SteamWar/BauSystem2.0
Archiviert
12
0

Add guards to everything up until by progress from multilingual
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-11-17 09:32:41 +01:00
Ursprung 5205b1fc93
Commit 847b8ad601
14 geänderte Dateien mit 271 neuen und 210 gelöschten Zeilen

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@ -824,6 +824,7 @@ REGION_TNT_HELP_2=§8/§etnt §8[§7Mode§8] §8- §7Setzte das TNT verhalten au
REGION_TNT_ON=§aTNT-Schaden aktiviert
REGION_TNT_OFF=§cTNT-Schaden deaktiviert
REGION_TNT_TB=§aTNT-Schaden außerhalb Baurahmen aktiviert
REGION_TNT_NO_PERMS=§cDu darfst hier nicht TNT-Schaden (de-)aktivieren
REGION_TNT_BUILD=§cEine Explosion hätte Blöcke im Baubereich zerstört
# Team
LOCK_SCHEM_NO_USER=§7Dieser Spieler existiert nicht!

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@ -23,6 +23,9 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -57,127 +60,115 @@ public class LoaderCommand extends SWCommand {
}
@Register("setup")
public void setupLoader(Player p) {
if (permissionCheck(p)) {
if (Loader.getLoader(p) != null) {
Loader.getLoader(p).setup();
BauSystem.MESSAGE.send("LOADER_BACK_SETUP", p);
} else {
Loader.newLoader(p);
BauSystem.MESSAGE.send("LOADER_NEW", p);
BauSystem.MESSAGE.send("LOADER_HOW_TO_START", p);
}
public void setupLoader(@Guard Player p) {
if (Loader.getLoader(p) != null) {
Loader.getLoader(p).setup();
BauSystem.MESSAGE.send("LOADER_BACK_SETUP", p);
} else {
Loader.newLoader(p);
BauSystem.MESSAGE.send("LOADER_NEW", p);
BauSystem.MESSAGE.send("LOADER_HOW_TO_START", p);
}
}
@Register("start")
public void startLoader(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.start();
BauSystem.MESSAGE.send("LOADER_ACTIVE", p);
public void startLoader(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.start();
BauSystem.MESSAGE.send("LOADER_ACTIVE", p);
}
@Register("stop")
public void stopLoader(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.stop();
BauSystem.MESSAGE.send("LOADER_STOP", p);
public void stopLoader(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.stop();
BauSystem.MESSAGE.send("LOADER_STOP", p);
}
@Register("pause")
public void pauseLoader(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.pause();
BauSystem.MESSAGE.send("LOADER_PAUSED", p);
public void pauseLoader(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.pause();
BauSystem.MESSAGE.send("LOADER_PAUSED", p);
}
@Register("resume")
public void resumeLoader(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.resume();
BauSystem.MESSAGE.send("LOADER_RESUME", p);
public void resumeLoader(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.resume();
BauSystem.MESSAGE.send("LOADER_RESUME", p);
}
@Register("wait")
public void shotDelayLoader(Player p, int delay) {
if (permissionCheck(p)) {
if (delay < 1) {
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_NEW_TIME", p, delay, loader.getTicksBetweenShots());
loader.setTicksBetweenShots(delay);
public void shotDelayLoader(@Guard Player p, int delay) {
if (delay < 1) {
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_NEW_TIME", p, delay, loader.getTicksBetweenShots());
loader.setTicksBetweenShots(delay);
}
@Register("speed")
public void speedLoader(Player p, int delay) {
if (permissionCheck(p)) {
if (delay < 1) {
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_NEW_LOAD_TIME", p, delay, loader.getTicksBetweenBlocks());
loader.setTicksBetweenBlocks(delay);
public void speedLoader(@Guard Player p, int delay) {
if (delay < 1) {
BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
return;
}
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_NEW_LOAD_TIME", p, delay, loader.getTicksBetweenBlocks());
loader.setTicksBetweenBlocks(delay);
}
@Register("undo")
public void undoLast(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_UNDO", p);
loader.undo();
public void undoLast(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
BauSystem.MESSAGE.send("LOADER_UNDO", p);
loader.undo();
}
@Register("clear")
public void clearLoader(Player p) {
if (permissionCheck(p)) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.clear();
public void clearLoader(@Guard Player p) {
Loader loader = Loader.getLoader(p);
if (loaderNullCheck(loader, p)) {
return;
}
loader.clear();
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("LOADER_PERMS", player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker loaderGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("LOADER_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -23,6 +23,9 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.Material;
import org.bukkit.entity.Player;
@ -49,19 +52,24 @@ public class ClearCommand extends SWCommand {
}
@Register
public void clearPlayerCommand(Player p, Player target) {
if (!permissionCheck(p)) return;
public void clearPlayerCommand(@Guard Player p, Player target) {
clear(target);
BauSystem.MESSAGE.send("OTHER_CLEAR_FROM", target, p.getName());
BauSystem.MESSAGE.send("OTHER_CLEAR_TO", p, target.getName());
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send("OTHER_CLEAR_NO_PERMS", player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker loaderGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("OTHER_CLEAR_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
private void clear(Player player) {

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@ -66,5 +66,4 @@ public class DeclutterCommand extends SWCommand {
BauSystem.MESSAGE.send("OTHER_DECLUTTER_DONE", p);
}
}

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@ -23,9 +23,7 @@ import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.*;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -48,21 +46,13 @@ public class TimeCommand extends SWCommand {
}
@Register
public void genericCommand(Player p, Time time) {
if (!Permission.hasPermission(p, Permission.WORLD)) {
BauSystem.MESSAGE.send("OTHER_TIME_NO_PERM", p);
return;
}
public void genericCommand(@Guard Player p, Time time) {
Bukkit.getWorlds().get(0).setTime(time.getValue());
BauSystem.MESSAGE.send("OTHER_TIME_RESULT", p);
}
@Register
public void genericCommand(Player p, int time) {
if (!Permission.hasPermission(p, Permission.WORLD)) {
BauSystem.MESSAGE.send("OTHER_TIME_NO_PERM", p);
return;
}
public void genericCommand(@Guard Player p, int time) {
if (time < 0 || time > 24000) {
BauSystem.MESSAGE.send("OTHER_TIME_INVALID", p);
return;
@ -82,6 +72,20 @@ public class TimeCommand extends SWCommand {
}, s -> tabCompletions);
}
@ClassGuard(value = Player.class, local = true)
public GuardChecker loaderGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("OTHER_TIME_NO_PERM", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
public enum Time {
NIGHT(18000),
DAY(6000),

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@ -20,6 +20,7 @@
package de.steamwar.bausystem.features.region;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
@ -30,6 +31,9 @@ import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -58,10 +62,7 @@ public class ColorCommand extends SWCommand {
}
@Register
public void genericColorSet(Player p, ColorMode color, ColorizationType colorizationType) {
if (!permissionCheck(p)) {
return;
}
public void genericColorSet(@Guard Player p, ColorMode color, ColorizationType colorizationType) {
if (colorizationType == ColorizationType.GLOBAL) {
Region.setGlobal(Flag.COLOR, color);
BauSystem.MESSAGE.send("REGION_COLOR_GLOBAL", p, BauSystem.MESSAGE.parse(color.getChatValue(), p));
@ -87,12 +88,18 @@ public class ColorCommand extends SWCommand {
genericColorSet(p, color, colorizationType);
}
private boolean permissionCheck(Player p) {
if (bauServer.getOwner().equals(p.getUniqueId())) {
return true;
}
BauSystem.MESSAGE.send("REGION_COLOR_NO_PERMS", p);
return false;
@ClassGuard(value = Player.class, local = true)
public GuardChecker loaderGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (bauServer.getOwner().equals(player.getUniqueId())) {
return GuardResult.ALLOWED;
}
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_COLOR_NO_PERMS", player);
}
return GuardResult.DENIED;
};
}
public enum ColorizationType {

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@ -27,6 +27,9 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.DamageMode;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -45,8 +48,7 @@ public class DamageCommand extends SWCommand {
}
@Register
public void toggleCommand(Player p) {
if (!permissionCheck(p)) return;
public void toggleCommand(@Guard Player p) {
Region region = Region.getRegion(p.getLocation());
if (toggle(region)) {
RegionUtils.actionBar(region, getEnableMessage());
@ -79,11 +81,17 @@ public class DamageCommand extends SWCommand {
}
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker guard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -27,6 +27,9 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FireMode;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -44,8 +47,7 @@ public class FireCommand extends SWCommand {
}
@Register
public void toggleCommand(Player p) {
if (!permissionCheck(p)) return;
public void toggleCommand(@Guard Player p) {
Region region = Region.getRegion(p.getLocation());
if (toggle(region)) {
RegionUtils.actionBar(region, getEnableMessage());
@ -78,12 +80,17 @@ public class FireCommand extends SWCommand {
}
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker guard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -27,6 +27,9 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.FreezeMode;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -44,8 +47,7 @@ public class FreezeCommand extends SWCommand {
}
@Register
public void toggleCommand(Player p) {
if (!permissionCheck(p)) return;
public void toggleCommand(@Guard Player p) {
Region region = Region.getRegion(p.getLocation());
if (toggle(region)) {
RegionUtils.actionBar(region, getEnableMessage());
@ -78,11 +80,17 @@ public class FreezeCommand extends SWCommand {
}
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLD)) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker guard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send(getNoPermMessage(), player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -27,6 +27,9 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ProtectMode;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import org.bukkit.entity.Player;
@ -44,8 +47,7 @@ public class ProtectCommand extends SWCommand {
}
@Register
public void genericProtectCommand(Player p) {
if (!permissionCheck(p)) return;
public void genericProtectCommand(@Guard Player p) {
Region region = regionCheck(p);
if (region == null) return;
switch (region.getPlain(Flag.PROTECT, ProtectMode.class)) {
@ -61,12 +63,18 @@ public class ProtectCommand extends SWCommand {
}
}
private boolean permissionCheck(Player player) {
if (!Permission.hasPermission(player, Permission.WORLDEDIT)) {
BauSystem.MESSAGE.send("REGION_PROTECT_NO_PERMS", player);
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker guard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLDEDIT)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_PROTECT_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
private Region regionCheck(Player player) {
@ -77,5 +85,4 @@ public class ProtectCommand extends SWCommand {
}
return region;
}
}

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@ -31,8 +31,7 @@ import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.*;
import de.steamwar.sql.Schematic;
import net.md_5.bungee.api.chat.ClickEvent;
import org.bukkit.Bukkit;
@ -86,8 +85,7 @@ public class RegionCommand extends SWCommand {
}
@Register("undo")
public void undoCommand(Player p) {
if(!permissionCheck(p, Permission.WORLDEDIT)) return;
public void undoCommand(@Guard("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) return;
@ -109,10 +107,7 @@ public class RegionCommand extends SWCommand {
}
@Register("redo")
public void redoCommand(Player p) {
if (!permissionCheck(p, Permission.WORLDEDIT)) {
return;
}
public void redoCommand(@Guard("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
@ -126,8 +121,7 @@ public class RegionCommand extends SWCommand {
}
@Register("restore")
public void genericRestoreCommand(Player p) {
if (!permissionCheck(p, Permission.WORLDEDIT)) return;
public void genericRestoreCommand(@Guard("WORLD_EDIT") Player p) {
Region region = Region.getRegion(p.getLocation());
if(checkGlobalRegion(region, p)) return;
@ -146,8 +140,7 @@ public class RegionCommand extends SWCommand {
}
@Register("restore")
public void schematicRestoreCommand(Player p, String s) {
if (!permissionCheck(p, Permission.WORLDEDIT)) return;
public void schematicRestoreCommand(@Guard("WORLD_EDIT") Player p, String s) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) return;
@ -206,8 +199,7 @@ public class RegionCommand extends SWCommand {
@Register("changetype")
@Register("type")
public void changeTypeCommand(Player p, @Mapper("regionTypeMapper") String s) {
if (!permissionCheck(p, Permission.WORLD)) return;
public void changeTypeCommand(@Guard("WORLD") Player p, @Mapper("regionTypeMapper") String s) {
Region region = Region.getRegion(p.getLocation());
if (checkGlobalRegion(region, p)) {
return;
@ -245,12 +237,31 @@ public class RegionCommand extends SWCommand {
};
}
private boolean permissionCheck(Player player, Permission permission) {
if (Permission.hasPermission(player, permission)) {
return true;
}
BauSystem.MESSAGE.send("REGION_REGION_NO_PERMS", player);
return false;
@Guard(value = "WORLD", local = true)
public GuardChecker worldGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_REGION_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
@Guard(value = "WORLD_EDIT", local = true)
public GuardChecker worldEditGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLDEDIT)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_REGION_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -27,6 +27,9 @@ import de.steamwar.bausystem.region.GlobalRegion;
import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.GuardCheckType;
import de.steamwar.command.GuardChecker;
import de.steamwar.command.GuardResult;
import de.steamwar.command.SWCommand;
import de.steamwar.sql.Schematic;
import org.bukkit.Bukkit;
@ -50,8 +53,7 @@ public class ResetCommand extends SWCommand {
}
@Register
public void genericResetCommand(Player p) {
if (!permissionCheck(p)) return;
public void genericResetCommand(@Guard Player p) {
Region region = regionCheck(p);
if (region == null) return;
try {
@ -64,8 +66,7 @@ public class ResetCommand extends SWCommand {
}
@Register
public void schematicResetCommand(Player p, String s) {
if (!permissionCheck(p)) return;
public void schematicResetCommand(@Guard Player p, String s) {
Region region = regionCheck(p);
if (region == null) return;
Schematic schem = Schematic.getSchemFromDB(s, p.getUniqueId());
@ -82,12 +83,18 @@ public class ResetCommand extends SWCommand {
}
}
private boolean permissionCheck(Player player) {
if (Permission.hasPermission(player, Permission.WORLD)) {
return true;
}
BauSystem.MESSAGE.send("REGION_RESET_NO_PERMS", player);
return false;
@ClassGuard(value = Player.class, local = true)
public GuardChecker worldGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_RESET_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
private Region regionCheck(Player player) {

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@ -28,9 +28,7 @@ import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.TNTMode;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.*;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@ -54,15 +52,13 @@ public class TNTCommand extends SWCommand {
}
@Register
public void toggleCommand(Player p) {
if (!permissionCheck(p)) return;
public void toggleCommand(@Guard Player p) {
Region region = Region.getRegion(p.getLocation());
tntToggle(region, null, null);
}
@Register
public void setCommand(Player p, TNTMode tntMode) {
if (!permissionCheck(p)) return;
public void setCommand(@Guard Player p, TNTMode tntMode) {
Region region = Region.getRegion(p.getLocation());
String requestedMessage = null;
@ -151,12 +147,17 @@ public class TNTCommand extends SWCommand {
}
}
private boolean permissionCheck(Player p) {
if (!Permission.hasPermission(p, Permission.WORLD)) {
p.sendMessage(BauSystem.PREFIX + "§cDu darfst hier nicht TNT-Schaden (de-)aktivieren");
return false;
}
return true;
@ClassGuard(value = Player.class, local = true)
public GuardChecker worldGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLD)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_TNT_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
}

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@ -27,9 +27,7 @@ import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.RegionUtils;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
import de.steamwar.bausystem.region.utils.RegionType;
import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper;
import de.steamwar.command.*;
import de.steamwar.sql.Schematic;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -61,8 +59,7 @@ public class TestblockCommand extends SWCommand {
}
@Register
public void genericTestblockCommand(Player p, RegionExtensionType regionExtensionType) {
if (!permissionCheck(p)) return;
public void genericTestblockCommand(@Guard Player p, RegionExtensionType regionExtensionType) {
Region region = regionCheck(p);
if (region == null) return;
try {
@ -85,8 +82,7 @@ public class TestblockCommand extends SWCommand {
}
@Register
public void schematicTestblockCommand(Player p, String s, RegionExtensionType regionExtensionType) {
if (!permissionCheck(p)) return;
public void schematicTestblockCommand(@Guard Player p, String s, RegionExtensionType regionExtensionType) {
Region region = regionCheck(p);
if (region == null) return;
Schematic schem = Schematic.getSchemFromDB(s, p.getUniqueId());
@ -118,12 +114,18 @@ public class TestblockCommand extends SWCommand {
return SWCommandUtils.createMapper(s -> showModeParameterTypesMap.getOrDefault(s, null), s -> tabCompletes);
}
private boolean permissionCheck(Player player) {
if (Permission.hasPermission(player, Permission.WORLDEDIT)) {
return true;
}
BauSystem.MESSAGE.send("REGION_TB_NO_PERMS", player);
return false;
@ClassGuard(value = Player.class, local = true)
public GuardChecker worldGuard() {
return (commandSender, guardCheckType, strings, s) -> {
Player player = (Player) commandSender;
if (!Permission.hasPermission(player, Permission.WORLDEDIT)) {
if (guardCheckType != GuardCheckType.TAB_COMPLETE) {
BauSystem.MESSAGE.send("REGION_TB_NO_PERMS", player);
}
return GuardResult.DENIED;
}
return GuardResult.ALLOWED;
};
}
private Region regionCheck(Player player) {