SteamWar/BauSystem2.0
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Add SimulatorCommand

Dieser Commit ist enthalten in:
yoyosource 2021-04-18 00:16:08 +02:00
Ursprung 30a7b526bb
Commit 9ee4c3f255
23 geänderte Dateien mit 1153 neuen und 171 gelöschten Zeilen

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@ -0,0 +1,59 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.shared.BaseEntity_15;
import de.steamwar.bausystem.shared.ReferenceCounter;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
class SimulatorEntity_15 extends BaseEntity_15 implements AbstractSimulatorEntity {
private ReferenceCounter referenceCounter = new ReferenceCounter();
public SimulatorEntity_15(World world, Vector position, boolean tnt) {
super(world, position, tnt ? Material.TNT : Material.WHITE_STAINED_GLASS);
this.setNoGravity(true);
this.ticksLived = -12000;
}
@Override
public void display(Player player) {
if (referenceCounter.increment() > 0) {
return;
}
sendEntity(player);
}
@Override
public boolean hide(Player player, boolean force) {
if (!force && referenceCounter.decrement() > 0) {
return false;
}
sendDestroy(player);
die();
return true;
}
}

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@ -17,12 +17,15 @@
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer.show;
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import org.bukkit.World;
import org.bukkit.util.Vector;
public interface ShowMode {
void show(TNTPosition position);
public class Simulator_15 {
public static AbstractSimulatorEntity create(World world, Vector tntPosition, boolean tnt) {
return new SimulatorEntity_15(world, tntPosition, tnt);
}
void hide();
}

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@ -19,26 +19,21 @@
package de.steamwar.bausystem.features.tracer;
import net.minecraft.server.v1_15_R1.*;
import de.steamwar.bausystem.shared.BaseEntity_15;
import de.steamwar.bausystem.shared.ReferenceCounter;
import net.minecraft.server.v1_15_R1.ChatComponentText;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
class TraceEntity_15 extends EntityFallingBlock implements AbstractTraceEntity {
private static final Vec3D ZERO = new Vec3D(0, 0, 0);
private final Vector position;
private final boolean tnt;
class TraceEntity_15 extends BaseEntity_15 implements AbstractTraceEntity {
private boolean exploded = false;
private int references = 0;
private ReferenceCounter referenceCounter = new ReferenceCounter();
public TraceEntity_15(World world, Vector position, boolean tnt) {
super(((CraftWorld) world).getHandle(), position.getX(), position.getY(), position.getZ(), tnt ? Blocks.TNT.getBlockData() : Blocks.WHITE_STAINED_GLASS.getBlockData());
this.position = position;
this.tnt = tnt;
super(world, position, tnt ? Material.TNT : Material.WHITE_STAINED_GLASS);
this.setNoGravity(true);
this.ticksLived = -12000;
@ -50,31 +45,24 @@ class TraceEntity_15 extends EntityFallingBlock implements AbstractTraceEntity {
this.setCustomNameVisible(true);
this.setCustomName(new ChatComponentText("Bumm"));
this.exploded = true;
if (references++ > 0)
if (referenceCounter.increment() > 0) {
sendDestroy(player);
} else if (references++ > 0)
}
} else if (referenceCounter.increment() > 0) {
return;
}
PacketPlayOutSpawnEntity packetPlayOutSpawnEntity = new PacketPlayOutSpawnEntity(getId(), getUniqueID(), position.getX(), position.getY(), position.getZ(), 0, 0, EntityTypes.FALLING_BLOCK, tnt ? Block.getCombinedId(Blocks.TNT.getBlockData()) : Block.getCombinedId(Blocks.WHITE_STAINED_GLASS.getBlockData()), ZERO);
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutSpawnEntity);
PacketPlayOutEntityMetadata packetPlayOutEntityMetadata = new PacketPlayOutEntityMetadata(getId(), datawatcher, true);
playerConnection.sendPacket(packetPlayOutEntityMetadata);
sendEntity(player);
}
@Override
public boolean hide(Player player, boolean force) {
if (!force && --references > 0)
if (!force && referenceCounter.decrement() > 0) {
return false;
}
sendDestroy(player);
die();
return true;
}
private void sendDestroy(Player player) {
PacketPlayOutEntityDestroy packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(getId());
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packetPlayOutEntityDestroy);
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import net.minecraft.server.v1_15_R1.*;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.craftbukkit.v1_15_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_15_R1.block.data.CraftBlockData;
import org.bukkit.craftbukkit.v1_15_R1.entity.CraftPlayer;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
public class BaseEntity_15 extends EntityFallingBlock {
private static final Vec3D ZERO = new Vec3D(0, 0, 0);
private final IBlockData iBlockData;
private final Vector position;
public BaseEntity_15(World world, Vector position, Material blockType) {
super(((CraftWorld) world).getHandle(), position.getX(), position.getY(), position.getZ(), ((CraftBlockData) blockType.createBlockData()).getState());
this.iBlockData = ((CraftBlockData) blockType.createBlockData()).getState();
this.position = position;
this.setNoGravity(true);
this.ticksLived = -12000;
}
protected void sendEntity(Player player) {
PacketPlayOutSpawnEntity packetPlayOutSpawnEntity = new PacketPlayOutSpawnEntity(getId(), getUniqueID(), position.getX(), position.getY(), position.getZ(), 0, 0, EntityTypes.FALLING_BLOCK, Block.getCombinedId(iBlockData), ZERO);
PlayerConnection playerConnection = ((CraftPlayer) player).getHandle().playerConnection;
playerConnection.sendPacket(packetPlayOutSpawnEntity);
PacketPlayOutEntityMetadata packetPlayOutEntityMetadata = new PacketPlayOutEntityMetadata(getId(), datawatcher, true);
playerConnection.sendPacket(packetPlayOutEntityMetadata);
}
protected void sendDestroy(Player player) {
PacketPlayOutEntityDestroy packetPlayOutEntityDestroy = new PacketPlayOutEntityDestroy(getId());
((CraftPlayer) player).getHandle().playerConnection.sendPacket(packetPlayOutEntityDestroy);
}
}

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@ -0,0 +1,35 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.shared.AbstractEntity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
public interface AbstractSimulatorEntity extends AbstractEntity {
void display(Player player);
boolean hide(Player player, boolean always);
int getId();
Entity getBukkitEntity();
}

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@ -1,34 +1,32 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer;
import de.steamwar.bausystem.shared.AbstractEntity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
public interface AbstractTraceEntity {
public interface AbstractTraceEntity extends AbstractEntity {
void display(Player player, boolean exploded);
boolean hide(Player player, boolean always);
int getId();
Entity getBukkitEntity();
}

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@ -0,0 +1,23 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
public interface AbstractEntity {
}

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@ -0,0 +1,36 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import java.util.concurrent.atomic.AtomicInteger;
public final class ReferenceCounter {
private AtomicInteger references = new AtomicInteger(0);
public int increment() {
return references.getAndIncrement();
}
public int decrement() {
return references.decrementAndGet();
}
}

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@ -0,0 +1,78 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.core.Core;
import org.bukkit.entity.Player;
public class SimulatorCommand extends SWCommand {
public SimulatorCommand() {
super("simulator", "sim");
if(Core.getVersion() < 15)
unregister();
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§esimulator §8- §7Legt dir den Simulatorstab ins Inventar");
p.sendMessage("§8/§esimulator start §8- §7Startet die Simulation");
p.sendMessage("§8/§esimulator gui §8- §7Öffnet die GUI");
p.sendMessage("§8/§esimulator delete §8- §7Löscht alle TNT");
}
@Register
public void genericCommand(Player p) {
if (cannotUse(p)) return;
SWUtils.giveItemToPlayer(p, TNTSimulator.WAND);
}
@Register({"start"})
public void startCommand(Player p) {
if (cannotUse(p)) return;
TNTSimulator.get(p).start();
}
@Register({"gui"})
public void guiCommand(Player p) {
if (cannotUse(p)) return;
TNTSimulator.get(p).showGUI();
}
@Register({"delete"})
public void deleteCommand(Player p) {
if (cannotUse(p)) return;
TNTSimulator.get(p).delete();
}
private boolean cannotUse(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
return true;
}
return false;
}
}

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@ -0,0 +1,23 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator;
public class SimulatorPosition {
}

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@ -0,0 +1,431 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.simulator.show.SimulatorEntityShowMode;
import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Consumer;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
public class TNTSimulator {
private static final World WORLD = Bukkit.getWorlds().get(0);
private static final List<String> LORE = Collections.singletonList("§eZum Ändern klicken");
private static final List<TNTSpawn> EMPTY = new ArrayList<>();
public static final ItemStack WAND = new SWItem(Material.BLAZE_ROD, "§eKanonensimulator", Arrays.asList("§eRechtsklick §8- §7Füge eine Position hinzu", "§eSneaken §8- §7Auf den Block zentrieren", "§eLinksklick §8- §7Starte die Simulation", "§eRechtsklick Luft §8- §7Öffne die GUI"), false, null).getItemStack();
private static final Map<Player, TNTSimulator> TNT_SIMULATOR_MAP = new HashMap<>();
public static TNTSimulator get(Player player) {
return TNT_SIMULATOR_MAP.computeIfAbsent(player, p -> new TNTSimulator(player));
}
public void delete() {
TNTSimulator simulator = TNT_SIMULATOR_MAP.remove(player);
simulator.hide();
}
private final Set<TNTSpawn> spawns = new HashSet<>();
private final Player player;
private AbstractSimulatorEntity cursor = null;
private boolean printed = false;
private TNTSimulator(Player player){
this.player = player;
}
public List<Entity> getEntities(){
return spawns.stream().map(spawn -> spawn.entity.getBukkitEntity()).collect(Collectors.toList());
}
public void show(RayTraceResult result){
printed = true;
if(cursor != null)
cursor.hide(player, false);
spawns.forEach(TNTSpawn::show);
if(result == null)
return;
if(result.getHitEntity() != null){
TNTSpawn entity = getEntity(result.getHitEntity());
entity.hide();
cursor = SimulatorEntityShowMode.createEntity(player, entity.position, false);
cursor.display(player);
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§ePosition bearbeiten"));
return;
}
cursor = SimulatorEntityShowMode.createEntity(player, getPos(result), true);
cursor.display(player);
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText("§ePosition setzen"));
}
public void edit(RayTraceResult result){
if(result == null) {
showGUI();
return;
}
show(result);
if(result.getHitEntity() != null){
TNTSpawn entity = getEntity(result.getHitEntity());
entity.editTNT();
return;
}
spawns.add(new TNTSpawn(getPos(result), cursor));
}
public void hide(){
if(!printed)
return;
printed = false;
if(cursor != null)
cursor.hide(player, true);
cursor = null;
spawns.forEach(TNTSpawn::hide);
}
public void start() {
Map<Integer, List<TNTSpawn>> first = new HashMap<>();
Map<Integer, List<TNTSpawn>> second = new HashMap<>();
int lastTick = 0;
for (TNTSpawn tntSpawn : spawns) {
Map<Integer, List<TNTSpawn>> list = tntSpawn.comparator ? second : first;
for (int i = 0; i < tntSpawn.count; i++) {
list.computeIfAbsent(tntSpawn.getTickOffset(), integer -> new ArrayList<>()).add(tntSpawn);
}
if (lastTick < tntSpawn.getTickOffset()) {
lastTick = tntSpawn.getTickOffset();
}
}
int finalLastTick = lastTick;
AtomicInteger currentTick = new AtomicInteger(0);
Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), bukkitTask -> {
int tick = currentTick.get();
spawnRandomList(first.getOrDefault(tick, EMPTY));
spawnRandomList(second.getOrDefault(tick, EMPTY));
if (tick > finalLastTick) bukkitTask.cancel();
currentTick.incrementAndGet();
}, 1, 1);
}
public void showGUI() {
List<SWListInv.SWListEntry<TNTSpawn>> swListEntryList = spawns.stream().map(spawn -> {
List<String> lore = new ArrayList<>();
lore.add("§7TNT-Anzahl§8: §e" + spawn.count);
lore.add("§7Tick§8: §e" + spawn.tickOffset);
lore.add("§7Fuse-Tick§8: §e" + spawn.fuseTicks);
lore.add("");
lore.add("§7x§8: §e" + spawn.position.getX());
lore.add("§7y§8: §e" + spawn.position.getY());
lore.add("§7z§8: §e" + spawn.position.getZ());
SWItem swItem = new SWItem(Material.TNT, "§eTNT", lore, false, null);
swItem.getItemStack().setAmount(spawn.count);
return new SWListInv.SWListEntry<>(swItem, spawn);
}).sorted(Comparator.comparing(SWListInv.SWListEntry::getObject)).collect(Collectors.toList());
SWListInv<TNTSpawn> swListInv = new SWListInv<>(player, "Kanonensimulator", false, swListEntryList, (clickType, spawn) -> spawn.editTNT());
swListInv.setItem(51, new SWItem(Material.BARRIER, "§cTNT löschen", clickType -> {
delete();
player.closeInventory();
}));
swListInv.setItem(47, new SWItem(Material.FLINT_AND_STEEL, "§eStarten", clickType -> {
start();
player.closeInventory();
}));
swListInv.open();
}
private TNTSpawn getEntity(Entity entity){
for(TNTSpawn spawn : spawns){
if(spawn.entity.getId() == entity.getEntityId())
return spawn;
}
throw new IllegalStateException();
}
private void spawnRandomList(List<TNTSpawn> tntSpawns) {
if (tntSpawns.isEmpty()) return;
Collections.shuffle(tntSpawns);
for (TNTSpawn tntSpawn : tntSpawns) {
tntSpawn.spawn();
}
}
private Vector getPos(RayTraceResult result){
Vector pos = result.getHitPosition();
BlockFace face = result.getHitBlockFace();
if(face != null){
switch (face) {
case DOWN:
pos.setY(pos.getY() - 0.98);
break;
case EAST:
pos.setX(pos.getX() + 0.49);
break;
case WEST:
pos.setX(pos.getX() - 0.49);
break;
case NORTH:
pos.setZ(pos.getZ() - 0.49);
break;
case SOUTH:
pos.setZ(pos.getZ() + 0.49);
break;
default:
break;
}
if(face.getModY() == 0 && !player.isSneaking()){
pos.setY(pos.getY() - 0.49);
}
}
if(player.isSneaking()){
pos.setX(pos.getBlockX() + 0.5);
if(face == null || face.getModY() == 0)
pos.setY(pos.getBlockY() + 0.0);
pos.setZ(pos.getBlockZ() + 0.5);
}
return pos;
}
private class TNTSpawn implements Comparable<TNTSpawn> {
private final AbstractSimulatorEntity entity;
private boolean printed = false;
private final Vector position;
private int fuseTicks = 80;
private int count = 1;
private int tickOffset = 0;
private boolean xVelocity = false;
private boolean yVelocity = false;
private boolean zVelocity = false;
private boolean comparator = false;
private TNTSpawn(Vector position, AbstractSimulatorEntity entity) {
this.position = position;
this.entity = entity;
show();
editTNT();
}
private void show(){
if(printed)
return;
printed = true;
entity.display(player);
}
private void hide(){
if(!printed)
return;
printed = false;
entity.hide(player, false);
}
private void spawn() {
WORLD.spawn(position.toLocation(WORLD), TNTPrimed.class, tntPrimed -> {
tntPrimed.setFuseTicks(fuseTicks);
if (!xVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setX(0));
if (!yVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setY(0));
if (!zVelocity) tntPrimed.setVelocity(tntPrimed.getVelocity().setZ(0));
});
}
private void setFuseTicks(int fuseTicks) {
if (fuseTicks < 0)
fuseTicks = 0;
if (fuseTicks > 80)
fuseTicks = 80;
this.fuseTicks = fuseTicks;
}
private void setCount(int count) {
if(count < 1)
count = 1;
if(count > 400)
count = 400;
this.count = count;
}
private int getTickOffset() {
return tickOffset;
}
private void setTickOffset(int tickOffset) {
if(tickOffset < 0)
tickOffset = 0;
if(tickOffset > 400)
tickOffset = 400;
this.tickOffset = tickOffset;
}
@Override
public int compareTo(TNTSpawn tntSpawn) {
return -Integer.compare(tickOffset, tntSpawn.tickOffset);
}
private void editTNT() {
SWInventory swInventory = new SWInventory(player, 27, "TNT konfigurieren");
// Change Count of spawned TNT
swInventory.setItem(0, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
setCount(count + 1);
editTNT();
}));
SWItem countItem = new SWItem(Material.TNT, "§7TNT-Anzahl §8- §e" + count, LORE, false, clickType -> changeCount(player, "Anzahl TNT", count, c -> {
setCount(c);
editTNT();
}, this::editTNT));
countItem.getItemStack().setAmount(count);
swInventory.setItem(9, countItem);
swInventory.setItem(18, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
setCount(count - 1);
editTNT();
}));
// Change TickOffset
swInventory.setItem(1, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
setTickOffset(tickOffset + 1);
editTNT();
}));
SWItem tickItem = new SWItem(SWItem.getMaterial("DIODE"), "§7Tick §8- §e" + tickOffset, LORE, false, clickType -> changeCount(player, "Tick Offset", tickOffset, tick -> {
setTickOffset(tick);
editTNT();
}, this::editTNT));
tickItem.getItemStack().setAmount(Math.max(tickOffset, 1));
swInventory.setItem(10, tickItem);
swInventory.setItem(19, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
setTickOffset(tickOffset - 1);
editTNT();
}));
// Change FuseTicks
swInventory.setItem(2, new SWItem(SWItem.getDye(10), "§7+1", clickType -> {
setFuseTicks(fuseTicks + 1);
editTNT();
}));
SWItem fuseTickItem = new SWItem(Material.CLOCK, "§7Lebensdauer §8- §e" + fuseTicks, LORE, false, clickType -> changeCount(player, "Fuse-Ticks", fuseTicks, tick -> {
setFuseTicks(tick);
editTNT();
}, this::editTNT));
fuseTickItem.getItemStack().setAmount(Math.max(fuseTicks, 1));
swInventory.setItem(11, fuseTickItem);
swInventory.setItem(20, new SWItem(SWItem.getDye(1), "§7-1", clickType -> {
setFuseTicks(fuseTicks - 1);
editTNT();
}));
// Velocity Settings
swInventory.setItem(14, Material.TNT, "TNT", clickType -> {});
swInventory.setItem(22, new SWItem(getDye(xVelocity), getColor(xVelocity), "§7TNT §eSprung X §8- " + active(xVelocity), clickType -> {
xVelocity = !xVelocity;
editTNT();
}));
swInventory.setItem(5, new SWItem(getDye(yVelocity), getColor(yVelocity), "§7TNT §eSprung Y §8- " + active(yVelocity), clickType -> {
yVelocity = !yVelocity;
editTNT();
}));
swInventory.setItem(24, new SWItem(getDye(zVelocity), getColor(zVelocity), "§7TNT §eSprung Z §8- " + active(zVelocity), clickType -> {
zVelocity = !zVelocity;
editTNT();
}));
// Repeater before Comparator
swInventory.setItem(8, new SWItem(comparator ? SWItem.getMaterial("REDSTONE_COMPARATOR_OFF") : SWItem.getMaterial("DIODE"), "§7Gezündet durch §8- §e" + (comparator ? "Comparator" : "Repeater"), clickType -> {
comparator = !comparator;
editTNT();
}));
swInventory.setItem(17, new SWItem(Material.TNT, "§eZündphase hinzufügen", clickType -> {
spawns.add(new TNTSpawn(position, entity));
}));
// Delete tnt
swInventory.setItem(26, new SWItem(Material.BARRIER, "§cEntfernen", clickType -> {
hide();
spawns.remove(this);
player.closeInventory();
}));
swInventory.open();
}
private void changeCount(Player player, String name, int defaultValue, Consumer<Integer> result, Runnable failure) {
SWAnvilInv swAnvilInv = new SWAnvilInv(player, name, defaultValue + "");
swAnvilInv.setItem(Material.PAPER);
swAnvilInv.setCallback(s -> {
try {
result.accept(Integer.parseInt(s));
} catch (NumberFormatException e) {
failure.run();
}
});
swAnvilInv.open();
}
private Material getDye(boolean b) {
return SWItem.getDye(getColor(b));
}
private byte getColor(boolean b) {
return (byte) (b ? 10 : 1);
}
private String active(boolean b) {
return b ? "§aan" : "§caus";
}
}
}

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@ -0,0 +1,128 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import org.bukkit.FluidCollisionMode;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.Vector;
import static de.steamwar.bausystem.features.simulator.TNTSimulator.WAND;
import static de.steamwar.bausystem.features.simulator.TNTSimulator.get;
public class TNTSimulatorListener implements Listener {
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
player.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht den Simulator nutzen");
return false;
}
return true;
}
private RayTraceResult trace(Player player, Location to) {
Location startPos = to.clone().add(0.0, player.getEyeHeight(), 0.0);
Vector direction = to.getDirection();
RayTraceResult blocks = player.getWorld().rayTraceBlocks(startPos, direction, 10.0, FluidCollisionMode.NEVER, true);
Entity nearestHitEntity = null;
RayTraceResult nearestHitResult = null;
double nearestDistanceSq = Double.MAX_VALUE;
for (Entity entity : get(player).getEntities()) {
BoundingBox boundingBox = entity.getBoundingBox();
RayTraceResult hitResult = boundingBox.rayTrace(startPos.toVector(), direction, 10.0);
if (hitResult != null) {
double distanceSq = startPos.toVector().distanceSquared(hitResult.getHitPosition());
if (distanceSq < nearestDistanceSq) {
nearestHitEntity = entity;
nearestHitResult = hitResult;
nearestDistanceSq = distanceSq;
}
}
}
RayTraceResult entities = nearestHitEntity == null ? null : new RayTraceResult(nearestHitResult.getHitPosition(), nearestHitEntity, nearestHitResult.getHitBlockFace());
if (blocks == null) {
return entities;
} else if (entities == null) {
return blocks;
} else {
Vector startVec = startPos.toVector();
double blockHitDistance = startVec.distance(blocks.getHitPosition());
double entityHitDistanceSquared = startVec.distanceSquared(entities.getHitPosition());
return entityHitDistanceSquared < blockHitDistance * blockHitDistance ? entities : blocks;
}
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent e) {
Player player = e.getPlayer();
TNTSimulator simulator = get(player);
if (!player.getInventory().getItemInMainHand().isSimilar(WAND)) {
simulator.hide();
return;
}
simulator.show(trace(player, e.getTo()));
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getItem() == null || !event.getItem().isSimilar(WAND)) {
return;
}
event.setCancelled(true);
if (!permissionCheck(event.getPlayer())) {
return;
}
switch (event.getAction()) {
case LEFT_CLICK_BLOCK:
case LEFT_CLICK_AIR:
get(event.getPlayer()).start();
break;
case RIGHT_CLICK_BLOCK:
case RIGHT_CLICK_AIR:
get(event.getPlayer()).edit(trace(event.getPlayer(), event.getPlayer().getLocation()));
break;
default:
break;
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
get(event.getPlayer()).delete();
}
}

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@ -0,0 +1,64 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.simulator.show;
import de.steamwar.bausystem.features.simulator.AbstractSimulatorEntity;
import de.steamwar.bausystem.features.simulator.Simulator_15;
import de.steamwar.bausystem.shared.Position;
import de.steamwar.bausystem.shared.RoundedPosition;
import de.steamwar.bausystem.shared.ShowMode;
import de.steamwar.core.VersionedCallable;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.Map;
public class SimulatorEntityShowMode implements ShowMode<Position> {
protected final Player player;
private final Map<RoundedPosition, AbstractSimulatorEntity> tntEntityMap = new HashMap<>();
private final Map<RoundedPosition, AbstractSimulatorEntity> updateEntityMap = new HashMap<>();
public SimulatorEntityShowMode(Player player) {
this.player = player;
}
@Override
public void show(Position position) {
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractSimulatorEntity entity = tntEntityMap.computeIfAbsent(roundedPosition, pos -> createEntity(player, position.getLocation(), true));
entity.display(player);
}
public static AbstractSimulatorEntity createEntity(Player player, Vector position, boolean tnt) {
return VersionedCallable.call(new VersionedCallable<>(() -> Simulator_15.create(player.getWorld(), position, tnt), 15));
}
@Override
public void hide() {
tntEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
tntEntityMap.clear();
updateEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
updateEntityMap.clear();
}
}

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@ -1,65 +0,0 @@
/*
*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
* /
*/
package de.steamwar.bausystem.features.tracer;
import org.bukkit.util.Vector;
import java.util.Objects;
public class RoundedTNTPosition {
private static final int factor = 10;
private int x;
private int y;
private int z;
public RoundedTNTPosition(TNTPosition tntPosition) {
this(tntPosition.getLocation().getX(), tntPosition.getLocation().getY(), tntPosition.getLocation().getZ());
}
public RoundedTNTPosition(Vector vector) {
this(vector.getX(), vector.getY(), vector.getZ());
}
public RoundedTNTPosition(double x, double y, double z) {
this.x = (int) (x * factor);
this.y = (int) (y * factor);
this.z = (int) (z * factor);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof RoundedTNTPosition)) return false;
RoundedTNTPosition that = (RoundedTNTPosition) o;
return x == that.x &&
y == that.y &&
z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(x, y, z);
}
}

Datei anzeigen

@ -1,46 +1,42 @@
/*
This file is a part of the SteamWar software.
Copyright (C) 2020 SteamWar.de-Serverteam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.tracer;
import de.steamwar.bausystem.features.tracer.show.Record;
import de.steamwar.bausystem.shared.Position;
import org.bukkit.entity.Entity;
import org.bukkit.util.Vector;
public class TNTPosition {
public class TNTPosition extends Position {
private final Record.TNTRecord record;
private final Vector location;
private final Vector previousLocation;
private final boolean exploded;
public TNTPosition(Record.TNTRecord record, Entity entity, Vector previousLocation, boolean exploded) {
this.location = entity.getLocation().toVector();
super(entity.getLocation().toVector());
this.record = record;
this.previousLocation = previousLocation;
this.exploded = exploded;
}
public Vector getLocation() {
return location;
}
public Vector getPreviousLocation() {
return previousLocation;
}
@ -56,7 +52,7 @@ public class TNTPosition {
@Override
public String toString() {
return "Position{" +
"location=" + location +
"location=" + super.getLocation() +
'}';
}

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@ -27,7 +27,7 @@ import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
import de.steamwar.bausystem.features.tracer.show.ShowModeParameterType;
import de.steamwar.bausystem.features.tracer.show.StoredRecords;
import de.steamwar.bausystem.features.tracer.show.TraceShowManager;
import de.steamwar.bausystem.features.tracer.show.mode.EntityShowMode;
import de.steamwar.bausystem.features.tracer.show.mode.TraceEntityShowMode;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
@ -95,7 +95,7 @@ public class TraceCommand extends SWCommand {
@Register({"show"})
public void showCommand(Player p) {
if (!permissionCheck(p)) return;
TraceShowManager.show(p, new EntityShowMode(p, new ShowModeParameter()));
TraceShowManager.show(p, new TraceEntityShowMode(p, new ShowModeParameter()));
p.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
}
@ -106,7 +106,7 @@ public class TraceCommand extends SWCommand {
for (ShowModeParameterType showModeParameterType : showModeParameterTypes) {
showModeParameterType.getShowModeParameterConsumer().accept(showModeParameter);
}
TraceShowManager.show(p, new EntityShowMode(p, showModeParameter));
TraceShowManager.show(p, new TraceEntityShowMode(p, showModeParameter));
p.sendMessage(BauSystem.PREFIX + "§aAlle TNT-Positionen angezeigt");
}

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@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.tracer.show;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.shared.ShowMode;
import org.bukkit.entity.TNTPrimed;
import java.util.ArrayList;
@ -38,7 +39,7 @@ public class Record {
return startTime;
}
public void showAll(ShowMode mode) {
public void showAll(ShowMode<TNTPosition> mode) {
for (TNTRecord record : tnt)
record.showAll(mode);
}
@ -62,7 +63,7 @@ public class Record {
public static class TNTRecord {
private final List<TNTPosition> positions = new ArrayList<>(41);
public void showAll(ShowMode mode) {
public void showAll(ShowMode<TNTPosition> mode) {
for (TNTPosition position : positions)
mode.show(position);
}

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@ -19,7 +19,9 @@
package de.steamwar.bausystem.features.tracer.show;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.shared.ShowMode;
import java.util.ArrayList;
import java.util.List;
@ -32,7 +34,7 @@ public class StoredRecords {
records.add(record);
}
public static void showAll(ShowMode mode) {
public static void showAll(ShowMode<TNTPosition> mode) {
for (Record record : records) record.showAll(mode);
}

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@ -2,6 +2,7 @@ package de.steamwar.bausystem.features.tracer.show;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.shared.ShowMode;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -15,30 +16,30 @@ public class TraceShowManager implements Listener {
private TraceShowManager() {
}
private static final Map<Player, ShowMode> showModes = new HashMap<>();
private static final Map<Player, ShowMode<TNTPosition>> showModes = new HashMap<>();
public static void show(Player player, ShowMode showMode) {
public static void show(Player player, ShowMode<TNTPosition> traceShowMode) {
hide(player);
showModes.put(player, showMode);
StoredRecords.showAll(showMode);
showModes.put(player, traceShowMode);
StoredRecords.showAll(traceShowMode);
}
public static void hide(Player player) {
ShowMode showMode = showModes.remove(player);
if (showMode == null)
ShowMode<TNTPosition> traceShowMode = showModes.remove(player);
if (traceShowMode == null)
return;
showMode.hide();
traceShowMode.hide();
}
/* Only to be called by record */
static void show(TNTPosition tnt) {
for (ShowMode mode : showModes.values())
for (ShowMode<TNTPosition> mode : showModes.values())
mode.show(tnt);
}
/* Only to be called by StoredRecords */
static void clear() {
for (ShowMode mode : showModes.values())
for (ShowMode<TNTPosition> mode : showModes.values())
mode.hide();
}

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@ -22,11 +22,11 @@
package de.steamwar.bausystem.features.tracer.show.mode;
import de.steamwar.bausystem.features.tracer.AbstractTraceEntity;
import de.steamwar.bausystem.features.tracer.RoundedTNTPosition;
import de.steamwar.bausystem.features.tracer.TNTPosition;
import de.steamwar.bausystem.features.tracer.TNTTracer_15;
import de.steamwar.bausystem.features.tracer.show.ShowMode;
import de.steamwar.bausystem.features.tracer.show.ShowModeParameter;
import de.steamwar.bausystem.shared.RoundedPosition;
import de.steamwar.bausystem.shared.ShowMode;
import de.steamwar.core.VersionedCallable;
import org.bukkit.entity.Player;
import org.bukkit.util.Consumer;
@ -35,15 +35,15 @@ import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.Map;
public class EntityShowMode implements ShowMode {
public class TraceEntityShowMode implements ShowMode<TNTPosition> {
protected final Player player;
protected final ShowModeParameter showModeParameter;
private final Map<RoundedTNTPosition, AbstractTraceEntity> tntEntityMap = new HashMap<>();
private final Map<RoundedTNTPosition, AbstractTraceEntity> updateEntityMap = new HashMap<>();
private final Map<RoundedPosition, AbstractTraceEntity> tntEntityMap = new HashMap<>();
private final Map<RoundedPosition, AbstractTraceEntity> updateEntityMap = new HashMap<>();
public EntityShowMode(Player player, ShowModeParameter showModeParameter) {
public TraceEntityShowMode(Player player, ShowModeParameter showModeParameter) {
this.player = player;
this.showModeParameter = showModeParameter;
}
@ -53,15 +53,15 @@ public class EntityShowMode implements ShowMode {
if (!showModeParameter.isWater() && position.isExploded() && checkWater(position.getLocation())) {
// Basic
for (TNTPosition pos : position.getRecord().getPositions()) {
RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(pos);
tntEntityMap.computeIfPresent(roundedTNTPosition, (p, tnt) -> {
RoundedPosition roundedPosition = new RoundedPosition(pos);
tntEntityMap.computeIfPresent(roundedPosition, (p, tnt) -> {
return tnt.hide(player, false) ? null : tnt;
});
}
// Advanced
for (TNTPosition pos : position.getRecord().getPositions()) {
applyOnPosition(pos, updatePointPosition -> {
updateEntityMap.computeIfPresent(new RoundedTNTPosition(updatePointPosition), (p, point) -> {
updateEntityMap.computeIfPresent(new RoundedPosition(updatePointPosition), (p, point) -> {
return point.hide(player, false) ? null : point;
});
});
@ -69,12 +69,12 @@ public class EntityShowMode implements ShowMode {
return;
}
RoundedTNTPosition roundedTNTPosition = new RoundedTNTPosition(position);
AbstractTraceEntity entity = tntEntityMap.computeIfAbsent(roundedTNTPosition, pos -> createEntity(player, position.getLocation(), true));
RoundedPosition roundedPosition = new RoundedPosition(position);
AbstractTraceEntity entity = tntEntityMap.computeIfAbsent(roundedPosition, pos -> createEntity(player, position.getLocation(), true));
entity.display(player, position.isExploded());
applyOnPosition(position, updatePointPosition -> {
updateEntityMap.computeIfAbsent(new RoundedTNTPosition(updatePointPosition), pos -> {
updateEntityMap.computeIfAbsent(new RoundedPosition(updatePointPosition), pos -> {
return createEntity(player, updatePointPosition, false);
}).display(player, position.isExploded());
});
@ -111,9 +111,9 @@ public class EntityShowMode implements ShowMode {
@Override
public void hide() {
tntEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
tntEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
tntEntityMap.clear();
updateEntityMap.forEach((roundedTNTPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
updateEntityMap.forEach((roundedPosition, abstractTraceEntity) -> abstractTraceEntity.hide(player, true));
updateEntityMap.clear();
}

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@ -0,0 +1,30 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.util.Vector;
@Getter
@AllArgsConstructor
public class Position {
private final Vector location;
}

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@ -0,0 +1,63 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import org.bukkit.util.Vector;
import java.util.Objects;
public class RoundedPosition {
private static final int factor = 10;
private int x;
private int y;
private int z;
public RoundedPosition(Position position) {
this(position.getLocation().getX(), position.getLocation().getY(), position.getLocation().getZ());
}
public RoundedPosition(Vector vector) {
this(vector.getX(), vector.getY(), vector.getZ());
}
public RoundedPosition(double x, double y, double z) {
this.x = (int) (x * factor);
this.y = (int) (y * factor);
this.z = (int) (z * factor);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (!(o instanceof RoundedPosition)) return false;
RoundedPosition that = (RoundedPosition) o;
return x == that.x &&
y == that.y &&
z == that.z;
}
@Override
public int hashCode() {
return Objects.hash(x, y, z);
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.shared;
import de.steamwar.bausystem.shared.Position;
public interface ShowMode<T extends Position> {
void show(T position);
void hide();
}