diff --git a/BauSystem_Main/src/BauSystem.properties b/BauSystem_Main/src/BauSystem.properties index 0ccb5281..24f934f5 100644 --- a/BauSystem_Main/src/BauSystem.properties +++ b/BauSystem_Main/src/BauSystem.properties @@ -886,6 +886,8 @@ OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill +OTHER_ITEMS_INVENTORY_FILL_LORE_1=§aActivated +OTHER_ITEMS_INVENTORY_FILL_LORE_2=§aDisabled OTHER_SLOT_INVALID_SLOT=§cInvalid slot OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot. OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory. diff --git a/BauSystem_Main/src/BauSystem_de.properties b/BauSystem_Main/src/BauSystem_de.properties index 778aef4e..efa63a29 100644 --- a/BauSystem_Main/src/BauSystem_de.properties +++ b/BauSystem_Main/src/BauSystem_de.properties @@ -866,6 +866,8 @@ OTHER_ITEMS_GAMEMODE_LORE_2=§eLinks-Click§8:§7 Umschalten zwischen Survival u OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eOhne Shift§8:§7 nur die Region OTHER_ITEMS_KILLALL_LORE_2=§eMit Shift§8:§7 Global +OTHER_ITEMS_INVENTORY_FILL_LORE_1=§aAktiviert +OTHER_ITEMS_INVENTORY_FILL_LORE_2=§aDeaktiviert OTHER_SLOT_INVALID_SLOT=§cInvalider Slot OTHER_NOCLIP_SLOT_INFO=§7Mit /slot kannst du den ausgewählten Slot ändern und einen anderen Block in den Slot nehmen. OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Lege den angeguckten Block ins Inventar diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/util/items/InventoryFillBauGuiItem.java b/BauSystem_Main/src/de/steamwar/bausystem/features/util/items/InventoryFillBauGuiItem.java index c09468b1..79881e63 100644 --- a/BauSystem_Main/src/de/steamwar/bausystem/features/util/items/InventoryFillBauGuiItem.java +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/util/items/InventoryFillBauGuiItem.java @@ -2,6 +2,7 @@ package de.steamwar.bausystem.features.util.items; import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.Permission; +import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.features.inventoryfiller.InventoryFillerCommand; import de.steamwar.bausystem.linkage.LinkageType; import de.steamwar.bausystem.linkage.Linked; @@ -13,6 +14,8 @@ import org.bukkit.entity.Player; import org.bukkit.event.inventory.ClickType; import org.bukkit.inventory.ItemStack; +import java.util.Collections; + @Linked(LinkageType.BAU_GUI_ITEM) public class InventoryFillBauGuiItem extends BauGuiItem { public InventoryFillBauGuiItem() { @@ -29,7 +32,8 @@ public class InventoryFillBauGuiItem extends BauGuiItem { @Override public ItemStack getItem(Player player) { - return new SWItem(Material.BARREL, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), null, false, clickType -> {}).getItemStack(); + String loreKey = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false) ? "OTHER_ITEMS_INVENTORY_FILL_LORE_1" : "OTHER_ITEMS_INVENTORY_FILL_LORE_2"; + return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {}).getItemStack(); } @Override