Add MaterialCommand
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
4d33f67926
Commit
a08bb3b46d
@ -199,3 +199,14 @@ LOADER_BUTTON_INVALID = Invalider
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# Other
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OTHER_ITEMS_TELEPORT_GUI-NAME = Teleportieren
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OTHER_ITEMS_TELEPORT_PLAYER-OFFLINE = §cDer Spieler ist Offline
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# Material
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MATERIAL_BLAST-RESISTANCE = §8- §eBlast Resistance§8: §7{0}
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MATERIAL_TNT_BREAKABLE = §8- §eZerstörbar durch TNT
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MATERIAL_TNT_UNBREAKABLE = §8- §eNicht Zerstörbar durch TNT
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MATERIAL_TRANSPARENT = §8- §eTransparenter Block
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MATERIAL_SOLID = §8- §eSolider Block
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MATERIAL_GRAVITY = §8- §eFallender Block
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MATERIAL_OCCLUDING = §8- §eOccluding Block
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MATERIAL_INTERACT-ABLE = §8- §eInterargierbarer Block
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MATERIAL_FLAMMABLE = §8- §eFlammbarer Block
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@ -0,0 +1,78 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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@Linked(LinkageType.COMMAND)
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public class MaterialCommand extends SWCommand {
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public MaterialCommand() {
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super("material");
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}
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@Register
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public void materialGUI(Player p) {
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List<SWListInv.SWListEntry<Material>> swListEntries = new ArrayList<>();
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for (Material value : Material.values()) {
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if (!value.isBlock()) {
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continue;
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}
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if (value.isLegacy()) {
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continue;
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}
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List<String> lore = new ArrayList<>();
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_BLAST-RESISTANCE", p, value.getBlastResistance()));
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lore.add(BauSystem.MESSAGE.parse(value.getBlastResistance() > 9 ? "MATERIAL_TNT_UNBREAKABLE" : "MATERIAL_TNT_BREAKABLE", p));
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if (value.isTransparent()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_TRANSPARENT", p));
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}
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if (value.isSolid()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_SOLID", p));
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}
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if (value.hasGravity()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_GRAVITY", p));
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}
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if (value.isOccluding()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_OCCLUDING", p));
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}
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if (value.isInteractable()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_INTERACT-ABLE", p));
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}
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if (value.isFlammable()) {
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lore.add(BauSystem.MESSAGE.parse("MATERIAL_FLAMMABLE", p));
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}
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SWItem swItem = new SWItem(value.isItem() ? value : Material.GHAST_TEAR, "§e" + value.name(), lore, false, clickType -> {});
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swListEntries.add(new SWListInv.SWListEntry<>(swItem, value));
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}
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SWListInv<Material> materialSWListInv = new SWListInv<>(p, "Material", false, swListEntries, (clickType, material) -> {});
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materialSWListInv.open();
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}
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}
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