add GamemodeCommand.java
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class GamemodeCommand extends SWCommand {
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public GamemodeCommand() {
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super("gamemode", "gm", "g");
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}
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@Register(help = true)
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public void help(final Player p, final String... args) {
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p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
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p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
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}
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@Register
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public void genericCommand(final Player p) {
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if (p.getGameMode() == GameMode.CREATIVE) {
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p.setGameMode(GameMode.SPECTATOR);
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} else {
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p.setGameMode(GameMode.CREATIVE);
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}
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}
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@Register
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public void gamemodeCommand(final Player p, final GameMode gameMode) {
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p.setGameMode(gameMode);
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}
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}
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