diff --git a/BauSystem_Main/src/BauSystem.properties b/BauSystem_Main/src/BauSystem.properties index a37b928f..cb4a561d 100644 --- a/BauSystem_Main/src/BauSystem.properties +++ b/BauSystem_Main/src/BauSystem.properties @@ -632,6 +632,12 @@ SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaki SMART_PLACE_ENABLE = §aSmartPlace activated SMART_PLACE_DISABLE = §cSmartPlace deactivated +# InventoryFiller +INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill +INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside. +INVENTORY_FILL_ENABLE = §aInventoryFiller activated +INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated + # BlockCounter BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on @@ -879,6 +885,9 @@ OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adv OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global +OTHER_ITEMS_INVENTORY_FILL_NAME=§eInventoryFill +OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aActivated +OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDisabled OTHER_SLOT_INVALID_SLOT=§cInvalid slot OTHER_NOCLIP_SLOT_INFO=§7With /slot you can change the selected slot and take another block in the slot. OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Take the faced block into your inventory. diff --git a/BauSystem_Main/src/BauSystem_de.properties b/BauSystem_Main/src/BauSystem_de.properties index 59bfc51b..5f36dfd1 100644 --- a/BauSystem_Main/src/BauSystem_de.properties +++ b/BauSystem_Main/src/BauSystem_de.properties @@ -613,6 +613,12 @@ SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §e SMART_PLACE_ENABLE = §aSmartPlace aktiviert SMART_PLACE_DISABLE = §cSmartPlace deaktiviert +# InventoryFiller +INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill +INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern. +INVENTORY_FILL_ENABLE = §aInventoryFiller activated +INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated + # BlockCounter BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an @@ -860,6 +866,8 @@ OTHER_ITEMS_GAMEMODE_LORE_2=§eLinks-Click§8:§7 Umschalten zwischen Survival u OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eOhne Shift§8:§7 nur die Region OTHER_ITEMS_KILLALL_LORE_2=§eMit Shift§8:§7 Global +OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE=§aAktiviert +OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE=§aDeaktiviert OTHER_SLOT_INVALID_SLOT=§cInvalider Slot OTHER_NOCLIP_SLOT_INFO=§7Mit /slot kannst du den ausgewählten Slot ändern und einen anderen Block in den Slot nehmen. OTHER_NOCLIP_SLOT_HELP_PICK = §8/§eslot pick §8-§7 Lege den angeguckten Block ins Inventar diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillBauGuiItem.java b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillBauGuiItem.java new file mode 100644 index 00000000..d5b7f70e --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillBauGuiItem.java @@ -0,0 +1,44 @@ +package de.steamwar.bausystem.features.inventoryfiller; + +import de.steamwar.bausystem.BauSystem; +import de.steamwar.bausystem.Permission; +import de.steamwar.bausystem.configplayer.Config; +import de.steamwar.bausystem.features.inventoryfiller.InventoryFillerCommand; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import de.steamwar.bausystem.linkage.LinkedInstance; +import de.steamwar.bausystem.linkage.specific.BauGuiItem; +import de.steamwar.inventory.SWItem; +import org.bukkit.Material; +import org.bukkit.entity.Player; +import org.bukkit.event.inventory.ClickType; +import org.bukkit.inventory.ItemStack; + +import java.util.Collections; + +@Linked(LinkageType.BAU_GUI_ITEM) +public class InventoryFillBauGuiItem extends BauGuiItem { + public InventoryFillBauGuiItem() { + super(34); + } + + @LinkedInstance + public InventoryFillerCommand command; + + @Override + public Permission permission() { + return Permission.MEMBER; + } + + @Override + public ItemStack getItem(Player player) { + String loreKey = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false) ? "OTHER_ITEMS_INVENTORY_FILL_LORE_ACTIVE" : "OTHER_ITEMS_INVENTORY_FILL_LORE_INACTIVE"; + return new SWItem(Material.HOPPER, BauSystem.MESSAGE.parse("OTHER_ITEMS_INVENTORY_FILL_NAME", player), Collections.singletonList(BauSystem.MESSAGE.parse(loreKey, player)), false, clickType -> {}).getItemStack(); + } + + @Override + public boolean click(ClickType click, Player p) { + command.toggle(p); + return false; + } +} diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/util/InventoryFiller.java b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFiller.java similarity index 93% rename from BauSystem_Main/src/de/steamwar/bausystem/features/util/InventoryFiller.java rename to BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFiller.java index 37c957bc..dd7c1b01 100644 --- a/BauSystem_Main/src/de/steamwar/bausystem/features/util/InventoryFiller.java +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFiller.java @@ -17,9 +17,10 @@ * along with this program. If not, see . */ -package de.steamwar.bausystem.features.util; +package de.steamwar.bausystem.features.inventoryfiller; import de.steamwar.bausystem.BauSystem; +import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.linkage.LinkageType; import de.steamwar.bausystem.linkage.Linked; import net.md_5.bungee.api.ChatMessageType; @@ -38,6 +39,7 @@ public class InventoryFiller implements Listener { @EventHandler public void onPlayerDropItem(PlayerDropItemEvent event) { + if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return; if (!event.getPlayer().isSneaking()) return; Block block = event.getPlayer().getTargetBlockExact(5); if (block == null) return; @@ -58,6 +60,7 @@ public class InventoryFiller implements Listener { */ @EventHandler public void onPlayerItemHeld(PlayerItemHeldEvent event) { + if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return; if (!event.getPlayer().isSneaking()) return; ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand(); if (itemStack.getType() == Material.AIR) return; diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillerCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillerCommand.java new file mode 100644 index 00000000..8ef0d841 --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/inventoryfiller/InventoryFillerCommand.java @@ -0,0 +1,29 @@ +package de.steamwar.bausystem.features.inventoryfiller; + +import de.steamwar.bausystem.BauSystem; +import de.steamwar.bausystem.SWUtils; +import de.steamwar.bausystem.configplayer.Config; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import de.steamwar.command.SWCommand; +import org.bukkit.entity.Player; + +@Linked(LinkageType.COMMAND) +public class InventoryFillerCommand extends SWCommand { + + public InventoryFillerCommand() { + super("inventoryfill"); + } + + @Register(description = {"INVENTORY_FILL_HELP", "INVENTORY_FILL_INFO"}) + public void toggle(Player player) { + boolean inventoryFill = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false); + Config.getInstance().get(player).put("inventoryfill", !inventoryFill); + if (!inventoryFill) { + SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player)); + BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player); + }else { + SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player)); + } + } +}