Add last Phase and option for adding phase
Refactored for coherent naming sceme
Dieser Commit ist enthalten in:
Ursprung
0f7c19da5a
Commit
68f81c8c3e
@ -22,9 +22,9 @@ package de.steamwar.bausystem.features.simulator2;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneSetting;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTSetting;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
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import de.steamwar.bausystem.features.simulator2.gui.SimulatorGui;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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@ -39,13 +39,13 @@ public class SimulatorTestCommand extends SWCommand {
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public SimulatorTestCommand() {
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public SimulatorTestCommand() {
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super("simtest");
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super("simtest");
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SimulatorGroup group1 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTSetting())).add(new TNTElement(new Vector(0, 0, 0)).add(new TNTSetting()));
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SimulatorGroup group1 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase())).add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase()));
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SIMULATOR.getElements().add(group1);
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SIMULATOR.getElements().add(group1);
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SimulatorGroup group2 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTSetting()));
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SimulatorGroup group2 = new SimulatorGroup().add(new TNTElement(new Vector(0, 0, 0)).add(new TNTPhase()));
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SIMULATOR.getElements().add(group2);
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SIMULATOR.getElements().add(group2);
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(0, 0, 0)).add(new RedstoneSetting()));
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SimulatorGroup group3 = new SimulatorGroup().add(new RedstoneElement(new Vector(0, 0, 0)).add(new RedstonePhase()));
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SIMULATOR.getElements().add(group3);
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SIMULATOR.getElements().add(group3);
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}
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}
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@ -29,11 +29,11 @@ import java.util.List;
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@Getter
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@Getter
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@Setter
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@Setter
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public abstract class SimulatorElement<T extends SimulatorSetting> {
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public abstract class SimulatorElement<T extends SimulatorPhase> {
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protected Material material;
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protected Material material;
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protected final Vector position;
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protected final Vector position;
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protected boolean disabled = false;
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protected boolean disabled = false;
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protected final List<T> settings = new ArrayList<>();
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protected final List<T> phases = new ArrayList<>();
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protected SimulatorElement(Material material, Vector position) {
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protected SimulatorElement(Material material, Vector position) {
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this.material = material;
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this.material = material;
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@ -41,21 +41,21 @@ public abstract class SimulatorElement<T extends SimulatorSetting> {
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}
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}
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public SimulatorElement<T> add(T setting) {
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public SimulatorElement<T> add(T setting) {
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settings.add(setting);
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phases.add(setting);
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return this;
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return this;
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}
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}
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public abstract String getName();
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public abstract String getName();
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public int getBaseTick() {
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public int getBaseTick() {
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return settings.stream()
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return phases.stream()
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.mapToInt(value -> value.tickOffset)
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.mapToInt(value -> value.tickOffset)
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.min()
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.min()
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.orElse(0);
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.orElse(0);
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}
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}
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public void changeBaseTicks(int tick) {
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public void changeBaseTicks(int tick) {
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settings.forEach(t -> {
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phases.forEach(t -> {
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t.tickOffset += tick;
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t.tickOffset += tick;
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});
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});
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}
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}
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@ -24,9 +24,12 @@ import lombok.Setter;
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@Getter
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@Getter
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@Setter
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@Setter
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public abstract class SimulatorSetting {
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public abstract class SimulatorPhase {
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public static final int ORDER_LIMIT = 64;
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public static final int ORDER_LIMIT = 64;
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protected int tickOffset;
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protected int tickOffset = 0;
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protected int lifetime = 80;
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protected int lifetime = 80;
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protected int order = 1;
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protected int order = 1;
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public SimulatorPhase(){};
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}
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}
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@ -23,8 +23,7 @@ import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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public class RedstoneElement extends SimulatorElement<RedstoneSetting> {
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public class RedstoneElement extends SimulatorElement<RedstonePhase> {
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public RedstoneElement(Vector position) {
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public RedstoneElement(Vector position) {
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super(Material.REDSTONE_BLOCK, position);
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super(Material.REDSTONE_BLOCK, position);
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}
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}
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@ -19,7 +19,12 @@
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package de.steamwar.bausystem.features.simulator2.data.redstone;
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package de.steamwar.bausystem.features.simulator2.data.redstone;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorSetting;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import org.bukkit.Material;
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public class RedstoneSetting extends SimulatorSetting {
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public class RedstonePhase extends SimulatorPhase {
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public RedstonePhase(){};
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public RedstonePhase(int tickOffset){
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this.tickOffset = tickOffset;
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}
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}
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}
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@ -23,7 +23,7 @@ import de.steamwar.bausystem.features.simulator2.data.SimulatorElement;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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public class TNTElement extends SimulatorElement<TNTSetting> {
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public class TNTElement extends SimulatorElement<TNTPhase> {
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public TNTElement(Vector position) {
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public TNTElement(Vector position) {
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super(Material.TNT, position);
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super(Material.TNT, position);
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@ -19,18 +19,22 @@
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package de.steamwar.bausystem.features.simulator2.data.tnt;
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package de.steamwar.bausystem.features.simulator2.data.tnt;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorSetting;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import lombok.Getter;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.Setter;
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@Getter
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@Getter
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@Setter
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@Setter
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public class TNTSetting extends SimulatorSetting {
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public class TNTPhase extends SimulatorPhase {
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private int count = 1;
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private int count = 1;
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private boolean xJump = false;
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private boolean xJump = false;
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private boolean yJump = false;
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private boolean yJump = false;
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private boolean zJump = false;
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private boolean zJump = false;
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public TNTPhase(){}
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public TNTPhase(int tickOffset){this.tickOffset = tickOffset;}
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public boolean hasJump(){
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public boolean hasJump(){
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if(xJump || yJump || zJump) return true;
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if(xJump || yJump || zJump) return true;
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else return false;
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else return false;
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@ -85,7 +85,7 @@ public class SimulatorGroupGui extends SimulatorPageGui<SimulatorElement<?>> {
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@Override
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@Override
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public SWItem convert(SimulatorElement<?> element) {
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public SWItem convert(SimulatorElement<?> element) {
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List<String> lore = new ArrayList<>();
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List<String> lore = new ArrayList<>();
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lore.add("§7Phase count§8:§e " + element.getSettings().size());
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lore.add("§7Phase count§8:§e " + element.getPhases().size());
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lore.add("§7Tick§8:§e " + element.getBaseTick());
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lore.add("§7Tick§8:§e " + element.getBaseTick());
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lore.add("");
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lore.add("");
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lore.add("§7X§8:§e " + element.getPosition().getX());
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lore.add("§7X§8:§e " + element.getPosition().getX());
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@ -67,7 +67,7 @@ public class SimulatorGui extends SimulatorPageGui<SimulatorGroup> {
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if (elements.size() == 1) {
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if (elements.size() == 1) {
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SimulatorElement<?> element = elements.get(0);
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SimulatorElement<?> element = elements.get(0);
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List<String> lore = new ArrayList<>();
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List<String> lore = new ArrayList<>();
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lore.add("§7Phase count§8:§e " + element.getSettings().size());
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lore.add("§7Phase count§8:§e " + element.getPhases().size());
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lore.add("§7Tick§8:§e " + element.getBaseTick());
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lore.add("§7Tick§8:§e " + element.getBaseTick());
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lore.add("");
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lore.add("");
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lore.add("§7X§8:§e " + element.getPosition().getX());
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lore.add("§7X§8:§e " + element.getPosition().getX());
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@ -23,8 +23,7 @@ import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorGroup;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneSetting;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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@ -36,14 +35,14 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstoneSetting> {
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public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstonePhase> {
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private final SimulatorGroup simulatorGroup;
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private final SimulatorGroup simulatorGroup;
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private final RedstoneElement redstoneElement;
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private final RedstoneElement redstoneElement;
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private final SimulatorBaseGui back;
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private final SimulatorBaseGui back;
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public SimulatorRedstoneGui(Player player, Simulator simulator, SimulatorGroup simulatorGroup, RedstoneElement redstoneElement, SimulatorBaseGui back) {
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public SimulatorRedstoneGui(Player player, Simulator simulator, SimulatorGroup simulatorGroup, RedstoneElement redstoneElement, SimulatorBaseGui back) {
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super(player, simulator, 6 * 9, redstoneElement.getSettings());
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super(player, simulator, 6 * 9, redstoneElement.getPhases());
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this.simulatorGroup = simulatorGroup;
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this.simulatorGroup = simulatorGroup;
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this.redstoneElement = redstoneElement;
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this.redstoneElement = redstoneElement;
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this.back = back;
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this.back = back;
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@ -56,12 +55,6 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstoneSetting> {
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@Override
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@Override
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public void headerAndFooter() {
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public void headerAndFooter() {
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if (redstoneElement.getSettings().isEmpty()) {
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simulatorGroup.getElements().remove(redstoneElement);
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back.open();
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return;
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}
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// TODO Sort Data List
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// TODO Sort Data List
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// Back Arrow
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// Back Arrow
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@ -100,10 +93,10 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstoneSetting> {
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}
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}
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@Override
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@Override
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public SWItem[] column(RedstoneSetting redstoneSetting) {
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public SWItem[] column(RedstonePhase redstoneSetting) {
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SWItem redstone = new SWItem(Material.REDSTONE_BLOCK, "§eRedstone§8:§7 " + redstoneSetting.getTickOffset(), Arrays.asList("§7Fuse§8:§e " + redstoneSetting.getLifetime(), "", "§7Order§8:§e " + redstoneSetting.getOrder()), false, clickType -> {
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SWItem redstone = new SWItem(Material.REDSTONE_BLOCK, "§eRedstone§8:§7 " + redstoneSetting.getTickOffset(), Arrays.asList("§7Fuse§8:§e " + redstoneSetting.getLifetime(), "", "§7Order§8:§e " + redstoneSetting.getOrder()), false, clickType -> {
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//Quick remove per rightclick
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//Quick remove per rightclick
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if (clickType.isRightClick()) redstoneElement.getSettings().remove(redstoneSetting);
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if (clickType.isRightClick()) redstoneElement.getPhases().remove(redstoneSetting);
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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});
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});
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redstone.getItemStack().setAmount(Math.max(1, Math.min(redstoneSetting.getTickOffset(), 64)));
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redstone.getItemStack().setAmount(Math.max(1, Math.min(redstoneSetting.getTickOffset(), 64)));
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@ -119,8 +112,23 @@ public class SimulatorRedstoneGui extends SimulatorScrollGui<RedstoneSetting> {
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SimulatorWatcher.update(simulator);
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SimulatorWatcher.update(simulator);
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}),
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}),
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new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
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new SWItem(Material.ANVIL, "§eEdit Activation", clickType -> {
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new SimulatorRedstonePhaseGui(player, simulator, redstoneElement, redstoneSetting, this).open();
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new SimulatorRedstonePhaseSettingsGui(player, simulator, redstoneElement, redstoneSetting, this).open();
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}),
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}),
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};
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};
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}
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}
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@Override
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public SWItem[] lastColumn() {
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return new SWItem[] {
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new SWItem(SWItem.getDye(10), "§aNew Phase", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
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RedstonePhase lastElement = redstoneElement.getPhases().get(redstoneElement.getPhases().size() - 1);
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RedstonePhase newPhase = new RedstonePhase(lastElement.getTickOffset() + 1);
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if(clickType.isShiftClick()) newPhase.setTickOffset(newPhase.getTickOffset() + 4);
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redstoneElement.add(newPhase);
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SimulatorWatcher.update(simulator);
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}),
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new SWItem(Material.REDSTONE_BLOCK, "§eRedstone§8:§a New Phase", Arrays.asList(), false, clickType -> {}),
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new SWItem(SWItem.getDye(8), "", Arrays.asList(), false, clickType -> {}),
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};
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}
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}
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}
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@ -21,9 +21,9 @@ package de.steamwar.bausystem.features.simulator2.gui;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.Simulator;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorSetting;
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import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneSetting;
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import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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@ -32,12 +32,12 @@ import org.bukkit.entity.Player;
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import java.util.Arrays;
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import java.util.Arrays;
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public class SimulatorRedstonePhaseGui extends SimulatorBaseGui {
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public class SimulatorRedstonePhaseSettingsGui extends SimulatorBaseGui {
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private final RedstoneElement redstoneElement;
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private final RedstoneElement redstoneElement;
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private final RedstoneSetting redstone;
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private final RedstonePhase redstone;
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private final SimulatorBaseGui back;
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private final SimulatorBaseGui back;
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public SimulatorRedstonePhaseGui(Player player, Simulator simulator, RedstoneElement redstoneElement, RedstoneSetting redstone, SimulatorBaseGui back) {
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public SimulatorRedstonePhaseSettingsGui(Player player, Simulator simulator, RedstoneElement redstoneElement, RedstonePhase redstone, SimulatorBaseGui back) {
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super(player, simulator, 5 * 9);
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super(player, simulator, 5 * 9);
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this.redstoneElement = redstoneElement;
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this.redstoneElement = redstoneElement;
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this.redstone = redstone;
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this.redstone = redstone;
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@ -51,7 +51,7 @@ public class SimulatorRedstonePhaseGui extends SimulatorBaseGui {
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@Override
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@Override
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public void populate() {
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public void populate() {
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if (!redstoneElement.getSettings().contains(redstone)) {
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if (!redstoneElement.getPhases().contains(redstone)) {
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back.open();
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back.open();
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return;
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return;
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}
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}
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@ -68,7 +68,7 @@ public class SimulatorRedstonePhaseGui extends SimulatorBaseGui {
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// Delete
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// Delete
|
||||||
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
|
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
|
||||||
redstoneElement.getSettings().remove(redstone);
|
redstoneElement.getPhases().remove(redstone);
|
||||||
back.open();
|
back.open();
|
||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
}));
|
}));
|
||||||
@ -108,7 +108,7 @@ public class SimulatorRedstonePhaseGui extends SimulatorBaseGui {
|
|||||||
//Order
|
//Order
|
||||||
int order = redstone.getOrder();
|
int order = redstone.getOrder();
|
||||||
inventory.setItem(14, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
|
inventory.setItem(14, SWItem.getDye(10), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
|
||||||
redstone.setOrder(Math.min(SimulatorSetting.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
|
redstone.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
|
||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
});
|
});
|
||||||
|
|
@ -49,7 +49,7 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void populate() {
|
public void populate() {
|
||||||
if (redstone.getSettings().isEmpty()) {
|
if (redstone.getPhases().isEmpty()) {
|
||||||
back.open();
|
back.open();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -61,7 +61,7 @@ public class SimulatorRedstoneSettingsGui extends SimulatorBaseGui {
|
|||||||
|
|
||||||
// Material Chooser
|
// Material Chooser
|
||||||
List<String> lore = new ArrayList<>();
|
List<String> lore = new ArrayList<>();
|
||||||
lore.add("§7Activation count§8:§e " + redstone.getSettings().size());
|
lore.add("§7Activation count§8:§e " + redstone.getPhases().size());
|
||||||
lore.add("§7Tick§8:§e " + redstone.getBaseTick());
|
lore.add("§7Tick§8:§e " + redstone.getBaseTick());
|
||||||
if (redstone.isDisabled()) {
|
if (redstone.isDisabled()) {
|
||||||
lore.add("");
|
lore.add("");
|
||||||
|
@ -21,8 +21,9 @@ package de.steamwar.bausystem.features.simulator2.gui;
|
|||||||
|
|
||||||
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
|
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
||||||
|
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
|
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTSetting;
|
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
|
||||||
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
|
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
|
||||||
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
|
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorScrollGui;
|
||||||
import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
|
import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
|
||||||
@ -34,13 +35,13 @@ import java.util.ArrayList;
|
|||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
public class SimulatorTNTGui extends SimulatorScrollGui<TNTSetting> {
|
public class SimulatorTNTGui extends SimulatorScrollGui<TNTPhase> {
|
||||||
|
|
||||||
private TNTElement tntElement;
|
private TNTElement tntElement;
|
||||||
private SimulatorBaseGui back;
|
private SimulatorBaseGui back;
|
||||||
|
|
||||||
public SimulatorTNTGui(Player player, Simulator simulator, TNTElement tntElement, SimulatorBaseGui back) {
|
public SimulatorTNTGui(Player player, Simulator simulator, TNTElement tntElement, SimulatorBaseGui back) {
|
||||||
super(player, simulator, 6 * 9, tntElement.getSettings());
|
super(player, simulator, 6 * 9, tntElement.getPhases());
|
||||||
this.tntElement = tntElement;
|
this.tntElement = tntElement;
|
||||||
this.back = back;
|
this.back = back;
|
||||||
}
|
}
|
||||||
@ -88,10 +89,10 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTSetting> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public SWItem[] column(TNTSetting tntSetting) {
|
public SWItem[] column(TNTPhase tntSetting) {
|
||||||
SWItem tnt = new SWItem(Material.TNT, "§eTNT§8:§7 " + tntSetting.getCount(), Arrays.asList("§7Tick§8: §e" + tntSetting.getTickOffset(), "§7Fuse§8:§e " + tntSetting.getLifetime(), "", "§7Order§8:§e " + tntSetting.getOrder(), "", "§7X-Jump§8: " + (tntSetting.isXJump() ? "§aOn" : "§cOff"), "§7Y-Jump§8: " + (tntSetting.isYJump() ? "§aOn" : "§cOff"), "§7Z-Jump§8: " + (tntSetting.isZJump() ? "§aOn" : "§cOff")), false, clickType -> {
|
SWItem tnt = new SWItem(Material.TNT, "§eTNT§8:§7 " + tntSetting.getCount(), Arrays.asList("§7Tick§8: §e" + tntSetting.getTickOffset(), "§7Fuse§8:§e " + tntSetting.getLifetime(), "", "§7Order§8:§e " + tntSetting.getOrder(), "", "§7X-Jump§8: " + (tntSetting.isXJump() ? "§aOn" : "§cOff"), "§7Y-Jump§8: " + (tntSetting.isYJump() ? "§aOn" : "§cOff"), "§7Z-Jump§8: " + (tntSetting.isZJump() ? "§aOn" : "§cOff")), false, clickType -> {
|
||||||
//Quick remove per rightclick
|
//Quick remove per rightclick
|
||||||
if (clickType.isRightClick()) tntElement.getSettings().remove(tntSetting);
|
if (clickType.isRightClick()) tntElement.getPhases().remove(tntSetting);
|
||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
});
|
});
|
||||||
tnt.getItemStack().setAmount(Math.min(tntSetting.getCount(), 64));
|
tnt.getItemStack().setAmount(Math.min(tntSetting.getCount(), 64));
|
||||||
@ -107,8 +108,23 @@ public class SimulatorTNTGui extends SimulatorScrollGui<TNTSetting> {
|
|||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
}),
|
}),
|
||||||
new SWItem(Material.ANVIL, "§eEdit Phase", clickType -> {
|
new SWItem(Material.ANVIL, "§eEdit Phase", clickType -> {
|
||||||
new SimulatorTntPhaseGui(player, simulator, tntElement, tntSetting, this).open();
|
new SimulatorTntPhaseSettingsGui(player, simulator, tntElement, tntSetting, this).open();
|
||||||
}),
|
}),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public SWItem[] lastColumn() {
|
||||||
|
return new SWItem[] {
|
||||||
|
new SWItem(SWItem.getDye(10), "§aNew Phase", Arrays.asList("§7Shift§8:§e +5"), false, clickType -> {
|
||||||
|
TNTPhase lastElement = tntElement.getPhases().get(tntElement.getPhases().size() - 1);
|
||||||
|
TNTPhase newPhase = new TNTPhase(lastElement.getTickOffset() + 1);
|
||||||
|
if(clickType.isShiftClick()) newPhase.setCount(newPhase.getCount() + 4);
|
||||||
|
tntElement.add(newPhase);
|
||||||
|
SimulatorWatcher.update(simulator);
|
||||||
|
}),
|
||||||
|
new SWItem(Material.TNT, "§TNT§8:§a New Phase", Arrays.asList(), false, clickType -> {}),
|
||||||
|
new SWItem(SWItem.getDye(8), "", Arrays.asList(), false, clickType -> {}),
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -57,7 +57,7 @@ public class SimulatorTNTSettingsGui extends SimulatorBaseGui {
|
|||||||
|
|
||||||
// Material Chooser
|
// Material Chooser
|
||||||
List<String> lore = new ArrayList<>();
|
List<String> lore = new ArrayList<>();
|
||||||
lore.add("§7Phase count§8:§e " + tnt.getSettings().size());
|
lore.add("§7Phase count§8:§e " + tnt.getPhases().size());
|
||||||
lore.add("§7Tick§8:§e " + tnt.getBaseTick());
|
lore.add("§7Tick§8:§e " + tnt.getBaseTick());
|
||||||
if (tnt.isDisabled()) {
|
if (tnt.isDisabled()) {
|
||||||
lore.add("");
|
lore.add("");
|
||||||
|
@ -21,11 +21,9 @@ package de.steamwar.bausystem.features.simulator2.gui;
|
|||||||
|
|
||||||
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
|
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.SimulatorSetting;
|
import de.steamwar.bausystem.features.simulator2.data.SimulatorPhase;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneElement;
|
|
||||||
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstoneSetting;
|
|
||||||
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
|
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTElement;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTSetting;
|
import de.steamwar.bausystem.features.simulator2.data.tnt.TNTPhase;
|
||||||
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
|
import de.steamwar.bausystem.features.simulator2.gui.base.SimulatorBaseGui;
|
||||||
import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
|
import de.steamwar.bausystem.features.simulator2.gui.utils.SimulatorMaterialGui;
|
||||||
import de.steamwar.inventory.SWItem;
|
import de.steamwar.inventory.SWItem;
|
||||||
@ -34,12 +32,12 @@ import org.bukkit.entity.Player;
|
|||||||
|
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
|
|
||||||
public class SimulatorTntPhaseGui extends SimulatorBaseGui{
|
public class SimulatorTntPhaseSettingsGui extends SimulatorBaseGui{
|
||||||
private final TNTElement tntElement;
|
private final TNTElement tntElement;
|
||||||
private final TNTSetting tnt;
|
private final TNTPhase tnt;
|
||||||
private final SimulatorBaseGui back;
|
private final SimulatorBaseGui back;
|
||||||
|
|
||||||
public SimulatorTntPhaseGui(Player player, Simulator simulator, TNTElement tntElement, TNTSetting tnt, SimulatorBaseGui back) {
|
public SimulatorTntPhaseSettingsGui(Player player, Simulator simulator, TNTElement tntElement, TNTPhase tnt, SimulatorBaseGui back) {
|
||||||
super(player, simulator, 5 * 9);
|
super(player, simulator, 5 * 9);
|
||||||
this.tntElement = tntElement;
|
this.tntElement = tntElement;
|
||||||
this.tnt = tnt;
|
this.tnt = tnt;
|
||||||
@ -53,7 +51,7 @@ public class SimulatorTntPhaseGui extends SimulatorBaseGui{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void populate() {
|
public void populate() {
|
||||||
if (!tntElement.getSettings().contains(tnt)) {
|
if (!tntElement.getPhases().contains(tnt)) {
|
||||||
back.open();
|
back.open();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -70,7 +68,7 @@ public class SimulatorTntPhaseGui extends SimulatorBaseGui{
|
|||||||
|
|
||||||
//Delete
|
//Delete
|
||||||
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
|
inventory.setItem(8, new SWItem(Material.BARRIER, "§eDelete", clickType -> {
|
||||||
tntElement.getSettings().remove(tnt);
|
tntElement.getPhases().remove(tnt);
|
||||||
back.open();
|
back.open();
|
||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
}));
|
}));
|
||||||
@ -125,8 +123,8 @@ public class SimulatorTntPhaseGui extends SimulatorBaseGui{
|
|||||||
|
|
||||||
//Order
|
//Order
|
||||||
int order = tnt.getOrder();
|
int order = tnt.getOrder();
|
||||||
inventory.setItem(13, SWItem.getDye(order < SimulatorSetting.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
|
inventory.setItem(13, SWItem.getDye(order < SimulatorPhase.ORDER_LIMIT ? 10 : 8), "§e+1", Arrays.asList("§7Shift§8: §e+5"), false, clickType -> {
|
||||||
tnt.setOrder(Math.min(SimulatorSetting.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
|
tnt.setOrder(Math.min(SimulatorPhase.ORDER_LIMIT, order + (clickType.isShiftClick() ? 5 : 1)));
|
||||||
SimulatorWatcher.update(simulator);
|
SimulatorWatcher.update(simulator);
|
||||||
});
|
});
|
||||||
|
|
@ -19,11 +19,15 @@
|
|||||||
|
|
||||||
package de.steamwar.bausystem.features.simulator2.gui.base;
|
package de.steamwar.bausystem.features.simulator2.gui.base;
|
||||||
|
|
||||||
|
import de.steamwar.bausystem.features.simulator2.SimulatorWatcher;
|
||||||
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
import de.steamwar.bausystem.features.simulator2.data.Simulator;
|
||||||
|
import de.steamwar.bausystem.features.simulator2.data.redstone.RedstonePhase;
|
||||||
import de.steamwar.core.Core;
|
import de.steamwar.core.Core;
|
||||||
import de.steamwar.inventory.SWItem;
|
import de.steamwar.inventory.SWItem;
|
||||||
|
import org.bukkit.Material;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
|
import java.util.Arrays;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui { // TODO: Last Column?
|
public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui { // TODO: Last Column?
|
||||||
@ -36,7 +40,7 @@ public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui { // TODO:
|
|||||||
}
|
}
|
||||||
|
|
||||||
private int maxScroll() {
|
private int maxScroll() {
|
||||||
return Math.max(0, Math.min(scroll, data.size() - 9));
|
return Math.max(0, Math.min(scroll, data.size() - 9 + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -63,11 +67,16 @@ public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui { // TODO:
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
for (int i = 0; i < Math.min(9, data.size()); i++) {
|
for (int i = 0; i < 9; i++) {
|
||||||
|
if(i < data.size()){
|
||||||
T element = data.get(scroll + i);
|
T element = data.get(scroll + i);
|
||||||
SWItem[] column = column(element);
|
SWItem[] column = column(element);
|
||||||
for (int j = 0; j < column.length; j++) {
|
populateColumn(column, i);
|
||||||
inventory.setItem(i + j * 9 + 9, column[j]);
|
}
|
||||||
|
else {
|
||||||
|
SWItem[] column = lastColumn();
|
||||||
|
populateColumn(column, i);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -76,5 +85,13 @@ public abstract class SimulatorScrollGui<T> extends SimulatorBaseGui { // TODO:
|
|||||||
|
|
||||||
public void headerAndFooter() {
|
public void headerAndFooter() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void populateColumn(SWItem[] column, int index){
|
||||||
|
for (int j = 0; j < column.length; j++) {
|
||||||
|
inventory.setItem(index + j * 9 + 9, column[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
public abstract SWItem[] column(T t);
|
public abstract SWItem[] column(T t);
|
||||||
|
|
||||||
|
public abstract SWItem[] lastColumn();
|
||||||
}
|
}
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren