+Add INVENTORY_FILL_HELP in BauSystem.properties +Add INVENTORY_FILL_INFO in BauSystem.properties
Dieser Commit ist enthalten in:
Ursprung
b4466e6444
Commit
60f10ae765
@ -632,6 +632,12 @@ SMART_PLACE_INFO = §7Places rotatable blocks §eaway§7 from you when §esneaki
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SMART_PLACE_ENABLE = §aSmartPlace activated
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SMART_PLACE_ENABLE = §aSmartPlace activated
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SMART_PLACE_DISABLE = §cSmartPlace deactivated
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SMART_PLACE_DISABLE = §cSmartPlace deactivated
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# InventoryFiller
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INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggles InventoryFill
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INVENTORY_FILL_INFO = §7Helps you fill containers by looking at them while sneaking and dropping the item. Or just scroll on a container to change the amount of the item inside.
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INVENTORY_FILL_ENABLE = §aInventoryFiller activated
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INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Toggle on/off
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Toggles BlockCounter on
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@ -613,6 +613,12 @@ SMART_PLACE_INFO = §7Plaziert rotierbare Blöcke beim §esneaken§7 von dir §e
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SMART_PLACE_ENABLE = §aSmartPlace aktiviert
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SMART_PLACE_ENABLE = §aSmartPlace aktiviert
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SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
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SMART_PLACE_DISABLE = §cSmartPlace deaktiviert
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# InventoryFiller
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INVENTORY_FILL_HELP = §8/§einventoryfill §8- §7Toggled InventoryFill
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INVENTORY_FILL_INFO = §7Hilft dir, Behälter zu füllen, indem du sie beim sneaken ansiehst und den Gegenstand fallen lässt. Oder scrolle einfach auf einen Behälter, um die Menge des gehaltenen Gegenstandes darin zu ändern.
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INVENTORY_FILL_ENABLE = §aInventoryFiller activated
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INVENTORY_FILL_DISABLE = §cInventoryFiller deactivated
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# BlockCounter
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# BlockCounter
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_TOGGLE = §8/§eblockcounter §8- §7Wechsel zwischen an und aus
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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BLOCK_COUNTER_HELP_ENABLE = §8/§eblockcounter enable §8- §7Schalte den BlockCounter an
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@ -17,9 +17,10 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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*/
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.inventoryfiller;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.ChatMessageType;
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@ -38,6 +39,8 @@ public class InventoryFiller implements Listener {
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@EventHandler
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@EventHandler
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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public void onPlayerDropItem(PlayerDropItemEvent event) {
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if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
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if (!event.getPlayer().isSneaking()) return;
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if (!event.getPlayer().isSneaking()) return;
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Block block = event.getPlayer().getTargetBlockExact(5);
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Block block = event.getPlayer().getTargetBlockExact(5);
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if (block == null) return;
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if (block == null) return;
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@ -58,6 +61,8 @@ public class InventoryFiller implements Listener {
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*/
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*/
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@EventHandler
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@EventHandler
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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public void onPlayerItemHeld(PlayerItemHeldEvent event) {
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if (!Config.getInstance().get(event.getPlayer()).getPlainValueOrDefault("inventoryfill", false)) return;
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if (!event.getPlayer().isSneaking()) return;
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if (!event.getPlayer().isSneaking()) return;
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ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
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ItemStack itemStack = event.getPlayer().getInventory().getItemInMainHand();
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if (itemStack.getType() == Material.AIR) return;
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if (itemStack.getType() == Material.AIR) return;
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@ -0,0 +1,30 @@
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package de.steamwar.bausystem.features.inventoryfiller;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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public class InventoryFillerCommand extends SWCommand {
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public InventoryFillerCommand() {
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super("inventoryfill");
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}
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@Register(description = {"INVENTORY_FILL_HELP", "INVENTORY_FILL_INFO"})
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public void toggle(Player player) {
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boolean inventoryFill = Config.getInstance().get(player).getPlainValueOrDefault("inventoryfill", false);
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Config.getInstance().get(player).put("inventoryfill", !inventoryFill);
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if(!inventoryFill) {
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SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_ENABLE", player));
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BauSystem.MESSAGE.send("INVENTORY_FILL_INFO", player);
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}else
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SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("INVENTORY_FILL_DISABLE", player));
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}
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}
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