Add PlaceItemUtils Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
8da3c7bcf7
Commit
898d6269e5
@ -22,6 +22,7 @@ package de.steamwar.bausystem.features.world;
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import com.comphenix.tinyprotocol.Reflection;
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import com.comphenix.tinyprotocol.TinyProtocol;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.utils.PlaceItemUtils;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.MinVersion;
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import org.bukkit.Bukkit;
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@ -65,11 +66,14 @@ public class SignEditFrom20 implements Listener {
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@EventHandler
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public void editSign(PlayerInteractEvent event) {
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if (event.getClickedBlock() == null || !event.getClickedBlock().getType().name().contains("SIGN")) return;
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK) event.setCancelled(true);
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK && !event.getPlayer().isSneaking()) {
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PlaceItemUtils.placeItem(event.getPlayer(), event.getItem(), event.getClickedBlock(), event.getBlockFace(), event.getHand(), false, true, false);
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event.setCancelled(true);
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}
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if (!event.getPlayer().isSneaking()) return;
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event.setCancelled(true);
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK && (event.getItem() == null || event.getItem().getType() == Material.AIR) || event.getAction() == Action.LEFT_CLICK_BLOCK) {
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event.setCancelled(true);
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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edit(event.getPlayer(), event.getClickedBlock());
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}, 1);
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478
BauSystem_Main/src/de/steamwar/bausystem/utils/PlaceItemUtils.java
Normale Datei
478
BauSystem_Main/src/de/steamwar/bausystem/utils/PlaceItemUtils.java
Normale Datei
@ -0,0 +1,478 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.utils;
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import com.comphenix.tinyprotocol.Reflection;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.experimental.UtilityClass;
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import org.bukkit.*;
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import org.bukkit.block.*;
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import org.bukkit.block.data.*;
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import org.bukkit.block.data.type.Hopper;
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import org.bukkit.block.data.type.Observer;
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import org.bukkit.block.data.type.*;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockCanBuildEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.*;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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import java.util.*;
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@UtilityClass
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public class PlaceItemUtils {
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private static final Map<Material, Material> ITEM_MATERIAL_TO_BLOCK_MATERIAL = new HashMap<>();
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private static final Map<Material, Material> BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL = new HashMap<>();
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static {
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for (Material material : Material.values()) {
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if (!material.isBlock()) continue;
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if (material.isLegacy()) continue;
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BlockData blockData = material.createBlockData();
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Material placementMaterial = blockData.getPlacementMaterial();
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if (material == placementMaterial) continue;
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if (placementMaterial == Material.AIR) continue;
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if (placementMaterial.isItem() && !placementMaterial.isBlock()) {
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ITEM_MATERIAL_TO_BLOCK_MATERIAL.put(placementMaterial, material);
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}
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if (material.name().contains("WALL")) {
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BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.put(placementMaterial, material);
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}
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}
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}
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private static final Class<?> blockPosition = Reflection.getClass("{nms.core}.BlockPosition");
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private static final Reflection.ConstructorInvoker blockPositionConstructor = Reflection.getConstructor(blockPosition, int.class, int.class, int.class);
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private static final Class<?> craftBlock = Reflection.getClass("{obc}.block.CraftBlockState");
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private static final Class<?> craftWorld = Reflection.getClass("{obc}.CraftWorld");
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private static final Reflection.FieldAccessor<?> positionAccessor = Reflection.getField(craftBlock, blockPosition, 0);
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private static final Reflection.FieldAccessor<?> worldAccessor = Reflection.getField(craftBlock, craftWorld, 0);
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/**
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* Attempt to place an {@link ItemStack} the {@link Player} is holding against a {@link Block} inside the World.
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* This can be easily used inside the {@link org.bukkit.event.player.PlayerInteractEvent} to mimik placing a
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* block without any minecraft related GUI's etc. executing.
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*
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* @param player the Player placing the block
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* @param itemStack the ItemStack to be placed
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* @param against the Block at which the player aims (does not need to be in range of the player)
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* @param againstSide the BlockFace the player aims
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* @param hand the Hand the player is using
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* @param force allow illegal states to be created by placing the block
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* @param applyPhysics apply physics while placing the block
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* @param rotateAway rotate everything in the opposite direction, so a block facing the Player will face away, and the other way round
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*/
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public PlaceItemResult placeItem(Player player, ItemStack itemStack, Block against, BlockFace againstSide, EquipmentSlot hand, boolean force, boolean applyPhysics, boolean rotateAway) {
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// If the ItemStack is null or air we cannot place it
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if (itemStack == null) return PlaceItemResult.NO_ITEM_HELD;
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if (itemStack.getType().isAir()) return PlaceItemResult.NO_ITEM_HELD;
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// This Block should be replaced by the new Block
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Block block = against.getRelative(againstSide);
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// We cannot place any Item that is not also a Block, this is checked by testing for the ItemMeta
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ItemMeta itemMeta = itemStack.getItemMeta();
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if (!(itemMeta instanceof BlockDataMeta)) {
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return PlaceItemResult.NO_BLOCK_ITEM_HELD;
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}
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BlockDataMeta blockDataMeta = (BlockDataMeta) itemMeta;
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// Converting the Item Material to a Block Material
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// e.g. Material.REDSTONE -> Material.REDSTONE_WIRE
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Material typeToPlace = ITEM_MATERIAL_TO_BLOCK_MATERIAL.getOrDefault(itemStack.getType(), itemStack.getType());
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BlockData blockData = null;
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if (againstSide == BlockFace.NORTH || againstSide == BlockFace.SOUTH || againstSide == BlockFace.EAST || againstSide == BlockFace.WEST) {
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// Try Wall Placement first
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blockData = toBlockData(player, blockDataMeta, BLOCK_MATERIAL_TO_WALL_BLOCK_MATERIAL.getOrDefault(typeToPlace, typeToPlace));
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if (blockData != null && !canPlace(block, blockData, force)) {
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// Check if default Rotation from input could be valid
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BlockFace rotation = getRotation(blockData);
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setRotation(blockData, againstSide);
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if (!canPlace(block, blockData, force)) {
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setRotation(blockData, rotation);
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}
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}
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}
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// Try default Placement
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if (blockData == null || !canPlace(block, blockData, force)) {
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blockData = toBlockData(player, blockDataMeta, typeToPlace);
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}
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if (blockData != null && !canPlace(block, blockData, force)) {
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if (blockData instanceof FaceAttachable) {
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// FaceAttachable Blocks should be placed on the Ceiling/Floor if possible
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// This applies mainly to Lever and Buttons
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FaceAttachable faceAttachable = (FaceAttachable) blockData;
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boolean topFirst = isHitHalfTop(player);
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faceAttachable.setAttachedFace(topFirst ? FaceAttachable.AttachedFace.CEILING : FaceAttachable.AttachedFace.FLOOR);
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if (!canPlace(block, blockData, force)) {
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faceAttachable.setAttachedFace(topFirst ? FaceAttachable.AttachedFace.FLOOR : FaceAttachable.AttachedFace.CEILING);
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}
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if (!canPlace(block, blockData, force)) {
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return PlaceItemResult.NO_VALID_PLACEMENT;
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}
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}
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if (blockData instanceof Switch) {
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// Levers and Buttons are always Rotated the other way
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Switch switchType = (Switch) blockData;
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switch (switchType.getAttachedFace()) {
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case FLOOR:
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case CEILING:
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switchType.setFacing(switchType.getFacing().getOppositeFace());
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break;
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}
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}
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}
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if (blockData == null) return PlaceItemResult.NO_BLOCK_ITEM_HELD;
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// Placing a Block inside of Water should set it to Waterlogged
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if (blockData instanceof Waterlogged) {
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((Waterlogged) blockData).setWaterlogged(block.getType() == Material.WATER);
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}
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if (blockData instanceof Slab) {
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// Slabs can be set at Top or Bottom
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((Slab) blockData).setType(isHitHalfTop(player) ? Slab.Type.TOP : Slab.Type.BOTTOM);
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} else if (blockData instanceof Stairs) {
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// Stairs can be set at Top or Bottom
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((Stairs) blockData).setHalf(isHitHalfTop(player) ? Bisected.Half.TOP : Bisected.Half.BOTTOM);
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} else if (blockData instanceof TrapDoor) {
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// TrapDoors can be set at Top or Bottom
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((TrapDoor) blockData).setHalf(isHitHalfTop(player) ? Bisected.Half.TOP : Bisected.Half.BOTTOM);
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} else if (blockData instanceof Chain) {
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// Chains are always rotated against the block you place against
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Orientable orientable = (Orientable) blockData;
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switch (againstSide) {
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case EAST:
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case WEST:
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orientable.setAxis(Axis.X);
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break;
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case UP:
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case DOWN:
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orientable.setAxis(Axis.Y);
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break;
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case NORTH:
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case SOUTH:
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orientable.setAxis(Axis.Z);
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break;
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}
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} else if (blockData instanceof Hopper && (againstSide == BlockFace.UP || againstSide == BlockFace.DOWN)) {
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// Placing at the Top or Bottom of a Block result in a downwards facing Hopper
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((Hopper) blockData).setFacing(BlockFace.DOWN);
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} else if (blockData instanceof Directional && (blockData.getMaterial().name().endsWith("_HEAD") || blockData.getMaterial().name().endsWith("_SKULL")) && againstSide != BlockFace.DOWN && againstSide != BlockFace.UP) {
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// Skulls and Heads are always rotated towards you if not in Wall variant
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((Directional) blockData).setFacing(againstSide);
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} else if (blockData instanceof LightningRod) {
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// Lightning Rod is always rotated against the block you place against
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((Directional) blockData).setFacing(againstSide);
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}
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if (force && blockData instanceof Switch) {
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// Forcing to Place a switch against the Block you specified. Needs the force flag to be set
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Switch switchType = (Switch) blockData;
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if (againstSide == BlockFace.DOWN) {
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switchType.setAttachedFace(FaceAttachable.AttachedFace.CEILING);
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} else if (againstSide == BlockFace.UP) {
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switchType.setAttachedFace(FaceAttachable.AttachedFace.FLOOR);
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} else {
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switchType.setFacing(againstSide);
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}
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}
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if (blockData instanceof RedstoneWire) {
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// Redstone Wire is connected to every Side by default
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RedstoneWire redstoneWire = (RedstoneWire) blockData;
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redstoneWire.setFace(BlockFace.NORTH, RedstoneWire.Connection.SIDE);
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redstoneWire.setFace(BlockFace.SOUTH, RedstoneWire.Connection.SIDE);
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redstoneWire.setFace(BlockFace.EAST, RedstoneWire.Connection.SIDE);
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redstoneWire.setFace(BlockFace.WEST, RedstoneWire.Connection.SIDE);
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}
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if (rotateAway) {
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// Rotate the other way if rotateAway is set to true
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BlockFace blockFace = getRotation(blockData);
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if (blockFace != null) {
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blockFace = blockFace.getOppositeFace();
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if (blockData instanceof Hopper && (blockFace == BlockFace.UP || blockFace == BlockFace.DOWN)) {
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((Hopper) blockData).setFacing(BlockFace.DOWN);
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} else {
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setRotation(blockData, blockFace);
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}
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}
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}
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// Check if the Block can be build
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BlockCanBuildEvent blockCanBuildEvent = new BlockCanBuildEvent(against, player, blockData, canPlace(block, blockData, force));
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Bukkit.getPluginManager().callEvent(blockCanBuildEvent);
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if (!blockCanBuildEvent.isBuildable()) return PlaceItemResult.NO_BUILD;
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BlockState oldState = block.getState();
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// Retrieve the BlockState of the ItemStack if present
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BlockState blockState = null;
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if (itemMeta instanceof BlockStateMeta) {
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blockState = ((BlockStateMeta) itemMeta).getBlockState();
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}
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if (blockState == null) {
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// If no BlockState is present use the BlockState of the Block you want to edit
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blockState = block.getState();
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} else {
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// If a BlockState is present set the Position and World to the Block you want to place
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Location blockLocation = block.getLocation();
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positionAccessor.set(blockState, blockPositionConstructor.invoke(blockLocation.getBlockX(), blockLocation.getBlockY(), blockLocation.getBlockZ()));
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worldAccessor.set(blockState, blockLocation.getWorld());
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}
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// Set the generated BlockData to the BlockState and update the world without physics
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blockState.setBlockData(blockData);
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blockState.update(true, false);
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// Check if the Block is allowed to be placed
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BlockPlaceEvent blockPlaceEvent = new BlockPlaceEvent(block, oldState, against, itemStack, player, true, hand);
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Bukkit.getPluginManager().callEvent(blockCanBuildEvent);
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if (blockPlaceEvent.isCancelled() || !blockPlaceEvent.canBuild()) {
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// Reset world
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oldState.update(true, false);
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return PlaceItemResult.NO_PLACE;
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}
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if (hasSecondBlock(blockData)) {
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// Place tht second block of a Door or Tallgrass.
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Bisected bisected = (Bisected) blockData;
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Block blockAbove = block.getRelative(0, 1, 0);
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bisected.setHalf(Bisected.Half.TOP);
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if (canPlace(blockAbove, blockData, force)) {
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if (blockData instanceof Waterlogged) {
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((Waterlogged) blockData).setWaterlogged(blockAbove.getType() == Material.WATER);
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}
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blockAbove.setBlockData(blockData, applyPhysics);
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} else {
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// If the second Block couldn't be placed remove the first Block as well
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oldState.update(true, false);
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return PlaceItemResult.NO_DOUBLE_HIGH_BLOCK_SPACE;
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}
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}
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if (applyPhysics) {
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// Apply Physics by placing the old State without Physics and setting the new with physics
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oldState.update(true, false);
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blockState.update(true, true);
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}
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if (itemMeta instanceof BannerMeta) {
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// Apply Banner Patterns to now placed Block in World
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BannerMeta bannerMeta = (BannerMeta) itemMeta;
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Banner banner = (Banner) block.getState();
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banner.setPatterns(bannerMeta.getPatterns());
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banner.update(true, false);
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} else if (itemMeta instanceof SkullMeta) {
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// Apply Skull Data to now placed Block in World
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SkullMeta skullMeta = (SkullMeta) itemMeta;
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Skull skull = (Skull) block.getState();
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skull.setOwnerProfile(skullMeta.getOwnerProfile());
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skull.setOwningPlayer(skullMeta.getOwningPlayer());
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skull.update(true, false);
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}
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// Play the corresponding sound of placing the now placed Block
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SoundGroup soundGroup = blockData.getSoundGroup();
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block.getWorld().playSound(block.getLocation(), soundGroup.getPlaceSound(), soundGroup.getVolume() * 0.8F, soundGroup.getPitch() * 0.8F);
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return PlaceItemResult.SUCCESS;
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}
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public BlockFace[] axis = { BlockFace.NORTH, BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST };
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public BlockFace[] radial = { BlockFace.NORTH, BlockFace.NORTH_EAST, BlockFace.EAST, BlockFace.SOUTH_EAST, BlockFace.SOUTH, BlockFace.SOUTH_WEST, BlockFace.WEST, BlockFace.NORTH_WEST };
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public BlockFace yawToFace(float yaw) {
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return radial[Math.round(yaw / 45f) & 0x7];
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}
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public BlockFace yawToFaceAxis(float yaw) {
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return axis[Math.round(yaw / 90f) & 0x3];
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}
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public BlockFace toFace(Set<BlockFace> faces, float pitch, float yaw) {
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if (faces.contains(BlockFace.UP) && pitch >= 45.0) {
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return BlockFace.UP;
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}
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if (faces.contains(BlockFace.DOWN) && pitch <= -45.0) {
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return BlockFace.DOWN;
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}
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return yawToFaceAxis(yaw);
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}
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public BlockData toBlockData(Player player, BlockDataMeta blockDataMeta, Material material) {
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BlockData blockData;
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try {
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blockData = blockDataMeta.getBlockData(material);
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} catch (NullPointerException e) {
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// Some items have a BlockDataMeta but they cannot be converted to one like ItemFrame, those will be ignored
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return null;
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}
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if (blockData instanceof Stairs || blockData instanceof Observer || blockData instanceof Hopper || blockData instanceof Door) {
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// Stairs, Observer, Hopper and Doors are placed the opposite way
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Directional directional = (Directional) blockData;
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BlockFace face = toFace(directional.getFaces(), player.getLocation().getPitch(), player.getLocation().getYaw());
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directional.setFacing(face.getOppositeFace());
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} else if (blockData instanceof Orientable) {
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// Orientable only have 3 Axis: X, Y, Z
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Orientable orientable = (Orientable) blockData;
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Set<BlockFace> faces = new HashSet<>();
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Set<Axis> axisSet = orientable.getAxes();
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if (axisSet.contains(Axis.X)) {
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faces.add(BlockFace.EAST);
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faces.add(BlockFace.WEST);
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}
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if (axisSet.contains(Axis.Y)) {
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faces.add(BlockFace.UP);
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faces.add(BlockFace.DOWN);
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}
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if (axisSet.contains(Axis.Z)) {
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faces.add(BlockFace.NORTH);
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faces.add(BlockFace.SOUTH);
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}
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BlockFace face = toFace(faces, player.getLocation().getPitch(), player.getLocation().getYaw());
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switch (face) {
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case EAST:
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case WEST:
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orientable.setAxis(Axis.X);
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break;
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case UP:
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case DOWN:
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orientable.setAxis(Axis.Y);
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break;
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case NORTH:
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case SOUTH:
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orientable.setAxis(Axis.Z);
|
||||
break;
|
||||
}
|
||||
} else if (blockData instanceof Rotatable) {
|
||||
Rotatable rotatable = (Rotatable) blockData;
|
||||
BlockFace blockeFace = yawToFace(player.getLocation().getYaw());
|
||||
if (blockData.getMaterial().name().endsWith("_HEAD") || blockData.getMaterial().name().endsWith("_SKULL")) {
|
||||
// Wall Heads and Wall Skulls are placed the opposite way
|
||||
rotatable.setRotation(blockeFace.getOppositeFace());
|
||||
} else {
|
||||
rotatable.setRotation(blockeFace);
|
||||
}
|
||||
} else if (blockData instanceof Directional) {
|
||||
Directional directional = (Directional) blockData;
|
||||
directional.setFacing(toFace(directional.getFaces(), player.getLocation().getPitch(), player.getLocation().getYaw()));
|
||||
} else if (blockData instanceof Rail) {
|
||||
Rail rail = (Rail) blockData;
|
||||
BlockFace face = yawToFaceAxis(player.getLocation().getYaw());
|
||||
// Rails are only represented by 2 States, North_South or East_West the remaining States will be ignored here
|
||||
rail.setShape(face == BlockFace.NORTH || face == BlockFace.SOUTH ? Rail.Shape.NORTH_SOUTH : Rail.Shape.EAST_WEST);
|
||||
}
|
||||
|
||||
return blockData;
|
||||
}
|
||||
|
||||
private BlockFace getRotation(BlockData blockData) {
|
||||
if (blockData instanceof Rotatable) {
|
||||
return ((Rotatable) blockData).getRotation();
|
||||
} else if (blockData instanceof Directional) {
|
||||
return ((Directional) blockData).getFacing();
|
||||
} else if (blockData instanceof Rail) {
|
||||
Rail rail = (Rail) blockData;
|
||||
switch (rail.getShape()) {
|
||||
case NORTH_SOUTH:
|
||||
return BlockFace.NORTH;
|
||||
case EAST_WEST:
|
||||
return BlockFace.EAST;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void setRotation(BlockData blockData, BlockFace rotation) {
|
||||
if (blockData instanceof Rotatable) {
|
||||
((Rotatable) blockData).setRotation(rotation);
|
||||
} else if (blockData instanceof Directional) {
|
||||
((Directional) blockData).setFacing(rotation);
|
||||
} else if (blockData instanceof Rail) {
|
||||
Rail rail = (Rail) blockData;
|
||||
switch (rotation) {
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
rail.setShape(Rail.Shape.NORTH_SOUTH);
|
||||
break;
|
||||
case EAST:
|
||||
case WEST:
|
||||
rail.setShape(Rail.Shape.EAST_WEST);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isHitHalfTop(Player player) {
|
||||
RayTraceResult rayTraceResult = player.rayTraceBlocks(6, FluidCollisionMode.NEVER);
|
||||
if (rayTraceResult != null) {
|
||||
Vector vector = rayTraceResult.getHitPosition();
|
||||
return (vector.getY() - vector.getBlockY()) > 0.5;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean hasSecondBlock(BlockData blockData) {
|
||||
if (!(blockData instanceof Bisected)) {
|
||||
return false;
|
||||
}
|
||||
if (blockData instanceof Door) {
|
||||
return true;
|
||||
}
|
||||
return blockData.getClass().getName().contains("Tall");
|
||||
}
|
||||
|
||||
private boolean canPlace(Block block, BlockData blockData, boolean force) {
|
||||
if (!force && !block.canPlace(blockData)) return false;
|
||||
if (block.getType().name().equals("LIGHT")) return true;
|
||||
if (block.getType().isSolid()) return false;
|
||||
if (block.getType() == Material.LADDER) return false;
|
||||
if (block.getType() == Material.SCAFFOLDING) return false;
|
||||
if (block.getType() == Material.LEVER) return false;
|
||||
if (block.getType().name().endsWith("_BUTTON")) return false;
|
||||
return block.getPistonMoveReaction() == PistonMoveReaction.BREAK || block.isEmpty();
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
@Getter
|
||||
public enum PlaceItemResult {
|
||||
NO_ITEM_HELD(false),
|
||||
NO_BLOCK_ITEM_HELD(false),
|
||||
NO_VALID_PLACEMENT(false),
|
||||
NO_BUILD(false),
|
||||
NO_PLACE(false),
|
||||
NO_DOUBLE_HIGH_BLOCK_SPACE(false),
|
||||
SUCCESS(true),
|
||||
;
|
||||
|
||||
private final boolean success;
|
||||
}
|
||||
}
|
In neuem Issue referenzieren
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