Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
9c49481907
Commit
98bb9bfb77
@ -870,6 +870,14 @@ OBSERVER_RETRACE_NO_TRACE = §7Kein Observer Trace zum neu berechnen
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OTHER_ITEMS_TELEPORT_NAME=§eTeleporter
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OTHER_ITEMS_TELEPORT_GUI_NAME=Teleportieren
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OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cDer Spieler ist Offline
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OTHER_ITEMS_CLEAR_NAME=§eClear
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OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
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OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
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OTHER_ITEMS_GAMEMODE_LORE_1=§eRechts-Click§8:§7 Umschalten zwischen Creative und Spectator
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OTHER_ITEMS_GAMEMODE_LORE_2=§eLinks-Click§8:§7 Umschalten zwischen Survival und Adventure
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OTHER_ITEMS_KILLALL_NAME=§eKillAll
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OTHER_ITEMS_KILLALL_LORE_1=§eOhne Shift§8:§7 nur die Region
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OTHER_ITEMS_KILLALL_LORE_2=§eMit Shift§8:§7 Global
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OTHER_SLOT_INVALID_SLOT=§cInvalider Slot
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OTHER_NOCLIP_SLOT_INFO=§7Mit /slot kannst du den ausgewählten Slot ändern und einen anderen Block in den Slot nehmen.
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OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Lege den angeguckten Block ins Inventar
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@ -56,6 +56,7 @@ public class BauGUI {
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if (ITEMS.containsKey(item.getId())) {
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throw new IllegalArgumentException("Duplicate Id Key: " + item.getId() + ". From Classes: " + ITEMS.get(item.getId()).getClass().getName() + " and " + item.getClass().getName());
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}
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System.out.println("Added Item: " + item.getId());
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ITEMS.put(item.getId(), item);
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}
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@ -0,0 +1,56 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class ClearBauGuiItem extends BauGuiItem {
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public ClearBauGuiItem() {
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super(29);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.BUCKET, BauSystem.MESSAGE.parse("OTHER_ITEMS_CLEAR_NAME", player)).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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p.getInventory().clear();
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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@ -0,0 +1,60 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.other.DeclutterCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class DeclutterBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private DeclutterCommand declutterCommand;
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public DeclutterBauGuiItem() {
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super(30);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.WATER_BUCKET, BauSystem.MESSAGE.parse("OTHER_ITEMS_DECLUTTER_NAME", player)).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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declutterCommand.genericCommand(p);
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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@ -0,0 +1,72 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class GamemodeBauGuiItem extends BauGuiItem {
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public GamemodeBauGuiItem() {
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super(31);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("OTHER_ITEMS_GAMEMODE_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("OTHER_ITEMS_GAMEMODE_LORE_1", player), BauSystem.MESSAGE.parse("OTHER_ITEMS_GAMEMODE_LORE_2", player)), false, clickType -> {}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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GameMode gameMode = p.getGameMode();
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if (click.isRightClick()) {
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if (gameMode != GameMode.CREATIVE) {
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p.setGameMode(GameMode.CREATIVE);
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} else {
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p.setGameMode(GameMode.SPECTATOR);
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}
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} else if (click.isLeftClick()) {
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if (gameMode != GameMode.SURVIVAL) {
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p.setGameMode(GameMode.SURVIVAL);
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} else {
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p.setGameMode(GameMode.ADVENTURE);
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}
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}
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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@ -0,0 +1,68 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other.items;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.features.other.KillAllCommand;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.LinkedInstance;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.region.utils.RegionSelectionType;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked(LinkageType.BAU_GUI_ITEM)
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public class KillAllBauGuiItem extends BauGuiItem {
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@LinkedInstance
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private KillAllCommand killAllCommand;
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public KillAllBauGuiItem() {
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super(32);
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}
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.LAVA_BUCKET, BauSystem.MESSAGE.parse("OTHER_ITEMS_KILLALL_NAME", player), Arrays.asList(BauSystem.MESSAGE.parse("OTHER_ITEMS_KILLALL_LORE_1", player), BauSystem.MESSAGE.parse("OTHER_ITEMS_KILLALL_LORE_2", player)), false, clickType -> {}).getItemStack();
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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if (click.isShiftClick()) {
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killAllCommand.genericCommand(p, RegionSelectionType.GLOBAL);
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} else {
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killAllCommand.genericCommand(p, RegionSelectionType.LOCAL);
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}
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.MEMBER;
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}
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}
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