Hotfix PlaceItemUtils for Slab/Stairs/Trapdoor
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2023-10-08 12:07:27 +02:00
Ursprung fcb1ce4e4b
Commit 6197fd81c1

Datei anzeigen

@ -170,12 +170,21 @@ public class PlaceItemUtils {
if (blockData instanceof Slab) {
// Slabs can be set at Top or Bottom
((Slab) blockData).setType(isHitHalfTop(player) ? Slab.Type.TOP : Slab.Type.BOTTOM);
if (againstSide == BlockFace.DOWN) {
((Slab) blockData).setType(Slab.Type.TOP);
}
} else if (blockData instanceof Stairs) {
// Stairs can be set at Top or Bottom
((Stairs) blockData).setHalf(isHitHalfTop(player) ? Bisected.Half.TOP : Bisected.Half.BOTTOM);
if (againstSide == BlockFace.DOWN) {
((Stairs) blockData).setHalf(Bisected.Half.TOP);
}
} else if (blockData instanceof TrapDoor) {
// TrapDoors can be set at Top or Bottom
((TrapDoor) blockData).setHalf(isHitHalfTop(player) ? Bisected.Half.TOP : Bisected.Half.BOTTOM);
if (againstSide == BlockFace.DOWN) {
((TrapDoor) blockData).setHalf(Bisected.Half.TOP);
}
} else if (blockData instanceof Chain) {
// Chains are always rotated against the block you place against
Orientable orientable = (Orientable) blockData;