Add SimulatorAnvilGui and add anvil gui's to everything
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Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
Dieser Commit ist enthalten in:
Ursprung
b379f8457d
Commit
a0859923f0
@ -20,7 +20,12 @@
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package de.steamwar.bausystem.features.simulator.execute;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorElement;
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import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
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import de.steamwar.bausystem.features.tpslimit.TPSUtils;
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import de.steamwar.bausystem.features.tracer.record.Recorder;
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import de.steamwar.bausystem.features.tracer.record.SingleTraceRecorder;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.utils.TickEndEvent;
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import de.steamwar.bausystem.utils.TickStartEvent;
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import de.steamwar.linkage.Linked;
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@ -66,6 +71,22 @@ public class SimulatorExecutor implements Listener {
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currentlyRunning.remove(simulator);
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}
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});
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if (simulator.isAutoTrace()) {
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simulator.getGroups()
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.stream()
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.map(SimulatorGroup::getElements)
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.flatMap(List::stream)
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.map(SimulatorElement::getPosition)
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.map(pos -> pos.toLocation(WORLD))
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.map(Region::getRegion)
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.distinct()
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.forEach(region -> {
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if (Recorder.INSTANCE.isDisabled(region)) {
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Recorder.INSTANCE.set(region, new SingleTraceRecorder(region));
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}
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});
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}
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return true;
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}
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@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.simulator.gui;
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import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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@ -70,6 +71,12 @@ public class SimulatorGroupSettingsGui extends SimulatorBaseGui {
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SimulatorWatcher.update(simulator);
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});
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SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
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new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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simulatorGroup.changeBaseTicks(integer - baseTicks);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.REPEATER).open();
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});
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baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
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inventory.setItem(18, baseTick);
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@ -24,6 +24,7 @@ import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.core.Core;
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import de.steamwar.inventory.SWItem;
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@ -81,6 +82,12 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
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});
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SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
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new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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redstone.setTickOffset(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.REPEATER).open();
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});
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offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
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inventory.setItem(20, offsetItem);
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@ -98,6 +105,12 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
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});
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SWItem lifetimeItem = new SWItem(Material.CLOCK, "§eActivation Time§8:§7 " + lifetime, clickType -> {
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new SimulatorAnvilGui<>(player, "Activation Time", lifetime + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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redstone.setLifetime(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.CLOCK).open();
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});
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lifetimeItem.getItemStack().setAmount(Math.max(1, Math.min(lifetime, 64)));
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inventory.setItem(21, lifetimeItem);
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@ -116,6 +129,13 @@ public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
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Material negativeNumbers = Material.getMaterial(Core.getVersion() >= 19 ? "RECOVERY_COMPASS" : "FIREWORK_STAR");
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SWItem orderItem = new SWItem(order >= 0 ? Material.COMPASS : negativeNumbers, "§eActivation Order§8:§7 " + order, clickType -> {
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new SimulatorAnvilGui<>(player, "Activation Order", order + "", Integer::parseInt, integer -> {
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if (integer < -SimulatorPhase.ORDER_LIMIT) return false;
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if (integer > SimulatorPhase.ORDER_LIMIT) return false;
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redstone.setOrder(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(order >= 0 ? Material.COMPASS : negativeNumbers).open();
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});
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orderItem.getItemStack().setAmount(Math.max(1, Math.min(Math.abs(order), 30)));
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inventory.setItem(22, orderItem);
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@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.simulator.gui;
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import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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@ -68,6 +69,12 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
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SimulatorWatcher.update(simulator);
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});
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SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
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new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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redstone.changeBaseTicks(integer - baseTicks);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.REPEATER).open();
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});
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baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
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inventory.setItem(18, baseTick);
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@ -86,6 +93,11 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(24, new SWItem(Material.PAPER, "§eX§8:§7 " + redstone.getPosition().getBlockX(), clickType -> {
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new SimulatorAnvilGui<>(player, "X", redstone.getPosition().getBlockX() + "", Integer::parseInt, i -> {
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redstone.getPosition().setX(i);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
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redstone.move(clickType.isShiftClick() ? -5 : -1, 0, 0);
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@ -98,6 +110,11 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(25, new SWItem(Material.PAPER, "§eY§8:§7 " + redstone.getPosition().getBlockY(), clickType -> {
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new SimulatorAnvilGui<>(player, "Y", redstone.getPosition().getBlockY() + "", Integer::parseInt, i -> {
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redstone.getPosition().setY(i);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
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redstone.move(0, clickType.isShiftClick() ? -5 : -1, 0);
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@ -110,6 +127,11 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(26, new SWItem(Material.PAPER, "§eZ§8:§7 " + redstone.getPosition().getBlockZ(), clickType -> {
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new SimulatorAnvilGui<>(player, "Z", redstone.getPosition().getBlockZ() + "", Integer::parseInt, i -> {
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redstone.getPosition().setZ(i);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-5"), false, clickType -> {
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redstone.move(0, 0, clickType.isShiftClick() ? -5 : -1);
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@ -24,6 +24,7 @@ import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.core.Core;
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import de.steamwar.inventory.SWItem;
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@ -81,6 +82,12 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
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});
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SWItem countItem = new SWItem(Material.TNT, "§eCount§8:§7 " + count, clickType -> {
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new SimulatorAnvilGui<>(player, "Count", count + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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tnt.setCount(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.TNT).open();
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});
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countItem.getItemStack().setAmount(Math.max(1, Math.min(count, 64)));
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inventory.setItem(18, countItem);
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@ -98,6 +105,12 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
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});
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SWItem offsetItem = new SWItem(Material.REPEATER, "§eStart at§8:§7 " + offset, clickType -> {
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new SimulatorAnvilGui<>(player, "Start at", offset + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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tnt.setTickOffset(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.REPEATER).open();
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});
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offsetItem.getItemStack().setAmount(Math.max(1, Math.min(offset, 64)));
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inventory.setItem(19, offsetItem);
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@ -115,6 +128,12 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
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});
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SWItem lifetimeItem = new SWItem(Material.CLOCK, "§eLifetime§8:§7 " + lifetime, clickType -> {
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new SimulatorAnvilGui<>(player, "Lifetime", lifetime + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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tnt.setLifetime(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.CLOCK).open();
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});
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lifetimeItem.getItemStack().setAmount(Math.max(1, Math.min(lifetime, 64)));
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inventory.setItem(20, lifetimeItem);
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@ -133,6 +152,13 @@ public class SimulatorTNTPhaseSettingsGui extends SimulatorBaseGui {
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Material negativeNumbers = Material.getMaterial(Core.getVersion() >= 19 ? "RECOVERY_COMPASS" : "FIREWORK_STAR");
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SWItem orderItem = new SWItem(order >= 0 ? Material.COMPASS : negativeNumbers, "§eCalculation Order§8:§7 " + order, clickType -> {
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new SimulatorAnvilGui<>(player, "Calculation Order", order + "", Integer::parseInt, integer -> {
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if (integer < -SimulatorPhase.ORDER_LIMIT) return false;
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if (integer > SimulatorPhase.ORDER_LIMIT) return false;
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tnt.setOrder(integer);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(order >= 0 ? Material.COMPASS : negativeNumbers).open();
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});
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orderItem.getItemStack().setAmount(Math.max(1, Math.min(Math.abs(order), 30)));
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inventory.setItem(22, orderItem);
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@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.simulator.gui;
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import de.steamwar.bausystem.features.simulator.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator.data.Simulator;
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import de.steamwar.bausystem.features.simulator.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorAnvilGui;
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import de.steamwar.bausystem.features.simulator.gui.base.SimulatorBaseGui;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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@ -78,6 +79,12 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui { // TODO: Anvil G
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SimulatorWatcher.update(simulator);
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});
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SWItem baseTick = new SWItem(Material.REPEATER, "§eTicks§8:§7 " + baseTicks, clickType -> {
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new SimulatorAnvilGui<>(player, "Ticks", baseTicks + "", Integer::parseInt, integer -> {
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if (integer < 0) return false;
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tnt.changeBaseTicks(integer - baseTicks);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).setItem(Material.REPEATER).open();
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});
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baseTick.getItemStack().setAmount(Math.max(1, Math.min(baseTicks, 64)));
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inventory.setItem(18, baseTick);
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@ -124,6 +131,11 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui { // TODO: Anvil G
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(24, new SWItem(Material.PAPER, "§eX§8:§7 " + tnt.getPosition().getX(), clickType -> {
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new SimulatorAnvilGui<>(player, "X", tnt.getPosition().getX() + "", Double::parseDouble, d -> {
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tnt.getPosition().setX(d);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(33, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
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tnt.move(clickType.isShiftClick() ? -0.0625 : -1, 0, 0);
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@ -136,6 +148,11 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui { // TODO: Anvil G
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(25, new SWItem(Material.PAPER, "§eY§8:§7 " + tnt.getPosition().getY(), clickType -> {
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new SimulatorAnvilGui<>(player, "Y", tnt.getPosition().getY() + "", Double::parseDouble, d -> {
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tnt.getPosition().setY(d);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(34, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
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tnt.move(0, clickType.isShiftClick() ? -0.0625 : -1, 0);
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@ -148,6 +165,11 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui { // TODO: Anvil G
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SimulatorWatcher.update(simulator);
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});
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inventory.setItem(26, new SWItem(Material.PAPER, "§eZ§8:§7 " + tnt.getPosition().getZ(), clickType -> {
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new SimulatorAnvilGui<>(player, "Z", tnt.getPosition().getZ() + "", Double::parseDouble, d -> {
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tnt.getPosition().setZ(d);
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SimulatorWatcher.update(simulator);
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return true;
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}, this).open();
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}));
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inventory.setItem(35, SWItem.getDye(1), "§e-1", Arrays.asList("§7Shift§8: §e-0.0625"), false, clickType -> {
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tnt.move(0, 0, clickType.isShiftClick() ? -0.0625 : -1);
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@ -0,0 +1,73 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
|
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*
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* You should have received a copy of the GNU Affero General Public License
|
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator.gui.base;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.inventory.SWAnvilInv;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import java.util.Objects;
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import java.util.function.Consumer;
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import java.util.function.Function;
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public class SimulatorAnvilGui<T extends Number> {
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private SWAnvilInv anvilInv;
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public SimulatorAnvilGui(Player player, String title, String defaultText, Function<String, T> mapper, Function<T, Boolean> value, SimulatorBaseGui back) {
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if (defaultText == null) {
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anvilInv = new SWAnvilInv(player, title);
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} else {
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anvilInv = new SWAnvilInv(player, title, defaultText);
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}
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anvilInv.addCloseCallback(() -> {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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back.open();
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}, 0);
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});
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anvilInv.setCallback(s -> {
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T t;
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try {
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t = mapper.apply(s);
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} catch (NumberFormatException e) {
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new SimulatorAnvilGui<>(player, title, s, mapper, value, back).open();
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return;
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}
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try {
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if (!value.apply(t)) {
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new SimulatorAnvilGui<>(player, title, s, mapper, value, back).open();
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}
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} finally {
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back.open();
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}
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});
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}
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public SimulatorAnvilGui<T> setItem(Material material) {
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anvilInv.setItem(material);
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return this;
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}
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public void open() {
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||||
anvilInv.open();
|
||||
}
|
||||
}
|
@ -86,6 +86,10 @@ public class Recorder implements Listener {
|
||||
return get(tntTraceRecorderMap.computeIfAbsent(tntPrimed, e -> Region.getRegion(e.getLocation())));
|
||||
}
|
||||
|
||||
public boolean isDisabled(Region region) {
|
||||
return !regionTraceRecorderMap.containsKey(region);
|
||||
}
|
||||
|
||||
public TraceRecorder get(Region region) {
|
||||
return regionTraceRecorderMap.getOrDefault(region, DISABLED);
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ public class SingleTraceRecorder extends AutoTraceRecorder {
|
||||
|
||||
@Override
|
||||
protected boolean shouldStartRecording(StartType startType) {
|
||||
return startType == StartType.EXPLODE;
|
||||
return startType == StartType.IGNITE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
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