diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/script/event/EventListener.java b/BauSystem_Main/src/de/steamwar/bausystem/features/script/event/EventListener.java
index 22fd60a3..52fa2354 100644
--- a/BauSystem_Main/src/de/steamwar/bausystem/features/script/event/EventListener.java
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/script/event/EventListener.java
@@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.script.event;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.bausystem.features.script.lua.SteamWarGlobalLuaPlugin;
+import de.steamwar.bausystem.features.script.lua.libs.StorageLib;
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
@@ -67,6 +68,7 @@ public class EventListener implements Listener {
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerQuit(PlayerQuitEvent event) {
+ StorageLib.removePlayer(event.getPlayer());
ScriptRunner.callEvent(event.getPlayer(), SteamWarGlobalLuaPlugin.EventType.SelfLeave, LuaValue.NIL, event);
}
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/libs/StorageLib.java b/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/libs/StorageLib.java
new file mode 100644
index 00000000..5388a696
--- /dev/null
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/script/lua/libs/StorageLib.java
@@ -0,0 +1,102 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2023 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+
+package de.steamwar.bausystem.features.script.lua.libs;
+
+import de.steamwar.bausystem.region.Region;
+import de.steamwar.linkage.Linked;
+import org.bukkit.entity.Player;
+import org.luaj.vm2.LuaTable;
+import org.luaj.vm2.LuaValue;
+import org.luaj.vm2.lib.OneArgFunction;
+import org.luaj.vm2.lib.TwoArgFunction;
+
+import java.util.HashMap;
+
+@Linked
+public class StorageLib implements LuaLib {
+
+ private static final HashMap GLOBAL_STORAGE = new HashMap<>();
+ private static final HashMap> PLAYER_STORAGE = new HashMap<>();
+ private static final HashMap> REGION_STORAGE = new HashMap<>();
+
+ @Override
+ public String name() {
+ return "storage";
+ }
+
+ @Override
+ public LuaTable get(Player player) {
+ LuaTable storageLib = new LuaTable();
+
+ LuaTable global = new LuaTable();
+ global.set("get", new OneArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg) {
+ return GLOBAL_STORAGE.get(arg.checkjstring());
+ }
+ });
+ global.set("set", new TwoArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg1, LuaValue arg2) {
+ return GLOBAL_STORAGE.put(arg1.checkjstring(), arg2);
+ }
+ });
+
+ storageLib.set("global", global);
+
+ LuaTable playerStorage = new LuaTable();
+ HashMap playerStorageMap = PLAYER_STORAGE.computeIfAbsent(player, k -> new HashMap<>());
+ playerStorage.set("get", new OneArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg) {
+ return playerStorageMap.get(arg.checkjstring());
+ }
+ });
+ playerStorage.set("set", new TwoArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg1, LuaValue arg2) {
+ return playerStorageMap.put(arg1.checkjstring(), arg2);
+ }
+ });
+ storageLib.set("player", playerStorage);
+
+ LuaTable regionStorage = new LuaTable();
+ HashMap regionStorageMap = REGION_STORAGE.computeIfAbsent(Region.getRegion(player.getLocation()), k -> new HashMap<>());
+ regionStorage.set("get", new OneArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg) {
+ return regionStorageMap.get(arg.checkjstring());
+ }
+ });
+ regionStorage.set("set", new TwoArgFunction() {
+ @Override
+ public LuaValue call(LuaValue arg1, LuaValue arg2) {
+ return regionStorageMap.put(arg1.checkjstring(), arg2);
+ }
+ });
+ storageLib.set("region", regionStorage);
+
+ return storageLib;
+ }
+
+ public static void removePlayer(Player player) {
+ PLAYER_STORAGE.remove(player);
+ }
+}
diff --git a/SCRIPT.md b/SCRIPT.md
index 681604e1..0ded3879 100644
--- a/SCRIPT.md
+++ b/SCRIPT.md
@@ -12,6 +12,7 @@
* [trace](#trace)
* [server](#server)
* [tps](#tps)
+ * [storage](#storage)
* [SteamWar.de-Global-Api](#steamwarde-global-api)
* [Hotkeys](#hotkeys)
* [Eventtypen](#eventtypen)
@@ -53,6 +54,7 @@ In den Scripten gibt es dazu noch folgende globale Variablen:
- [`player`](#player)
- [`region`](#region)
- [`server`](#server)
+- [`storage`](#storage)
- `_worldedit`
Ohne eine Kategorie sind folgende Funktionen verfügbar, die nicht allgemein sind:
@@ -160,6 +162,24 @@ Es gibt folgende Funktionen:
| `tenMinute` | tenMinute(): Number | Gibt die durchschnittliche TPS über die letzte 10 Minuten zurück |
| `limit` | limit(): Number | Gibt das TPS-Limit zurück |
+## storage
+Das `storage`-Modul stellt Funktionen zur Verfügung, mit welchen man Werte speichern kann.
+
+Es gibt folgende Module:
+
+| Name | Beschreibung |
+|----------|---------------------|
+| `player` | Spieler abhängig |
+| `region` | Region des Spielers |
+| `global` | Alle Skripte |
+
+Alle Module haben folgende Funktionen:
+
+| Name | Signature | Beschreibung |
+|-----------|--------------------|------------------------------------------------------------------------------------------------------------|
+| `get` | get(String): Any | Gibt den Wert des Schlüssels zurück |
+| `set` | set(String, Any) | Setzt den Wert des Schlüssels auf den angegebenen Wert |
+
# SteamWar.de-Global-Api
Mit `/script` kann man Script-Bücher global abspeichern. Diese haben dann zugrif auf die `global`-Api.
Die `global`-Api stellt Funktionen zur Verfügung um auf Events, Commands und Hotkeys mit einem Script zu reagieren.