Hotfix ScriptGUI removing script on pressing escape when naming
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SteamWarCI Build successful
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
a1c45b86af
Commit
82b385e5ff
@ -20,13 +20,16 @@
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package de.steamwar.bausystem.features.script;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.features.script.lua.SteamWarPlatform;
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import de.steamwar.bausystem.utils.ItemUtils;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWListInv;
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import de.steamwar.linkage.Linked;
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import de.steamwar.sql.Script;
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import de.steamwar.sql.SteamwarUser;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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@ -39,6 +42,7 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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@Linked
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public class ScriptGUI implements Listener {
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@ -119,7 +123,18 @@ public class ScriptGUI implements Listener {
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open(player);
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} else {
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SWAnvilInv inv = new SWAnvilInv(player, BauSystem.MESSAGE.parse("SCRIPT_MENU_GUI_ENTER_NAME", player), name == null ? "" : name);
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inv.setCallback(s -> saveWithName(player, meta, s));
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AtomicBoolean saved = new AtomicBoolean(false);
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ItemStack itemStack = player.getOpenInventory().getCursor();
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inv.setCallback(s -> {
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saveWithName(player, meta, s);
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saved.set(true);
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});
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inv.addCloseCallback(() -> {
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Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> {
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if (saved.get()) return;
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SWUtils.giveItemToPlayer(player, itemStack);
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}, 1);
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});
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inv.open();
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}
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}
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