SteamWar/BauSystem2.0
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Add new feature to InventoryFiller
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-08-28 13:34:02 +02:00
Ursprung ae5795da17
Commit a3aa343683
2 geänderte Dateien mit 63 neuen und 0 gelöschten Zeilen

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@ -1242,6 +1242,7 @@ SELECT_ITEM_BAUPLATTFORM=§eBuild platform
SELECT_ITEM_TESTBLOCK=§eDummy SELECT_ITEM_TESTBLOCK=§eDummy
CHESTFILLER_FILLED = §eChest filled CHESTFILLER_FILLED = §eChest filled
CHESTFILLER_COUNT = §7{0}§8: §e§l{1}
# Warp # Warp
WARP_DISALLOWED = §cYou are not allowed to use the warp here WARP_DISALLOWED = §cYou are not allowed to use the warp here

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@ -23,11 +23,13 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.linkage.LinkageType; import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked; import de.steamwar.bausystem.linkage.Linked;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.Container; import org.bukkit.block.Container;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerDropItemEvent; import org.bukkit.event.player.PlayerDropItemEvent;
import org.bukkit.event.player.PlayerItemHeldEvent;
import org.bukkit.inventory.Inventory; import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -50,4 +52,64 @@ public class InventoryFiller implements Listener {
} }
BauSystem.MESSAGE.sendPrefixless("CHESTFILLER_FILLED", event.getPlayer(), ChatMessageType.ACTION_BAR); BauSystem.MESSAGE.sendPrefixless("CHESTFILLER_FILLED", event.getPlayer(), ChatMessageType.ACTION_BAR);
} }
/**
* For MacOS user: https://www.curseforge.com/minecraft/mc-mods/shift-scroll-fix/download
*/
@EventHandler
public void onPlayerItemHeld(PlayerItemHeldEvent event) {
if (!event.getPlayer().isSneaking()) return;
ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
if (itemStack.getType() == Material.AIR) return;
Block block = event.getPlayer().getTargetBlockExact(5);
if (block == null) return;
if (!(block.getState() instanceof Container)) return;
Container container = (Container) block.getState();
Inventory inventory = container.getInventory();
event.setCancelled(true);
int upperBound = event.getPreviousSlot() + 5;
if (upperBound > 8) upperBound -= 8;
int lowerBound = event.getPreviousSlot() - 5;
if (lowerBound < 0) lowerBound += 8;
int direction = 0;
if (event.getNewSlot() > event.getPreviousSlot() || event.getNewSlot() < upperBound) {
direction = -1;
} else if (event.getNewSlot() < event.getPreviousSlot() || event.getNewSlot() > lowerBound) {
direction = 1;
}
int count = 0;
int emptySlot = -1;
int filledSlot = -1;
for (int i = 0; i < inventory.getSize(); i++) {
ItemStack current = inventory.getItem(i);
if (current == null) {
if (emptySlot == -1) emptySlot = i;
continue;
}
if (current.getType() == itemStack.getType()) {
count += current.getAmount();
int emptyAmount = itemStack.getType().getMaxStackSize() - current.getAmount();
if (direction == -1) filledSlot = Math.max(filledSlot, i);
if (emptyAmount > 0) filledSlot = Math.min(i, filledSlot);
if (emptyAmount > 0 && filledSlot == -1) filledSlot = i;
}
}
int slotToUse = direction == -1 ? filledSlot : (filledSlot == -1 ? emptySlot : filledSlot);
if (slotToUse == -1) return;
ItemStack current = inventory.getItem(slotToUse);
if (current == null) {
ItemStack now = itemStack.clone();
now.setAmount(1);
inventory.setItem(slotToUse, now);
} else {
current.setAmount(current.getAmount() + direction);
}
BauSystem.MESSAGE.sendPrefixless("CHESTFILLER_COUNT", event.getPlayer(), ChatMessageType.ACTION_BAR, itemStack.getType(), count + direction);
}
} }