diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/other/GamemodeCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/other/GamemodeCommand.java
new file mode 100644
index 00000000..720a3157
--- /dev/null
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/other/GamemodeCommand.java
@@ -0,0 +1,54 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2021 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+package de.steamwar.bausystem.features.other;
+
+import de.steamwar.bausystem.linkage.LinkageType;
+import de.steamwar.bausystem.linkage.Linked;
+import de.steamwar.command.SWCommand;
+import net.md_5.bungee.api.ChatColor;
+import org.bukkit.GameMode;
+import org.bukkit.entity.Player;
+
+@Linked(LinkageType.COMMAND)
+public class GamemodeCommand extends SWCommand {
+
+ public GamemodeCommand() {
+ super("gamemode", "gm", "g");
+ }
+
+ @Register(help = true)
+ public void help(final Player p, final String... args) {
+ p.sendMessage(ChatColor.RED + "Unbekannter Spielmodus.");
+ p.sendMessage(ChatColor.RED + "Mögliche Spielmodi: survival, adventure, creative, specator.");
+ }
+
+ @Register
+ public void genericCommand(final Player p) {
+ if (p.getGameMode() == GameMode.CREATIVE) {
+ p.setGameMode(GameMode.SPECTATOR);
+ } else {
+ p.setGameMode(GameMode.CREATIVE);
+ }
+ }
+
+ @Register
+ public void gamemodeCommand(final Player p, final GameMode gameMode) {
+ p.setGameMode(gameMode);
+ }
+}
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/team/LockSchemCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/team/LockSchemCommand.java
new file mode 100644
index 00000000..4640257d
--- /dev/null
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/team/LockSchemCommand.java
@@ -0,0 +1,85 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2021 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+
+package de.steamwar.bausystem.features.team;
+
+import de.steamwar.bausystem.BauSystem;
+import de.steamwar.bausystem.linkage.LinkageType;
+import de.steamwar.bausystem.linkage.Linked;
+import de.steamwar.command.SWCommand;
+import de.steamwar.sql.Schematic;
+import de.steamwar.sql.SchematicType;
+import de.steamwar.sql.SteamwarUser;
+import de.steamwar.sql.UserGroup;
+import org.bukkit.entity.Player;
+
+@Linked(LinkageType.COMMAND)
+public class LockSchemCommand extends SWCommand {
+
+ public LockSchemCommand() {
+ super("lockschem", "schemlock");
+ }
+
+ @Register(help = true)
+ public void genericHelp(Player p, String... args) {
+ SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
+ UserGroup userGroup = steamwarUser.getUserGroup();
+
+ if (userGroup != UserGroup.Admin &&
+ userGroup != UserGroup.Developer &&
+ userGroup != UserGroup.Moderator &&
+ userGroup != UserGroup.Supporter) {
+ return;
+ }
+
+ sendHelp(p);
+ }
+
+ @Register
+ public void genericCommand(Player p, String owner, String schematicName) {
+ SteamwarUser steamwarUser = SteamwarUser.get(p.getUniqueId());
+ UserGroup userGroup = steamwarUser.getUserGroup();
+
+ if (userGroup != UserGroup.Admin &&
+ userGroup != UserGroup.Developer &&
+ userGroup != UserGroup.Moderator &&
+ userGroup != UserGroup.Supporter) {
+ return;
+ }
+
+ SteamwarUser schemOwner = SteamwarUser.get(owner);
+ if (schemOwner == null) {
+ p.sendMessage(BauSystem.PREFIX + "Dieser Spieler existiert nicht!");
+ return;
+ }
+ Schematic schematic = Schematic.getSchemFromDB(schematicName, schemOwner.getUUID());
+ if (schematic == null) {
+ p.sendMessage(BauSystem.PREFIX + "Dieser Spieler besitzt keine Schematic mit diesem Namen!");
+ return;
+ }
+ p.sendMessage(BauSystem.PREFIX + "Schematic " + schematic.getSchemName() + " von " +
+ SteamwarUser.get(schematic.getSchemOwner()).getUserName() + " von " + schematic.getSchemType().toString() +
+ " auf NORMAL zurückgesetzt!");
+ schematic.setSchemType(SchematicType.Normal);
+ }
+
+ private void sendHelp(Player player) {
+ player.sendMessage("§8/§eschemlock §8[§7Owner§8] §8[§7Schematic§8] §8- §7 Sperre eine Schematic");
+ }
+}