SteamWar/BauSystem2.0
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Add several Anvil Guis
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Fix some lifetime and offset contraints for RedstonePhases
Dieser Commit ist enthalten in:
yoyosource 2023-12-15 19:56:59 +01:00
Ursprung fdc201e99d
Commit a0ff726fb4
5 geänderte Dateien mit 32 neuen und 13 gelöschten Zeilen

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@ -63,6 +63,9 @@ public class SimulatorGroupChooserGui extends SimulatorPageGui<SimulatorGroup> {
}
}));
}
inventory.addCloseCallback(clickType -> {
back.open();
});
}
@Override

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@ -140,7 +140,6 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
SimulatorWatcher.update(simulator);
});
inventory.setItem(24, new SWItem(Material.PAPER, "§eX", clickType -> {
// TODO: Change X Anvil GUI
}));
inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1, 0, 0);
@ -153,7 +152,6 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
SimulatorWatcher.update(simulator);
});
inventory.setItem(25, new SWItem(Material.PAPER, "§eY", clickType -> {
// TODO: Change Y Anvil GUI
}));
inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(0, clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1, 0);
@ -166,7 +164,6 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
SimulatorWatcher.update(simulator);
});
inventory.setItem(26, new SWItem(Material.PAPER, "§eZ", clickType -> {
// TODO: Change Z Anvil GUI
}));
inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList(allTNT ? "§7Shift§8: §e-0.0625" : "§7Shift§8: §e-5"), false, clickType -> {
simulatorGroup.move(0, 0, clickType.isShiftClick() ? (allTNT ? -0.0625 : -5) : -1);

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@ -119,7 +119,6 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<SimulatorRedstoneGu
@Override
public SWItem[] column(RedstoneSubPhase redstoneSubPhase, int index) {
// TODO: Add to the phase edit menus and split those to better reflect the scroll gui state
int min;
if (index % 2 == 0 && index > 0) {
RedstoneSubPhase subPhase = data.get(index - 1);

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@ -74,17 +74,37 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
SimulatorWatcher.update(simulator);
}));
int index = redstoneElement.getPhases().indexOf(redstone);
int min;
if (index > 0) {
RedstonePhase previous = redstoneElement.getPhases().get(index - 1);
min = previous.getTickOffset() + previous.getLifetime() + 1;
} else {
min = 0;
}
int maxLifetime;
int maxOffset;
if (index < redstoneElement.getPhases().size() - 1) {
RedstonePhase next = redstoneElement.getPhases().get(index + 1);
maxLifetime = next.getTickOffset() - redstone.getTickOffset() - 1;
maxOffset = next.getTickOffset() - redstone.getLifetime() - 1;
} else {
maxLifetime = Integer.MAX_VALUE - 5;
maxOffset = Integer.MAX_VALUE - 5;
}
//Tick Offset
int offset = redstone.getTickOffset();
inventory.setItem(10, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setTickOffset(offset + (clickType.isShiftClick() ? 5 : 1));
inventory.setItem(10, SWItem.getDye(offset < maxOffset ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setTickOffset(Math.min(maxOffset, offset + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
redstone.setTickOffset(integer);
redstone.setTickOffset(Math.min(Math.max(integer, min), maxOffset));
SimulatorWatcher.update(simulator);
return true;
}, this).setItem(Material.REPEATER).open();
@ -92,22 +112,22 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
inventory.setItem(19, offsetItem);
inventory.setItem(28, SWItem.getDye(offset > 0 ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setTickOffset(Math.max(0, offset - (clickType.isShiftClick() ? 5 : 1)));
inventory.setItem(28, SWItem.getDye(offset > min ? 1 : 8), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
redstone.setTickOffset(Math.max(min, offset - (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
//Lifetime
int lifetime = redstone.getLifetime();
inventory.setItem(11, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setLifetime(lifetime + (clickType.isShiftClick() ? 5 : 1));
inventory.setItem(11, SWItem.getDye(lifetime < maxLifetime ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
redstone.setLifetime(Math.min(maxLifetime, lifetime + (clickType.isShiftClick() ? 5 : 1)));
SimulatorWatcher.update(simulator);
});
SWItem lifetimeItem = new SWItem(Material.CLOCK, "§eActivation Time§8:§7 " + lifetime, clickType -> {
new SimulatorAnvilGui<>(player, "Activation Time", lifetime + "", Integer::parseInt, integer -> {
if (integer < 0) return false;
redstone.setLifetime(integer);
redstone.setLifetime(Math.min(integer, maxLifetime));
SimulatorWatcher.update(simulator);
return true;
}, this).setItem(Material.CLOCK).open();

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@ -33,7 +33,7 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class SimulatorTNTSettingsGui extends SimulatorBaseGui { // TODO: Anvil GUI's!
public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
private final TNTElement tnt;
private final SimulatorBaseGui back;