Update to new ColorConfig
Dieser Commit ist enthalten in:
Ursprung
faec412eff
Commit
5ec4cf0507
@ -20,10 +20,10 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -37,7 +37,7 @@ public class DebugStickCommand extends SWCommand {
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@Register(help = true)
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ChatColor.DARK_GRAY + "/" + ChatColor.YELLOW + "debugstick " + ChatColor.DARK_GRAY + "-" + ChatColor.GRAY + " Erhalte einen DebugStick");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "debugstick " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Erhalte einen DebugStick");
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}
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}
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@Register
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@Register
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@ -20,10 +20,10 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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@ -37,17 +37,17 @@ public class NightVisionCommand extends SWCommand {
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@Register(help = true)
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ChatColor.DARK_GRAY + "/" + ChatColor.YELLOW + "nightvision " + ChatColor.DARK_GRAY + "-" + ChatColor.GRAY + " Schalte Nightvision an oder aus.");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "nightvision " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Schalte Nightvision an oder aus.");
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}
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}
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@Register
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@Register
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public void genericCommand(Player p) {
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public void genericCommand(Player p) {
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if (p.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
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if (p.hasPotionEffect(PotionEffectType.NIGHT_VISION)) {
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p.removePotionEffect(PotionEffectType.NIGHT_VISION);
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p.removePotionEffect(PotionEffectType.NIGHT_VISION);
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SWUtils.sendToActionbar(p, ChatColor.YELLOW + "Nightvision aus");
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Nightvision deaktiviert");
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} else {
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return;
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p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255));
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}
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SWUtils.sendToActionbar(p, ChatColor.YELLOW + "Nightvision an");
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p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 1000000, 255, false, false));
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}
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Nightvision aktiviert");
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}
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}
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}
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}
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@ -20,11 +20,11 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import de.steamwar.inventory.SWItem;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.inventory.meta.SkullMeta;
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@ -38,7 +38,7 @@ public class SkullCommand extends SWCommand {
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@Register(help = true)
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ChatColor.DARK_GRAY + "/" + ChatColor.YELLOW + "skull " + ChatColor.DARK_GRAY + "[" + ChatColor.YELLOW + "Spieler" + ChatColor.DARK_GRAY + "] - " + ChatColor.GRAY + "Gibt einen SpielerKopf");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "skull " + ColorConfig.OTHER + "[" + ColorConfig.HIGHLIGHT + "Spieler" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Gibt einen SpielerKopf");
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}
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}
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@Register
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@Register
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@ -46,7 +46,7 @@ public class SkullCommand extends SWCommand {
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ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
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ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
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SkullMeta sm = (SkullMeta) is.getItemMeta();
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SkullMeta sm = (SkullMeta) is.getItemMeta();
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assert sm != null;
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assert sm != null;
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sm.setDisplayName(ChatColor.YELLOW + skull + ChatColor.DARK_GRAY + "s Kopf");
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sm.setDisplayName(ColorConfig.HIGHLIGHT + skull + ColorConfig.OTHER + "s Kopf");
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is.setItemMeta(sm);
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is.setItemMeta(sm);
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SWUtils.giveItemToPlayer(p, is);
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SWUtils.giveItemToPlayer(p, is);
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}
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}
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@ -20,10 +20,10 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.COMMAND)
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@ -35,21 +35,21 @@ public class SpeedCommand extends SWCommand {
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@Register(help = true)
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ChatColor.DARK_GRAY + "/" + ChatColor.YELLOW + "speed " + ChatColor.DARK_GRAY + "[" + ChatColor.YELLOW + "1" + ChatColor.DARK_GRAY + "-" + ChatColor.YELLOW + "10" + ChatColor.DARK_GRAY + "] - " + ChatColor.GRAY + "Setzte deine Flug- und Laufgeschindigkeit.");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "speed " + ColorConfig.OTHER + "[" + ColorConfig.HIGHLIGHT + "1" + ColorConfig.OTHER + "-" + ColorConfig.HIGHLIGHT + "10" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Setzte deine Flug- und Laufgeschindigkeit.");
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p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: " + ChatColor.YELLOW + p.getFlySpeed() * 10F);
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p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: " + ColorConfig.HIGHLIGHT + p.getFlySpeed() * 10F);
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}
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}
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@Register
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@Register
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public void speedCommand(Player p, float speed) {
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public void speedCommand(Player p, float speed) {
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speed = speed / 10F;
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speed = speed / 10F;
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if (speed < -1F) {
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if (speed < -1F) {
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p.sendMessage(BauSystem.PREFIX + ChatColor.RED + speed + " ist zu klein");
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p.sendMessage(BauSystem.PREFIX + ColorConfig.DISABLE + speed + " ist zu klein");
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} else if (speed > 1F) {
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} else if (speed > 1F) {
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p.sendMessage(BauSystem.PREFIX + ChatColor.RED + speed + " ist zu hoch");
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p.sendMessage(BauSystem.PREFIX + ColorConfig.DISABLE + speed + " ist zu hoch");
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} else {
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} else {
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p.setFlySpeed(speed);
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p.setFlySpeed(speed);
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p.setWalkSpeed(speed);
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p.setWalkSpeed(speed);
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p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: " + ChatColor.YELLOW + p.getFlySpeed() * 10F);
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p.sendMessage(BauSystem.PREFIX + "Aktuelle geschwindigkeit: " + ColorConfig.HIGHLIGHT + p.getFlySpeed() * 10F);
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}
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}
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}
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}
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}
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}
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@ -19,39 +19,35 @@
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package de.steamwar.bausystem.features.util;
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.command.SWCommand;
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import net.md_5.bungee.api.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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@Linked(LinkageType.COMMAND)
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@Linked(LinkageType.COMMAND)
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public class WatervisionCommand extends SWCommand {
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public class WaterVisionCommand extends SWCommand {
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public WatervisionCommand() {
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public WaterVisionCommand() {
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super("watervision", "wv");
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super("watervision", "wv");
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}
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}
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@Register(help = true)
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@Register(help = true)
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public void help(final Player p, final String... args) {
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public void help(final Player p, final String... args) {
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p.sendMessage(ChatColor.RED + "Too many arguments.");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "watervision " + ColorConfig.OTHER + "-" + ColorConfig.BASE + " Schalte Watervision an oder aus.");
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}
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}
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@Register
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@Register
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public void genericCommand(final Player p) {
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public void genericCommand(Player p) {
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WatervisionCommand.toggleWatervision(p);
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if (p.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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}
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p.removePotionEffect(PotionEffectType.WATER_BREATHING);
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Wassersicht deaktiviert");
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public static void toggleWatervision(final Player player) {
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if (player.hasPotionEffect(PotionEffectType.WATER_BREATHING)) {
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player.sendMessage(BauSystem.PREFIX + "Wassersicht deaktiviert");
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player.removePotionEffect(PotionEffectType.WATER_BREATHING);
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return;
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return;
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}
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}
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player.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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p.addPotionEffect(new PotionEffect(PotionEffectType.WATER_BREATHING, 1000000, 255, false, false));
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player.sendMessage(BauSystem.PREFIX + "Wassersicht aktiviert");
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SWUtils.sendToActionbar(p, ColorConfig.HIGHLIGHT + "Wassersicht aktiviert");
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}
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}
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}
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}
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