Add Initial Better schematic format (in World)
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
6e56ecdc99
Commit
91abbc25fc
@ -0,0 +1,72 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.cuboid;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.bausystem.utils.WorldEditUtils;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import java.io.IOException;
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import java.io.OutputStream;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.zip.GZIPOutputStream;
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@Linked
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public class Cuboid2Command extends SWCommand {
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public Cuboid2Command() {
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super("cuboid");
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}
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@Register
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public void command(Player player) {
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Pair<Location, Location> selection = WorldEditUtils.getSelection(player);
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if (selection == null) {
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player.sendMessage("§cDu musst erst eine Auswahl treffen!");
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return;
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}
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Location min = selection.getKey();
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Location max = selection.getValue();
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Vector minVec = new Vector(Math.min(min.getX(), max.getX()), Math.min(min.getY(), max.getY()), Math.min(min.getZ(), max.getZ()));
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Vector maxVec = new Vector(Math.max(min.getX(), max.getX()), Math.max(min.getY(), max.getY()), Math.max(min.getZ(), max.getZ()));
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CuboidSchematicWriter cuboidSchematicWriter = new CuboidSchematicWriter(minVec, maxVec);
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cuboidSchematicWriter.create(player, cuboidSchematic -> {
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AtomicInteger counter = new AtomicInteger();
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try {
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cuboidSchematic.write(new GZIPOutputStream(new OutputStream() {
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@Override
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public void write(int b) throws IOException {
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counter.incrementAndGet();
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}
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}));
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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player.sendMessage("§aDie Schematic ist " + counter.get() + " Bytes groß!");
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System.out.println(cuboidSchematic);
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});
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}
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}
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@ -0,0 +1,200 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.cuboid;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.shared.Pair;
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import de.steamwar.bausystem.utils.WorldEditUtils;
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import de.steamwar.command.SWCommand;
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import lombok.ToString;
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import org.bukkit.Axis;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.function.Supplier;
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// @Linked
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public class CuboidCommand extends SWCommand {
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public CuboidCommand() {
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super("cuboid");
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}
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@Register
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public void genericCommand(Player player) {
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Pair<Location, Location> selection = WorldEditUtils.getSelection(player);
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if (selection == null) {
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player.sendMessage("§cDu musst erst eine Auswahl treffen!");
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return;
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}
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Location min = selection.getKey();
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Location max = selection.getValue();
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Vector minVec = new Vector(Math.min(min.getX(), max.getX()), Math.min(min.getY(), max.getY()), Math.min(min.getZ(), max.getZ()));
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Vector maxVec = new Vector(Math.max(min.getX(), max.getX()), Math.max(min.getY(), max.getY()), Math.max(min.getZ(), max.getZ()));
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Map<Vector, Material> blocks = new HashMap<>();
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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blocks.put(new Vector(x, y, z), player.getWorld().getBlockAt(x, y, z).getType());
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}
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}
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}
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List<Vector> left = new ArrayList<>();
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left.add(minVec);
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long time = System.currentTimeMillis();
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List<BlockCuboid> cuboids = new ArrayList<>();
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runTickEfficient(left::isEmpty, () -> {
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System.out.println(left.size());
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Vector current = left.remove(0);
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if (current.getX() > maxVec.getX() || current.getY() > maxVec.getY() || current.getZ() > maxVec.getZ()) {
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return;
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}
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BlockCuboid cuboid = new BlockCuboid(current, blocks.get(current));
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expand(cuboid, maxVec, blocks);
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cuboids.add(cuboid);
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left.add(new Vector(cuboid.min.getX(), cuboid.min.getY(), cuboid.max.getZ() + 1));
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left.add(new Vector(cuboid.min.getX(), cuboid.max.getY() + 1, cuboid.min.getZ()));
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left.add(new Vector(cuboid.max.getX() + 1, cuboid.min.getY(), cuboid.min.getZ()));
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}, () -> {
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System.out.println((System.currentTimeMillis() - time) + " ms " + cuboids);
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});
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}
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private void runTickEfficient(Supplier<Boolean> finished, Runnable next, Runnable finishedCallback) {
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new BukkitRunnable() {
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@Override
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public void run() {
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if (finished.get()) {
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cancel();
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finishedCallback.run();
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return;
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}
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long time = System.currentTimeMillis();
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while (System.currentTimeMillis() - time < 50) {
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if (finished.get()) {
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cancel();
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finishedCallback.run();
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return;
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}
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next.run();
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}
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}
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}.runTaskTimer(BauSystem.getInstance(), 0, 1);
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}
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@ToString
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private static class BlockCuboid {
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private final Vector min;
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private final Vector max;
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private final Material material;
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public BlockCuboid(Vector min, Material material) {
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this.min = min.clone();
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this.max = min.clone();
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this.material = material;
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}
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}
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private void expand(BlockCuboid cuboid, Vector max, Map<Vector, Material> blocks) {
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List<Axis> axes = new ArrayList<>();
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axes.add(Axis.X);
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axes.add(Axis.Y);
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axes.add(Axis.Z);
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do {
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Vector sizes = cuboid.max.clone().subtract(cuboid.min).add(new Vector(1, 1, 1));
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axes.sort(Comparator.comparing(axis -> {
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switch (axis) {
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case X:
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return sizes.getX();
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case Y:
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return sizes.getY();
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case Z:
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return sizes.getZ();
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default:
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return 0.0;
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}
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}));
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axes.removeIf(axis -> {
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Vector direction = new Vector();
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switch (axis) {
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case X:
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direction.setX(1);
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break;
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case Y:
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direction.setY(1);
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break;
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case Z:
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direction.setZ(1);
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break;
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}
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return !expand(cuboid, max, direction, blocks);
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});
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} while (!axes.isEmpty());
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}
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private boolean expand(BlockCuboid cuboid, Vector max, Vector direction, Map<Vector, Material> blocks) {
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if (direction.getX() == 1) {
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if (cuboid.max.getX() + 1 > max.getX()) {
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return false;
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}
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for (double y = cuboid.min.getY(); y <= cuboid.max.getY(); y++) {
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for (double z = cuboid.min.getZ(); z <= cuboid.max.getZ(); z++) {
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if (blocks.get(new Vector(cuboid.max.getX() + 1, y, z)) != cuboid.material) {
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return false;
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}
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}
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}
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} else if (direction.getY() == 1) {
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if (cuboid.max.getY() + 1 > max.getY()) {
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return false;
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}
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for (double x = cuboid.min.getX(); x <= cuboid.max.getX(); x++) {
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for (double z = cuboid.min.getZ(); z <= cuboid.max.getZ(); z++) {
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if (blocks.get(new Vector(x, cuboid.max.getY() + 1, z)) != cuboid.material) {
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return false;
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}
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}
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}
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} else if (direction.getZ() == 1) {
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if (cuboid.max.getZ() + 1 > max.getZ()) {
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return false;
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}
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for (double x = cuboid.min.getX(); x <= cuboid.max.getX(); x++) {
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for (double y = cuboid.min.getY(); y <= cuboid.max.getY(); y++) {
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if (blocks.get(new Vector(x, y, cuboid.max.getZ() + 1)) != cuboid.material) {
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return false;
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}
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}
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}
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}
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cuboid.max.add(direction);
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return true;
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}
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}
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@ -0,0 +1,94 @@
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/*
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* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
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package de.steamwar.bausystem.features.cuboid;
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import com.sk89q.jnbt.*;
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import lombok.Getter;
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import java.io.IOException;
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import java.io.OutputStream;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@Getter
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public class CuboidSchematic {
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private Pos offset;
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private Pos size;
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private Map<String, List<TypedCuboid>> cuboids = new HashMap<>();
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public CuboidSchematic(Pos offset, Pos size) {
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this.offset = offset;
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this.size = size;
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}
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public void addCuboid(TypedCuboid cuboid) {
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cuboids.computeIfAbsent(cuboid.blockData, s -> new ArrayList<>()).add(cuboid);
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}
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public void write(OutputStream outputStream) {
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Map<String, Tag> schematic = new HashMap<>();
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schematic.put("OffsetX", new IntTag(offset.x));
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schematic.put("OffsetY", new IntTag(offset.y));
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schematic.put("OffsetZ", new IntTag(offset.z));
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schematic.put("SizeX", new IntTag(size.x));
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schematic.put("SizeY", new IntTag(size.y));
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schematic.put("SizeZ", new IntTag(size.z));
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Map<String, Tag> cuboidMap = new HashMap<>();
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for (Map.Entry<String, List<TypedCuboid>> entry : cuboids.entrySet()) {
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byte[] cuboidArray = new byte[entry.getValue().size() * 15];
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for (int i = 0; i < entry.getValue().size(); i++) {
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TypedCuboid cuboid = entry.getValue().get(i);
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List<Byte> bytes = new ArrayList<>();
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writeVarInt(cuboid.x, bytes);
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writeVarInt(cuboid.y, bytes);
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writeVarInt(cuboid.z, bytes);
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writeVarInt(cuboid.dx, bytes);
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writeVarInt(cuboid.dy, bytes);
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writeVarInt(cuboid.dz, bytes);
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}
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cuboidMap.put(entry.getKey(), new ByteArrayTag(cuboidArray));
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}
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schematic.put("Cuboids", new CompoundTag(cuboidMap));
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CompoundTag compoundTag = new CompoundTag(schematic);
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try {
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NBTOutputStream nbtOutputStream = new NBTOutputStream(outputStream);
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nbtOutputStream.writeTag(compoundTag);
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nbtOutputStream.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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private static void writeVarInt(int value, List<Byte> bytes) {
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while (true) {
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if (value < 128) {
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bytes.add((byte) value);
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return;
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} else {
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bytes.add((byte) (value & 127 | 128));
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value >>>= 7;
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}
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}
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}
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}
|
@ -0,0 +1,199 @@
|
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/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.cuboid;
|
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|
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import de.steamwar.bausystem.BauSystem;
|
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import org.bukkit.Axis;
|
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import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.util.Consumer;
|
||||
import org.bukkit.util.Vector;
|
||||
|
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import java.util.*;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class CuboidSchematicWriter {
|
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|
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private static final List<Axis[]> AXES = Arrays.asList(
|
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new Axis[]{Axis.X, Axis.Y, Axis.Z},
|
||||
new Axis[]{Axis.X, Axis.Z, Axis.Y},
|
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new Axis[]{Axis.Y, Axis.X, Axis.Z},
|
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new Axis[]{Axis.Y, Axis.Z, Axis.X},
|
||||
new Axis[]{Axis.Z, Axis.X, Axis.Y},
|
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new Axis[]{Axis.Z, Axis.Y, Axis.X}
|
||||
);
|
||||
|
||||
private Pos min;
|
||||
private Pos max;
|
||||
|
||||
public CuboidSchematicWriter(Vector min, Vector max) {
|
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this.min = new Pos(min);
|
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this.max = new Pos(max);
|
||||
}
|
||||
|
||||
public void create(Player player, Consumer<CuboidSchematic> consumer) {
|
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// Setup
|
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Pos playerPos = new Pos(player.getLocation());
|
||||
Pos offset = min.sub(playerPos);
|
||||
Map<Pos, String> blocks = CuboidSchematicWriter.getBlocks(player, min, max);
|
||||
Map<String, Set<Pos>> reverseBlocks = reverse(blocks);
|
||||
|
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// Create CuboidSchematic
|
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CuboidSchematic schematic = new CuboidSchematic(offset, max.sub(min));
|
||||
|
||||
// Create Cuboids
|
||||
long time = System.currentTimeMillis();
|
||||
List<Pos> left = new ArrayList<>();
|
||||
left.add(new Pos(0, 0, 0));
|
||||
runTickEfficient(left::isEmpty, () -> {
|
||||
Pos current = left.remove(0);
|
||||
String block = blocks.remove(current);
|
||||
if (block == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
TypedCuboid cuboid = null;
|
||||
for (Axis[] axes : AXES) {
|
||||
TypedCuboid currentCuboid = new TypedCuboid(current.x, current.y, current.z, block);
|
||||
expand(currentCuboid, new ArrayList<>(Arrays.asList(axes)), reverseBlocks);
|
||||
if (cuboid == null || currentCuboid.size() > cuboid.size()) {
|
||||
cuboid = currentCuboid;
|
||||
}
|
||||
}
|
||||
Set<Pos> cuboidBlocks = reverseBlocks.get(block);
|
||||
for (int x = cuboid.x; x < cuboid.x + cuboid.dx; x++) {
|
||||
for (int y = cuboid.y; y < cuboid.y + cuboid.dy; y++) {
|
||||
for (int z = cuboid.z; z < cuboid.z + cuboid.dz; z++) {
|
||||
Pos pos = new Pos(x, y, z);
|
||||
cuboidBlocks.remove(pos);
|
||||
blocks.remove(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
schematic.addCuboid(cuboid);
|
||||
|
||||
left.add(new Pos(current.x + cuboid.dx + 1, current.y, current.z));
|
||||
left.add(new Pos(current.x, current.y + cuboid.dy + 1, current.z));
|
||||
left.add(new Pos(current.x, current.y, current.z + cuboid.dz + 1));
|
||||
}, () -> {
|
||||
long elapsed = System.currentTimeMillis() - time;
|
||||
long cuboids = schematic.getCuboids().values().stream().mapToLong(List::size).sum();
|
||||
System.out.println("Finished in " + elapsed + "ms with " + cuboids + " cuboids");
|
||||
System.out.println("Average: " + (cuboids / elapsed) + " cuboids per ms");
|
||||
System.out.println("Types: " + schematic.getCuboids().entrySet().stream().map(e -> e.getKey() + ": " + e.getValue().size()).collect(Collectors.joining(", ")));
|
||||
consumer.accept(schematic);
|
||||
});
|
||||
}
|
||||
|
||||
private void runTickEfficient(Supplier<Boolean> finished, Runnable next, Runnable finishedCallback) {
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
long time = System.currentTimeMillis();
|
||||
while (System.currentTimeMillis() - time < 50) {
|
||||
if (finished.get()) {
|
||||
cancel();
|
||||
finishedCallback.run();
|
||||
return;
|
||||
}
|
||||
next.run();
|
||||
}
|
||||
}
|
||||
}.runTaskTimer(BauSystem.getInstance(), 0, 1);
|
||||
}
|
||||
|
||||
private static Map<Pos, String> getBlocks(Player player, Pos min, Pos max) {
|
||||
Map<Pos, String> blocks = new HashMap<>();
|
||||
for (int x = min.x; x <= max.x; x++) {
|
||||
for (int y = min.y; y <= max.y; y++) {
|
||||
for (int z = min.z; z <= max.z; z++) {
|
||||
blocks.put(new Pos(x - min.x, y - min.y, z - min.z), player.getWorld().getBlockAt(x, y, z).getBlockData().getAsString());
|
||||
}
|
||||
}
|
||||
}
|
||||
return blocks;
|
||||
}
|
||||
|
||||
private static <K, V> Map<V, Set<K>> reverse(Map<K, V> input) {
|
||||
Map<V, Set<K>> output = new HashMap<>();
|
||||
for (Map.Entry<K, V> entry : input.entrySet()) {
|
||||
output.computeIfAbsent(entry.getValue(), k -> new HashSet<>()).add(entry.getKey());
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
private static void expand(TypedCuboid cuboid, List<Axis> axes, Map<String, Set<Pos>> reverseBlocks) {
|
||||
while (!axes.isEmpty()) {
|
||||
axes.removeIf(axis -> {
|
||||
Vector direction = new Vector();
|
||||
switch (axis) {
|
||||
case X:
|
||||
direction.setX(1);
|
||||
break;
|
||||
case Y:
|
||||
direction.setY(1);
|
||||
break;
|
||||
case Z:
|
||||
direction.setZ(1);
|
||||
break;
|
||||
}
|
||||
return !expand(cuboid, direction, reverseBlocks);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean expand(TypedCuboid cuboid, Vector direction, Map<String, Set<Pos>> reverseBlocks) {
|
||||
Set<Pos> blocks = reverseBlocks.get(cuboid.blockData);
|
||||
if (direction.getX() == 1) {
|
||||
for (int y = cuboid.y; y < cuboid.y + cuboid.dy; y++) {
|
||||
for (int z = cuboid.z; z < cuboid.z + cuboid.dz; z++) {
|
||||
if (!blocks.contains(new Pos(cuboid.x + cuboid.dx + 1, y, z))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (direction.getY() == 1) {
|
||||
for (int x = cuboid.x; x < cuboid.x + cuboid.dx; x++) {
|
||||
for (int z = cuboid.z; z < cuboid.z + cuboid.dz; z++) {
|
||||
if (!blocks.contains(new Pos(x, cuboid.y + cuboid.dy + 1, z))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (direction.getZ() == 1) {
|
||||
for (int x = cuboid.x; x < cuboid.x + cuboid.dx; x++) {
|
||||
for (int y = cuboid.y; y < cuboid.y + cuboid.dy; y++) {
|
||||
if (!blocks.contains(new Pos(x, y, cuboid.z + cuboid.dz + 1))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (direction.getX() == 1) {
|
||||
cuboid.dx++;
|
||||
} else if (direction.getY() == 1) {
|
||||
cuboid.dy++;
|
||||
} else if (direction.getZ() == 1) {
|
||||
cuboid.dz++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
67
BauSystem_Main/src/de/steamwar/bausystem/features/cuboid/Pos.java
Normale Datei
67
BauSystem_Main/src/de/steamwar/bausystem/features/cuboid/Pos.java
Normale Datei
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.cuboid;
|
||||
|
||||
import lombok.EqualsAndHashCode;
|
||||
import lombok.ToString;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
@ToString
|
||||
@EqualsAndHashCode
|
||||
public class Pos {
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int z;
|
||||
|
||||
public Pos(int x, int y, int z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Pos(Location loc) {
|
||||
this.x = loc.getBlockX();
|
||||
this.y = loc.getBlockY();
|
||||
this.z = loc.getBlockZ();
|
||||
}
|
||||
|
||||
public Pos(Vector vec) {
|
||||
this.x = vec.getBlockX();
|
||||
this.y = vec.getBlockY();
|
||||
this.z = vec.getBlockZ();
|
||||
}
|
||||
|
||||
public Pos add(int x, int y, int z) {
|
||||
return new Pos(this.x + x, this.y + y, this.z + z);
|
||||
}
|
||||
|
||||
public Pos add(Pos pos) {
|
||||
return new Pos(this.x + pos.x, this.y + pos.y, this.z + pos.z);
|
||||
}
|
||||
|
||||
public Pos sub(int x, int y, int z) {
|
||||
return new Pos(this.x - x, this.y - y, this.z - z);
|
||||
}
|
||||
|
||||
public Pos sub(Pos pos) {
|
||||
return new Pos(this.x - pos.x, this.y - pos.y, this.z - pos.z);
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.cuboid;
|
||||
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
public class TypedCuboid {
|
||||
|
||||
public int x;
|
||||
public int y;
|
||||
public int z;
|
||||
public int dx;
|
||||
public int dy;
|
||||
public int dz;
|
||||
|
||||
public String blockData;
|
||||
|
||||
public TypedCuboid(int x, int y, int z, String blockData) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
|
||||
this.dx = 1;
|
||||
this.dy = 1;
|
||||
this.dz = 1;
|
||||
|
||||
this.blockData = blockData;
|
||||
}
|
||||
|
||||
public boolean intersects(TypedCuboid cuboid) {
|
||||
int minx = x - cuboid.dx;
|
||||
int miny = y - cuboid.dy;
|
||||
int minz = z - cuboid.dz;
|
||||
int maxx = minx + dx + cuboid.dx;
|
||||
int maxy = miny + dy + cuboid.dy;
|
||||
int maxz = minz + dz + cuboid.dz;
|
||||
return maxx > cuboid.x && maxy > cuboid.y && maxz > cuboid.z && minx < cuboid.x && miny < cuboid.y && minz < cuboid.z;
|
||||
}
|
||||
|
||||
public boolean intersects(Pos pos) {
|
||||
int minx = x - dx;
|
||||
int miny = y - dy;
|
||||
int minz = z - dz;
|
||||
int maxx = minx + dx;
|
||||
int maxy = miny + dy;
|
||||
int maxz = minz + dz;
|
||||
return maxx > pos.x && maxy > pos.y && maxz > pos.z && minx < pos.x && miny < pos.y && minz < pos.z;
|
||||
}
|
||||
|
||||
public long size() {
|
||||
return (long) dx * (long) dy * (long) dz;
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
Einen Benutzer sperren