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Dieser Commit ist enthalten in:
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f0fa92f5ca
Commit
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.DisplaySlot;
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public abstract class Scoreboard {
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private final String name;
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private String displayName;
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private final DisplaySlot displaySlot;
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private UpdateMode updateMode;
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private long lastChanged;
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private long lastSended;
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protected Scoreboard(final String name, final String displayName, final DisplaySlot displaySlot) {
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this.name = name;
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this.displayName = displayName;
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this.displaySlot = displaySlot;
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this.updateMode = UpdateMode.INTELLIGENT;
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this.lastChanged = System.currentTimeMillis();
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this.lastSended = System.currentTimeMillis();
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}
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protected Scoreboard(final String name, final String displayName, final DisplaySlot displaySlot, final UpdateMode updateMode) {
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this.name = name;
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this.displayName = displayName;
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this.displaySlot = displaySlot;
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this.updateMode = updateMode;
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this.lastChanged = System.currentTimeMillis();
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this.lastSended = System.currentTimeMillis();
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}
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public boolean hasChanged() {
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return this.lastSended < this.lastChanged;
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}
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public void sendBoard(final Player p) {
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if (this.needsSend()) {
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this.internalSendBoard(p);
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this.lastSended = System.currentTimeMillis();
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}
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}
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public void updateLine(final String name, final String displayName) {
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this.internalUpdateLine(name, displayName);
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this.lastChanged = System.currentTimeMillis();
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}
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protected abstract void internalUpdateLine(final String name, final String displayName);
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protected abstract void internalSendBoard(final Player p);
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private boolean needsSend() {
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switch (this.updateMode) {
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case MANUAL:
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return false;
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case AUTOMATIC:
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return true;
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case INTELLIGENT:
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default:
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return this.hasChanged();
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}
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}
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public enum UpdateMode {
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AUTOMATIC,
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INTELLIGENT,
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MANUAL
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}
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}
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@ -0,0 +1,75 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard;
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import de.steamwar.bausystem.features.scoreboard.implementations.BelownameBoard;
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import de.steamwar.bausystem.features.scoreboard.implementations.PlayerlistBoard;
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import de.steamwar.bausystem.features.scoreboard.implementations.SidebarBoard;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.DisplaySlot;
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public class ScoreboardBundle {
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private final List<Scoreboard> scoreboards;
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private final Player p;
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public ScoreboardBundle(final Player p) {
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this.p = p;
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this.scoreboards = new ArrayList<>();
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}
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public void registerBoard(final Scoreboard scoreboard) {
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this.scoreboards.add(scoreboard);
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}
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public Scoreboard registerNewBoard(final String name, final DisplaySlot displaySlot) {
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final Scoreboard scoreboard;
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switch (displaySlot) {
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case BELOW_NAME:
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scoreboard = new BelownameBoard(name);
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break;
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case PLAYER_LIST:
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scoreboard = new PlayerlistBoard(name);
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break;
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case SIDEBAR:
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default:
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scoreboard = new SidebarBoard(name);
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break;
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}
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this.registerBoard(scoreboard);
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return scoreboard;
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}
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public Scoreboard getBoard(final String name) {
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return this.scoreboards.stream().filter(scoreboard -> scoreboard.getName().equals(name)).findFirst().orElse(null);
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}
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public Scoreboard getBoard(final String name, final DisplaySlot displaySlot) {
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return this.scoreboards.stream().filter(scoreboard -> scoreboard.getName().equals(name)).filter(scoreboard -> scoreboard.getDisplaySlot() == displaySlot).findFirst().orElse(null);
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}
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public Scoreboard getOrRegisterBoard(final String name, final DisplaySlot displaySlot) {
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return this.scoreboards.stream().filter(scoreboard -> scoreboard.getName().equals(name)).filter(scoreboard -> scoreboard.getDisplaySlot() == displaySlot).findFirst().orElse(this.registerNewBoard(name, displaySlot));
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}
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}
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@ -0,0 +1,31 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU Affero General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard;
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import java.util.ArrayList;
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import java.util.List;
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public class ScoreboardManager {
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private final List<ScoreboardBundle> scoreboardBundles = new ArrayList<>();
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}
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@ -0,0 +1,39 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard.implementations;
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import de.steamwar.bausystem.features.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.DisplaySlot;
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public class BelownameBoard extends Scoreboard {
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public BelownameBoard(String name, String displayName) {
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super(name, displayName, DisplaySlot.BELOW_NAME);
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}
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public BelownameBoard(String name, String displayName, UpdateMode updateMode) {
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super(name, displayName, DisplaySlot.BELOW_NAME, updateMode);
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}
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public BelownameBoard(String name) {
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super(name, name, DisplaySlot.BELOW_NAME);
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}
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}
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@ -0,0 +1,39 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard.implementations;
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import de.steamwar.bausystem.features.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.DisplaySlot;
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public class PlayerlistBoard extends Scoreboard {
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public PlayerlistBoard(String name, String displayName) {
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super(name, displayName, DisplaySlot.PLAYER_LIST);
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}
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public PlayerlistBoard(String name, String displayName, UpdateMode updateMode) {
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super(name, displayName, DisplaySlot.BELOW_NAME, updateMode);
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}
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public PlayerlistBoard(String name) {
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super(name, name, DisplaySlot.PLAYER_LIST);
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}
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}
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@ -0,0 +1,54 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.scoreboard.implementations;
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import de.steamwar.bausystem.features.scoreboard.Scoreboard;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.DisplaySlot;
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public class SidebarBoard extends Scoreboard {
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private final Map<String, String> data = new HashMap<>();
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public SidebarBoard(String name, String displayName) {
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super(name, displayName, DisplaySlot.SIDEBAR);
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}
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public SidebarBoard(String name, String displayName, UpdateMode updateMode) {
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super(name, displayName, DisplaySlot.BELOW_NAME, updateMode);
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}
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public SidebarBoard(String name) {
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super(name, name, DisplaySlot.SIDEBAR);
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}
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@Override
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protected void internalUpdateLine(String name, String displayName) {
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this.data.put(name, displayName);
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}
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@Override
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protected void internalSendBoard(Player p) {
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}
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}
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