Add SimulatorCommand
Dieser Commit ist enthalten in:
Ursprung
30a7b526bb
Commit
9ee4c3f255
@ -0,0 +1,59 @@
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/*
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This file is a part of the SteamWar software.
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|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.shared.BaseEntity_15;
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import de.steamwar.bausystem.shared.ReferenceCounter;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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class SimulatorEntity_15 extends BaseEntity_15 implements AbstractSimulatorEntity {
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private ReferenceCounter referenceCounter = new ReferenceCounter();
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public SimulatorEntity_15(World world, Vector position, boolean tnt) {
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super(world, position, tnt ? Material.TNT : Material.WHITE_STAINED_GLASS);
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this.setNoGravity(true);
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this.ticksLived = -12000;
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}
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@Override
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public void display(Player player) {
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if (referenceCounter.increment() > 0) {
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return;
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}
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sendEntity(player);
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}
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@Override
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public boolean hide(Player player, boolean force) {
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if (!force && referenceCounter.decrement() > 0) {
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return false;
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}
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sendDestroy(player);
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die();
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return true;
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}
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}
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@ -17,12 +17,15 @@
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.tracer.show;
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.features.tracer.TNTPosition;
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import org.bukkit.World;
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import org.bukkit.util.Vector;
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public interface ShowMode {
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void show(TNTPosition position);
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public class Simulator_15 {
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public static AbstractSimulatorEntity create(World world, Vector tntPosition, boolean tnt) {
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return new SimulatorEntity_15(world, tntPosition, tnt);
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}
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void hide();
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}
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@ -19,26 +19,21 @@
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package de.steamwar.bausystem.features.tracer;
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import net.minecraft.server.v1_15_R1.*;
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import de.steamwar.bausystem.shared.BaseEntity_15;
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import de.steamwar.bausystem.shared.ReferenceCounter;
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import net.minecraft.server.v1_15_R1.ChatComponentText;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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class TraceEntity_15 extends EntityFallingBlock implements AbstractTraceEntity {
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private static final Vec3D ZERO = new Vec3D(0, 0, 0);
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private final Vector position;
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private final boolean tnt;
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class TraceEntity_15 extends BaseEntity_15 implements AbstractTraceEntity {
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private boolean exploded = false;
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private int references = 0;
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private ReferenceCounter referenceCounter = new ReferenceCounter();
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public TraceEntity_15(World world, Vector position, boolean tnt) {
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super(((CraftWorld) world).getHandle(), position.getX(), position.getY(), position.getZ(), tnt ? Blocks.TNT.getBlockData() : Blocks.WHITE_STAINED_GLASS.getBlockData());
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this.position = position;
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this.tnt = tnt;
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super(world, position, tnt ? Material.TNT : Material.WHITE_STAINED_GLASS);
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this.setNoGravity(true);
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this.ticksLived = -12000;
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@ -50,31 +45,24 @@ class TraceEntity_15 extends EntityFallingBlock implements AbstractTraceEntity {
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this.setCustomNameVisible(true);
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this.setCustomName(new ChatComponentText("Bumm"));
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this.exploded = true;
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if (references++ > 0)
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if (referenceCounter.increment() > 0) {
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sendDestroy(player);
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} else if (references++ > 0)
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}
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} else if (referenceCounter.increment() > 0) {
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return;
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}
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PacketPlayOutSpawnEntity packetPlayOutSpawnEntity = new PacketPlayOutSpawnEntity(getId(), getUniqueID(), position.getX(), position.getY(), position.getZ(), 0, 0, EntityTypes.FALLING_BLOCK, tnt ? Block.getCombinedId(Blocks.TNT.getBlockData()) : Block.getCombinedId(Blocks.WHITE_STAINED_GLASS.getBlockData()), ZERO);
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PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
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playerConnection.sendPacket(packetPlayOutSpawnEntity);
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PacketPlayOutEntityMetadata packetPlayOutEntityMetadata = new PacketPlayOutEntityMetadata(getId(), datawatcher, true);
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playerConnection.sendPacket(packetPlayOutEntityMetadata);
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sendEntity(player);
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}
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@Override
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public boolean hide(Player player, boolean force) {
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if (!force && --references > 0)
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if (!force && referenceCounter.decrement() > 0) {
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return false;
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}
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sendDestroy(player);
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die();
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return true;
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}
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private void sendDestroy(Player player) {
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PacketPlayOutEntityDestroy packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(getId());
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((CraftPlayer) player).getHandle().playerConnection.sendPacket(packetPlayOutEntityDestroy);
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}
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}
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60
BauSystem_15/src/de/steamwar/bausystem/shared/BaseEntity_15.java
Normale Datei
60
BauSystem_15/src/de/steamwar/bausystem/shared/BaseEntity_15.java
Normale Datei
@ -0,0 +1,60 @@
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/*
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* This file is a part of the SteamWar software.
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||||
*
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* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.shared;
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import net.minecraft.server.v1_15_R1.*;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
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import org.bukkit.craftbukkit.v1_15_R1.block.data.CraftBlockData;
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import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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public class BaseEntity_15 extends EntityFallingBlock {
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private static final Vec3D ZERO = new Vec3D(0, 0, 0);
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private final IBlockData iBlockData;
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private final Vector position;
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public BaseEntity_15(World world, Vector position, Material blockType) {
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super(((CraftWorld) world).getHandle(), position.getX(), position.getY(), position.getZ(), ((CraftBlockData) blockType.createBlockData()).getState());
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this.iBlockData = ((CraftBlockData) blockType.createBlockData()).getState();
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this.position = position;
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this.setNoGravity(true);
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this.ticksLived = -12000;
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}
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protected void sendEntity(Player player) {
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PacketPlayOutSpawnEntity packetPlayOutSpawnEntity = new PacketPlayOutSpawnEntity(getId(), getUniqueID(), position.getX(), position.getY(), position.getZ(), 0, 0, EntityTypes.FALLING_BLOCK, Block.getCombinedId(iBlockData), ZERO);
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PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
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playerConnection.sendPacket(packetPlayOutSpawnEntity);
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PacketPlayOutEntityMetadata packetPlayOutEntityMetadata = new PacketPlayOutEntityMetadata(getId(), datawatcher, true);
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playerConnection.sendPacket(packetPlayOutEntityMetadata);
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}
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protected void sendDestroy(Player player) {
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PacketPlayOutEntityDestroy packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(getId());
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((CraftPlayer) player).getHandle().playerConnection.sendPacket(packetPlayOutEntityDestroy);
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}
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}
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@ -0,0 +1,35 @@
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/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.shared.AbstractEntity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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public interface AbstractSimulatorEntity extends AbstractEntity {
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void display(Player player);
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boolean hide(Player player, boolean always);
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int getId();
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Entity getBukkitEntity();
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}
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@ -1,34 +1,32 @@
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/*
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||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.tracer;
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import de.steamwar.bausystem.shared.AbstractEntity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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public interface AbstractTraceEntity {
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public interface AbstractTraceEntity extends AbstractEntity {
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void display(Player player, boolean exploded);
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boolean hide(Player player, boolean always);
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int getId();
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Entity getBukkitEntity();
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}
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|
23
BauSystem_API/src/de/steamwar/bausystem/shared/AbstractEntity.java
Normale Datei
23
BauSystem_API/src/de/steamwar/bausystem/shared/AbstractEntity.java
Normale Datei
@ -0,0 +1,23 @@
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.shared;
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||||
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public interface AbstractEntity {
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}
|
36
BauSystem_API/src/de/steamwar/bausystem/shared/ReferenceCounter.java
Normale Datei
36
BauSystem_API/src/de/steamwar/bausystem/shared/ReferenceCounter.java
Normale Datei
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.shared;
|
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|
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import java.util.concurrent.atomic.AtomicInteger;
|
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|
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public final class ReferenceCounter {
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|
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private AtomicInteger references = new AtomicInteger(0);
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|
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public int increment() {
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return references.getAndIncrement();
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}
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public int decrement() {
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return references.decrementAndGet();
|
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}
|
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|
||||
}
|
@ -0,0 +1,78 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.simulator;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import de.steamwar.bausystem.SWUtils;
|
||||
import de.steamwar.command.SWCommand;
|
||||
import de.steamwar.core.Core;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class SimulatorCommand extends SWCommand {
|
||||
|
||||
public SimulatorCommand() {
|
||||
super("simulator", "sim");
|
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if(Core.getVersion() < 15)
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||||
unregister();
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||||
}
|
||||
|
||||
@Register(help = true)
|
||||
public void genericHelp(Player p, String... args) {
|
||||
p.sendMessage("§8/§esimulator §8- §7Legt dir den Simulatorstab ins Inventar");
|
||||
p.sendMessage("§8/§esimulator start §8- §7Startet die Simulation");
|
||||
p.sendMessage("§8/§esimulator gui §8- §7Öffnet die GUI");
|
||||
p.sendMessage("§8/§esimulator delete §8- §7Löscht alle TNT");
|
||||
}
|
||||
|
||||
@Register
|
||||
public void genericCommand(Player p) {
|
||||
if (cannotUse(p)) return;
|
||||
SWUtils.giveItemToPlayer(p, TNTSimulator.WAND);
|
||||
}
|
||||
|
||||
@Register({"start"})
|
||||
public void startCommand(Player p) {
|
||||
if (cannotUse(p)) return;
|
||||
TNTSimulator.get(p).start();
|
||||
}
|
||||
|
||||
@Register({"gui"})
|
||||
public void guiCommand(Player p) {
|
||||
if (cannotUse(p)) return;
|
||||
TNTSimulator.get(p).showGUI();
|
||||
}
|
||||
|
||||
@Register({"delete"})
|
||||
public void deleteCommand(Player p) {
|
||||
if (cannotUse(p)) return;
|
||||
TNTSimulator.get(p).delete();
|
||||
}
|
||||
|
||||
private boolean cannotUse(Player player) {
|
||||
if (!Permission.hasPermission(player, Permission.WORLD)) {
|
||||
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.simulator;
|
||||
|
||||
public class SimulatorPosition {
|
||||
}
|
@ -0,0 +1,431 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.simulator;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
|
||||
import de.steamwar.inventory.SWAnvilInv;
|
||||
import de.steamwar.inventory.SWInventory;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import de.steamwar.inventory.SWListInv;
|
||||
import net.md_5.bungee.api.ChatMessageType;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.util.Consumer;
|
||||
import org.bukkit.util.RayTraceResult;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class TNTSimulator {
|
||||
|
||||
private static final World WORLD = Bukkit.getWorlds().get(0);
|
||||
private static final List<String> LORE = Collections.singletonList("§eZum Ändern klicken");
|
||||
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
|
||||
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eKanonensimulator", Arrays.asList("§eRechtsklick §8- §7Füge eine Position hinzu", "§eSneaken §8- §7Auf den Block zentrieren", "§eLinksklick §8- §7Starte die Simulation", "§eRechtsklick Luft §8- §7Öffne die GUI"), false, null).getItemStack();
|
||||
|
||||
private static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
|
||||
|
||||
public static TNTSimulator get(Player player) {
|
||||
return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> new TNTSimulator(player));
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
TNTSimulator simulator = TNT_SIMULATOR_MAP.remove(player);
|
||||
simulator.hide();
|
||||
}
|
||||
|
||||
private final Set<TNTSpawn> spawns = new HashSet<>();
|
||||
private final Player player;
|
||||
|
||||
private AbstractSimulatorEntity cursor = null;
|
||||
private boolean printed = false;
|
||||
|
||||
private TNTSimulator(Player player){
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public List<Entity> getEntities(){
|
||||
return spawns.stream().map(spawn -> spawn.entity.getBukkitEntity()).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public void show(RayTraceResult result){
|
||||
printed = true;
|
||||
|
||||
if(cursor != null)
|
||||
cursor.hide(player, false);
|
||||
|
||||
spawns.forEach(TNTSpawn::show);
|
||||
|
||||
if(result == null)
|
||||
return;
|
||||
|
||||
if(result.getHitEntity() != null){
|
||||
TNTSpawn entity = getEntity(result.getHitEntity());
|
||||
entity.hide();
|
||||
|
||||
cursor = SimulatorEntityShowMode.createEntity(player, entity.position, false);
|
||||
cursor.display(player);
|
||||
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§ePosition bearbeiten"));
|
||||
return;
|
||||
}
|
||||
|
||||
cursor = SimulatorEntityShowMode.createEntity(player, getPos(result), true);
|
||||
cursor.display(player);
|
||||
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§ePosition setzen"));
|
||||
}
|
||||
|
||||
public void edit(RayTraceResult result){
|
||||
if(result == null) {
|
||||
showGUI();
|
||||
return;
|
||||
}
|
||||
|
||||
show(result);
|
||||
|
||||
if(result.getHitEntity() != null){
|
||||
TNTSpawn entity = getEntity(result.getHitEntity());
|
||||
entity.editTNT();
|
||||
return;
|
||||
}
|
||||
|
||||
spawns.add(new TNTSpawn(getPos(result), cursor));
|
||||
}
|
||||
|
||||
public void hide(){
|
||||
if(!printed)
|
||||
return;
|
||||
|
||||
printed = false;
|
||||
if(cursor != null)
|
||||
cursor.hide(player, true);
|
||||
cursor = null;
|
||||
spawns.forEach(TNTSpawn::hide);
|
||||
}
|
||||
|
||||
public void start() {
|
||||
Map<Integer, List<TNTSpawn>> first = new HashMap<>();
|
||||
Map<Integer, List<TNTSpawn>> second = new HashMap<>();
|
||||
int lastTick = 0;
|
||||
|
||||
for (TNTSpawn tntSpawn : spawns) {
|
||||
Map<Integer, List<TNTSpawn>> list = tntSpawn.comparator ? second : first;
|
||||
for (int i = 0; i < tntSpawn.count; i++) {
|
||||
list.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList<>()).add(tntSpawn);
|
||||
}
|
||||
if (lastTick < tntSpawn.getTickOffset()) {
|
||||
lastTick = tntSpawn.getTickOffset();
|
||||
}
|
||||
}
|
||||
int finalLastTick = lastTick;
|
||||
|
||||
AtomicInteger currentTick = new AtomicInteger(0);
|
||||
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
|
||||
int tick = currentTick.get();
|
||||
spawnRandomList(first.getOrDefault(tick, EMPTY));
|
||||
spawnRandomList(second.getOrDefault(tick, EMPTY));
|
||||
if (tick > finalLastTick) bukkitTask.cancel();
|
||||
currentTick.incrementAndGet();
|
||||
}, 1, 1);
|
||||
}
|
||||
|
||||
public void showGUI() {
|
||||
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = spawns.stream().map(spawn -> {
|
||||
List<String> lore = new ArrayList<>();
|
||||
lore.add("§7TNT-Anzahl§8: §e" + spawn.count);
|
||||
lore.add("§7Tick§8: §e" + spawn.tickOffset);
|
||||
lore.add("§7Fuse-Tick§8: §e" + spawn.fuseTicks);
|
||||
lore.add("");
|
||||
lore.add("§7x§8: §e" + spawn.position.getX());
|
||||
lore.add("§7y§8: §e" + spawn.position.getY());
|
||||
lore.add("§7z§8: §e" + spawn.position.getZ());
|
||||
SWItem swItem = new SWItem(Material.TNT, "§eTNT", lore, false, null);
|
||||
swItem.getItemStack().setAmount(spawn.count);
|
||||
return new SWListInv.SWListEntry<>(swItem, spawn);
|
||||
}).sorted(Comparator.comparing(SWListInv.SWListEntry::getObject)).collect(Collectors.toList());
|
||||
|
||||
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonensimulator", false, swListEntryList, (clickType, spawn) -> spawn.editTNT());
|
||||
swListInv.setItem(51, new SWItem(Material.BARRIER, "§cTNT löschen", clickType -> {
|
||||
delete();
|
||||
player.closeInventory();
|
||||
}));
|
||||
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eStarten", clickType -> {
|
||||
start();
|
||||
player.closeInventory();
|
||||
}));
|
||||
swListInv.open();
|
||||
}
|
||||
|
||||
private TNTSpawn getEntity(Entity entity){
|
||||
for(TNTSpawn spawn : spawns){
|
||||
if(spawn.entity.getId() == entity.getEntityId())
|
||||
return spawn;
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
|
||||
private void spawnRandomList(List<TNTSpawn> tntSpawns) {
|
||||
if (tntSpawns.isEmpty()) return;
|
||||
Collections.shuffle(tntSpawns);
|
||||
for (TNTSpawn tntSpawn : tntSpawns) {
|
||||
tntSpawn.spawn();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector getPos(RayTraceResult result){
|
||||
Vector pos = result.getHitPosition();
|
||||
|
||||
BlockFace face = result.getHitBlockFace();
|
||||
if(face != null){
|
||||
switch (face) {
|
||||
case DOWN:
|
||||
pos.setY(pos.getY() - 0.98);
|
||||
break;
|
||||
case EAST:
|
||||
pos.setX(pos.getX() + 0.49);
|
||||
break;
|
||||
case WEST:
|
||||
pos.setX(pos.getX() - 0.49);
|
||||
break;
|
||||
case NORTH:
|
||||
pos.setZ(pos.getZ() - 0.49);
|
||||
break;
|
||||
case SOUTH:
|
||||
pos.setZ(pos.getZ() + 0.49);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if(face.getModY() == 0 && !player.isSneaking()){
|
||||
pos.setY(pos.getY() - 0.49);
|
||||
}
|
||||
}
|
||||
|
||||
if(player.isSneaking()){
|
||||
pos.setX(pos.getBlockX() + 0.5);
|
||||
if(face == null || face.getModY() == 0)
|
||||
pos.setY(pos.getBlockY() + 0.0);
|
||||
pos.setZ(pos.getBlockZ() + 0.5);
|
||||
}
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
private class TNTSpawn implements Comparable<TNTSpawn> {
|
||||
|
||||
private final AbstractSimulatorEntity entity;
|
||||
private boolean printed = false;
|
||||
|
||||
private final Vector position;
|
||||
private int fuseTicks = 80;
|
||||
private int count = 1;
|
||||
private int tickOffset = 0;
|
||||
private boolean xVelocity = false;
|
||||
private boolean yVelocity = false;
|
||||
private boolean zVelocity = false;
|
||||
private boolean comparator = false;
|
||||
|
||||
private TNTSpawn(Vector position, AbstractSimulatorEntity entity) {
|
||||
this.position = position;
|
||||
this.entity = entity;
|
||||
show();
|
||||
editTNT();
|
||||
}
|
||||
|
||||
private void show(){
|
||||
if(printed)
|
||||
return;
|
||||
printed = true;
|
||||
entity.display(player);
|
||||
}
|
||||
|
||||
private void hide(){
|
||||
if(!printed)
|
||||
return;
|
||||
printed = false;
|
||||
entity.hide(player, false);
|
||||
}
|
||||
|
||||
private void spawn() {
|
||||
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
|
||||
tntPrimed.setFuseTicks(fuseTicks);
|
||||
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
|
||||
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
|
||||
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
|
||||
});
|
||||
}
|
||||
|
||||
private void setFuseTicks(int fuseTicks) {
|
||||
if (fuseTicks < 0)
|
||||
fuseTicks = 0;
|
||||
if (fuseTicks > 80)
|
||||
fuseTicks = 80;
|
||||
this.fuseTicks = fuseTicks;
|
||||
}
|
||||
|
||||
private void setCount(int count) {
|
||||
if(count < 1)
|
||||
count = 1;
|
||||
if(count > 400)
|
||||
count = 400;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
private int getTickOffset() {
|
||||
return tickOffset;
|
||||
}
|
||||
|
||||
private void setTickOffset(int tickOffset) {
|
||||
if(tickOffset < 0)
|
||||
tickOffset = 0;
|
||||
if(tickOffset > 400)
|
||||
tickOffset = 400;
|
||||
this.tickOffset = tickOffset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(TNTSpawn tntSpawn) {
|
||||
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
|
||||
}
|
||||
|
||||
private void editTNT() {
|
||||
SWInventory swInventory = new SWInventory(player, 27, "TNT konfigurieren");
|
||||
|
||||
// Change Count of spawned TNT
|
||||
swInventory.setItem(0, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
setCount(count + 1);
|
||||
editTNT();
|
||||
}));
|
||||
SWItem countItem = new SWItem(Material.TNT, "§7TNT-Anzahl §8- §e" + count, LORE, false, clickType -> changeCount(player, "Anzahl TNT", count, c -> {
|
||||
setCount(c);
|
||||
editTNT();
|
||||
}, this::editTNT));
|
||||
countItem.getItemStack().setAmount(count);
|
||||
swInventory.setItem(9, countItem);
|
||||
swInventory.setItem(18, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
setCount(count - 1);
|
||||
editTNT();
|
||||
}));
|
||||
|
||||
// Change TickOffset
|
||||
swInventory.setItem(1, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
setTickOffset(tickOffset + 1);
|
||||
editTNT();
|
||||
}));
|
||||
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), "§7Tick §8- §e" + tickOffset, LORE, false, clickType -> changeCount(player, "Tick Offset", tickOffset, tick -> {
|
||||
setTickOffset(tick);
|
||||
editTNT();
|
||||
}, this::editTNT));
|
||||
tickItem.getItemStack().setAmount(Math.max(tickOffset, 1));
|
||||
swInventory.setItem(10, tickItem);
|
||||
swInventory.setItem(19, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
setTickOffset(tickOffset - 1);
|
||||
editTNT();
|
||||
}));
|
||||
|
||||
// Change FuseTicks
|
||||
swInventory.setItem(2, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
|
||||
setFuseTicks(fuseTicks + 1);
|
||||
editTNT();
|
||||
}));
|
||||
SWItem fuseTickItem = new SWItem(Material.CLOCK, "§7Lebensdauer §8- §e" + fuseTicks, LORE, false, clickType -> changeCount(player, "Fuse-Ticks", fuseTicks, tick -> {
|
||||
setFuseTicks(tick);
|
||||
editTNT();
|
||||
}, this::editTNT));
|
||||
fuseTickItem.getItemStack().setAmount(Math.max(fuseTicks, 1));
|
||||
swInventory.setItem(11, fuseTickItem);
|
||||
swInventory.setItem(20, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
|
||||
setFuseTicks(fuseTicks - 1);
|
||||
editTNT();
|
||||
}));
|
||||
|
||||
// Velocity Settings
|
||||
swInventory.setItem(14, Material.TNT, "TNT", clickType -> {});
|
||||
swInventory.setItem(22, new SWItem(getDye(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
|
||||
xVelocity = !xVelocity;
|
||||
editTNT();
|
||||
}));
|
||||
swInventory.setItem(5, new SWItem(getDye(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
|
||||
yVelocity = !yVelocity;
|
||||
editTNT();
|
||||
}));
|
||||
swInventory.setItem(24, new SWItem(getDye(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
|
||||
zVelocity = !zVelocity;
|
||||
editTNT();
|
||||
}));
|
||||
|
||||
// Repeater before Comparator
|
||||
swInventory.setItem(8, new SWItem(comparator ? SWItem.getMaterial("REDSTONE_COMPARATOR_OFF") : SWItem.getMaterial("DIODE"), "§7Gezündet durch §8- §e" + (comparator ? "Comparator" : "Repeater"), clickType -> {
|
||||
comparator = !comparator;
|
||||
editTNT();
|
||||
}));
|
||||
|
||||
swInventory.setItem(17, new SWItem(Material.TNT, "§eZündphase hinzufügen", clickType -> {
|
||||
spawns.add(new TNTSpawn(position, entity));
|
||||
}));
|
||||
|
||||
// Delete tnt
|
||||
swInventory.setItem(26, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
|
||||
hide();
|
||||
spawns.remove(this);
|
||||
player.closeInventory();
|
||||
}));
|
||||
|
||||
swInventory.open();
|
||||
}
|
||||
|
||||
private void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
|
||||
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
|
||||
swAnvilInv.setItem(Material.PAPER);
|
||||
swAnvilInv.setCallback(s -> {
|
||||
try {
|
||||
result.accept(Integer.parseInt(s));
|
||||
} catch (NumberFormatException e) {
|
||||
failure.run();
|
||||
}
|
||||
});
|
||||
swAnvilInv.open();
|
||||
}
|
||||
|
||||
private Material getDye(boolean b) {
|
||||
return SWItem.getDye(getColor(b));
|
||||
}
|
||||
|
||||
private byte getColor(boolean b) {
|
||||
return (byte) (b ? 10 : 1);
|
||||
}
|
||||
|
||||
private String active(boolean b) {
|
||||
return b ? "§aan" : "§caus";
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.simulator;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.Permission;
|
||||
import org.bukkit.FluidCollisionMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
import org.bukkit.util.RayTraceResult;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import static de.steamwar.bausystem.features.simulator.TNTSimulator.WAND;
|
||||
import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
|
||||
|
||||
public class TNTSimulatorListener implements Listener {
|
||||
|
||||
private boolean permissionCheck(Player player) {
|
||||
if (!Permission.hasPermission(player, Permission.WORLD)) {
|
||||
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private RayTraceResult trace(Player player, Location to) {
|
||||
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
|
||||
Vector direction = to.getDirection();
|
||||
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
|
||||
|
||||
Entity nearestHitEntity = null;
|
||||
RayTraceResult nearestHitResult = null;
|
||||
double nearestDistanceSq = Double.MAX_VALUE;
|
||||
for (Entity entity : get(player).getEntities()) {
|
||||
BoundingBox boundingBox = entity.getBoundingBox();
|
||||
RayTraceResult hitResult = boundingBox.rayTrace(startPos.toVector(), direction, 10.0);
|
||||
if (hitResult != null) {
|
||||
double distanceSq = startPos.toVector().distanceSquared(hitResult.getHitPosition());
|
||||
if (distanceSq < nearestDistanceSq) {
|
||||
nearestHitEntity = entity;
|
||||
nearestHitResult = hitResult;
|
||||
nearestDistanceSq = distanceSq;
|
||||
}
|
||||
}
|
||||
}
|
||||
RayTraceResult entities = nearestHitEntity == null ? null : new RayTraceResult(nearestHitResult.getHitPosition(), nearestHitEntity, nearestHitResult.getHitBlockFace());
|
||||
|
||||
if (blocks == null) {
|
||||
return entities;
|
||||
} else if (entities == null) {
|
||||
return blocks;
|
||||
} else {
|
||||
Vector startVec = startPos.toVector();
|
||||
double blockHitDistance = startVec.distance(blocks.getHitPosition());
|
||||
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
|
||||
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : blocks;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerMove(PlayerMoveEvent e) {
|
||||
Player player = e.getPlayer();
|
||||
TNTSimulator simulator = get(player);
|
||||
if (!player.getInventory().getItemInMainHand().isSimilar(WAND)) {
|
||||
simulator.hide();
|
||||
return;
|
||||
}
|
||||
|
||||
simulator.show(trace(player, e.getTo()));
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||
if (event.getItem() == null || !event.getItem().isSimilar(WAND)) {
|
||||
return;
|
||||
}
|
||||
|
||||
event.setCancelled(true);
|
||||
if (!permissionCheck(event.getPlayer())) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event.getAction()) {
|
||||
case LEFT_CLICK_BLOCK:
|
||||
case LEFT_CLICK_AIR:
|
||||
get(event.getPlayer()).start();
|
||||
break;
|
||||
case RIGHT_CLICK_BLOCK:
|
||||
case RIGHT_CLICK_AIR:
|
||||
get(event.getPlayer()).edit(trace(event.getPlayer(), event.getPlayer().getLocation()));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onPlayerQuit(PlayerQuitEvent event) {
|
||||
get(event.getPlayer()).delete();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.simulator.show;
|
||||
|
||||
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
|
||||
import de.steamwar.bausystem.features.simulator.Simulator_15;
|
||||
import de.steamwar.bausystem.shared.Position;
|
||||
import de.steamwar.bausystem.shared.RoundedPosition;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import de.steamwar.core.VersionedCallable;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class SimulatorEntityShowMode implements ShowMode<Position> {
|
||||
|
||||
protected final Player player;
|
||||
|
||||
private final Map<RoundedPosition, AbstractSimulatorEntity> tntEntityMap = new HashMap<>();
|
||||
private final Map<RoundedPosition, AbstractSimulatorEntity> updateEntityMap = new HashMap<>();
|
||||
|
||||
public SimulatorEntityShowMode(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show(Position position) {
|
||||
RoundedPosition roundedPosition = new RoundedPosition(position);
|
||||
AbstractSimulatorEntity entity = tntEntityMap.computeIfAbsent(roundedPosition, pos -> createEntity(player, position.getLocation(), true));
|
||||
entity.display(player);
|
||||
}
|
||||
|
||||
public static AbstractSimulatorEntity createEntity(Player player, Vector position, boolean tnt) {
|
||||
return VersionedCallable.call(new VersionedCallable<>(() -> Simulator_15.create(player.getWorld(), position, tnt), 15));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
tntEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
tntEntityMap.clear();
|
||||
updateEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
updateEntityMap.clear();
|
||||
}
|
||||
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
/*
|
||||
*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
* /
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.tracer;
|
||||
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class RoundedTNTPosition {
|
||||
|
||||
private static final int factor = 10;
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private int z;
|
||||
|
||||
public RoundedTNTPosition(TNTPosition tntPosition) {
|
||||
this(tntPosition.getLocation().getX(), tntPosition.getLocation().getY(), tntPosition.getLocation().getZ());
|
||||
}
|
||||
|
||||
public RoundedTNTPosition(Vector vector) {
|
||||
this(vector.getX(), vector.getY(), vector.getZ());
|
||||
}
|
||||
|
||||
public RoundedTNTPosition(double x, double y, double z) {
|
||||
this.x = (int) (x * factor);
|
||||
this.y = (int) (y * factor);
|
||||
this.z = (int) (z * factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (!(o instanceof RoundedTNTPosition)) return false;
|
||||
RoundedTNTPosition that = (RoundedTNTPosition) o;
|
||||
return x == that.x &&
|
||||
y == that.y &&
|
||||
z == that.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(x, y, z);
|
||||
}
|
||||
|
||||
}
|
@ -1,46 +1,42 @@
|
||||
/*
|
||||
This file is a part of the SteamWar software.
|
||||
|
||||
Copyright (C) 2020 SteamWar.de-Serverteam
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.tracer;
|
||||
|
||||
import de.steamwar.bausystem.features.tracer.show.Record;
|
||||
import de.steamwar.bausystem.shared.Position;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class TNTPosition {
|
||||
public class TNTPosition extends Position {
|
||||
|
||||
private final Record.TNTRecord record;
|
||||
private final Vector location;
|
||||
private final Vector previousLocation;
|
||||
private final boolean exploded;
|
||||
|
||||
public TNTPosition(Record.TNTRecord record, Entity entity, Vector previousLocation, boolean exploded) {
|
||||
this.location = entity.getLocation().toVector();
|
||||
super(entity.getLocation().toVector());
|
||||
this.record = record;
|
||||
this.previousLocation = previousLocation;
|
||||
this.exploded = exploded;
|
||||
}
|
||||
|
||||
public Vector getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
public Vector getPreviousLocation() {
|
||||
return previousLocation;
|
||||
}
|
||||
@ -56,7 +52,7 @@ public class TNTPosition {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Position{" +
|
||||
"location=" + location +
|
||||
"location=" + super.getLocation() +
|
||||
'}';
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
|
||||
import de.steamwar.bausystem.features.tracer.show.ShowModeParameterType;
|
||||
import de.steamwar.bausystem.features.tracer.show.StoredRecords;
|
||||
import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
|
||||
import de.steamwar.bausystem.features.tracer.show.mode.EntityShowMode;
|
||||
import de.steamwar.bausystem.features.tracer.show.mode.TraceEntityShowMode;
|
||||
import de.steamwar.bausystem.linkage.LinkageType;
|
||||
import de.steamwar.bausystem.linkage.Linked;
|
||||
import de.steamwar.command.SWCommand;
|
||||
@ -95,7 +95,7 @@ public class TraceCommand extends SWCommand {
|
||||
@Register({"show"})
|
||||
public void showCommand(Player p) {
|
||||
if (!permissionCheck(p)) return;
|
||||
TraceShowManager.show(p, new EntityShowMode(p, new ShowModeParameter()));
|
||||
TraceShowManager.show(p, new TraceEntityShowMode(p, new ShowModeParameter()));
|
||||
p.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
|
||||
}
|
||||
|
||||
@ -106,7 +106,7 @@ public class TraceCommand extends SWCommand {
|
||||
for (ShowModeParameterType showModeParameterType : showModeParameterTypes) {
|
||||
showModeParameterType.getShowModeParameterConsumer().accept(showModeParameter);
|
||||
}
|
||||
TraceShowManager.show(p, new EntityShowMode(p, showModeParameter));
|
||||
TraceShowManager.show(p, new TraceEntityShowMode(p, showModeParameter));
|
||||
p.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
|
||||
}
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
package de.steamwar.bausystem.features.tracer.show;
|
||||
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@ -38,7 +39,7 @@ public class Record {
|
||||
return startTime;
|
||||
}
|
||||
|
||||
public void showAll(ShowMode mode) {
|
||||
public void showAll(ShowMode<TNTPosition> mode) {
|
||||
for (TNTRecord record : tnt)
|
||||
record.showAll(mode);
|
||||
}
|
||||
@ -62,7 +63,7 @@ public class Record {
|
||||
public static class TNTRecord {
|
||||
private final List<TNTPosition> positions = new ArrayList<>(41);
|
||||
|
||||
public void showAll(ShowMode mode) {
|
||||
public void showAll(ShowMode<TNTPosition> mode) {
|
||||
for (TNTPosition position : positions)
|
||||
mode.show(position);
|
||||
}
|
||||
|
@ -19,7 +19,9 @@
|
||||
|
||||
package de.steamwar.bausystem.features.tracer.show;
|
||||
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@ -32,7 +34,7 @@ public class StoredRecords {
|
||||
records.add(record);
|
||||
}
|
||||
|
||||
public static void showAll(ShowMode mode) {
|
||||
public static void showAll(ShowMode<TNTPosition> mode) {
|
||||
for (Record record : records) record.showAll(mode);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ package de.steamwar.bausystem.features.tracer.show;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
@ -15,30 +16,30 @@ public class TraceShowManager implements Listener {
|
||||
private TraceShowManager() {
|
||||
}
|
||||
|
||||
private static final Map<Player, ShowMode> showModes = new HashMap<>();
|
||||
private static final Map<Player, ShowMode<TNTPosition>> showModes = new HashMap<>();
|
||||
|
||||
public static void show(Player player, ShowMode showMode) {
|
||||
public static void show(Player player, ShowMode<TNTPosition> traceShowMode) {
|
||||
hide(player);
|
||||
showModes.put(player, showMode);
|
||||
StoredRecords.showAll(showMode);
|
||||
showModes.put(player, traceShowMode);
|
||||
StoredRecords.showAll(traceShowMode);
|
||||
}
|
||||
|
||||
public static void hide(Player player) {
|
||||
ShowMode showMode = showModes.remove(player);
|
||||
if (showMode == null)
|
||||
ShowMode<TNTPosition> traceShowMode = showModes.remove(player);
|
||||
if (traceShowMode == null)
|
||||
return;
|
||||
showMode.hide();
|
||||
traceShowMode.hide();
|
||||
}
|
||||
|
||||
/* Only to be called by record */
|
||||
static void show(TNTPosition tnt) {
|
||||
for (ShowMode mode : showModes.values())
|
||||
for (ShowMode<TNTPosition> mode : showModes.values())
|
||||
mode.show(tnt);
|
||||
}
|
||||
|
||||
/* Only to be called by StoredRecords */
|
||||
static void clear() {
|
||||
for (ShowMode mode : showModes.values())
|
||||
for (ShowMode<TNTPosition> mode : showModes.values())
|
||||
mode.hide();
|
||||
}
|
||||
|
||||
|
@ -22,11 +22,11 @@
|
||||
package de.steamwar.bausystem.features.tracer.show.mode;
|
||||
|
||||
import de.steamwar.bausystem.features.tracer.AbstractTraceEntity;
|
||||
import de.steamwar.bausystem.features.tracer.RoundedTNTPosition;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.features.tracer.TNTTracer_15;
|
||||
import de.steamwar.bausystem.features.tracer.show.ShowMode;
|
||||
import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
|
||||
import de.steamwar.bausystem.shared.RoundedPosition;
|
||||
import de.steamwar.bausystem.shared.ShowMode;
|
||||
import de.steamwar.core.VersionedCallable;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Consumer;
|
||||
@ -35,15 +35,15 @@ import org.bukkit.util.Vector;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class EntityShowMode implements ShowMode {
|
||||
public class TraceEntityShowMode implements ShowMode<TNTPosition> {
|
||||
|
||||
protected final Player player;
|
||||
protected final ShowModeParameter showModeParameter;
|
||||
|
||||
private final Map<RoundedTNTPosition, AbstractTraceEntity> tntEntityMap = new HashMap<>();
|
||||
private final Map<RoundedTNTPosition, AbstractTraceEntity> updateEntityMap = new HashMap<>();
|
||||
private final Map<RoundedPosition, AbstractTraceEntity> tntEntityMap = new HashMap<>();
|
||||
private final Map<RoundedPosition, AbstractTraceEntity> updateEntityMap = new HashMap<>();
|
||||
|
||||
public EntityShowMode(Player player, ShowModeParameter showModeParameter) {
|
||||
public TraceEntityShowMode(Player player, ShowModeParameter showModeParameter) {
|
||||
this.player = player;
|
||||
this.showModeParameter = showModeParameter;
|
||||
}
|
||||
@ -53,15 +53,15 @@ public class EntityShowMode implements ShowMode {
|
||||
if (!showModeParameter.isWater() && position.isExploded() && checkWater(position.getLocation())) {
|
||||
// Basic
|
||||
for (TNTPosition pos : position.getRecord().getPositions()) {
|
||||
RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(pos);
|
||||
tntEntityMap.computeIfPresent(roundedTNTPosition, (p, tnt) -> {
|
||||
RoundedPosition roundedPosition = new RoundedPosition(pos);
|
||||
tntEntityMap.computeIfPresent(roundedPosition, (p, tnt) -> {
|
||||
return tnt.hide(player, false) ? null : tnt;
|
||||
});
|
||||
}
|
||||
// Advanced
|
||||
for (TNTPosition pos : position.getRecord().getPositions()) {
|
||||
applyOnPosition(pos, updatePointPosition -> {
|
||||
updateEntityMap.computeIfPresent(new RoundedTNTPosition(updatePointPosition), (p, point) -> {
|
||||
updateEntityMap.computeIfPresent(new RoundedPosition(updatePointPosition), (p, point) -> {
|
||||
return point.hide(player, false) ? null : point;
|
||||
});
|
||||
});
|
||||
@ -69,12 +69,12 @@ public class EntityShowMode implements ShowMode {
|
||||
return;
|
||||
}
|
||||
|
||||
RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(position);
|
||||
AbstractTraceEntity entity = tntEntityMap.computeIfAbsent(roundedTNTPosition, pos -> createEntity(player, position.getLocation(), true));
|
||||
RoundedPosition roundedPosition = new RoundedPosition(position);
|
||||
AbstractTraceEntity entity = tntEntityMap.computeIfAbsent(roundedPosition, pos -> createEntity(player, position.getLocation(), true));
|
||||
entity.display(player, position.isExploded());
|
||||
|
||||
applyOnPosition(position, updatePointPosition -> {
|
||||
updateEntityMap.computeIfAbsent(new RoundedTNTPosition(updatePointPosition), pos -> {
|
||||
updateEntityMap.computeIfAbsent(new RoundedPosition(updatePointPosition), pos -> {
|
||||
return createEntity(player, updatePointPosition, false);
|
||||
}).display(player, position.isExploded());
|
||||
});
|
||||
@ -111,9 +111,9 @@ public class EntityShowMode implements ShowMode {
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
tntEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
tntEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
tntEntityMap.clear();
|
||||
updateEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
updateEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
|
||||
updateEntityMap.clear();
|
||||
}
|
||||
|
30
BauSystem_Main/src/de/steamwar/bausystem/shared/Position.java
Normale Datei
30
BauSystem_Main/src/de/steamwar/bausystem/shared/Position.java
Normale Datei
@ -0,0 +1,30 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.shared;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
@Getter
|
||||
@AllArgsConstructor
|
||||
public class Position {
|
||||
private final Vector location;
|
||||
}
|
63
BauSystem_Main/src/de/steamwar/bausystem/shared/RoundedPosition.java
Normale Datei
63
BauSystem_Main/src/de/steamwar/bausystem/shared/RoundedPosition.java
Normale Datei
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.shared;
|
||||
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class RoundedPosition {
|
||||
|
||||
private static final int factor = 10;
|
||||
|
||||
private int x;
|
||||
private int y;
|
||||
private int z;
|
||||
|
||||
public RoundedPosition(Position position) {
|
||||
this(position.getLocation().getX(), position.getLocation().getY(), position.getLocation().getZ());
|
||||
}
|
||||
|
||||
public RoundedPosition(Vector vector) {
|
||||
this(vector.getX(), vector.getY(), vector.getZ());
|
||||
}
|
||||
|
||||
public RoundedPosition(double x, double y, double z) {
|
||||
this.x = (int) (x * factor);
|
||||
this.y = (int) (y * factor);
|
||||
this.z = (int) (z * factor);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (!(o instanceof RoundedPosition)) return false;
|
||||
RoundedPosition that = (RoundedPosition) o;
|
||||
return x == that.x &&
|
||||
y == that.y &&
|
||||
z == that.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(x, y, z);
|
||||
}
|
||||
|
||||
}
|
28
BauSystem_Main/src/de/steamwar/bausystem/shared/ShowMode.java
Normale Datei
28
BauSystem_Main/src/de/steamwar/bausystem/shared/ShowMode.java
Normale Datei
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2021 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.shared;
|
||||
|
||||
import de.steamwar.bausystem.shared.Position;
|
||||
|
||||
public interface ShowMode<T extends Position> {
|
||||
void show(T position);
|
||||
|
||||
void hide();
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren