Add DepthCounter
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@ -0,0 +1,109 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.testblock;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.region.RegionUtils;
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import de.steamwar.bausystem.region.utils.RegionExtensionType;
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import de.steamwar.bausystem.region.utils.RegionType;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.util.Vector;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.BinaryOperator;
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@Linked(LinkageType.LISTENER)
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public class DepthCounter implements Listener {
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private final Set<Region> current = new HashSet<>();
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private final Map<Region, Vector> minVectors = new HashMap<>();
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private final Map<Region, Vector> maxVectors = new HashMap<>();
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@EventHandler
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public void onEntityExplode(EntityExplodeEvent event) {
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Region region = Region.getRegion(event.getLocation());
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boolean testblock = event.blockList().stream().anyMatch(block -> region.inRegion(block.getLocation(), RegionType.TESTBLOCK, RegionExtensionType.NORMAL));
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if (!testblock) {
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return;
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}
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Vector minVector = blockVector(event.getEntity().getLocation().toVector());
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Vector maxVector = blockVector(event.getEntity().getLocation().toVector());
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event.blockList().forEach(block -> {
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if (block.getType() == Material.AIR) {
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return;
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}
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minVector.setX(Math.min(minVector.getX(), block.getX()));
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minVector.setY(Math.min(minVector.getY(), block.getY()));
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minVector.setZ(Math.min(minVector.getZ(), block.getZ()));
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maxVector.setX(Math.max(maxVector.getX(), block.getX()));
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maxVector.setY(Math.max(maxVector.getY(), block.getY()));
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maxVector.setZ(Math.max(maxVector.getZ(), block.getZ()));
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});
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compute(minVectors.computeIfAbsent(region, region1 -> minVector), minVector, Math::min);
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compute(maxVectors.computeIfAbsent(region, region1 -> maxVector), maxVector, Math::max);
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if (!current.contains(region)) {
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current.add(region);
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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Vector minVectorRemoved = minVectors.remove(region);
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Vector maxVectorRemoved = maxVectors.remove(region);
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Vector dimensions = maxVectorRemoved.subtract(minVectorRemoved);
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dimensions.setX(Math.abs(dimensions.getX()));
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dimensions.setY(Math.abs(dimensions.getY()));
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dimensions.setZ(Math.abs(dimensions.getZ()));
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if (dimensions.getX() > dimensions.getY() && dimensions.getX() > dimensions.getZ()) {
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RegionUtils.message(region, BauSystem.PREFIX + "Tiefe X: " + dimensions.getX());
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}
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if (dimensions.getY() > dimensions.getX() && dimensions.getY() > dimensions.getZ()) {
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RegionUtils.message(region, BauSystem.PREFIX + "Tiefe Y: " + dimensions.getY());
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}
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if (dimensions.getZ() > dimensions.getX() && dimensions.getZ() > dimensions.getY()) {
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RegionUtils.message(region, BauSystem.PREFIX + "Tiefe Z: " + dimensions.getZ());
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}
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current.remove(region);
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}, 5);
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}
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}
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private Vector blockVector(Vector vector) {
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return new Vector(vector.getBlockX(), vector.getBlockY(), vector.getBlockZ());
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}
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private void compute(Vector v1, Vector v2, BinaryOperator<Double> function) {
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v1.setX(function.apply(v1.getX(), v2.getX()));
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v1.setY(function.apply(v1.getY(), v2.getY()));
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v1.setZ(function.apply(v1.getZ(), v2.getZ()));
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}
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}
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