SteamWar/BauSystem2.0
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Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-04-18 21:58:54 +02:00
Ursprung 2fb682c7c7
Commit 98410c85c7
7 geänderte Dateien mit 616 neuen und 2 gelöschten Zeilen

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@ -1,7 +1,7 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2020 SteamWar.de-Serverteam
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
@ -46,7 +46,7 @@ dependencies {
implementation project(":BauSystem_15")
implementation project(":BauSystem_API")
implementation 'yoyosource:YAPION:0.25.1'
implementation 'yoyosource:YAPION:0.25.0'
compileOnly 'org.projectlombok:lombok:1.18.6'
testCompileOnly 'org.projectlombok:lombok:1.18.6'

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@ -0,0 +1,191 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.loader.activations.AbstractLoaderActivation;
import de.steamwar.bausystem.features.loader.activations.BlockPlaceLoaderActivation;
import de.steamwar.bausystem.features.loader.activations.InteractionActivation;
import lombok.Getter;
import lombok.Setter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitTask;
import java.util.*;
public class Loader implements Listener {
private static final Map<Player, Loader> LOADER_MAP = new HashMap<>();
@Getter
private final Player p;
@Getter
private final List<AbstractLoaderActivation> actions = new LinkedList<>();
private final BukkitTask task;
@Getter
private final int ticksBetweenShots = 80;
@Getter
private final int ticksBetweenBlocks = 1;
@Getter
private Stage stage;
@Getter
private int lastActivation = -1;
@Getter
@Setter
private int countdown = 0;
private AbstractLoaderActivation current;
private ListIterator<AbstractLoaderActivation> iterator;
private Loader(Player p) {
this.p = p;
stage = Stage.SETUP;
Bukkit.getPluginManager().registerEvents(this, BauSystem.getInstance());
task = Bukkit.getScheduler().runTaskTimer(BauSystem.getInstance(), this::run, 1, 1);
}
public static Loader getLoader(Player p) {
return LOADER_MAP.getOrDefault(p, null);
}
public static Loader newLoader(Player p) {
return LOADER_MAP.put(p, new Loader(p));
}
public void start() {
iterator = actions.listIterator();
countdown = 0;
current = null;
stage = Stage.RUNNING;
}
public void pause() {
if (stage == Stage.PAUSE) {
resume();
return;
}
stage = Stage.PAUSE;
}
public void resume() {
stage = Stage.RUNNING;
}
public void setup() {
stage = Stage.SETUP;
iterator = null;
current = null;
countdown = 0;
}
public void stop() {
stage = Stage.END;
task.cancel();
LOADER_MAP.remove(p, this);
}
public void clear() {
actions.clear();
}
public void run() {
if (stage == Stage.SETUP && lastActivation >= 0)
lastActivation++;
if (stage != Stage.RUNNING) {
return;
}
if (countdown-- > 0) {
return;
}
if (!iterator.hasNext()) {
countdown = getTicksBetweenShots();
iterator = actions.listIterator();
return;
}
current = iterator.next();
try {
current.execute();
countdown = current.delay(this);
} catch (Exception e) {
pause();
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Ein Fehler beim ausführen ist passiert, Autoloader wurde pausiert.");
}
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if (event.getPlayer() != p) {
return;
}
if (stage != Stage.SETUP) {
return;
}
if (event.getBlock().getType() != Material.TNT) {
return;
}
actions.add(new BlockPlaceLoaderActivation(p, event.getBlock().getLocation(), Material.TNT));
SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "TNT hinzugefügt " + actions.size());
}
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getPlayer() != p) {
return;
}
if (stage != Stage.SETUP) {
return;
}
if (LoaderButton.fromBlock(event.getClickedBlock()) != LoaderButton.INVALID) {
actions.add(InteractionActivation.construct(p, event.getClickedBlock().getLocation(), this));
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
if (event.getPlayer() != p) {
return;
}
stop();
}
private enum Stage {
SETUP,
RUNNING,
PAUSE,
END
}
}

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@ -0,0 +1,85 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.block.Block;
@AllArgsConstructor
public enum LoaderButton {
SWITCH(0, true, "Hebel"),
WOOD_BUTTON(30, "Knopf"),
STONE_BUTTON(20, "Knopf"),
PRESSURE_PLATE(30, "Druckplatte"),
WEIGHTED_PRESSURE_PLATE(20, "Druckplatte"),
TRIPWIRE(30, "Tripwire"),
NOTEBLOCK(1, "Noteblock"),
DAYLIGHTSENSOR(0, true, "Tageslichtsensor"),
INVALID(-1, "Invalider");
@Getter
private final int time;
@Getter
private final boolean toggle;
@Getter
private final String name;
LoaderButton(int time, String name) {
this.time = time;
this.name = name;
toggle = false;
}
public static LoaderButton fromBlock(Block block) {
switch (block.getType()) {
case LEVER:
return LoaderButton.SWITCH;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
return LoaderButton.WOOD_BUTTON;
case STONE_BUTTON:
return LoaderButton.STONE_BUTTON;
case ACACIA_PRESSURE_PLATE:
case BIRCH_PRESSURE_PLATE:
case DARK_OAK_PRESSURE_PLATE:
case JUNGLE_PRESSURE_PLATE:
case OAK_PRESSURE_PLATE:
case SPRUCE_PRESSURE_PLATE:
case STONE_PRESSURE_PLATE:
return LoaderButton.PRESSURE_PLATE;
case HEAVY_WEIGHTED_PRESSURE_PLATE:
case LIGHT_WEIGHTED_PRESSURE_PLATE:
return LoaderButton.WEIGHTED_PRESSURE_PLATE;
case TRIPWIRE:
return LoaderButton.TRIPWIRE;
case NOTE_BLOCK:
return LoaderButton.NOTEBLOCK;
case DAYLIGHT_DETECTOR:
return LoaderButton.DAYLIGHTSENSOR;
default:
return LoaderButton.INVALID;
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@Linked(LinkageType.COMMAND)
public class LoaderCommand extends SWCommand {
protected LoaderCommand() {
super("loader", "autoloader", "al");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("@Help@");
}
private boolean loaderNullCheck(Loader loader, Player p) {
if (loader == null) {
p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast noch keinen Loader. Erstelle dir einen mit /loader setup");
return true;
}
return false;
}
@Register("setup")
public void setupLoader(Player p) {
if (Loader.getLoader(p) != null) {
Loader.getLoader(p).setup();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Dein Loader ist nun wieder im Setup");
} else {
Loader.newLoader(p);
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Belade und feuer einmal die Kanone ab, um den Loader zu initialisieren.");
}
}
@Register("start")
public void startLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p))
return;
loader.start();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Der Loader ist nun aktiviert.");
}
@Register("stop")
public void stopLoader(Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p))
return;
loader.stop();
p.sendMessage(BauSystem.PREFIX + ColorConfig.HIGHLIGHT + "Der Loader ist nun gestoppt.");
}
}

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@ -0,0 +1,36 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.activations;
import de.steamwar.bausystem.features.loader.Loader;
import org.bukkit.entity.Player;
public abstract class AbstractLoaderActivation {
Player p;
public AbstractLoaderActivation(Player p) {
this.p = p;
}
public abstract void execute();
public abstract int delay(Loader loader);
}

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.activations;
import de.steamwar.bausystem.features.loader.Loader;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
public class BlockPlaceLoaderActivation extends AbstractLoaderActivation {
private final Location location;
private final Material material;
public BlockPlaceLoaderActivation(Player p, Location location, Material material) {
super(p);
this.location = location;
if (!material.isBlock()) {
throw new IllegalStateException("Only Blocks, " + material.name() + " is not a Block");
}
this.material = material;
}
@Override
public void execute() {
Block currBlock = location.getBlock();
if (currBlock.getType() != Material.AIR && currBlock.getType() != Material.WATER) {
return;
}
currBlock.setType(material, true);
}
@Override
public int delay(Loader loader) {
return loader.getTicksBetweenBlocks();
}
}

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@ -0,0 +1,168 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.loader.activations;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.Loader;
import de.steamwar.bausystem.features.loader.LoaderButton;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.*;
import org.bukkit.block.data.type.DaylightDetector;
import org.bukkit.block.data.type.Switch;
import org.bukkit.entity.Player;
public abstract class InteractionActivation extends AbstractLoaderActivation {
Location location;
LoaderButton button;
InteractionActivation(Player p, Location location, LoaderButton button) {
super(p);
this.location = location;
this.button = button;
}
public static InteractionActivation construct(Player p, Location location, Loader loader) {
LoaderButton button = LoaderButton.fromBlock(location.getBlock());
if (button.isToggle()) {
return new ToggleActivation(p, location, button, loader.getLastActivation());
} else {
return new TimedActivation(p, location, button);
}
}
void updateButton() {
Block block = location.getBlock();
if (block.getBlockData() instanceof Switch) {
Switch sw = (Switch) block.getBlockData();
FaceAttachable.AttachedFace face = sw.getAttachedFace();
if (face == FaceAttachable.AttachedFace.FLOOR) {
update(block.getRelative(BlockFace.DOWN));
} else if (face == FaceAttachable.AttachedFace.CEILING) {
update(block.getRelative(BlockFace.UP));
} else {
update(block.getRelative(sw.getFacing().getOppositeFace()));
}
} else if (button == LoaderButton.TRIPWIRE) {
update(block);
} else if (button == LoaderButton.PRESSURE_PLATE || button == LoaderButton.WEIGHTED_PRESSURE_PLATE) {
update(block.getRelative(BlockFace.DOWN));
}
}
void update(Block block) {
BlockData data = block.getBlockData();
block.setType(Material.BARRIER, true);
block.setBlockData(data, true);
}
boolean getBlockPower() {
Block block = location.getBlock();
BlockData data = block.getBlockData();
if (data instanceof Powerable) {
Powerable pow = (Powerable) data;
return pow.isPowered();
}
if (data instanceof DaylightDetector) {
DaylightDetector detector = (DaylightDetector) data;
return detector.isInverted();
}
if (data instanceof AnaloguePowerable) {
AnaloguePowerable powerable = (AnaloguePowerable) data;
return powerable.getPower() > 0;
}
return false;
}
void setBlockPower(boolean state) {
Block block = location.getBlock();
BlockData data = block.getBlockData();
if (data instanceof Powerable) {
Powerable pow = (Powerable) data;
pow.setPowered(state);
}
if (data instanceof Openable) {
Openable openable = (Openable) data;
openable.setOpen(state);
}
if (data instanceof DaylightDetector) {
DaylightDetector detector = (DaylightDetector) data;
detector.setInverted(state);
}
if (data instanceof AnaloguePowerable) {
AnaloguePowerable powerable = (AnaloguePowerable) data;
if (block.getType() == Material.REDSTONE_WIRE) {
powerable.setPower(state ? 15 : 0);
} else {
powerable.setPower(state ? 1 : 0);
}
}
block.setBlockData(data);
}
public static class ToggleActivation extends InteractionActivation {
private final int delay;
public ToggleActivation(Player p, Location location, LoaderButton button, int delay) {
super(p, location, button);
this.delay = Math.max(delay, 0);
}
@Override
public void execute() {
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
setBlockPower(getBlockPower());
updateButton();
}, delay);
}
@Override
public int delay(Loader loader) {
return delay;
}
}
public static class TimedActivation extends InteractionActivation {
public TimedActivation(Player p, Location location, LoaderButton button) {
super(p, location, button);
}
@Override
public void execute() {
setBlockPower(true);
updateButton();
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
setBlockPower(getBlockPower());
updateButton();
}, button.getTime());
}
@Override
public int delay(Loader loader) {
return button.getTime();
}
}
}