SteamWar/BauSystem2.0
Archiviert
12
0

Some refactoring

Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Chaoscaot 2021-05-03 08:08:58 +02:00
Ursprung 1c166d10d7
Commit 6f24ca0f18
28 geänderte Dateien mit 155 neuen und 131 gelöschten Zeilen

Datei anzeigen

@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.bau;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.BauServer;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
@ -36,10 +36,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class BauInfoGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class BauInfoBauGuiItem extends BauGuiItem {
public BauInfoGuiItem() {
public BauInfoBauGuiItem() {
super(7);
}

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@ -20,17 +20,17 @@
package de.steamwar.bausystem.features.detonator;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class DetonatorGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class DetonatorBauGuiItem extends BauGuiItem {
public DetonatorGuiItem() {
public DetonatorBauGuiItem() {
super(8);
}

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@ -24,7 +24,7 @@ import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.inventory.SWInventory;
import lombok.Getter;
import lombok.experimental.UtilityClass;
@ -39,7 +39,7 @@ import java.util.*;
public class BauGUI {
@Getter
private static final HashMap<Integer, GuiItem> ITEMS = new HashMap<>();
private static final HashMap<Integer, BauGuiItem> ITEMS = new HashMap<>();
private static final Set<Player> OPEN_INVS = new HashSet<>();
private static boolean updating = false;
@ -54,7 +54,7 @@ public class BauGUI {
GUI_ITEM.setItemMeta(meta);
}
public static void addItem(GuiItem item) {
public static void addItem(BauGuiItem item) {
ITEMS.put(item.getId(), item);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.gui;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -32,10 +32,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class BauGuiGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class BauGuiBauGuiItem extends BauGuiItem {
public BauGuiGuiItem() {
public BauGuiBauGuiItem() {
super(14);
}

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@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -45,10 +45,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataType;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
@Linked(LinkageType.LISTENER)
public class BauGuiEditor implements Listener {
@ -74,7 +71,8 @@ public class BauGuiEditor implements Listener {
inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "+1 Zeile").getItemStack());
inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, ColorConfig.HIGHLIGHT + "-1 Zeile").getItemStack());
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, ColorConfig.ERROR + "Trashcan").getItemStack());
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, ColorConfig.ERROR + "Trashcan", Arrays.asList(ColorConfig.BASE + "Item hier rein Legen"), false, clickType -> {
}).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, ColorConfig.HIGHLIGHT + "Mehr Items").getItemStack());
p.openInventory(inv);
@ -116,28 +114,34 @@ public class BauGuiEditor implements Listener {
return;
}
switch (i.getType()) {
case RED_STAINED_GLASS_PANE:
event.setCancelled(true);
if (event.getSlot() - mapping.getSize() >= 0) {
event.setCancelled(true);
}
switch (event.getSlot() - mapping.getSize()) {
case 2:
if (mapping.getSize() == 9) {
return;
}
saveMapping(p);
mapping.setSize(mapping.getSize() - 9);
openGuiEditor(p, event.getCursor());
break;
case LIME_STAINED_GLASS_PANE:
event.setCancelled(true);
case 3:
if (mapping.getSize() == 9 * 5) {
return;
}
saveMapping(p);
mapping.setSize(mapping.getSize() + 9);
openGuiEditor(p, event.getCursor());
break;
case BARRIER:
event.setCancelled(true);
case 5:
event.getView().setCursor(new SWItem().getItemStack());
break;
case SCUTE:
event.setCancelled(true);
case 6:
saveMapping(p);
List<SWListInv.SWListEntry<GuiItem>> items = new ArrayList<>();
for (GuiItem item : BauGUI.getITEMS().values()) {
List<SWListInv.SWListEntry<BauGuiItem>> items = new ArrayList<>();
for (BauGuiItem item : BauGUI.getITEMS().values()) {
if (mapping.isShown(item.getId())) {
continue;
}
@ -148,15 +152,11 @@ public class BauGuiEditor implements Listener {
if (items.isEmpty()) {
return;
}
SWListInv<GuiItem> inv = new SWListInv<>(p, "Item auswählen", items, (clickType, item) -> {
SWListInv<BauGuiItem> inv = new SWListInv<>(p, "Item auswählen", items, (clickType, item) -> {
openGuiEditor(p, addId(item.getItem(p), item.getId()));
});
inv.open();
break;
case WHITE_STAINED_GLASS_PANE:
case GRAY_STAINED_GLASS_PANE:
event.setCancelled(true);
break;
default:
}
}
@ -202,7 +202,7 @@ public class BauGuiEditor implements Listener {
newMapping.put(getId(itemStack), i);
}
for (Map.Entry<Integer, GuiItem> e : BauGUI.getITEMS().entrySet()) {
for (Map.Entry<Integer, BauGuiItem> e : BauGUI.getITEMS().entrySet()) {
if (!newMapping.containsKey(e.getKey())) {
newMapping.put(e.getKey(), -1);
}

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@ -20,7 +20,7 @@
package de.steamwar.bausystem.features.gui.editor;
import de.steamwar.bausystem.features.gui.BauGUI;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import java.util.HashMap;
import java.util.Random;
@ -37,7 +37,7 @@ public class TempClass {
Random rnd = new Random();
int size = (rnd.nextInt(5) + 1) * 9;
HashMap<Integer, Integer> mapping = new HashMap<>();
for (GuiItem item : BauGUI.getITEMS().values()) {
for (BauGuiItem item : BauGUI.getITEMS().values()) {
int slot;
int i = 0;
do {

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.loader;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
@ -34,10 +34,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class LoaderGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class LoaderBauGuiItem extends BauGuiItem {
public LoaderGuiItem() {
public LoaderBauGuiItem() {
super(9);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.other.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
@ -31,10 +31,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class TeleportGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class TeleportBauGuiItem extends BauGuiItem {
public TeleportGuiItem() {
public TeleportBauGuiItem() {
super(10);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Color;
@ -39,10 +39,10 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Linked(LinkageType.GUI_ITEM)
public class ColorGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class ColorBauGuiItem extends BauGuiItem {
public ColorGuiItem() {
public ColorBauGuiItem() {
super(2);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
@ -33,10 +33,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class FireGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class FireBauGuiItem extends BauGuiItem {
public FireGuiItem() {
public FireBauGuiItem() {
super(3);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
@ -33,10 +33,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class FreezeGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class FreezeBauGuiItem extends BauGuiItem {
public FreezeGuiItem() {
public FreezeBauGuiItem() {
super(1);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
@ -33,10 +33,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class ProtectGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class ProtectBauGuiItem extends BauGuiItem {
public ProtectGuiItem() {
public ProtectBauGuiItem() {
super(4);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -36,10 +36,10 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Linked(LinkageType.GUI_ITEM)
public class ResetGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class ResetBauGuiItem extends BauGuiItem {
public ResetGuiItem() {
public ResetBauGuiItem() {
super(6);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -36,10 +36,10 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Linked(LinkageType.GUI_ITEM)
public class TestblockGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class TestblockBauGuiItem extends BauGuiItem {
public TestblockGuiItem() {
public TestblockBauGuiItem() {
super(5);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.region.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.Region;
@ -34,10 +34,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class TntGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class TntBauGuiItem extends BauGuiItem {
public TntGuiItem() {
public TntBauGuiItem() {
super(0);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.script;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -30,10 +30,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class ScriptBookGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class ScriptBookBauGuiItem extends BauGuiItem {
public ScriptBookGuiItem() {
public ScriptBookBauGuiItem() {
super(15);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.simulator;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -30,10 +30,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class SimulatorGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class SimulatorBauGuiItem extends BauGuiItem {
public SimulatorGuiItem() {
public SimulatorBauGuiItem() {
super(20);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.tpslimit;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
@ -33,10 +33,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class TPSLimitGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class TPSLimitBauGuiItem extends BauGuiItem {
public TPSLimitGuiItem() {
public TPSLimitBauGuiItem() {
super(19);
}

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@ -22,7 +22,7 @@ package de.steamwar.bausystem.features.tracer;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.features.tracer.record.RecordStateMachine;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -33,10 +33,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class TracerGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class TracerBauGuiItem extends BauGuiItem {
public TracerGuiItem() {
public TracerBauGuiItem() {
super(21);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -30,10 +30,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class DebugstickGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class DebugstickBauGuiItem extends BauGuiItem {
public DebugstickGuiItem() {
public DebugstickBauGuiItem() {
super(12);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -33,10 +33,10 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.potion.PotionEffectType;
@Linked(LinkageType.GUI_ITEM)
public class NightVisionGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class NightVisionBauGuiItem extends BauGuiItem {
public NightVisionGuiItem() {
public NightVisionBauGuiItem() {
super(11);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.bausystem.region.utils.RegionExtensionType;
@ -40,12 +40,12 @@ import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
@Linked(LinkageType.GUI_ITEM)
public class SelectGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class SelectBauGuiItem extends BauGuiItem {
private static final Map<Player, LastSelect> LAST_SELECT_MAP = new HashMap<>();
public SelectGuiItem() {
public SelectBauGuiItem() {
super(13);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
@ -31,10 +31,10 @@ import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked(LinkageType.GUI_ITEM)
public class SkullGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class SkullBauGuiItem extends BauGuiItem {
public SkullGuiItem() {
public SkullBauGuiItem() {
super(16);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWAnvilInv;
@ -33,10 +33,10 @@ import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked(LinkageType.GUI_ITEM)
public class SpeedGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class SpeedBauGuiItem extends BauGuiItem {
public SpeedGuiItem() {
public SpeedBauGuiItem() {
super(17);
}

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@ -21,7 +21,7 @@ package de.steamwar.bausystem.features.util.items;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.config.ColorConfig;
import de.steamwar.bausystem.linkage.GuiItem;
import de.steamwar.bausystem.linkage.BauGuiItem;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.inventory.SWItem;
@ -31,10 +31,10 @@ import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffectType;
@Linked(LinkageType.GUI_ITEM)
public class WaterVisionGuiItem extends GuiItem {
@Linked(LinkageType.BAU_GUI_ITEM)
public class WaterVisionBauGuiItem extends BauGuiItem {
public WaterVisionGuiItem() {
public WaterVisionBauGuiItem() {
super(18);
}

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@ -0,0 +1,38 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.linkage;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.gui.BauGUI;
import lombok.AllArgsConstructor;
import lombok.Getter;
@AllArgsConstructor
public abstract class BauGuiItem extends GuiItem {
@Getter
private final int id;
public void update() {
BauGUI.update();
}
public abstract Permission permission();
}

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@ -19,27 +19,13 @@
package de.steamwar.bausystem.linkage;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.gui.BauGUI;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@AllArgsConstructor
public abstract class GuiItem {
@Getter
private final int id;
public abstract ItemStack getItem(Player player);
public abstract boolean click(ClickType click, Player p);
public void update() {
BauGUI.update();
}
public abstract Permission permission();
}

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@ -46,7 +46,7 @@ public enum LinkageType {
PLAIN(1, false, clazz -> true),
LISTENER(2, false, Listener.class::isAssignableFrom, o -> Bukkit.getPluginManager().registerEvents((Listener) o, BauSystem.getInstance())),
UNLINK_LISTENER(2, true, Listener.class::isAssignableFrom, o -> HandlerList.unregisterAll((Listener) o)),
GUI_ITEM(3, false, GuiItem.class::isAssignableFrom, o -> BauGUI.addItem((GuiItem) o)),
BAU_GUI_ITEM(3, false, BauGuiItem.class::isAssignableFrom, o -> BauGUI.addItem((BauGuiItem) o)),
SCRIPT_COMMAND(4, false, SpecialCommand.class::isAssignableFrom, o -> ScriptExecutor.SPECIAL_COMMANDS.add((SpecialCommand) o)),
CONFIG_CONVERTER(5, false, ConfigConverter.class::isAssignableFrom, o -> ConfigUpdater.addConfigConverter((ConfigConverter) o));