Merge branch 'master' into PermissionUpdate
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2023 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.simulator;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.linkage.Linked;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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@Linked
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public class SimulatorBauGuiItem extends BauGuiItem {
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public SimulatorBauGuiItem() {
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super(20);
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}
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@Override
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public ItemStack getItem(Player player) {
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ItemStack itemStack = new SWItem(Material.BLAZE_ROD, BauSystem.MESSAGE.parse("SIMULATOR_GUI_ITEM_NAME", player)).getItemStack();
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ItemMeta itemMeta = itemStack.getItemMeta();
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itemMeta.setCustomModelData(1);
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itemStack.setItemMeta(itemMeta);
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return itemStack;
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}
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@Override
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public boolean click(ClickType click, Player p) {
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p.closeInventory();
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p.performCommand("sim");
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return false;
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}
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@Override
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public Permission permission() {
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return Permission.WORLD;
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}
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}
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