SteamWar/BauSystem2.0
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Update Laufbau
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-02-04 23:57:51 +01:00
Ursprung 1a3559b7ac
Commit 8adaca2108

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@ -31,6 +31,7 @@ import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.Bisected;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Campfire;
@ -90,11 +91,31 @@ public class Laufbau {
Fence endStoneBrickWall = (Fence) Material.END_STONE_BRICK_WALL.createBlockData();
elements.add(new BlockDataWithBoundingBox(endStoneBrickWall, new Cuboid(0.25, 0, 0.25, 0.5, 1.5, 0.5)));
Fence fence = (Fence) Material.OAK_FENCE.createBlockData();
Fence fence = (Fence) Material.NETHER_BRICK_FENCE.createBlockData();
elements.add(new BlockDataWithBoundingBox(fence, new Cuboid(0.375, 0, 0.375, 0.25, 1.5, 0.25)));
Fence ironBar = (Fence) Material.IRON_BARS.createBlockData();
elements.add(new BlockDataWithBoundingBox(ironBar, new Cuboid(0.4375, 0, 0.4375, 0.125, 1, 0.125)));
Fence ironBars = (Fence) Material.IRON_BARS.createBlockData();
elements.add(new BlockDataWithBoundingBox(ironBars, new Cuboid(0.4375, 0, 0.4375, 0.125, 1, 0.125)));
TrapDoor northTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
northTrapDoor.setFacing(BlockFace.NORTH);
northTrapDoor.setOpen(true);
elements.add(new BlockDataWithBoundingBox(northTrapDoor, new Cuboid(0, 0, 0.8125, 1, 1, 0.1875)));
TrapDoor southTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
southTrapDoor.setFacing(BlockFace.SOUTH);
southTrapDoor.setOpen(true);
elements.add(new BlockDataWithBoundingBox(southTrapDoor, new Cuboid(0, 0, 0, 1, 1, 0.1875)));
TrapDoor westTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
westTrapDoor.setFacing(BlockFace.WEST);
westTrapDoor.setOpen(true);
elements.add(new BlockDataWithBoundingBox(westTrapDoor, new Cuboid(0.8125, 0, 0, 0.1875, 1, 1)));
TrapDoor eastTrapDoor = (TrapDoor) Material.IRON_TRAPDOOR.createBlockData();
eastTrapDoor.setFacing(BlockFace.EAST);
eastTrapDoor.setOpen(true);
elements.add(new BlockDataWithBoundingBox(eastTrapDoor, new Cuboid(0, 0, 0, 0.1875, 1, 1)));
}
private Set<TNTPosition> tntPositions = new HashSet<>();
@ -133,7 +154,7 @@ public class Laufbau {
cuboidList.add(new Cuboid(location.getX() - 0.49, location.getY(), location.getZ() - 0.49, 0.98, 0.98, 0.98));
} else {
Vector movement = location.clone().subtract(previousLocation);
cuboidList.add(new Cuboid(previousLocation.getX() - 0.49, Math.min(previousLocation.getY(), location.getY()), previousLocation.getZ() - 0.49, 0.98, movement.getY() + 0.98, 0.98));
cuboidList.add(new Cuboid(previousLocation.getX() - 0.49, Math.min(previousLocation.getY(), location.getY()), previousLocation.getZ() - 0.49, 0.98, Math.abs(movement.getY()) + 0.98, 0.98));
if (Math.abs(movement.getX()) > Math.abs(movement.getZ())) {
cuboidList.add(new Cuboid(Math.min(previousLocation.getX(), location.getX()) - 0.49, location.getY(), previousLocation.getZ() - 0.49, Math.abs(movement.getX()) + 0.98, 0.98, 0.98));
cuboidList.add(new Cuboid(location.getX() - 0.49, location.getY(), Math.min(previousLocation.getZ(), location.getZ()) - 0.49, 0.98, 0.98, Math.abs(movement.getZ()) + 0.98));
@ -218,6 +239,13 @@ public class Laufbau {
currentHighest = blockDataWithBoundingBox.cuboid;
highestBlockData = blockDataWithBoundingBox.blockData;
}
if (highestBlockData.getMaterial().getBlastResistance() < blockDataWithBoundingBox.blockData.getMaterial().getBlastResistance() &&
(currentHighest.getDx() < blockDataWithBoundingBox.cuboid.getDx() ||
currentHighest.getDy() < blockDataWithBoundingBox.cuboid.getDy() ||
currentHighest.getDz() < blockDataWithBoundingBox.cuboid.getDz())) {
currentHighest = blockDataWithBoundingBox.cuboid;
highestBlockData = blockDataWithBoundingBox.blockData;
}
}
// blockDataMap.put(point, new BlockDataWithBoundingBox(highestBlockData, currentHighest));
Location location = new Location(world, point.getX(), point.getY(), point.getZ());