Finalize Slot Command and some more touches on NoClipCommand
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
c62ea3a33e
Commit
69f499afb6
@ -219,6 +219,7 @@ LOADTIMER_SUMARY_STATS_FREQ = §7Belade Frequenz: §e{0}/m§8, §7Schuss Frequen
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# Other
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OTHER_ITEMS_TELEPORT_GUI-NAME = Teleportieren
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OTHER_ITEMS_TELEPORT_PLAYER-OFFLINE=§cDer Spieler ist Offline
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OTHER_SLOT_INVALID_SLOT=§cInvalid Slot
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# Material
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MATERIAL_BLAST-RESISTANCE = §8- §eBlast Resistance§8: §7{0}
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@ -69,7 +69,7 @@ public class NoClipCommand extends SWCommand implements Listener {
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}
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}
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});
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ProtocolLibrary.getProtocolManager().addPacketListener(new PacketAdapter(BauSystem.getInstance(), PacketType.Play.Client.USE_ITEM, PacketType.Play.Client.BLOCK_DIG, PacketType.Play.Client.WINDOW_CLICK) {
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ProtocolLibrary.getProtocolManager().addPacketListener(new PacketAdapter(BauSystem.getInstance(), PacketType.Play.Client.USE_ITEM, PacketType.Play.Client.BLOCK_DIG, PacketType.Play.Client.WINDOW_CLICK, PacketType.Play.Client.SPECTATE) {
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@Override
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public void onPacketReceiving(PacketEvent event) {
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if (NOCLIPS.contains(event.getPlayer())) {
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@ -0,0 +1,84 @@
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.other;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommandUtils;
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import de.steamwar.command.TypeMapper;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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@Linked(LinkageType.COMMAND)
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public class SlotCommand extends SWCommand {
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protected SlotCommand() {
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super("slot", "s");
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}
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@Register(help = true)
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public void genericHelp(Player player, String... args) {
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}
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@Register
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public void slotCommand(Player player, Integer slot) {
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if (slot < 1 || slot > 9) {
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BauSystem.MESSAGE.send("OTHER_SLOT_INVALID_SLOT", player);
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return;
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}
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player.getInventory().setHeldItemSlot(slot - 1);
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}
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@Register("pick")
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public void eyedropBlock(Player player) {
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Block block = player.getTargetBlockExact(6);
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ItemStack itemStack;
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if (block == null) {
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itemStack = new ItemStack(Material.AIR);
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} else {
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itemStack = new ItemStack(block.getType());
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}
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SWUtils.giveItemToPlayer(player, itemStack);
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}
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@Register("drop")
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public void dropBlock(Player player) {
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player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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}
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@ClassMapper(value = Integer.class, local = true)
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private TypeMapper<Integer> integerTypeMapper() {
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return SWCommandUtils.createMapper(s -> {
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try {
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return Integer.parseInt(s);
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} catch (NumberFormatException e) {
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return null;
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}
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}, (commandSender, s) -> Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", "9"));
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}
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}
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