Fix ShieldPrinting with Powerable, Openable, ... BlockData
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
a0fe836616
Commit
8e4b383655
@ -271,6 +271,24 @@ SHIELD_PRINTING_DISALLOWED = §cYou are not allowed to use shield printing here.
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SHIELD_PRINTING_BOSSBAR = §fMovements: {0}
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SHIELD_PRINTING_BOSSBAR_COPIED = §fMovements: {0} Copied: {1}
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SHIELD_PRINTING_GUI_NAME = §7Shield Printing
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SHIELD_PRINTING_GUI_APPLY = §aApply
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SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Previous
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SHIELD_PRINTING_GUI_STATE_NEXT = §7L-Click§8: §7Next
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SHIELD_PRINTING_GUI_STATE_ACTIVE = §e> §7{0}
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SHIELD_PRINTING_GUI_STATE_INACTIVE = §8> §7{0}
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SHIELD_PRINTING_GUI_STATE_FROM_ORIGINAL = Original
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SHIELD_PRINTING_GUI_STATE_FROM_COPY = Copy
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SHIELD_PRINTING_GUI_STATE_ALWAYS_ON = On
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SHIELD_PRINTING_GUI_STATE_ALWAYS_OFF = Off
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SHIELD_PRINTING_GUI_STATE_ALWAYS_OPEN = Open
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SHIELD_PRINTING_GUI_STATE_ALWAYS_CLOSED = Closed
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SHIELD_PRINTING_GUI_STATE_FENCE = §7{0} §fFence Connections
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SHIELD_PRINTING_GUI_STATE_OPENABLE = §7{0} §fOpened
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SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fExtended
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SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fPowered
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SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWall Connections
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SHIELD_PRINTING_START = §aThe shield printing has been started.
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SHIELD_PRINTING_COPY = §aThe shield has been copied.
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SHIELD_PRINTING_APPLY = §aThe shield has been applied.
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@ -261,6 +261,24 @@ SHIELD_PRINTING_DISALLOWED = §cDu darfst Shield printing nicht benutzen.
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SHIELD_PRINTING_BOSSBAR = §fBewegungen: {0}
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SHIELD_PRINTING_BOSSBAR_COPIED = §fBewegungen: {0} Kopiert: {1}
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SHIELD_PRINTING_GUI_NAME = §7Schild Drucken
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SHIELD_PRINTING_GUI_APPLY = §aAnwenden
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SHIELD_PRINTING_GUI_STATE_PREVIOUS = §7R-Click§8: §7Vorherige
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SHIELD_PRINTING_GUI_STATE_NEXT = §7L-Click§8: §7Nächste
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SHIELD_PRINTING_GUI_STATE_ACTIVE = §e> §7{0}
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SHIELD_PRINTING_GUI_STATE_INACTIVE = §8> §7{0}
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SHIELD_PRINTING_GUI_STATE_FROM_ORIGINAL = Original
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SHIELD_PRINTING_GUI_STATE_FROM_COPY = Kopie
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SHIELD_PRINTING_GUI_STATE_ALWAYS_ON = An
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SHIELD_PRINTING_GUI_STATE_ALWAYS_OFF = Aus
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SHIELD_PRINTING_GUI_STATE_ALWAYS_OPEN = Offen
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SHIELD_PRINTING_GUI_STATE_ALWAYS_CLOSED = Geschlossen
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SHIELD_PRINTING_GUI_STATE_FENCE = §7{0} §fZaun Verbindungen
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SHIELD_PRINTING_GUI_STATE_OPENABLE = §7{0} §fGeöffnet
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SHIELD_PRINTING_GUI_STATE_PISTON = §7{0} §fAusgefahren
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SHIELD_PRINTING_GUI_STATE_POWERABLE = §7{0} §fAktiviert
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SHIELD_PRINTING_GUI_STATE_WALL = §7{0} §fWand Verbindungen
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SHIELD_PRINTING_START = §aShield printing wurde gestartet.
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SHIELD_PRINTING_COPY = §aSchilde wurden kopiert.
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SHIELD_PRINTING_APPLY = §aSchilde wurden angewendet.
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@ -0,0 +1,33 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.shieldprinting;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Player;
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public interface BlockDataConfiguration<T extends BlockData> {
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void previous();
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void next();
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SWItem get(Player player);
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void apply(T copied, T worldOriginal);
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}
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@ -20,9 +20,12 @@
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package de.steamwar.bausystem.features.shieldprinting;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.shieldprinting.impl.*;
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import de.steamwar.bausystem.region.Region;
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import de.steamwar.bausystem.utils.bossbar.BauSystemBossbar;
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import de.steamwar.bausystem.utils.bossbar.BossBarService;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -31,6 +34,8 @@ import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.PistonMoveReaction;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.Powerable;
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import org.bukkit.block.data.type.*;
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import org.bukkit.boss.BarColor;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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@ -47,6 +52,7 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicReference;
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public class ShieldPrinting implements Listener {
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@ -84,9 +90,98 @@ public class ShieldPrinting implements Listener {
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updateBossbars();
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}
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public void apply() {
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public void apply(Player player) {
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Map<Material, BlockDataConfiguration<?>[]> stateConfiguration = new HashMap<>();
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for (Map.Entry<Vector, BlockData> entry : shieldData.entrySet()) {
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entry.getKey().toLocation(WORLD).getBlock().setBlockData(entry.getValue(), false);
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BlockData blockData = entry.getKey().toLocation(WORLD).getBlock().getBlockData();
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if (entry.getValue().getMaterial() != blockData.getMaterial()) {
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continue;
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}
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if (entry.getValue().equals(blockData)) {
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continue;
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}
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if (entry.getValue() instanceof Powerable) {
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get(entry, stateConfiguration)[0] = new PowerableConfiguration(entry.getValue().getMaterial());
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}
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if (entry.getValue() instanceof Piston) {
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get(entry, stateConfiguration)[1] = new PistonConfiguration(entry.getValue().getMaterial());
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}
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if (entry.getValue() instanceof Wall) {
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get(entry, stateConfiguration)[2] = new WallConfiguration(entry.getValue().getMaterial());
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}
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if (entry.getValue() instanceof Fence) {
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get(entry, stateConfiguration)[3] = new FenceConfiguration(entry.getValue().getMaterial());
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}
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if (entry.getValue() instanceof Gate || entry.getValue() instanceof TrapDoor) {
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get(entry, stateConfiguration)[4] = new OpenableConfiguration(entry.getValue().getMaterial());
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}
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}
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if (!stateConfiguration.isEmpty()) {
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List<SWListInv.SWListEntry<BlockDataConfiguration<?>>> entries = new ArrayList<>();
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Runnable entriesUpdater = () -> {
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entries.clear();
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for (Map.Entry<Material, BlockDataConfiguration<?>[]> entry : stateConfiguration.entrySet()) {
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for (BlockDataConfiguration<?> blockDataConfiguration : entry.getValue()) {
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if (blockDataConfiguration == null) continue;
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entries.add(new SWListInv.SWListEntry<>(blockDataConfiguration.get(player), blockDataConfiguration));
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}
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}
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};
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entriesUpdater.run();
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AtomicReference<SWListInv<BlockDataConfiguration<?>>> invReference = new AtomicReference<>();
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SWListInv<BlockDataConfiguration<?>> inv = new SWListInv<>(player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_NAME", player), false, entries, (clickType, blockDataConfiguration) -> {
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if (clickType.isRightClick()) {
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blockDataConfiguration.previous();
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} else {
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blockDataConfiguration.next();
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}
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entriesUpdater.run();
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invReference.get().open();
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});
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invReference.set(inv);
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inv.setItem(49, new SWItem(Material.DISPENSER, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_APPLY", player), clickType -> {
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paste(stateConfiguration);
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player.getOpenInventory().close();
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BauSystem.MESSAGE.send("SHIELD_PRINTING_APPLY", player);
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}));
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inv.open();
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return;
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}
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paste(stateConfiguration);
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BauSystem.MESSAGE.send("SHIELD_PRINTING_APPLY", player);
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}
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private BlockDataConfiguration<?>[] get(Map.Entry<Vector, BlockData> entry, Map<Material, BlockDataConfiguration<?>[]> stateConfiguration) {
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return stateConfiguration.computeIfAbsent(entry.getValue().getMaterial(), material -> new BlockDataConfiguration[5]);
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}
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private void paste(Map<Material, BlockDataConfiguration<?>[]> stateConfiguration) {
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for (Map.Entry<Vector, BlockData> entry : shieldData.entrySet()) {
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Block block = entry.getKey().toLocation(WORLD).getBlock();
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if (entry.getValue().getMaterial() != block.getType()) {
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block.setBlockData(entry.getValue(), false);
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continue;
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}
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if (entry.getValue().equals(block.getBlockData())) {
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continue;
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}
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BlockDataConfiguration[] stateConfigurations = stateConfiguration.get(entry.getValue().getMaterial());
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if (stateConfigurations == null) {
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block.setBlockData(entry.getValue(), false);
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continue;
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}
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BlockData worldOriginal = block.getBlockData();
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BlockData copied = entry.getValue().clone();
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for (BlockDataConfiguration blockDataConfiguration : stateConfigurations) {
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if (blockDataConfiguration == null) continue;
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blockDataConfiguration.apply(copied, worldOriginal);
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}
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block.setBlockData(copied, false);
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}
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}
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@ -84,8 +84,7 @@ public class ShieldPrintingCommand extends SWCommand implements Listener {
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BauSystem.MESSAGE.send("SHIELD_PRINTING_NOT_RUNNING", player);
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return;
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}
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shieldPrinting.apply();
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BauSystem.MESSAGE.send("SHIELD_PRINTING_APPLY", player);
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shieldPrinting.apply(player);
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break;
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}
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}
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@ -0,0 +1,93 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
|
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
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package de.steamwar.bausystem.features.shieldprinting.impl;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.shieldprinting.BlockDataConfiguration;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.type.Fence;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class FenceConfiguration implements BlockDataConfiguration<Fence> {
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private Material material;
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private State state;
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public FenceConfiguration(Material material) {
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this.material = material;
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this.state = State.FROM_ORIGINAL;
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}
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@Override
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public void previous() {
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switch (state) {
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case FROM_ORIGINAL:
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state = State.FROM_COPY;
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break;
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case FROM_COPY:
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state = State.FROM_ORIGINAL;
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break;
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}
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}
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@Override
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public void next() {
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previous();
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}
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@Override
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public SWItem get(Player player) {
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SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_FENCE", player, material.name()));
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List<String> lore = new ArrayList<>();
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for (State value : State.values()) {
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lore.add(BauSystem.MESSAGE.parse((value == state) ? "SHIELD_PRINTING_GUI_STATE_ACTIVE" : "SHIELD_PRINTING_GUI_STATE_INACTIVE",
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player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_" + value.name(), player)));
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}
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lore.add("");
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lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PREVIOUS", player));
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lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_NEXT", player));
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swItem.setLore(lore);
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return swItem;
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}
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@Override
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public void apply(Fence copied, Fence worldOriginal) {
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switch (state) {
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case FROM_ORIGINAL:
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copied.setFace(BlockFace.NORTH, worldOriginal.hasFace(BlockFace.NORTH));
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copied.setFace(BlockFace.EAST, worldOriginal.hasFace(BlockFace.EAST));
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copied.setFace(BlockFace.SOUTH, worldOriginal.hasFace(BlockFace.SOUTH));
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copied.setFace(BlockFace.WEST, worldOriginal.hasFace(BlockFace.WEST));
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break;
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case FROM_COPY:
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break;
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}
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}
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private enum State {
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FROM_COPY,
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FROM_ORIGINAL
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}
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}
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@ -0,0 +1,116 @@
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/*
|
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* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
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package de.steamwar.bausystem.features.shieldprinting.impl;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.features.shieldprinting.BlockDataConfiguration;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.Material;
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import org.bukkit.block.data.Openable;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class OpenableConfiguration implements BlockDataConfiguration<Openable> {
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private Material material;
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private State state;
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public OpenableConfiguration(Material material) {
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this.material = material;
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this.state = State.FROM_COPY;
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}
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@Override
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public void previous() {
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switch (state) {
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case FROM_COPY:
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state = State.ALWAYS_CLOSED;
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break;
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case FROM_ORIGINAL:
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state = State.FROM_COPY;
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break;
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case ALWAYS_OPEN:
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state = State.FROM_ORIGINAL;
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break;
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case ALWAYS_CLOSED:
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state = State.ALWAYS_OPEN;
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break;
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}
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}
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@Override
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public void next() {
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switch (state) {
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case FROM_COPY:
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state = State.FROM_ORIGINAL;
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break;
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case FROM_ORIGINAL:
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state = State.ALWAYS_OPEN;
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break;
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case ALWAYS_OPEN:
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state = State.ALWAYS_CLOSED;
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break;
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case ALWAYS_CLOSED:
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state = State.FROM_COPY;
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break;
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}
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}
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@Override
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public SWItem get(Player player) {
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SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_OPENABLE", player, material.name()));
|
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List<String> lore = new ArrayList<>();
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for (State value : State.values()) {
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lore.add(BauSystem.MESSAGE.parse((value == state) ? "SHIELD_PRINTING_GUI_STATE_ACTIVE" : "SHIELD_PRINTING_GUI_STATE_INACTIVE",
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player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_" + value.name(), player)));
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}
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lore.add("");
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lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PREVIOUS", player));
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lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_NEXT", player));
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swItem.setLore(lore);
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return swItem;
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}
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@Override
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public void apply(Openable copied, Openable worldOriginal) {
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switch (state) {
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case FROM_COPY:
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break;
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case FROM_ORIGINAL:
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copied.setOpen(worldOriginal.isOpen());
|
||||
break;
|
||||
case ALWAYS_OPEN:
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||||
copied.setOpen(true);
|
||||
break;
|
||||
case ALWAYS_CLOSED:
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copied.setOpen(false);
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum State {
|
||||
FROM_COPY,
|
||||
FROM_ORIGINAL,
|
||||
ALWAYS_OPEN,
|
||||
ALWAYS_CLOSED
|
||||
}
|
||||
}
|
@ -0,0 +1,90 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.shieldprinting.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.shieldprinting.BlockDataConfiguration;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.block.data.type.Piston;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PistonConfiguration implements BlockDataConfiguration<Piston> {
|
||||
|
||||
private Material material;
|
||||
private State state;
|
||||
|
||||
public PistonConfiguration(Material material) {
|
||||
this.material = material;
|
||||
this.state = State.FROM_ORIGINAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void previous() {
|
||||
switch (state) {
|
||||
case FROM_COPY:
|
||||
state = State.FROM_ORIGINAL;
|
||||
break;
|
||||
case FROM_ORIGINAL:
|
||||
state = State.FROM_COPY;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void next() {
|
||||
previous();
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem get(Player player) {
|
||||
SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PISTON", player, material.name()));
|
||||
List<String> lore = new ArrayList<>();
|
||||
for (State value : State.values()) {
|
||||
lore.add(BauSystem.MESSAGE.parse((value == state) ? "SHIELD_PRINTING_GUI_STATE_ACTIVE" : "SHIELD_PRINTING_GUI_STATE_INACTIVE",
|
||||
player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_" + value.name(), player)));
|
||||
}
|
||||
lore.add("");
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PREVIOUS", player));
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_NEXT", player));
|
||||
swItem.setLore(lore);
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(Piston copied, Piston worldOriginal) {
|
||||
switch (state) {
|
||||
case FROM_COPY:
|
||||
break;
|
||||
case FROM_ORIGINAL:
|
||||
copied.setExtended(worldOriginal.isExtended());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum State {
|
||||
FROM_COPY,
|
||||
FROM_ORIGINAL
|
||||
}
|
||||
}
|
@ -0,0 +1,116 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.shieldprinting.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.shieldprinting.BlockDataConfiguration;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.data.Powerable;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PowerableConfiguration implements BlockDataConfiguration<Powerable> {
|
||||
|
||||
private Material material;
|
||||
private State state;
|
||||
|
||||
public PowerableConfiguration(Material material) {
|
||||
this.material = material;
|
||||
this.state = State.FROM_COPY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void previous() {
|
||||
switch (state) {
|
||||
case FROM_COPY:
|
||||
state = State.ALWAYS_OFF;
|
||||
break;
|
||||
case FROM_ORIGINAL:
|
||||
state = State.FROM_COPY;
|
||||
break;
|
||||
case ALWAYS_ON:
|
||||
state = State.FROM_ORIGINAL;
|
||||
break;
|
||||
case ALWAYS_OFF:
|
||||
state = State.ALWAYS_ON;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void next() {
|
||||
switch (state) {
|
||||
case FROM_COPY:
|
||||
state = State.FROM_ORIGINAL;
|
||||
break;
|
||||
case FROM_ORIGINAL:
|
||||
state = State.ALWAYS_ON;
|
||||
break;
|
||||
case ALWAYS_ON:
|
||||
state = State.ALWAYS_OFF;
|
||||
break;
|
||||
case ALWAYS_OFF:
|
||||
state = State.FROM_COPY;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem get(Player player) {
|
||||
SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_POWERABLE", player, material.name()));
|
||||
List<String> lore = new ArrayList<>();
|
||||
for (State value : State.values()) {
|
||||
lore.add(BauSystem.MESSAGE.parse((value == state) ? "SHIELD_PRINTING_GUI_STATE_ACTIVE" : "SHIELD_PRINTING_GUI_STATE_INACTIVE",
|
||||
player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_" + value.name(), player)));
|
||||
}
|
||||
lore.add("");
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PREVIOUS", player));
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_NEXT", player));
|
||||
swItem.setLore(lore);
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(Powerable copied, Powerable worldOriginal) {
|
||||
switch (state) {
|
||||
case FROM_COPY:
|
||||
break;
|
||||
case FROM_ORIGINAL:
|
||||
copied.setPowered(worldOriginal.isPowered());
|
||||
break;
|
||||
case ALWAYS_ON:
|
||||
copied.setPowered(true);
|
||||
break;
|
||||
case ALWAYS_OFF:
|
||||
copied.setPowered(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum State {
|
||||
FROM_COPY,
|
||||
FROM_ORIGINAL,
|
||||
ALWAYS_ON,
|
||||
ALWAYS_OFF
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
/*
|
||||
* This file is a part of the SteamWar software.
|
||||
*
|
||||
* Copyright (C) 2023 SteamWar.de-Serverteam
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Affero General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Affero General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Affero General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package de.steamwar.bausystem.features.shieldprinting.impl;
|
||||
|
||||
import de.steamwar.bausystem.BauSystem;
|
||||
import de.steamwar.bausystem.features.shieldprinting.BlockDataConfiguration;
|
||||
import de.steamwar.inventory.SWItem;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.block.data.type.Wall;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class WallConfiguration implements BlockDataConfiguration<Wall> {
|
||||
|
||||
private Material material;
|
||||
private State state;
|
||||
|
||||
public WallConfiguration(Material material) {
|
||||
this.material = material;
|
||||
this.state = State.FROM_ORIGINAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void previous() {
|
||||
switch (state) {
|
||||
case FROM_ORIGINAL:
|
||||
state = State.FROM_COPY;
|
||||
break;
|
||||
case FROM_COPY:
|
||||
state = State.FROM_ORIGINAL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void next() {
|
||||
previous();
|
||||
}
|
||||
|
||||
@Override
|
||||
public SWItem get(Player player) {
|
||||
SWItem swItem = new SWItem(material, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_WALL", player, material.name()));
|
||||
List<String> lore = new ArrayList<>();
|
||||
for (State value : State.values()) {
|
||||
lore.add(BauSystem.MESSAGE.parse((value == state) ? "SHIELD_PRINTING_GUI_STATE_ACTIVE" : "SHIELD_PRINTING_GUI_STATE_INACTIVE",
|
||||
player, BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_" + value.name(), player)));
|
||||
}
|
||||
lore.add("");
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_PREVIOUS", player));
|
||||
lore.add(BauSystem.MESSAGE.parse("SHIELD_PRINTING_GUI_STATE_NEXT", player));
|
||||
swItem.setLore(lore);
|
||||
return swItem;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(Wall copied, Wall worldOriginal) {
|
||||
switch (state) {
|
||||
case FROM_ORIGINAL:
|
||||
copied.setUp(worldOriginal.isUp());
|
||||
copied.setHeight(BlockFace.NORTH, worldOriginal.getHeight(BlockFace.NORTH));
|
||||
copied.setHeight(BlockFace.EAST, worldOriginal.getHeight(BlockFace.EAST));
|
||||
copied.setHeight(BlockFace.SOUTH, worldOriginal.getHeight(BlockFace.SOUTH));
|
||||
copied.setHeight(BlockFace.WEST, worldOriginal.getHeight(BlockFace.WEST));
|
||||
break;
|
||||
case FROM_COPY:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private enum State {
|
||||
FROM_COPY,
|
||||
FROM_ORIGINAL
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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