Merge branch 'master' into SimulatorPreview
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Dieser Commit ist enthalten in:
Commit
6b727dd915
@ -49,11 +49,19 @@ public class Laufbau {
|
||||
@Getter
|
||||
private EditSession editSession;
|
||||
|
||||
private int factor;
|
||||
|
||||
public Laufbau(Player player, Location pos1, Location pos2, boolean preferingBlastResistance) {
|
||||
this.world = pos1.getWorld();
|
||||
this.pos1 = new Location(world, Math.min(pos1.getBlockX(), pos2.getBlockX()), Math.min(pos1.getBlockY(), pos2.getBlockY()), Math.min(pos1.getBlockZ(), pos2.getBlockZ()));
|
||||
this.pos2 = new Location(world, Math.max(pos1.getBlockX(), pos2.getBlockX()), Math.max(pos1.getBlockY(), pos2.getBlockY()), Math.max(pos1.getBlockZ(), pos2.getBlockZ()));
|
||||
|
||||
Vector selectionSize = pos2.toVector().subtract(pos1.toVector());
|
||||
int xFactor = (int) (Math.abs(selectionSize.getX()) / 12.375);
|
||||
int yFactor = (int) (Math.abs(selectionSize.getY()) / 7.125);
|
||||
int zFactor = (int) (Math.abs(selectionSize.getZ()) / 9.875);
|
||||
factor = Math.max(Math.max(xFactor, Math.max(yFactor, zFactor)), 8);
|
||||
|
||||
filteringTracesState = new FilteringTracesState(world, this::inRegion);
|
||||
|
||||
editSession = WorldEditUtils.getEditSession(player);
|
||||
@ -95,10 +103,10 @@ public class Laufbau {
|
||||
return;
|
||||
}
|
||||
if (processingTracesState != null) {
|
||||
creatingLaufState = new CreatingLaufState(processingTracesState.getBlocks(), processingTracesState.getCuboidList(), world, editSession, elements);
|
||||
creatingLaufState = new CreatingLaufState(processingTracesState.getBlocks(), processingTracesState.getCuboidIntersectionCache(), world, editSession, elements, factor);
|
||||
return;
|
||||
}
|
||||
processingTracesState = new ProcessingTracesState(filteringTracesState.getTntPositions(), world, this::inRegion);
|
||||
processingTracesState = new ProcessingTracesState(filteringTracesState.getTntPositions(), this::inRegion, factor);
|
||||
}
|
||||
|
||||
public String actionBarMessage(Player p) {
|
||||
|
@ -46,6 +46,7 @@ public class LaufbauCommand extends SWCommand {
|
||||
BauSystem.MESSAGE.send("LAUFBAU_NO_WORLDEDIT", player);
|
||||
return;
|
||||
}
|
||||
|
||||
Laufbau laufbau = new Laufbau(player, selection.getKey(), selection.getValue(), preferingBlastResistance);
|
||||
new BukkitRunnable() {
|
||||
@Override
|
||||
|
@ -32,11 +32,7 @@ import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.*;
|
||||
|
||||
public class CreatingLaufState implements LaufbauState {
|
||||
|
||||
@ -51,22 +47,24 @@ public class CreatingLaufState implements LaufbauState {
|
||||
private long start = System.currentTimeMillis();
|
||||
|
||||
private List<Point> blocks;
|
||||
private List<Cuboid> cuboids;
|
||||
private Map<Point, Set<Cuboid>> cuboidIntersectionCache;
|
||||
private List<Point> outerPoints = new ArrayList<>();
|
||||
private Set<Point> innerPoints = new HashSet<>();
|
||||
private World world;
|
||||
private EditSession editSession;
|
||||
private List<BlockBoundingBox> elements;
|
||||
private int factor;
|
||||
|
||||
private int operations = 0;
|
||||
private int totalOperations;
|
||||
|
||||
public CreatingLaufState(Set<Point> blocks, List<Cuboid> cuboids, World world, EditSession editSession, List<BlockBoundingBox> elements) {
|
||||
public CreatingLaufState(Set<Point> blocks, Map<Point, Set<Cuboid>> cuboidIntersectionCache, World world, EditSession editSession, List<BlockBoundingBox> elements, int factor) {
|
||||
this.blocks = new ArrayList<>(blocks);
|
||||
this.cuboids = cuboids;
|
||||
this.cuboidIntersectionCache = cuboidIntersectionCache;
|
||||
this.world = world;
|
||||
this.editSession = editSession;
|
||||
this.elements = elements;
|
||||
this.factor = factor;
|
||||
|
||||
totalOperations = blocks.size() * 2;
|
||||
}
|
||||
@ -90,7 +88,7 @@ public class CreatingLaufState implements LaufbauState {
|
||||
Cuboid tempCuboid = ONE.add(point);
|
||||
Cuboid aboveHalfTempCuboid = ABOVE_HALF.add(point);
|
||||
List<Cuboid> intersectedCuboids = new ArrayList<>();
|
||||
for (Cuboid cuboid : cuboids) {
|
||||
for (Cuboid cuboid : cuboidIntersectionCache.get(point.divide(factor))) {
|
||||
if (cuboid.intersects(tempCuboid)) {
|
||||
isInCuboid = true;
|
||||
intersectedCuboids.add(cuboid);
|
||||
@ -118,34 +116,36 @@ public class CreatingLaufState implements LaufbauState {
|
||||
}
|
||||
|
||||
private void calcInnerBlock(Point point, List<Cuboid> neededCuboids) {
|
||||
List<BlockBoundingBox> blockDataWithBoundingBoxList = new ArrayList<>();
|
||||
BlockBoundingBox highestBlockBoundingBox = null;
|
||||
for (BlockBoundingBox blockDataWithBoundingBox : elements) {
|
||||
List<Cuboid> cuboids = blockDataWithBoundingBox.getCuboidList().stream().map(c -> c.add(point)).collect(Collectors.toList());
|
||||
|
||||
boolean isInCuboid = false;
|
||||
for (Cuboid cuboid : neededCuboids) {
|
||||
if (cuboids.stream().anyMatch(cuboid::intersects)) {
|
||||
isInCuboid = true;
|
||||
for (Cuboid currentCuboid : blockDataWithBoundingBox.getCuboidList()) {
|
||||
if (cuboid.intersects(currentCuboid.add(point))) {
|
||||
isInCuboid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (isInCuboid) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isInCuboid) {
|
||||
blockDataWithBoundingBoxList.add(blockDataWithBoundingBox);
|
||||
highestBlockBoundingBox = blockDataWithBoundingBox;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (blockDataWithBoundingBoxList.isEmpty()) {
|
||||
if (highestBlockBoundingBox == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
BlockBoundingBox highest = blockDataWithBoundingBoxList.get(0);
|
||||
Location location = new Location(world, point.getX(), point.getY(), point.getZ());
|
||||
if (!location.getBlock().getType().isAir()) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
BaseBlock block = BukkitAdapter.adapt(highest.blockData).toBaseBlock();
|
||||
if (highest.blockConsumer != null) highest.blockConsumer.accept(block);
|
||||
BaseBlock block = BukkitAdapter.adapt(highestBlockBoundingBox.blockData).toBaseBlock();
|
||||
if (highestBlockBoundingBox.blockConsumer != null) highestBlockBoundingBox.blockConsumer.accept(block);
|
||||
editSession.setBlock(BukkitAdapter.asBlockVector(location), block);
|
||||
} catch (MaxChangedBlocksException e) {
|
||||
e.printStackTrace();
|
||||
|
@ -24,15 +24,10 @@ import de.steamwar.bausystem.features.slaves.laufbau.Cuboid;
|
||||
import de.steamwar.bausystem.features.tracer.TNTPosition;
|
||||
import de.steamwar.bausystem.region.Point;
|
||||
import lombok.Getter;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.*;
|
||||
import java.util.function.BiPredicate;
|
||||
|
||||
public class ProcessingTracesState implements LaufbauState {
|
||||
@ -41,28 +36,29 @@ public class ProcessingTracesState implements LaufbauState {
|
||||
|
||||
private int totalCuboids;
|
||||
private List<TNTPosition> tntPositionList;
|
||||
|
||||
private World world;
|
||||
private BiPredicate<Vector, Integer> inRegionCheck;
|
||||
private int factor;
|
||||
|
||||
private List<Cuboid> toExpand = new ArrayList<>();
|
||||
|
||||
@Getter
|
||||
private List<Cuboid> cuboidList = new ArrayList<>();
|
||||
private int cuboidsDone = 0;
|
||||
|
||||
@Getter
|
||||
private Set<Point> blocks = new HashSet<>();
|
||||
|
||||
public ProcessingTracesState(List<TNTPosition> tntPositionList, World world, BiPredicate<Vector, Integer> inRegionCheck) {
|
||||
@Getter
|
||||
private Map<Point, Set<Cuboid>> cuboidIntersectionCache = new HashMap<>();
|
||||
|
||||
public ProcessingTracesState(List<TNTPosition> tntPositionList, BiPredicate<Vector, Integer> inRegionCheck, int factor) {
|
||||
this.tntPositionList = tntPositionList;
|
||||
this.totalCuboids = tntPositionList.stream().mapToInt(tntPosition -> tntPosition.getPreviousLocation() == null ? 1 : 3).sum();
|
||||
this.world = world;
|
||||
this.inRegionCheck = inRegionCheck;
|
||||
this.factor = factor;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String actionBarMessage(Player p) {
|
||||
return BauSystem.MESSAGE.parse("LAUFBAU_SIMPLE_PROGRESS", p, BauSystem.MESSAGE.parse("LAUFBAU_STATE_PROCESSING_TRACES", p), totalCuboids - cuboidList.size(), totalCuboids, eta(p, start, totalCuboids - cuboidList.size(), totalCuboids));
|
||||
return BauSystem.MESSAGE.parse("LAUFBAU_SIMPLE_PROGRESS", p, BauSystem.MESSAGE.parse("LAUFBAU_STATE_PROCESSING_TRACES", p), cuboidsDone, totalCuboids, eta(p, start, cuboidsDone, totalCuboids));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -101,14 +97,16 @@ public class ProcessingTracesState implements LaufbauState {
|
||||
}
|
||||
|
||||
private void expandCuboid(Cuboid cuboid) {
|
||||
cuboidList.add(cuboid);
|
||||
cuboidsDone++;
|
||||
for (double x = cuboid.getX() - 2; x < cuboid.getX() + cuboid.getDx() + 2; x++) {
|
||||
for (double y = cuboid.getY() - 2; y < cuboid.getY() + cuboid.getDy() + 2; y++) {
|
||||
for (double z = cuboid.getZ() - 2; z < cuboid.getZ() + cuboid.getDz() + 2; z++) {
|
||||
Location location = new Location(world, x, y, z);
|
||||
if (inRegionCheck.test(new Vector(location.getBlockX(), location.getBlockY(), location.getBlockZ()), 0)) {
|
||||
Vector location = new Vector(x, y, z);
|
||||
if (inRegionCheck.test(location, 0)) {
|
||||
Point point = new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ());
|
||||
blocks.add(point);
|
||||
cuboidIntersectionCache.computeIfAbsent(point.divide(factor), __ -> new HashSet<>())
|
||||
.add(cuboid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,10 @@ public class Point {
|
||||
return new Point(this.x - x, this.y - y, this.z - z);
|
||||
}
|
||||
|
||||
public Point divide(int factor) {
|
||||
return new Point(x / factor, y / factor, z / factor);
|
||||
}
|
||||
|
||||
public Location toLocation(World world) {
|
||||
return new Location(world, x, y, z);
|
||||
}
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren