SteamWar/BauSystem2.0
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add GamemodeCommand.java

Dieser Commit ist enthalten in:
Zeanon 2021-04-17 15:45:12 +02:00
Ursprung bf163225ba
Commit 7ae498db6f

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@ -0,0 +1,58 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.other;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
@Linked(LinkageType.COMMAND)
public class GamemodeCommand extends SWCommand {
public GamemodeCommand() {
super("gamemode", "gm", "g");
}
@Register(help = true)
public void help(final Player p, final String... args) {
p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
}
@Register
public void genericCommand(final Player p) {
if (p.getGameMode() == GameMode.CREATIVE) {
p.setGameMode(GameMode.SPECTATOR);
} else {
p.setGameMode(GameMode.CREATIVE);
}
}
@Register
public void gamemodeCommand(final Player p, final GameMode gameMode) {
p.setGameMode(gameMode);
}
}