# This file is a part of the SteamWar software. +# +# Copyright (C) 2021 SteamWar.de-Serverteam +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +PREFIX = §eBau§8System§8» +TIME = HH:mm:ss +DATE=........ +ONLY_SCHEMS=§cFolders are unselectable + +PAGE_LIST=§e Pagina ({0}/{1}) »» +LIST_PREVIOUS_PAGE=§eVorige pagina +LIST_NEXT_PAGE=§eVolgende pagina + +# Permission +PERMISSION_WORLD = change settings +PERMISSION_WORLD_EDIT = use WorldEdit +PERMISSION_CHANGE_YOU_ENABLE = §aThe player is now allowed to {0} +PERMISSION_CHANGE_YOU_DISABLE = §cThe player is now not allowed to {0} +PERMISSION_CHANGE_OTHER_ENABLE = §aYou are allowed to join the World of §6{0} §a{1} +PERMISSION_CHANGE_OTHER_DISABLE = §cYou are no longer allowed to join the World of §6{0} §c{1} + +# Scoreboard +SCOREBOARD_TIME = Time +SCOREBOARD_REGION = Region +SCOREBOARD_TRACE = Trace +SCOREBOARD_LOADER = Loader +SCOREBOARD_TPS = TPS +SCOREBOARD_TPS_FROZEN = §e Frozen + +SCOREBOARD_TRACE_TICKS = Ticks + +# Flags +FLAG_COLOR = Color +FLAG_TNT = TNT +FLAG_FIRE = Fire +FLAG_FREEZE = Freeze +FLAG_PROTECT = Protect + +FLAG_FIRE_ALLOW = §con +FLAG_FIRE_DENY = §aoff + +FLAG_FREEZE_ACTIVE = §aon +FLAG_FREEZE_INACTIVE = §coff + +FLAG_PROTECT_ACTIVE = §aon +FLAG_PROTECT_INACTIVE = §coff + +FLAG_TNT_ALLOW = §aon +FLAG_TNT_DENY = §coff +FLAG_TNT_ONLY_TB = §7no §ebuild area + +FLAG_COLOR_WHITE = §fWhite +FLAG_COLOR_ORANGE = §6Orange +FLAG_COLOR_MAGENTA = §dMagenta +FLAG_COLOR_LIGHT_BLUE = §bLight blue +FLAG_COLOR_YELLOW = §eYellow +FLAG_COLOR_LIME = §aLime +## This cannot be converted +FLAG_COLOR_PINK = §ePink +FLAG_COLOR_GRAY = §8Gray +FLAG_COLOR_LIGHT_GRAY = §7Light gray +FLAG_COLOR_CYAN = §3Cyan +FLAG_COLOR_PURPLE = §5Purple +FLAG_COLOR_BLUE = §1Blue +## This cannot be converted +FLAG_COLOR_BROWN = §eBrown +FLAG_COLOR_GREEN = §2Green +FLAG_COLOR_RED = §cRed +FLAG_COLOR_BLACK = §0Black + +# Region +REGION_TYPE_NORMAL = Normal +REGION_TYPE_BUILD = Build area +REGION_TYPE_ONLY_TB = Dummy + +# AutoStart +AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool +AUTOSTART_ITEM_NAME = §eAutostartTimer +AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer +AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region +AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted +AUTOSTART_MESSAGE_START = §eAutostartTimer started +AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0} +AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS +AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1} +AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many + +# Backup +BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup +BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup +BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups +BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI +BACKUP_REGION_NO_REGION=§cYou are not inside any region +BACKUP_NO_PERMS=§You do not have permission to use the backup system +BACKUP_CREATE_SUCCESS=§7Backup created +BACKUP_CREATE_FAILURE=§cBackup failed +BACKUP_CREATE_NO_CHANGE=§7No changes to save +BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===--- +BACKUP_LIST_ENTRY=§7{0} §e[Load] +BACKUP_LOAD_FAILURE=§cBackup load failed +BACKUP_LOAD=§7Backup loaded +BACKUP_INV_NAME=§eBackup +BACKUP_ITEM_NAME=§eBackup §7from §e{0} +BACKUP_LORE=§eClick to load + +# Bau +BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo +BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player +BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player +BAU_UNKNOWN_PLAYER = §cUnknown Player +BAU_NO_PLAYER = §cThe player is no member of your world! +BAU_NO_WORLD = §cThis is not your world! + +BAU_INFO_ITEM_NAME = §eBau-Management +## This is used in BauInfoBauGuiItem.java +BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0} +BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0} +BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0} +BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0} +BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} + +BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau +BAU_INFO_COMMAND_OWNER = §7Owner: §e{0} +BAU_INFO_COMMAND_MEMBER = §7Member: §e +BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8 +BAU_INFO_MEMBER_WE_ALLOW = §aWE +BAU_INFO_MEMBER_WE_DISALLOW = §cWE +BAU_INFO_MEMBER_WORLD_ALLOW = §aW +BAU_INFO_MEMBER_WORLD_DISALLOW = §cW +BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1} +BAU_INFO_COMMAND_TPS = TPS:§e + +# Countingwand +COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand +COUNTINGWAND_ITEM_NAME = §eMeterstick +COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position +COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position +COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) +COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) +COUNTINGWAND_MESSAGE_VOLUME = §e{0} +COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2} + +# Detonator +DETONATOR_LOC_REMOVE = §e{0} removed +DETONATOR_LOC_ADD = §e{0} added +DETONATOR_BUTTON_SWITCH=Lever +DETONATOR_BUTTON_WOOD_BUTTON=Button +DETONATOR_BUTTON_STONE_BUTTON=Button +DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate +DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate +DETONATOR_BUTTON_TRIPWIRE=Tripwire +DETONATOR_BUTTON_NOTEBLOCK=Noteblock +DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor +DETONATOR_BUTTON_POWERABLE=Activateable block +DETONATOR_BUTTON_INVALID=Invalid +DETONATOR_WAND_NAME=§eDetonator +DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated +DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point +DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points +DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator +DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory) +DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator +DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically +DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled +DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled +DETONATOR_POINT_ACT=§eSingle point activated +DETONATOR_POINTS_ACT=§e{0} points activated +DETONATOR_INVALID_POINT=§cOne point could not be activated +DETONATOR_INVALID_POINTS=§c{0} points could not be activated +DETONATOR_INVALID_BLOCK=§eThe block could not be addded +# Hotbar +HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used +HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar +HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar +HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar +HOTBAR_SAVED=§7Hotbar saves +HOTBAR_LOADED=§7Hotbar loaded +HOTBAR_INVENTORY=Standard hotbar +# GUI +GUI_EDITOR_ITEM_NAME=§eGui editor +GUI_NAME=Bau GUI +GUI_NO_PERMISSION=§cYou do not have enough permissions for this +GUI_NO_OWNER=§cYou are not the owner of this World +GUI_NO_WORLD=§cYou do not have permissions to change the World +GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit +GUI_NO_MEMBER=§cYou need to be a member of this World +GUI_ITEM_LORE1=§7Use this item to open the bau gui +GUI_ITEM_LORE2=§7or press swap hands twice. +GUI_EDITOR_TITLE=Bau GUI Editor +GUI_EDITOR_ITEM_ROW_P=§e+1 Row +GUI_EDITOR_ITEM_ROW_M=§e-1 Row +GUI_EDITOR_ITEM_TRASH=§cTrashcan +GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here +GUI_EDITOR_ITEM_MORE=§eMore items +GUI_EDITOR_TITLE_MORE=Select item + +# Script +## Errors +SCRIPT_SLEEP_ERROR = §cInsert a sleep into your script +SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cThe first argument is missing and should be a variable +SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cThe first argument is missing and should be a number +SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cThe first argument is missing and should be a variable or a number +SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cThe first argument is missing and should be a jump-point +SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cThe second argument is missing and should be a variable +SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR_OR_VALUE = §cThe second argument is missing and should be a variable or a number +SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cThe econd argument is missing and should be a value +SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cThe third argument is missing and should be a variable +SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cThe third argument is missing and should be a value +SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cThe third argument is missing and should be a variable or a number +SCRIPT_COMMAND_ERROR_THIRD_ARG_NOJUMPPOINT = §cThe third argument is missing and should be a jump-point +SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and should be a value + +SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared +SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared + +SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared +SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared + +## Commands +SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one +SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added + +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division between the two last variables and writes the result in the first one +SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided + +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last variables and writes the result in the first one +SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied + +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one +SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted + +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number + +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number + +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number + +SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8> +SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well +SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0} + +SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8> +SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well + +SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8> +SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional + +SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_AND_HELP_3 = The logic and between the last two variables and writes it in the first + +SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_EQUAL_HELP_3 = Compares the last two variables and writes it in the first + +SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_GREATER_HELP_3 = Compares the last two variables and writes it in the first + +SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_LESS_HELP_3 = Compares the last two variables and writes it in the first + +SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_NOT_HELP_3 = The logic not of the last variable and writes it in the first + +SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_OR_HELP_3 = The logic or between the last two variables and writes it in the first + +SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable + +SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variable§8> +SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_STRING_LENGTH_HELP_3 = Returns the text length. + +SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8> +SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> +SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string. + +SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8> +SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8> +SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string + +SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end) + +SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string + +SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8> +SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'. + +SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string + +SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_ISSET_HELP_2 = Writes true/false in a variable, depending on whether the second variable exists + +SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable. + +SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable. + +SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string + +SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_2 = Writes the type of the second variable in the first. If the second variable does not exist, the first variable will have the value 'false'. Otherwise it will have any of the following types: 'number', 'boolean', 'text' + +SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8> +SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable + +SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8> +SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable + +SCRIPT_COMMAND_EXIT_HELP_1 = §eexit +SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script + +SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> +SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> §8<§7jump-point§8> +SCRIPT_COMMAND_IF_HELP_3 = §7Jump to a jump-point if the given values are equal or another jump-point otherwise. + +SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8> +SCRIPT_COMMAND_JUMP_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before. +SCRIPT_COMMAND_JUMP_ERROR = §cUnknown jump-point: {0} + +SCRIPT_COMMAND_CALL_HELP_1 = §ecall §8<§7jump-point§8> +SCRIPT_COMMAND_CALL_HELP_2 = §7Jump to a jump-point. A jump-point is a line with §8'§7.§8'§7 before. Building a return stack alongside. Use 'return' to jump back. +SCRIPT_COMMAND_CALL_ERROR = §cUnknown jump-point: {0} + +SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn +SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command +SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before + +SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8> +SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks. +SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero. + +## GUI +SCRIPT_GUI_ITEM_NAME = §eScript Help + +## CustomScript +SCRIPT_EVENT_ITEM_NAME = §7Event§8: §e{0} §8-§7 {1} +SCRIPT_COMMAND_ITEM_NAME = §7Command§8: §e{0} + +## Script Menu GUI +SCRIPT_MENU_GUI_ITEM_LORE_1 = §7Click to retrieve +SCRIPT_MENU_GUI_ITEM_LORE_2 = §7Shift-Click to copy +SCRIPT_MENU_GUI_NAME = §eScript Commands {0}{1}§7% +SCRIPT_MENU_GUI_ITEM_ADD_NAME = §eInsert +SCRIPT_MENU_GUI_ITEM_ADD_LORE = §7Click with a book to insert + +SCRIPT_MENU_GUI_DUPLICATE_COMMAND = §cCommand '{0}' already defined +SCRIPT_MENU_GUI_UNKNOWN_EVENT = §cEvent '{0}' cannot be defined +SCRIPT_MENU_GUI_LIMIT = §cScript-Book limit reached + +## ScriptCommand +SCRIPT_COMMAND_HELP = §8/§escript §8- §7Opens the ScriptGUI +SCRIPT_COMMAND_HELP_MENU = §8/§escript menu §8- §7Opens the ScriptGUI for custom commands shares across baus + +## Script GUI +SCRIPT_GUI_NAME = Script Elements +SCRIPT_GUI_COMMAND_CHAT = §eScript Command§8: §e{0} + +SCRIPT_GUI_CUSTOM_COMMANDS = §eCustom Commands +SCRIPT_GUI_CUSTOM_COMMANDS_LORE_1 = §7Write§8: §7#!CMD 'COMMAND' +SCRIPT_GUI_CUSTOM_COMMANDS_LORE_2 = §7at the beginning of a Script Book to use a custom command. The command always starts with / and can be structured as you wish. Everything in pointy Brackets '<>' will be counted as a Parameter and therefore as a variable. Parameters in round brackets '()' are optional. Simple texts as parameters get a variable with the same name with the values true/false, depending on whether the value was given or not + +SCRIPT_GUI_CUSTOM_EVENTS = §eCustom Events +SCRIPT_GUI_CUSTOM_EVENTS_LORE_1 = §7Write§8: §7#!EVENT 'EventName' +SCRIPT_GUI_CUSTOM_EVENTS_LORE_2 = §7at the beginning of a Script Book to use a custom event. Every event can ve canceled by using 'var cancel true'. After the event name are the variables which are usable in a Script Book. +SCRIPT_GUI_CUSTOM_EVENTS_LORE_3 = §7Usable Events are: +SCRIPT_GUI_CUSTOM_EVENTS_LORE_4 = §eFF +SCRIPT_GUI_CUSTOM_EVENTS_LORE_5 = §ePlaceBlock §8-§7 blockX, blockY, blockZ, blockType +SCRIPT_GUI_CUSTOM_EVENTS_LORE_6 = §eBreakBlock §8-§7 blockX, blockY, blockZ, blockType +SCRIPT_GUI_CUSTOM_EVENTS_LORE_7 = §eRightClick §8-§7 blockInHand, action, handType, +SCRIPT_GUI_CUSTOM_EVENTS_LORE_8 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e* +SCRIPT_GUI_CUSTOM_EVENTS_LORE_9 = §eLeftClick §8-§7 blockInHand, action, handType, +SCRIPT_GUI_CUSTOM_EVENTS_LORE_10 = §7 hasBlock §8[§7blockX, blockY, blockZ, blockFace§8]§e* +SCRIPT_GUI_CUSTOM_EVENTS_LORE_11 = §eTNTSpawn +SCRIPT_GUI_CUSTOM_EVENTS_LORE_12 = §eTNTExplode §8-§7 x, y, z +SCRIPT_GUI_CUSTOM_EVENTS_LORE_13 = §eTNTExplodeInBuild §8-§7 x, y, z +SCRIPT_GUI_CUSTOM_EVENTS_LORE_14 = §eSelfJoin §8-§7 x, y, z, playerName +SCRIPT_GUI_CUSTOM_EVENTS_LORE_15 = §eSelfLeave §8-§7 x, y, z, playerName +SCRIPT_GUI_CUSTOM_EVENTS_LORE_16 = §eDropItem §8-§7 material, x, y, z +SCRIPT_GUI_CUSTOM_EVENTS_LORE_STAR_1 = §e* §8-§7 Everything in brackets is only set if the variable before is set on §etrue§7. + +SCRIPT_GUI_OTHER = §eOther +SCRIPT_GUI_OTHER_LORE_1 = §7comments start with §e#§7. +SCRIPT_GUI_OTHER_LORE_2 = §7Jump_Points start with §e.§7. +SCRIPT_GUI_OTHER_LORE_3 = §7A variable name encased in '<>' is replaced, up to two times. +SCRIPT_GUI_OTHER_LORE_4 = §7A variable in '<>' can be prefixed with 'const.', 'local.' or 'global.' for the exact type where it should be searched for. +SCRIPT_GUI_OTHER_LORE_5 = §7If it is suffixed by '.type', the type of the variable will be returned. + +SCRIPT_GUI_COMMAND_NAME = §7Command: §e{0} + +SCRIPT_GUI_CUSTOM_VARIABLES = §eCustom Variables + +SCRIPT_GUI_CONSTANT_OVERRIDEABLE = §eoverwriteable + +SCRIPT_GUI_CONSTANT_TRACE_NAME = §7Constant §etrace +SCRIPT_GUI_CONSTANT_TRACE_LORE = §etrue§7 if the trace is activated. + +SCRIPT_GUI_CONSTANT_AUTO_TRACE_NAME = §7Constant §eautotrace +SCRIPT_GUI_CONSTANT_AUTO_TRACE_LORE = §etrue§7 if the auto trace is activated. + +SCRIPT_GUI_CONSTANT_TNT_NAME = §7Constant §etnt +SCRIPT_GUI_CONSTANT_TNT_LORE = §etrue§7 if tnt is not deactivated. + +SCRIPT_GUI_CONSTANT_ONLY_TB_NAME = §7Constant §etnt-onlytb +SCRIPT_GUI_CONSTANT_ONLY_TB_LORE = §etrue§7 if tnt no build is activated. + +SCRIPT_GUI_CONSTANT_FREEZE_NAME = §7Constant §efreeze +SCRIPT_GUI_CONSTANT_FREEZE_LORE = §etrue§7 if freeze is not deactivated. + +SCRIPT_GUI_CONSTANT_FIRE_NAME = §7Constant §efire +SCRIPT_GUI_CONSTANT_FIRE_LORE = §etrue§7 if fire is not deactivated. + +SCRIPT_GUI_CONSTANT_PROTECT_NAME = §7Constant §eprotect +SCRIPT_GUI_CONSTANT_PROTECT_LORE = §etrue§7 if protect is activated. + +SCRIPT_GUI_CONSTANT_X_NAME = §7Constant §ex +SCRIPT_GUI_CONSTANT_X_LORE = §ex§7 position of the player. + +SCRIPT_GUI_CONSTANT_Y_NAME = §7Constant §ey +SCRIPT_GUI_CONSTANT_Y_LORE = §ey§7 position of the player. + +SCRIPT_GUI_CONSTANT_Z_NAME = §7Constant §ez +SCRIPT_GUI_CONSTANT_Z_LORE = §ez§7 position of the player. + +SCRIPT_GUI_CONSTANT_NAME_NAME = §7Constant §ename +SCRIPT_GUI_CONSTANT_NAME_LORE = §eDisplay§7 name of the player. + +SCRIPT_GUI_CONSTANT_SNEAK_NAME = §7Constant §esneaking +SCRIPT_GUI_CONSTANT_SNEAK_LORE = §etrue§7 if the player is sneaking. + +SCRIPT_GUI_CONSTANT_SPRINTING_NAME = §7Constant §esprinting +SCRIPT_GUI_CONSTANT_SPRINTING_LORE = §etrue§7 is the player is sprinting. + +SCRIPT_GUI_CONSTANT_SLOT_NAME = §7Constant §eslot +SCRIPT_GUI_CONSTANT_SLOT_LORE = §e0-8§7 for the selected slot. + +SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_NAME = §7Constant §eslotmaterial +SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_LORE = §eMaterial§7 of the item in the current slot + +SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_NAME = §7Constant §eoffhandmaterial +SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_LORE = §eMaterial§7 of the item in the off hand + +SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_NAME = §7Constant §ematerialname +SCRIPT_GUI_CONSTANT_SLOT_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the current slot + +SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_NAME = §7Constant §eoffmaterialname +SCRIPT_GUI_CONSTANT_OFF_HAND_MATERIAL_DISPLAY_LORE = §eName§7 of the item in the off hand + +SCRIPT_GUI_CONSTANT_REGION_TYPE_NAME = §7Constant §eregion-type +SCRIPT_GUI_CONSTANT_REGION_TYPE_LORE = §eregion type§7 of the current region + +# Unsign Book +UNSIGN_HELP=§8/§eunsign §8- §7Make a signed book writable again + +# Simulator +SIMULATOR_HELP = §8/§esimulator §8-§7 Gives you the simulator wand +SIMULATOR_CREATE_HELP = §8/§esimulator create §8[§7name§8] §8-§7 Create a new simulator +SIMULATOR_CHANGE_HELP = §8/§esimulator change §8-§7 Change your simulator wand selection +SIMULATOR_DELETE_HELP = §8/§esimulator delete §8[§7name§8] §8-§7 Deletes the simulator +SIMULATOR_START_HELP = §8/§esimulator start §8[§7name§8] §8-§7 Starts the simulator +SIMULATOR_NO_PERMS = §cYou are not allowed to use the simulator here + +SIMULATOR_GUI_ITEM_NAME = §eTNT Simulator + +SIMULATOR_NO_SIM_IN_HAND = §cNo simulator item selected +SIMULATOR_GUI_SELECT_SIM = Simulator selection +SIMULATOR_GUI_CREATE_SIM = §eCreate simulator +SIMULATOR_GUI_CREATE_SIM_GUI = Create simulator +SIMULATOR_NAME_ALREADY_EXISTS = §cSimulator already exists +SIMULATOR_NAME_INVALID = §cInvalid name +SIMULATOR_NOT_EXISTS = §cSimulator does not exist +SIMULATOR_CREATE = §aSimulator created +SIMULATOR_EDIT_LOCATION = §7Edit position +SIMULATOR_EDIT_PROPERTIES = §7Edit properties +SIMULATOR_EDIT_OTHER = §7Edit other +SIMULATOR_EDIT_GROUP = §7Edit group + +SIMULATOR_EDIT_GROUP_MENU = §eEdit group + +SIMULATOR_WAND_NAME = §eSimulator +SIMULATOR_WAND_NAME_SELECTED = §7Simulator §8- §e{0} +SIMULATOR_WAND_LORE_1 = §eRight click §8- §7Adds a position +SIMULATOR_WAND_LORE_2 = §eSneaking §8- §7Free movement +SIMULATOR_WAND_LORE_3 = §eLeft click §8- §7Start the simulation +SIMULATOR_WAND_LORE_4 = §eRight click in air §8- §7Opens the gui +SIMULATOR_WAND_LORE_5 = §eOffhand §8- §7Simulator preview + +SIMULATOR_REGION_FROZEN = §cSimulator cannot be used inside frozen regions + +## Other +SIMULATOR_PLUS_ONE = §7+1 +SIMULATOR_PLUS_PIXEL_SHIFT = §eShift §7Click for §e+0,0625 +SIMULATOR_PLUS_FIVE_SHIFT = §eShift §7Click for §e+5 +SIMULATOR_MINUS_ONE = §7-1 +SIMULATOR_MINUS_PIXEL_SHIFT = §eShift §7Click for §e-0,0625 +SIMULATOR_MINUS_FIVE_SHIFT = §eShift §7Click for §e-5 +SIMULATOR_POSITION_X = §7x-Position +SIMULATOR_POSITION_Y = §7y-Position +SIMULATOR_POSITION_Z = §7z-Position +SIMULATOR_BACK = §eBack + +SIMULATOR_GUI_TOTAL_TNT = §7Total TNT§8: §e{0} + +SIMULATOR_DELETED = §cSimulator deleted + +## GUI +SIMULATOR_POSITION_EDIT = §eEdit position +SIMULATOR_POSITION_ADD = §eSet position +SIMULATOR_GUI_TNT_SPAWN_NAME = §eTNT +SIMULATOR_GUI_TNT_SPAWN_LORE_1 = §7TNT-Count§8: §e{0} +SIMULATOR_GUI_TNT_SPAWN_LORE_2 = §7Tick§8: §e{0} +SIMULATOR_GUI_TNT_SPAWN_LORE_3 = §7Lifespan§8: §e{0} +SIMULATOR_GUI_TNT_SPAWN_LORE_4 = §7 +SIMULATOR_GUI_TNT_SPAWN_LORE_5 = §7x§8: §e{0} +SIMULATOR_GUI_TNT_SPAWN_LORE_6 = §7y§8: §e{0} +SIMULATOR_GUI_TNT_SPAWN_LORE_7 = §7z§8: §e{0} +SIMULATOR_GUI_TNT_GROUP_NAME = §eTNT group +SIMULATOR_GUI_TNT_GROUP_LORE_1 = §7Element count§8: §e{0} +SIMULATOR_GUI_TNT_GROUP_LORE_2 = §7Tick§8: §e{0} +SIMULATOR_GUI_TNT_GROUP_LORE_3 = §7 +SIMULATOR_GUI_TNT_GROUP_LORE_4 = §7x§8: §e{0} +SIMULATOR_GUI_TNT_GROUP_LORE_5 = §7y§8: §e{0} +SIMULATOR_GUI_TNT_GROUP_LORE_6 = §7z§8: §e{0} +SIMULATOR_GUI_TNT_DISABLED = §cDisabled +SIMULATOR_GUI_NAME = Simulator +SIMULATOR_GUI_DELETE = §cDelete TNT +SIMULATOR_GUI_START = §eStart +SIMULATOR_GUI_AUTO_TRACE = §eAutoTrace§8: §7{0} +SIMULATOR_GUI_MOVE_ALL = §eMove all + +SIMULATOR_ALIGNMENT_CENTER = §7Alignment§8: §eCenter +SIMULATOR_ALIGNMENT_POSITIVE_X = §7Alignment§8: §ePositive X +SIMULATOR_ALIGNMENT_NEGATIVE_X = §7Alignment§8: §eNegative X +SIMULATOR_ALIGNMENT_POSITIVE_Z = §7Alignment§8: §ePositive Z +SIMULATOR_ALIGNMENT_NEGATIVE_Z = §7Alignment§8: §eNegative Z + +SIMULATOR_MOVE_ALL_GUI_NAME = Move TNT + +SIMULATOR_TNT_SPAWN_GUI_NAME = Configure TNT {0} +SIMULATOR_TNT_SPAWN_EDIT_LOCATION = - Location +SIMULATOR_TNT_SPAWN_EDIT_PROPERTIES = - Properties +SIMULATOR_TNT_SPAWN_EDIT_OTHER = - Other +SIMULATOR_TNT_SPAWN_LORE = §eClick to change +SIMULATOR_TNT_SPAWN_COUNT = §7TNT-Count §8- §e{0} +SIMULATOR_TNT_SPAWN_COUNT_ANVIL_GUI_NAME = TNT-Count +SIMULATOR_TNT_SPAWN_TICK = §7Tick §8- §e{0} +SIMULATOR_TNT_SPAWN_TICK_ANVIL_GUI_NAME = Tick offset +SIMULATOR_TNT_SPAWN_FUSE = §7Lifespan §8- §e{0} +SIMULATOR_TNT_SPAWN_FUSE_ANVIL_GUI_NAME = Fuse-Ticks +SIMULATOR_TNT_SPAWN_VELOCITY_NAME = §7TNT +SIMULATOR_TNT_SPAWN_VELOCITY_X = §7TNT §eJump X §8- {0} +SIMULATOR_TNT_SPAWN_VELOCITY_Y = §7TNT §eJump Y §8- {0} +SIMULATOR_TNT_SPAWN_VELOCITY_Z = §7TNT §eJump Z §8- {0} +SIMULATOR_TNT_SPAWN_VELOCITY_ON = §aon +SIMULATOR_TNT_SPAWN_VELOCITY_OFF = §coff +SIMULATOR_TNT_SPAWN_POSITION_X = §7x-Position §8- §e{0} +SIMULATOR_TNT_SPAWN_POSITION_Y = §7y-Position §8- §e{0} +SIMULATOR_TNT_SPAWN_POSITION_Z = §7z-Position §8- §e{0} +SIMULATOR_TNT_SPAWN_ACTIVATED_NAME = §7Primed by +SIMULATOR_TNT_SPAWN_ACTIVATED_WITH = §7Primed by §8- §e{0} +SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_COMPARATOR = Comparator +SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_REPEATER = Repeater +SIMULATOR_TNT_SPAWN_ACTIVATED_WITH_OBSERVER = Observer +SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0} +SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0} +SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial +SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0} +SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change +SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset +SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled +SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled +SIMULATOR_MATERIAL_GUI_NAME = Change material +SIMULATOR_MATERIAL_NAME = §e{0} +SIMULATOR_MATERIAL_NAME_LORE = §7Material §8- §e{0} +SIMULATOR_MATERIAL_CLICK = §eClick to choose +SIMULATOR_TNT_SPAWN_ADD_IGNITION_PHASE = §eAdd prime phase +SIMULATOR_TNT_SPAWN_ADD_TNT = §eAdd TNT +SIMULATOR_TNT_SPAWN_REMOVE_TNT = §cRemove +SIMULATOR_TNT_SPAWN_POSITION_ANVIL_GUI_NAME = Position + +# SmartPlace +SMART_PLACE_HELP = §8/§esmartplace §8-§7 Toggles SmartPlace +SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaking§7. +SMART_PLACE_ENABLE = §aSmartPlace activated +SMART_PLACE_DISABLE = §cSmartPlace deactivated + +# InventoryFiller +INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill +INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. +INVENTORY_FILL_ENABLE = §aInventoryFiller activated +INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated + +# BlockCounter +BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off +BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on +BLOCK_COUNTER_HELP_DISABLE = §8/§eblockcounter disable §8- §7Toggles BlockCounter off +BLOCK_COUNTER_MESSAGE = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/tick +BLOCK_COUNTER_MESSAGE_SECOND = §7Counter §8> §e{0} §7Blocks §e{1} §7TNT §e{2} §7Blocks/TNT §e{3} §7Blocks/s +BLOCK_COUNTER_ENABLE = §7BlockCounter activated +BLOCK_COUNTER_DISABLE = §7BlockCounter deactivated + +# DepthCounter +DEPTH_COUNTER_COMMAND_ENABLE_HELP = §8/§edepthcounter enable §8- §7Activate the depth-counter +DEPTH_COUNTER_COMMAND_DISABLE_HELP = §8/§edepthcounter disable §8- §7Deactivate the depth-counter +DEPTH_COUNTER_COMMAND_INFO_HELP = §8/§edepthcounter info §8- §7Lists active counting modes +DEPTH_COUNTER_COMMAND_TOGGLE_HELP = §8/§edepthcounter toggle §8<§7CountMode§8> §8- §7Toggle counting modes +DEPTH_COUNTER_ENABLE_MESSAGE = §7You activated the depth-counter +DEPTH_COUNTER_DISABLE_MESSAGE = §7You deactivated the depth-counter +DEPTH_COUNTER_ACTIVE_MESSAGE = §7Active couting modes: §e{0}§8. +DEPTH_COUNTER_MESSAGE = §7Damage §8> §7{0} +DEPTH_COUNTER_HIGHLIGHT = §e +DEPTH_COUNTER_SEPARATOR = §7 §7 +DEPTH_COUNTER_X = X: {0} +DEPTH_COUNTER_Y = Y: {0} +DEPTH_COUNTER_Z = Z: {0} +DEPTH_COUNTER_TNT = §7TNT§8: §e{0} + +# TPSLimit +TICK_STEP_HELP = §8/§etick step §8<§7Ticks§8> §8- §7Step n ticks +TICK_STEP_SINGLE_HELP = §8/§etick step §8- §7Step one tick +TICK_WARP_HELP = §8/§etick warp §8<§7Ticks§8> §8- §7Warp n ticks +TICK_CANCEL_HELP = §8/§etick cancel §8- §7Cancels tick step/warp +TICK_ERROR = §cYou can not activate another §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c +TICK_CANCEL_ERROR = §cYou hvae no §8'§e/tick step§8'§c or §8'§e/tick warp§8'§c active +TICK_STEP = §eSkipping {0} ticks +TICK_STEP_LEFT = §eSkipping {0} more ticks +TICK_WARP = §eWarping {0} ticks +TICK_WARP_LEFT = §eWarping {0} more ticks +TICK_CANCEL = §eWarps and Steps canceled +TPSLIMIT_GUI_ITEM_NAME = §eTPS limiter +TPSLIMIT_GUI_ITEM_LORE = §7Currently: §e{0} +TPSLIMIT_ANVIL_GUI = New TPS limit +TPSLIMIT_HELP = §8/§etpslimit §8[§7TPS§8|§edefault§8] §8- §7Sets TPS on Build +TPSLIMIT_CURRENT = §7Current TPS limit§8: §e{0} +TPSLIMIT_NO_PERMS = §cYou are not allowed to use the TPS-Limiter here +TPSLIMIT_SET = §eSet TPS limit to {0} +TPSLIMIT_FROZEN = §eTPS frozen +TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed. +TPSLIMIT_INVALID_FROZEN = §c and '0' + +# Trace +TRACE_RECORD=§aon +TRACE_RECORD_AUTO=§aon +TRACE_RECORD_SINGLE=§aon +TRACE_IDLE=§coff +TRACE_IDLE_AUTO=§eauto +TRACE_IDLE_SINGLE=§esingle +TRACE_MESSAGE_AUTO_RECORD=§cTNT-Tracer must be stopped +TRACE_MESSAGE_AUTO_RECORD_AUTO=§cTNT-Tracer is not allowed to record +TRACE_MESSAGE_AUTO_IDLE=§cAuto-Tracer stopped +TRACE_MESSAGE_AUTO_IDLE_AUTO = §aAuto-Tracer started +TRACE_MESSAGE_START = §aTNT-Tracer started +TRACE_MESSAGE_SINGLE = §aSingle-Tracer started +TRACE_MESSAGE_STOP = §cTNT-Tracer stopped +TRACE_MESSAGE_DELETE = §cAll TNT-positions deleted +TRACE_MESSAGE_SHOW = §aAll TNT-positions shown +TRACE_MESSAGE_HIDE = §cAll TNT-positions hidden +TRACE_MESSAGE_DISALLOWED = §cYou are not allowed to use the TNT-Tracer here + +TRACE_COMMAND_HELP_START = §8/§etrace start §8- §7Starts recording of all TNT-positions +TRACE_COMMAND_HELP_SINGLE = §8/§etrace single §8- §7Starts a single recording of all TNT-positions +TRACE_COMMAND_HELP_STOP = §8/§etrace stop §8- §7Stops the TNT-Tracer +TRACE_COMMAND_HELP_AUTO = §8/§etrace toggleauto §8- §7Automatic start of recording +TRACE_COMMAND_HELP_SHOW_GUI = §8/§etrace show gui §8- §7Shows the trace GUI +TRACE_COMMAND_HELP_SHOW = §8/§etrace show §8<§eParameter§8> - §7Shows all TNT-positions +TRACE_COMMAND_HELP_HIDE = §8/§etrace hide §8- §7Hides all TNT-positions +TRACE_COMMAND_HELP_DELETE = §8/§etrace delete §8- §7Deletes all TNT-positions +TRACE_COMMAND_HELP_LIST = §8/§etrace list §8- §7Trace GUI but in the Chat +TRACE_COMMAND_HELP_GUI = §8/§etrace gui §8- §7Shows the Trace GUI + +TRACE_GUI_ITEM_NAME = §eTracer +TRACE_GUI_ITEM_LORE = §7Status§8: {0} +TRACE_GUI_NAME = Trace Gui +TRACE_GUI_TRACE_INACTIVE = §eStart Tracer +TRACE_GUI_TRACE_ACTIVE = §eStop Tracer +TRACE_GUI_TRACE_ACTIVE_AUTO = §eAuto-Trace is active +TRACE_GUI_AUTO_TRACE_INACTIVE = §eacitvate Auto-Tracer +TRACE_GUI_AUTO_TRACE_ACTIVE = §edeactivate Auto-Tracer +TRACE_GUI_SHOW_GUI = §eTrace Show Gui +TRACE_GUI_DELETE = §eDelete trace + +TRACE_SHOW_GUI_TITLE = Trace Show GUI +TRACE_SHOW_GUI_SHOWN = §aTraces shown +TRACE_SHOW_GUI_HIDDEN = §cTraces hidden +TRACE_SHOW_GUI_WATER_ITEM = §eWater §7positions +TRACE_SHOW_GUI_WATER_LORE1 = §7Shows all TNT which +TRACE_SHOW_GUI_WATER_LORE2 = §7exploded in water. +TRACE_SHOW_GUI_INTERPOLATE_Y_ITEM = §eInterpolation §7Y-Axis +TRACE_SHOW_GUI_INTERPOLATE_Y_LORE1 = §7Shows the interpolation +TRACE_SHOW_GUI_INTERPOLATE_Y_LORE2 = §7on the Y-Axis. +TRACE_SHOW_GUI_INTERPOLATE_XZ_ITEM = §eInterpolation §7XZ-Achsis +TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE1 = §7Shows the interpolation +TRACE_SHOW_GUI_INTERPOLATE_XZ_LORE2 = §7ont the XZ-Achsis. + +TRACE_GUI_TITLE = Trace GUI +TRACE_GUI_ITEM_BACK = §eBack +TRACE_GUI_ITEM = §eTrace §8- §e{0} §7TNT +TRACE_GUI_CLEAR = §eDelete traces +TRACE_GUI_RECORD_ITEM = §eTNT §8- §e{0} §7Positions +TRACE_GUI_RECORD_CLEAR = §eDelete TNT +TRACE_GUI_POSITION_ITEM = §ePosition +TRACE_GUI_POSITION_X = §7X§8: §e{0} +TRACE_GUI_POSITION_Y = §7Y§8: §e{0} +TRACE_GUI_POSITION_Z = §7Z§8: §e{0} +TRACE_GUI_POSITION_EXPLODED = §7Exploded§8: §e{0} + +TRACE_RECORD_LIST_ELEMENT = §eTrace §8- §e{0} §7TNT +TRACE_RECORD_LIST_ELEMENT_HOVER = §7Shows all §eTNT §7from this trace +TRACE_RECORD_LIST_ELEMENT_DELETE = §7 §cDelete +TRACE_RECORD_LIST_ELEMENT_DELETE_HOVER = §cDelete §7trace +TRACE_RECORD_DELETE = §7Trace deleted +TRACE_RECORD_NOT_FOUND = §7Unknown trace +TRACE_RECORD_ELEMENT = §eTNT §8- §e{0} §7Positions +TRACE_RECORD_ELEMENT_HOVER = §7Shows all §ePositions §7from this TNT +TRACE_RECORD_ELEMENT_DELETE = §7 §cDelete +TRACE_RECORD_ELEMENT_DELETE_HOVER = §cDelete §7trace +TRACE_RECORD_TNT_NOT_FOUND = §7Unknown TNT +TRACE_TNT_ELEMENT = §ePosition §8- §e{0} §7FuseTicks +TRACE_TNT_DELETE = §7TNT deleted +TRACE_TNT_ELEMENT_HOVER = §7Shows information on the §ePosition +TRACE_RECORD_TNT_POSITION_NOT_FOUND = §7Unknown TNT Position +TRACE_CHAT_POSITION_HEAD = §ePosition +TRACE_CHAT_POSITION_X = §7X§8: §e{0} +TRACE_CHAT_POSITION_Y = §7Y§8: §e{0} +TRACE_CHAT_POSITION_Z = §7Z§8: §e{0} +TRACE_CHAT_POSITION_EXPLODED = §7Exploded§8: §e{0} + +# Loader +LOADER_OFF = §coff +LOADER_SETUP = §eSetup +LOADER_RUNNING = §aRunning +LOADER_SINGLE_SIDEBAR = §aSingle +LOADER_PAUSE = §7Pause +LOADER_END = §8Finished + +LOADER_MESSAGE_CLEAR = §7Loader cleared +LOADER_MESSAGE_CLEAR_HELP = §cYou have to be in Setup-Mode to clear the Loader +LOADER_MESSAGE_TNT = §eTNT added {0} +LOADER_MESSAGE_INTERACT = §e{0} added {1} +LOADER_BUTTON_SWITCH=Lever +LOADER_BUTTON_WOOD_BUTTON=Button +LOADER_BUTTON_STONE_BUTTON=Button +LOADER_BUTTON_PRESSURE_PLATE=Pressure plate +LOADER_BUTTON_WEIGHTED_PRESSURE_PLATE=Pressure plate +LOADER_BUTTON_TRIPWIRE=Tripwire +LOADER_BUTTON_NOTEBLOCK=Noteblock +LOADER_BUTTON_DAYLIGHTSENSOR=Daylightsensor +LOADER_BUTTON_INVALID=Invalid +LOADER_HELP_SETUP=§8/§eloader setup §8- §7Starts recording actions +LOADER_HELP_UNDO=§8/§7loader undo §8- §7Removes last recorded action +LOADER_HELP_START=§8/§eloader start §8- §7Playback of previously recorded action +LOADER_HELP_WAIT=§8/§7loader wait §8[§7Ticks§8] - §7Sets wait time between shots +LOADER_HELP_SPEED=§8/§7loader speed §8[§7Ticks§8] - §7Sets wait time between actions +LOADER_HELP_PAUSE=§8/§7loader pause §8- §7Pauses Loader +LOADER_HELP_RESUME=§8/§7loader resume §8- §7Resumes Loader +LOADER_HELP_STOP=§8/§eloader stop §8- §7Stops recording/playback +LOADER_HELP_CLEAR=§8/§eloader clear §8- §7Clears recording +LOADER_HELP_SINGLE=§8/§eloader single §8- §7Starts a single shot +LOADER_HELP_OTHER=§7The loader works with §eIngame§8-§eTicks §7(20 ticks per Second) +LOADER_NO_LOADER=§cYou have no Laoder. Create one with /loader setup +LOADER_BACK_SETUP=§7DYour Loader is in Setup again +LOADER_NEW=§7Load your cannon and fire it once, to initialise the loader. +LOADER_HOW_TO_START=§7Then, execute /§eloader start§7 to start the Loader +LOADER_ACTIVE=§7The Loader is now active. +LOADER_STOP=§7The Loader has been stopped. +LOADER_PAUSED=§7The Loader is now paused. +LOADER_RESUME=§7The Loader is resuming. +LOADER_SINGLE=§7The Loader is shooting once. +LOADER_SMALL_TIME=§cThe wait time is too small +LOADER_NEW_TIME=§7The wait time is now: {0}, before {1} +LOADER_NEW_LOAD_TIME=§7The action wait time is now: {0}, before {1} +LOADER_UNDO=§7Undo succesful. +LOADER_PERMS=§cYou are not allowed to use the Loader here +LOADER_GUI_NAME=§eLoader +LOADER_GUI_NEW=§eNew Loader +LOADER_GUI_START=§eStart Loader +LOADER_GUI_PAUSE=§7pause Loader +LOADER_GUI_UNDO=§7Undo last action +LOADER_GUI_WAIT=§7Shot delay +LOADER_GUI_WAIT_LORE=§7Currently: §e{0} +LOADER_GUI_WAIT_TITLE=§7Shot delay +LOADER_GUI_SPEED=§eSpeed +LOADER_GUI_SPEED_LORE=§7Currently: §e{0} +LOADER_GUI_SPEED_TITLE=§7Block placing speed +LOADER_GUI_STOP=§eStop Loader +# Loadtimer +LOADTIMER_HELP_OVERVIEW=§7Compete with your friends loading your cannon and get information about the cannon +LOADTIMER_HELP_START_1=§8/§eloadtimer start §8-§7 Starts the simple Loadtimer +LOADTIMER_HELP_START_2=§8/§7loadtimer start §8[§7full/half§8] - §7Starts the Loadtimer in a given mode +LOADTIMER_HELP_START_3=§7Loadtimer Modes: Full -> Measures from the priming of the first TNT to the explosion of the first propellant. Is better at calculating the shot frequency. Half -> Only measures until activation +LOADTIMER_HELP_STOP=§8/§eloadtimer stop §8-§7 Stops current Loadtimer +LOADTIMER_GUI_GLOBAL=§eLoadtimer does not exist in the global region! +LOADTIMER_GUI_STOP=§eStop Loadtimer +LOADTIMER_GUI_START=§eStart Loadtimer +LOADTIMER_GUI_TITLE=Loadtimer Mode +LOADTIMER_GUI_FULL=§eFull +LOADTIMER_GUI_HALF=§eHalf +LOADTIMER_WAITING=§7Place a TNT to start... +LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Time: §e{2}s §7Tnt: §e{3} §7Blocks +LOADTIMER_ACTIVATED=§7Waiting until priming +LOADTIMER_IGNITION=§7Waiting for explosion +LOADTIMER_SUMARY_HEAD=§7---=== (§eLoadtimer-Results§7) ===--- +LOADTIMER_SUMARY_PLAYERTABLE_HEAD=§7Player: §eTNT §7(§eTNT/s§7) +LOADTIMER_SUMARY_PLAYERTABLE_PLAYER=§7{0}: §e{1} §7(§e{2}/s§7) +LOADTIMER_SUMARY_PLAYERTABLE_ALL=Total +LOADTIMER_SUMARY_TIMES_HEAD=§7Time: §eSeconds §7(§eTicks§7) +LOADTIMER_SUMARY_TIMES_START = §7 || §7Start! +LOADTIMER_SUMARY_TIMES_ACTIVATION = §7 || Activation: §e{0}s §7(§e{1}t§7) +LOADTIMER_SUMARY_TIMES_IGNITION = §7 || Priming: §e{0}s §7(§e{1}t§7) +LOADTIMER_SUMARY_TIMES_EXPLOSION = §7 || Explosion: §e{0}s §7(§e{1}t§7) +LOADTIMER_SUMARY_TIMES_LAST=§7\\/ +LOADTIMER_SUMARY_STATS_HEAD=§7Cannon-Stats§8: +LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0} +LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m + +# Observer +OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block. +OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer +OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer +OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer +OBSERVER_HELP_RETRACE = §8/§eobserver retrace §8-§7 Retraces The Observer-Tracer +OBSERVER_ENABLE = §7Observer trace started +OBSERVER_DISABLE = §7Observer trace stopped +OBSERVER_DELETE = §7Observer trace deleted +OBSERVER_RETRACE_DONE = §7Observer trace retraced +OBSERVER_RETRACE_NO_TRACE = §7No Observer trace to retrace + +# Other +OTHER_ITEMS_TELEPORT_NAME=§eTeleporter +OTHER_ITEMS_TELEPORT_GUI_NAME=Teleport +OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline +OTHER_ITEMS_CLEAR_NAME=§eClear +OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter +OTHER_ITEMS_GAMEMODE_NAME=§eGamemode +OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator +OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure +OTHER_ITEMS_KILLALL_NAME=§eKillAll +OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region +OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global +OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill +OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated +OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled +OTHER_SLOT_INVALID_SLOT=§cInvalid slot +OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot. +OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory. +OTHER_NOCLIP_SLOT_HELP_DROP = §8/§eslot drop §8-§7 Clears your slot +OTHER_CLEAR_HELP_SELF=§8/§eclear §8- §7Clears your inventory +OTHER_CLEAR_HELP_PLAYER=§8/§eclear §8[§7Player§8] §8- §7Clears a player inventory +OTHER_CLEAR_CLEARED=Your inventory was cleared. +OTHER_CLEAR_FROM=Your invetnory was cleared by {0}. +OTHER_CLEAR_TO=The inventory of {0} §7was cleared. +OTHER_CLEAR_NO_PERMS=§cYou are not allowed to clear other's inventory here. +OTHER_DECLUTTER_HELP=§8/§edeclutter §8- §7Organise your inventory +OTHER_DECLUTTER_DONE=§aYour inventory was organised. +OTHER_GAMEMODE_UNKNOWN=§cUnknown gamemode. +OTHER_GAMEMODE_POSSIBLE=§cPossible gamemodes: survival, adventure, creative, specator. +OTHER_KILLALL_HELP_SELF=§8/§ekillall §8- §7Remove all entities from your region +OTHER_KILLALL_HELP_ALL=§8/§ekillall §8[§7Global§8/Local§7] §8- §7Remove all entities from your region or globally +OTHER_KILLALL_REGION=§a{0} Entities removed +OTHER_KILLALL_GLOBAL=§a{0} Entities removed from the world +OTHER_TELEPORT_HELP = §8/§etp §8[§7Player§8] §8-§7 Teleports you to another player +OTHER_TELEPORT_SELF_0=§cBe one with yourself! +OTHER_TELEPORT_SELF_1=§cYou need someone to play with? We have a TeamSpeak! +OTHER_TELEPORT_SELF_2=§cBlocks left to travel: 0; ETA: 0:00 +OTHER_TELEPORT_SELF_3=§cA little Movement is important. +OTHER_TELEPORT_SELF_4=§cFor such a distance? +OTHER_TIME_HELP=§8/§etime §8<§7Time 0=Morining§8, §76000=Midday§8, §718000=Midnight§8> - §7Sets the time on the Build +OTHER_TIME_NO_PERM=§cYou are not allowed to change the time here +OTHER_TIME_INVALID=§cPlease input a time between 0 and 24000 +OTHER_TIME_RESULT=§7§oWhooosh +OTHER_TPS_HEAD = §7TPS: 1s 10s 1m 5m 10m +OTHER_TPS_MESSAGE = §7 §e{0}§7 §e{1}§7 §e{2}§7 §e{3}§7 §e{4} +OTHER_TPS_SINGLE = §8TPS: §e{0} +OTHER_WORLDSPAWN_HELP=§8/§eworldspawn §8-§e Teleprot to the spawn +# DebugStick +DEBUG_STICK_COMMAND_HELP=§8/§edebugstick §8-§7 receive a debugstick +DEBUG_STICK_NAME=§eDebugstick +#Skull Gui +SKULL_GUI_ITEM_NAME = §ePlayer Heads +ANVIL_INV_NAME=Player name +# StructureVoid +STRUCTURE_VOID_COMMAND_HELP=§8/§estructureVoid §8-§7 Receive a StructureVoid +# NightVision +NIGHT_VISION_HELP=§8/§enightvision §8-§7 Toggel nightvision. +NIGHT_VISION_OFF=§eNightvision deactivated +NIGHT_VISION_ON=§eNightvision activated +NIGHT_VISION_ITEM_ON = §7Nightvision: §eActivated +NIGHT_VISION_ITEM_OFF = §7Nightvision: §eDeactivated + +#Navigation Wand +NAVIGATION_WAND=§eNavigation Wand +NAVIGATION_WAND_LEFT_CLICK=§eLeft click: jump to location +NAVIGATION_WAND_RIGHT_CLICK=§eRight click: pass through walls +# Material +MATERIAL_SEARCH_PROPERTY_TRUE = §aShould have +MATERIAL_SEARCH_PROPERTY_FALSE = §cShould not have +MATERIAL_SEARCH_PROPERTY_IGNORE = §eIgnore +MATERIAL_INV_NAME=§eMaterial {0}/{1} +MATERIAL_SEARCH=§eSearch +MATERIAL_BACK=§eBack +MATERIAL_SEARCH_NAME=§eName +MATERIAL_SEARCH_TRANSPARENT=§eTransparent +MATERIAL_SEARCH_SOLID=§eSolid +MATERIAL_SEARCH_GRAVITY=§eFalling +MATERIAL_SEARCH_OCCLUDING=§eOccluding +MATERIAL_SEARCH_INTERACTEABLE=§eInteractable +MATERIAL_SEARCH_FLAMMABLE=§eFlammable +MATERIAL_SEARCH_BURNABLE=§eBurnable +MATERIAL_SEARCH_WATERLOGGABLE=§eWaterloggable +MATERIAL_SEARCH_BLASTRESISTANCE=§eBlast resistance +MATERIAL_SEARCH_VALUE=§8: §e{0} +MATERIAL_BLAST_RESISTANCE=§8- §eBlast resistance§8: §7{0} +MATERIAL_HARDNESS=§8- §eHardness§8: §7{0} +MATERIAL_TNT_BREAKABLE=§8- §eDestructible by TNT +MATERIAL_TNT_UNBREAKABLE=§8- §eIndestructible by TNT +MATERIAL_TRANSPARENT=§8- §eTransparent block +MATERIAL_SOLID=§8- §eSolid block +MATERIAL_GRAVITY=§8- §eFalling block +MATERIAL_OCCLUDING=§8- §eOccluding block +MATERIAL_INTERACTABLE=§8- §eInteractable block +MATERIAL_FLAMMABLE=§8- §eFlammable block +MATERIAL_BURNABLE=§8- §eBurnable block +MATERIAL_WATERLOGGABLE=§8- §eWaterloggable block +# Redstonetester +RT_HELP=§8/§eredstonetester §8-§7 Gives you the redstone tester +RT_GIVEN=§7Measure the time between activation of components +RT_ITEM_NAME=§eRedstonetester +RT_ITEM_LORE_1=§eLeftclick block §8-§7 Sets the 1. Position +RT_ITEM_LORE_2=§eRightclick block §8-§7 Sets the 2. Position +RT_ITEM_LORE_3=§eShift-rightclick in air §8-§7 Reset +RT_LOC=§8: §e{0} {1} {2} +RT_INVALID_LOC=§cUnknown Position +RT_RESULT=§7Difference§8: §e{0}§7 Ticks §8,§7 R-Ticks §e{1} +RT_ACTIVATE=§7Positions deleted§8. +# Region Items +REGION_ITEM_COLOR=§7Color: §e{0} +REGION_ITEM_COLOR_CHOOSE=Choose color +REGION_ITEM_FIRE_ALLOW=§7Fire: §eAcitvated +REGION_ITEM_FIRE_DISALLOW=§7Fire: §eDeactivated +REGION_ITEM_FREEZE_ALLOW=§7Freeze: §eActivated +REGION_ITEM_FREEZE_DISALLOW=§7Freeze: §eDeactivated +REGION_ITEM_PROTECT_ALLOW=§7Protect: §eActivated +REGION_ITEM_PROTECT_DISALLOW=§7Protect: §eDeactivated +REGION_ITEM_RESET=§eReset +REGION_ITEM_TESTBLOCK=§eDummy +REGION_ITEM_TNT_OFF=§7TNT: §eDeactivated +REGION_ITEM_TNT_ONLY_TB=§7TNT: §eonly dummy +REGION_ITEM_TNT_ON=§7TNT: §eActivated +REGION_ITEM_SELECTOR_TITLE=Tnt Mode +REGION_ITEM_SELECTOR_ON=§eActivate +REGION_ITEM_SELECTOR_ONLY_TB=§eonly dummy +REGION_ITEM_SELECTOR_OFF=§eDeactivate +#Region +REGION_COLOR_HELP_COLOR=§8/§ecolor §8[§7Color§8] §8- §7Sets the color of the region +REGION_COLOR_HELP_COLOR_TYPE=§8/§ecolor §8[§7Color§8] §8[§7Type§8] §8- §7Sets the color of the region or globally +REGION_COLOR_GLOBAL=§7All regions color set to §e{0} +REGION_COLOR_NO_REGION=§cYou are currently not in any region +REGION_COLOR_NO_PERMS=§cThis is not your world! +REGION_FIRE_HELP=§8/§efire §8- §7Toggle fire damage +REGION_FIRE_NO_PERMS=§cYou are not allowed to toggle fire damage here +REGION_FIRE_ENABLED=§cFire damage deactivated in this region +REGION_FIRE_DISABLED=§aFire damage activated in this region +REGION_FREEZE_HELP=§8/§efreeze §8- §7Toggle Freeze +REGION_FREEZE_NO_PERMS=§cYou are not allowed to freeze this world +REGION_FREEZE_ENABLED=§cRegion frozen +REGION_FREEZE_DISABLED=§aRegion thawed +REGION_PROTECT_HELP=§8/§eprotect §8- §7Protect the region +REGION_PROTECT_DISABLE=§cProtection disabled +REGION_PROTECT_ENABLE=§aProtection enabled +REGION_PROTECT_NO_PERMS=§cYou are not allowed to protect the floor here +REGION_PROTECT_FALSE_REGION=§cYou are not currently in a (M)WG-region +REGION_REGION_HELP_UNDO=§8/§eregion undo §8- §7undo the last 20 /testblock or /reset +REGION_REGION_HELP_REDO=§8/§eregion redo §8- §7redo the last 20 §8/§7rg undo +REGION_REGION_HELP_RESTORE=§8/§eregion restore §8- §7Resets the region, without removing your builds +REGION_REGION_HELP_RESTORE_SCHEMATIC=§8/§eregion restore §8[§7Schematic§8] §8- §7Resets the region, withoout removing your builds +REGION_REGION_HELP_COPYPOINT=§8/§eregion copypoint §8- §7Teleport to the regions copy point +REGION_REGION_HELP_TESTBLOCKPOINT=§8/§eregion testblockpoint §8- §7Teleport to the regions dummy point +REGION_REGION_HELP_CHANGETYPE_INFO=§8/§eregion changetype §8- §7Returns the region type +REGION_REGION_HELP_CHANGETYPE=§8/§eregion changetype §8[§7Type§8] §8- §8Sets the region type +REGION_REGION_HELP_CHANGESKIN_INFO=§8/§eregion changeskin §8- §7Returns the region skin +REGION_REGION_HELP_CHANGESKIN=§8/§eregion changeskin §8[§7Skin§8] §8- §8Sets the region skin +REGION_REGION_NOTHING_UNDO=§cNothing left to undo +REGION_REGION_UNDID=§7Last action undone +REGION_REGION_NOTHING_REDO=§cNothing left to redo +REGION_REGION_REDID=§7Last action redone +REGION_REGION_RESTORED=§7Region reset +REGION_REGION_FAILED_RESTORE=§cError resetting the region +REGION_REGION_COLORED=§7Region recolored +REGION_REGION_COLORED_FAILED=§7Use §e/rg restore§7 to manually change the region's color +REGION_REGION_FAILED_COLORED=§cError recoloring the region +REGION_REGION_TP_COPY=§7Teleported to the copy point +REGION_REGION_TP_TEST_BLOCK=§7Teleported to the tesblock +REGION_REGION_TP_UNKNOWN=§cUndefined teleport point +REGION_REGION_NO_REGION=§cYou are not inside any region +REGION_REGION_NO_PERMS=§cYou are not allowed to change the region +REGION_REGION_CHANGETYPE_INFO=§7RRegion type is §e{0} +REGION_REGION_CHANGETYPE_UNKNOWN=§cRegion type is invalid +REGION_REGION_CHANGETYPE_INVALID=§cRegion type is not allowed here +REGION_REGION_CHANGETYPE_CHANGE=§7Region type changed to §e{0} +REGION_REGION_CHANGETYPE_CHANGE_UPDATE=§7Click §e§lHERE §7to change the region type +REGION_REGION_CHANGETYPE_CHANGE_UPDATE_HOVER=§8/§ereset +REGION_REGION_CHANGESKIN_INFO=§7Region skin is §e{0} +REGION_REGION_CHANGESKIN_INFO_CREATOR=§7Skin created by §e{0} +REGION_REGION_CHANGESKIN_UNKNOWN=§cRegion skin is invalid +REGION_REGION_CHANGESKIN_INVALID=§cRegion skin is not allowed here +REGION_REGION_CHANGESKIN_CHANGE=§7Region skin changed to §e{0} +REGION_REGION_CHANGESKIN_CHANGE_UPDATE=§7Click §e§lHERE §7to apply the skin +REGION_REGION_CHANGESKIN_CHANGE_UPDATE_HOVER=§8/§ereset +REGION_RESET_HELP_RESET=§8/§ereset §8- §7Resets the region +REGION_RESET_HELP_SCHEMATIC=§8/§ereset §8[§7Schematic§8] §8- §7Resets the region using a schematic +REGION_RESET_RESETED=§7Region reset +REGION_RESET_ERROR=§cError reseting the region +REGION_RESET_NO_PERMS=§cYou are not allowed to reset the region here +REGION_RESET_NO_REGION=§cYou are currently not in any region +REGION_TB_HELP_RESET=§8/§etestblock §8- §7Reset the dummy +REGION_TB_HELP_RESET_EXTENSION=§8/§etestblock §8[§7ExtensionType§8] §8- §7Reset the dummy +REGION_TB_HELP_SCHEMATIC=§8/§etestblock §8[§7Schematic§8] §8- §7Reset the dummy using a schematic +REGION_TB_HELP_SCHEMATIC_EXTENSION=§8/§etestblock §8[§7Schematic§8] §8[§7ExtensionType§8] §8- §7Reset the dummy using a schematic +REGION_TB_DONE=§7Dummy reset +REGION_TB_ERROR=§cError resetting the dummy +REGION_TB_NO_PERMS=§cYou are not allowed to reset the dummy here +REGION_TB_NO_REGION=§cYou are currently not in any region +REGION_TNT_HELP=§8/§etnt §8- §7Change the TNT behaviour +REGION_TNT_HELP_MODE=§8/§etnt §8[§7Mode§8] §8- §7Set TNT behaviour to a given mode +REGION_TNT_ON=§aTNT-Damage activated +REGION_TNT_OFF=§cTNT-Damage deactivated +REGION_TNT_TB=§aTNT-Damage activated outside the building area +REGION_TNT_NO_PERMS=§cYou are not allowed to toggle tnt damage here +REGION_TNT_BUILD=§cAn explosion would have destroyed blocks in the building area +# Team +LOCK_SCHEM_NO_USER=§7This player does not exist! +LOCK_SCHEM_NO_SCHEM=§7This player does not have a schem with that name! +LOCK_SCHEM_DIR=§7The given schem is a directory +LOCK_SCHEM_LOCKED=§e{0} §7by §e{1} §7was reset from §e{2} §7to §eNORMAL §7. +LOCK_SCHEM_HELP=§8/§eschemlock §8[§7Owner§8] [§7Schematic§8] - §7Lock a schematic (Notify user about locking reason!) +AFK_KICK_MESSAGE=§cNothing happened on this server for 5 minutes. +AFK_WARNING_MESSAGE=§cThis server will stop in one minute if you remain inactive + +SKIN_HELP = §8/§eskin §8[§7Shortform§8] §8[§7Creator§8|§epublic§8] §8[§7Name...§8] §8- §7Creates the skin schematic. Use 'public' as creator to have no creator, then copy the message to YoyoNow by clicking +SKIN_NO_REGION=§7You are not in a region with a changealbe skin +SKIN_ALREADY_EXISTS=§cThis skin already exists like this +SKIN_MESSAGE=§7Skin created +SKIN_MESSAGE_HOVER=§eClick to copy for YoyoNow and send + +# Panzern +PANZERN_HELP = §8/§epanzern §8[§7Block§8] §8[§7Slab§8] §8- §7Armor your WorldEdit selection +PANZERN_PREPARE1 = §71. Check, if barrels reach until border of armor. +PANZERN_PREPARE2 = §72. Carpet on the floor in walkways helps with armoring. +PANZERN_PREPARE3 = §73. Shieldtechnology should be encased. +PANZERN_PREPARE4 = §74. Standing in the region that is being armored can improve armoring. +PANZERN_NO_PERM = §cYou are not allowed to use the armoring system here +PANZERN_NO_WORLDEDIT = §cYou have no WorldEdit selcetion +PANZERN_PROGRESS = §e{0} §7Blocks left, §e{1} §7Blocks per second, §e{2} §7block delta +PANZERN_DONE = §aDone + +# Laufbau +LAUFBAU_HELP = §8/§elaufbau §8[§7smallest§8|§7blastresistant§8] §8- §7Build a barrel in your WorldEdit selection using the traces +LAUFBAU_HELP_SETTINGS = §8/§elaufbau settings §8- §7Opens the settings GUI +LAUFBAU_PREPARE1 = §71. Trace the cannons as often as necessary, in all modes. +LAUFBAU_PREPARE2 = §72. Try to delete all fails from the traces. +LAUFBAU_NO_PERM = §cYou are not allowed to use the barrel building system here +LAUFBAU_NO_WORLDEDIT = §cYou don't have a WorldEdit selection +LAUFBAU_STATE_FILTERING_TRACES = Filtering traces +LAUFBAU_STATE_PROCESSING_TRACES = Connnecting traces +LAUFBAU_STATE_EXPANDING_TRACES = Expanding traces +LAUFBAU_STATE_SPLITTING_POINTS = Splitting points +LAUFBAU_STATE_SHRINKING_POINTS = Shrinking points +LAUFBAU_STATE_CREATING_INNER_BLOCKS = Creating inner blocks +LAUFBAU_STATE_CREATING_OUTER_BLOCKS = Creating outer blocks +LAUFBAU_SIMPLE_PROGRESS = §e{0}§8: §e{1}§8/§e{2} +LAUFBAU_DONE = §aDone + +LAUFBAU_SETTINGS_GUI_NAME = §eLaufbau +LAUFBAU_SETTINGS_ACTIVE = §aActive +LAUFBAU_SETTINGS_INACTIVE = §cInactive +LAUFBAU_SETTINGS_MIXED = §e{0}§8/§e{1} §aActive +LAUFBAU_SETTINGS_GUI_BACK = §eBack + +LAUFBAU_SETTINGS_TOGGLE = §eClick §8-§7 Toggle +LAUFBAU_SETTINGS_ADVANCED = §eMiddle-Click §8-§7 Advanced settings + +LAUFBAU_BLOCK_COBWEB = §eCobweb +LAUFBAU_BLOCK_GRASS_PATH = §eGrass Path +LAUFBAU_BLOCK_SOUL_SAND = §eSoul Sand +LAUFBAU_BLOCK_COCOA = §eCocoa +LAUFBAU_BLOCK_TURTLE_EGG = §eTurtle Eggs +LAUFBAU_BLOCK_CHEST = §eChest +LAUFBAU_BLOCK_SNOW = §eSnow Layer +LAUFBAU_BLOCK_PLAYER_WALL_HEAD = §ePlayer Wall Head +LAUFBAU_BLOCK_STONECUTTER = §eStonecutter +LAUFBAU_BLOCK_PLAYER_HEAD = §ePlayer Head +LAUFBAU_BLOCK_CAKE = §eCake +LAUFBAU_BLOCK_END_STONE_BRICK_SLAB = §eEndstone Brick Slabs +LAUFBAU_BLOCK_SEA_PICKLE = §eSea Pickles +LAUFBAU_BLOCK_CAMPFIRE = §eCampfire +LAUFBAU_BLOCK_FLOWER_POT = §eFlower Pot +LAUFBAU_BLOCK_IRON_TRAPDOOR = §eIron Trapdoor +LAUFBAU_BLOCK_LILY_PAD = §eLily Pad +LAUFBAU_BLOCK_WHITE_CARPET = §eCarpet +LAUFBAU_BLOCK_END_ROD = §eEnd Rod +LAUFBAU_BLOCK_LIGHTNING_ROD = §eLightning Rod +LAUFBAU_BLOCK_CONDUIT = §eConduit +LAUFBAU_BLOCK_BREWING_STAND = §eBrewing Stand +LAUFBAU_BLOCK_BELL = §eBell +LAUFBAU_BLOCK_GRINDSTONE = §eGrindstone +LAUFBAU_BLOCK_HOPPER = §eHopper +LAUFBAU_BLOCK_LANTERN = §eLantern +LAUFBAU_BLOCK_END_STONE_BRICK_STAIRS = §eEndstone Brick Stairs +LAUFBAU_BLOCK_CHORUS_PLANT = §eChorus Plant +LAUFBAU_BLOCK_NETHER_BRICK_FENCE = §eNether Brick Fence +LAUFBAU_BLOCK_IRON_BARS = §eIron Bars +LAUFBAU_BLOCK_END_STONE_BRICK_WALL = §eEndstone Brick Walls +LAUFBAU_BLOCK_SMALL_AMETHYST_BUD = §eSmall Amethyst Bud +LAUFBAU_BLOCK_MEDIUM_AMETHYST_BUD = §eMedium Amethyst Bud +LAUFBAU_BLOCK_LARGE_AMETHYST_BUD = §eLarge Amethyst Bud +LAUFBAU_BLOCK_AMETHYST_CLUSTER = §eAmethyst Cluster +LAUFBAU_BLOCK_CHAIN = §eChain +LAUFBAU_BLOCK_BIG_DRIP_LEAF = §eBig Drip Leaf +LAUFBAU_BLOCK_DRAGON_EGG = §eDragon Egg +LAUFBAU_BLOCK_AZALEA = §eAzalea +LAUFBAU_BLOCK_CANDLE = §eCandle +LAUFBAU_BLOCK_CANDLE_CAKE = §eCake with Candle +LAUFBAU_BLOCK_LECTERN = §eLectern + +LAUFBAU_FACING_NORTH = §8-§7 Facing North +LAUFBAU_FACING_SOUTH = §8-§7 Facing South +LAUFBAU_FACING_WEST = §8-§7 Facing West +LAUFBAU_FACING_EAST = §8-§7 Facing East +LAUFBAU_FACING_UP = §8-§7 Facing Up +LAUFBAU_FACING_DOWN = §8-§7 Facing Down + +LAUFBAU_COUNT_1 = §8-§7 Count 1 +LAUFBAU_COUNT_2 = §8-§7 Count 2 +LAUFBAU_COUNT_3 = §8-§7 Count 3 +LAUFBAU_COUNT_4 = §8-§7 Count 4 + +LAUFBAU_LAYERS_8 = §8-§7 Layers 8 +LAUFBAU_LAYERS_7 = §8-§7 Layers 7 +LAUFBAU_LAYERS_6 = §8-§7 Layers 6 +LAUFBAU_LAYERS_3 = §8-§7 Layers 3 +LAUFBAU_LAYERS_2 = §8-§7 Layers 2 + +LAUFBAU_TYPE_BOTTOM = §8-§7 Type bottom +LAUFBAU_TYPE_TOP = §8-§7 Type top + +LAUFBAU_HALF_BOTTOM = §8-§7 Half bottom +LAUFBAU_HALF_TOP = §8-§7 Half top + +LAUFBAU_OPEN = §8-§7 Opened + +LAUFBAU_ATTACHMENT_CEILING = §8-§7 Attachment Ceiling +LAUFBAU_ATTACHMENT_FLOOR = §8-§7 Attachment Floor +LAUFBAU_ATTACHMENT_DOUBLE_WALL = §8-§7 Attachment double Wall +LAUFBAU_ATTACHMENT_SINGLE_WALL = §8-§7 Attachment single Wall +LAUFBAU_ATTACHMENT_WALL = §8-§7 Attachment Wall + +LAUFBAU_CONNECTION_FLOOR = §8-§7 Connection Floor +LAUFBAU_CONNECTION_NORTH = §8-§7 Connection North +LAUFBAU_CONNECTION_SOUTH = §8-§7 Connection South +LAUFBAU_CONNECTION_EAST = §8-§7 Connection East +LAUFBAU_CONNECTION_WEST = §8-§7 Connection West +LAUFBAU_CONNECTION_DOWN = §8-§7 Connection Bottom +LAUFBAU_CONNECTION_UP = §8-§7 Connection Top + +LAUFBAU_HANGING = §8-§7 hanging + +LAUFBAU_SHAPE_STRAIGHT = §8-§7 Shape straight +LAUFBAU_SHAPE_OUTER_LEFT = §8-§7 Shape outer links +LAUFBAU_SHAPE_INNER_LEFT = §8-§7 Shape inner left + +LAUFBAU_TILT_NONE = §8-§7 Tilt none +LAUFBAU_TILT_PARTIAL = §8-§7 Tilt partial + +# UTILS +SELECT_HELP = §8/§eselect §8[§7RegionsTyp§8] §8- §7Select a region type +SELECT_EXTENSION_HELP = §8/§eselect §8[§7RegionsTyp§8] §8[§7Extension§8] §8- §7Select a region type with or without extension +SELECT_NO_PERMS = §cYou are not allowed to use the slection tool here +SELECT_GLOBAL_REGION = §cThe global region cannot be selected +SELECT_NO_TYPE = §cThis region has no {0} +SELECT_NO_EXTENSION = §cThis region has no extension +SELECT_MESSAGE = §7WorldEdit selection set to {0}, {1}, {2} and {3}, {4}, {5} + +SKULL_HELP = §8/§eskull §8[§eplayer§8] §8-§7 Receive a player head +SKULL_INVALID = §cInvalid player name +SKULL_ITEM = §e{0}§8s Head + +SPEED_HELP = §8/§espeed §8[§71§8-§710§8|§edefault§8] §8-§7 Set your flight and walking speed. +SPEED_CURRENT = §7Current speed§8: §e{0} +SPEED_TOO_SMALL = §c{0} is too small +SPEED_TOO_HIGH = §c{0} is too big +SPEED_ITEM = §eSpeed +SPEED_ITEM_LORE = §7Currently: §e +SPEED_TAB_NAME = Input speed + +WORLDEDIT_WAND = WorldEdit Wand +WORLDEDIT_LEFTCLICK = Left click: select pos #1 +WORLDEDIT_RIGHTCLICK = Right click: select pos #2 + +TNT_CLICK_HEADER = §8---=== §eTNT §8===--- +TNT_CLICK_ORDER = §eEntity Order§8: §e{0} +TNT_CLICK_FUSE_TIME = §eFuseTime§8: §e{0} +TNT_CLICK_POSITION_X = §7Position §eX§8: §e{0} +TNT_CLICK_POSITION_Y = §7Position §eY§8: §e{0} +TNT_CLICK_POSITION_Z = §7Position §eZ§8: §e{0} +TNT_CLICK_VELOCITY_X = §7Velocity §eX§8: §e{0} +TNT_CLICK_VELOCITY_Y = §7Velocity §eY§8: §e{0} +TNT_CLICK_VELOCITY_Z = §7Velocity §eZ§8: §e{0} +TNT_CLICK_COUNT = §7Count §8: §e{0} + +SELECT_ITEM_CHOOSE_EXTENSION = Choose extension +SELECT_ITEM_CHOOSE_SELECTION = Choose selection +SELECT_ITEM_NORMAL_EXTENSION = §eNormal +SELECT_ITEM_EXTENDED_EXTENSION= §eExtension +SELECT_ITEM_SELECT= §eSelect +SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1} +SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change +SELECT_ITEM_BAURAHMEN=§eBuild area +SELECT_ITEM_BAUPLATTFORM=§eBuild platform +SELECT_ITEM_TESTBLOCK=§eDummy + +CHESTFILLER_FILLED = §eChest filled +CHESTFILLER_COUNT = §7{0}§8: §e§l{1} + +PISTON_HELP_1 = §7Right click on piston with a slime ball to calculate the moved blocks. +PISTON_HELP_2 = §7Count is red, if one unmoveable block is present. +PISTON_HELP_3 = §7Count is yellow, if too many blocks are present. +PISTON_INFO = §7Moved Blocks {0}{1}§8/§712 + +# Warp +WARP_DISALLOWED = §cYou are not allowed to use the warp here +WARP_LOC_X = §7X§8: §e{0} +WARP_LOC_Y = §7Y§8: §e{0} +WARP_LOC_Z = §7Z§8: §e{0} +WARP_EXISTS=§7The warp with the name §e{0} §7already exists +WARP_NAME_RESERVED=§7You can not use §c{0} §7as name for a warp +WARP_CREATED=§7The warp §e{0} §7was created +WARP_DELETE_HOVER=§7delete §e{0} +WARP_DELETED=§e{0} §7deleted +WARP_TELEPORT_HOVER=§7Teleport to §e{0} +WARP_MATERIAL_CHOOSE=Choose material +WARP_GUI_NAME=Warps +WARP_GUI_NO=§cNo warps exist +WARP_GUI_DISTANCE=§7Distance: §e{0} §7blocks +WARP_GUI_LCLICK=§7Left click to teleport +WARP_GUI_RCLICK=§7Rickt click to edit +WARP_INFO_NAME=§7Name: §e{0} +WARP_HELP_ADD=§8/§ewarp add §8[§7name§8] §8- §7Create a new warp +WARP_HELP_TELEPORT=§8/§ewarp §8[§7name§8] §8- §7Teleport to a warp +WARP_HELP_INFO=§8/§ewarp info §8[§7name§8] §8- §7Information regarding one warp +WARP_HELP_DELETE=§8/§ewarp delete §8[§7name§8] §8- §7Delete a warp +WARP_HELP_GUI=§8/§ewarp gui §8- §7Open the Warp-GUI +WARP_HELP_LIST=§8/§ewarp list §8- §7List all warps + +# WORLD +STOP_HELP = §8/§estop §8- §7Stops the server +STOP_NO_PERMS = §cYou do not have the permission to stop the server +STOP_MESSAGE = §eServer is stopping +WORLD_EDIT_NO_PERMS = §cYou do not have the permission to use WorldEdit + +KICKALL_HELP = §8/§ekickall §8- §7Kick all players from the server except the owner +KICKALL_NO_PERM = §cThis is not your world! + +# Techhider +TECHHIDER_HELP = §8/§etechhider §8- §7Toggle Techhider +TECHHIDER_GLOBAL = §cNo techhider in global region +TECHHIDER_ON = §aTechhider activated +TECHHIDER_OFF = §aTechhider deactivated + +# XRAY +XRAY_HELP = §8/§exray §8- §7Toggle Xray +XRAY_GLOBAL = §cNo xray in global region +XRAY_ON = §aXray activated +XRAY_OFF = §cXray deactivated + + +# WorldEdit +COLORREPLACE_HELP = §8//§ecolorreplace §8[§7color§8] §8[§7color§8] §8- §7Replace all blocks of one color with another + +TYPEREPLACE_HELP = §8//§etyreplace §8[§7type§8] §8[§7type§8] §8- §7Replace all blocks of one type with another